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Denver, 3:28 PM
Thu Jan 7
60 posts in the last 24 hours

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  • #hindsight

    The Bravest Game, Mistakenly Neglected

    This is the fourth in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: Wolfenstein. This time: Banjo Kazooie: Nuts & Bolts. More »
    08:40 AM
    14,825
    237

    By Stephen Totilo
  • #xbox360

    Banjo Kazooie: Nuts & Bolts & On Demand

    Rare's 2008 platformer meets vehicle builder Banjo Kazooie: Nuts & Bolts is the latest addition to the Xbox 360 Games on Demand library, a perfect opportunity to see what all the genre fuss was about by way of digital download. More »
    01/05/10
    5,521
    144

    By Michael McWhertor
  • #rare

    More Banjo-Kazooie To Love Next Week

    The Lord of Games isn't done with Banjo and Kazooie yet, with twelve new challenges and 7 multiplayer games coming to Xbox Live next week as L.O.G.'s Lost Challenges. More »
    03/31/09
    5,367
    62

    By Mike Fahey
  • #downloadables

    Rare Teases Banjo Kazooie: Nuts & Bolts Expansion

    Rare is planning on lifting the lid off an expansion for Banjo Kazooie: Nuts & Bolts, potential downloadable content it hopes to announce sometime this week. That announcement may even herald a new promotional logo! More »
    03/09/09
    8,320
    87

    By Michael McWhertor
  • #amazon

    Banjo-Kazooie: Nuts & Bolts Goes Cheap

    Did you pass on Banjo-Kazooie: Nuts & Bolts last fall, adamant that the Xbox 360 game was worth the admission price? Well, will twenty dollars do? More »
    03/04/09
    8,781
    135

    By Michael McWhertor
  • #banjokazooienutsbolts

    Banjo Text Boost Patch is a Go

    If you're gaming on a smallish standard-def TV, or if you're one of those people who subscribe to the large-print Reader's Digest, good news: the patch enlarging Banjo-Kazooie: Nuts & Bolts' text is now out. More »
    12/21/08
    7,203
    135

    By Owen Good
  • #rumor

    Rare Tips New Games in Banjo?

    11/16/08
    17,329
    113
  • Banjo Kazooie: Nuts & Bolts Review#review

    Banjo Kazooie: Nuts & Bolts Review: Aw, Nuts

    Banjo Kazooie: Nuts & Bolts is the third proper console entry in the Rare-developed series, founded on the Nintendo 64, one that steers the former action-adventure platformer into new territory. Gone are the Super Mario 64-like romps traipsing through green mountain sides and caves dripping with molten magma, replaced by driving and flying challenges through green mountain sides and caves dripping with molten magma. Nuts & Bolts eschews traditional running and jumping mechanics almost completely, instead focusing on mission-based vehicle challenges that don't veer too far from the series' core, but veer far enough to give fans pause. More »
    11/11/08
    32,213
    150

    By Michael McWhertor
  • #banjokazooienutsbolts

    Rare About-Faces; Teeny-Tiny SDTV Text Will Be Fixed

    11/08/08
    5,302
    97
  • #tokyogameshow2008

    Justify Your Banjo Kazooie: Nuts & Bolts

    10/13/08
    2,287
    30
  • #letstgs

    This Is What Those Guys Were Watching

    We're done counting the tens of thousands of votes you people cast in our "What The Hell Are These Guys Watching?" poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft's star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other other Square Enix 360 exclusive, Infinite Undiscovery? More »
    10/12/08
    46,345
    122

    By Luke Plunkett
  • #tokyogameshow2008

    Banjo Kazooie: Nuts & Bolts Is Starting To Sound More Like LEGO Grand Theft Auto

    Carjacking, fleeing from the cops, and an open world in which you rub elbows with corrupt weasels and lowlife thugs doesn't sound like something you'd expect from a Banjo Kazooie game, but Rare may be giving impressionable boys and girls their first taste of Grand Theft Auto-style gameplay. We'd seen Banjo Kazooie: Nuts & Bolts at previous Microsoft get-togethers, but going eyes on with Rare's latest at Tokyo Game Show made us realize just how far they'd taken the former platformer. More »
    10/08/08
    28,588
    77

    By Michael McWhertor
  • #tgs08

    Pan Pan, Pata Roco, Banjo Blade

    10/08/08
    1,192
    2
  • #banjokazooienutsbolts

    Pre-Order Specifics for Claiming Free Banjo Kazooie

    09/28/08
    3,489
    86
  • #banjokazooie

    Banjo-Kazooie Hits XBLA In November, Tooie Next Year

    09/24/08
    5,219
    119
  • #banjokazooienutsbolts

    Next Banjo Game To Expand On Next Banjo Game

    09/09/08
    3,605
    44
  • #banjokazooienutsbolts

    Pre-Order Banjo-Kajooie: Nuts & Bolts Gets Free, Early Access to XBLA Original

    Banjo-Kazooie: Nuts & Bolts goes on pre-order sale today for $40 and if you place your order for the Xbox 360 game before it hits on Nov. 14 you'll get a free download code for the original Banjo-Kazooie hitting Xbox Live Arcade later this fall. More »
    08/19/08
    9,313
    126

    By Brian Crecente
  • #xbox360

    Half Of Rare Hard At Work On Secret Googly Eyed Projects

    08/05/08
    2,900
    50
  • #e308

    Banjo Kazooie: Nuts & Bolts Googly Eyed Impressions Of Slippery Physics

    Whilst sitting in on an official demo of Banjo Kazooie: Nuts & Bolts at E3, one narrated and directed by Microsoft Games Studios' Ken Lobb and Rare's Mark Bettridge, I found it impossible not to be impressed by the platformer. The sheer number of parts, contraptions, and options, combined with what appeared to be a straightforward interface — a challenge when building something in 3D — made it clear that there's lots to do in the third proper Banjo Kazooie game. More »
    07/18/08
    7,059
    54

    By Michael McWhertor
  • #banjokazooienutsbolts

    Microsoft Denies Motion Control Revealed Via Banjo Kazooie Preview

    07/09/08
    5,482
    67
  • #kenlobb

    Does This Banjo Kazooie Video Confirm An Xbox 360 Motion Controller?

    07/08/08
    15,584
    140
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