Personally, besides a few, I though the Songs on World Tour did suck.. i love much more the GHIII Pieces, and I would prefer to import that ones (also the downloaded ones) to GH5.
@tormenta3001: I think we're asking too much if we expect GH3 to crossover. I do admit it'd be nice if the DLC would do it (since Activision showed it's possible with Death Magnetic), but I'm content in the fact that I dropped 5 bucks on the Foo Fighters pack and now will likely never play it again.
But as far as World Tour's setlist goes...there were a handful of REALLY good songs that I'd love to see get pulled into the new game.
Hotel California, Beat It, Band on the Run, Do It Again, Good God (yeah that's right), Sweet Home Alabama, On the Road Again...
"All of those, plus you'll be able to import all of your Guitar Hero World Tour tracks, because if you couldn't there would be a riot."
YES! Ok, so it's basically a GH game where you can import your disc and your DLC. Between that and a change in art direction, there's really nothing left anyone could ask for. Now where's that setlist?
I was under the impression that it was only the DLC tracks that had been confirmed for import, we haven't heard anything about disc ripping yet. Also, they're running out of features to rip off from Rock Band.
@Valnen: At least they're ripping off a good one if they get old DLC and GHWT to work with this game.
But changing the art-style to look more like RB is just further blurring the lines between the two.
They should be embracing the more cartoon style of older GH titles without going as over the top as they did in GHIII. Otherwise they're not going to help their cause.
this makes me happy. maybe finally GH is getting a bit closer to the play quality of RB.
the reason i say this is because there are so many great songs on GH:WT that i want to play, but i just can't get past the awful play mechanics enough to actually put the disc in and play.
if this game has play mechanics somewhat on par with RB, i can import my GH:WT songs and actually have fun playing them.
@AgainstOne: Agreed! i love most of the songs on WT, but the interface is sooooo bad that it is a shame. If they really fixed all or at least most of the quirks and added the ability to import the world tour songs with the modes that they OMG!1!!! STOLE from Rockband 2, is a godsend.
I love some of the stuff that GH did on some instruments more than i do with Rockband, but the replayability factor, the interface and the multiplayer aspects (except that aweful way of handling quitters) in rockband are way better.
@AgainstOne: different doesn't make horrible, dude. the GH style of play is certainly different than RB, but in no way is it less fun. I enjoy the GH mechanic every bit I do that of RB, in fact, thanks to open bass, double kick, ant sustain strumming, a lot of songs in GH are far more fun to me.
the only thing I think should be tweaked is their timing window. ever so slightly tighter would be perfect, IMO.
what kills me about all this is people(not necessarily talking about you here) have all these complaints about GH and how it looks and plays, but every step GH takes closer to RB they say GH is ripping them off. you really can't have it both ways. you have to either give them credit for "improving" or be okay with them being different to begin with. hating on them no matter what goes on is out of style, it makes people look like bandwagoning idiots.
@Falsoman: I need someone to properly explain to me, what ARE the "quirks" of GH ?
I have only had issue with their online multiplayer, which is horrid. I'd hardly call that a quirk, though, it's an outright flaw. but what other people might consider quirky I may not at all. please, elaborate.
@WarlockSoL: In the press release of last week they said that (at least) the DLC would be automatically updated with the new mechanics of the game. So i think it would be safe to asume that the rest of the world tour setlist will be updated aswell.
@SoulSiphon: I agree completly. All those little gameplay elements are what i love about WT and miss in rockband, the other think i miss in rockband are all the stats at the end of each song, because when you are on a playlist you only get to see your score, percent and starcount, but you only see your longest streak (is that how you write it?) on the last song you play...
And yes, people LOVE to complain about GH hero every chance they get for however reason, and i don't think it's going to stop any time soon. I agree with many of the complainers, actually, but hating on something ALL THE DAMN TIME to every single nitpick takes away a lot of the good points they may have.
And on a more positive note... love the new artstyle, still like the pixar faces and indy music video style on rockband more, but i'll have to see this in motion to form a real opinion.
@SoulSiphon: I was using quirk as a cute way to say the same thing as you and somethings that are not necesarily a "flaw" but i don't like =)
The interface is horribly messed up for online and the fact that you can't have to quit the people you are already matched with to play another mode, plus the fact that there's no voice or text chat even when they sell the damn thing with a microphone, or that you can't make your own playilist on online band mode, or have the songs aranged by dificulty bother me A LOT.
I also have my issues with rockband though, like the fact that quitters mess things for everyone and if you are in the seventh of an 8 song set lists and someone disconnects or quits you basicly lose the whole set, because the game makes you fail. And that kind of thing happens a lot.
@WarlockSoL: i'm not talking about note charts, i can live with those. the note charts exist in the actual song file. the play mechanics exist in the game engine. the play mechanics you get will be inherent to the game engine you're playing on. if i'm playing the GH:WT songs in GH5, they'll be played with the GH5 play mechanics, not the GH:WT play mechanics.
@SoulSiphon: imo, RB has the gameplay down right. so yeah, i want neversoft to keep moving GH closer to RB. i'm not complaining about them copying, i just want to have fun with my investment and i can't with the current state of it.
@AgainstOne: What play mechanics? Being able to 3-drummer the songs? How does that really improve anything?
I don't see how any of the GH:WT tracks are going to play any differently from how they played in GH:WT, minus the possiblity of them changing the physical instruments in some way.
@WarlockSoL: the most specific play mechanics that i'm referring to are 1) how they implemented drum fills and 2) how you activate star power on the drums. both suck ass in my opinion and are deal breakers for me ever wanting to play the game. playing drums on rock band is just incredibly much more enjoyable to me.
i do really like how they're going to allow you to have any number of drummers, guitarists, or whatever. that means no more squabbling over who gets to play what.
@AgainstOne: Also, if they add Expert+ drums to the World Tour tracks i would be very very happy... in a year or so when i actually get to be able to play on that dificulty :P
The Guitar Hero franchise is rental only for me. They churn new games out to often for me to invest a long period of time into any one of them. Rock Band will be my actual disk purchase.
@Woz: Same here. There's no point in buying a GH title since it will be obsolete within months (and the sad thing this is typically announced within WEEKS of the game launching)
At least they're taking a step in the right direction with DLC and WT compatibility. Because that game was tossed to the wayside SO fast after it's launch that a lot of people forget it exists already.
@SoulSiphon of Death Rides an Onion: Using what we know of both games, I think it's safe to assume that Band Moments will be simliar conceptually to Unison Phrases.
In Rock Band, if the band hits a unison phrase, all members gain twice the normal overdrive (aka one full activation vs. a half). This allows your band to gain bonus points by having more OD to deploy. This bonus OD is crucial, since a full activation is neccesary to bring a bandmate back from failure.
In World Tour, all four band members share the same Star Power meter. Each bulb on the meter is one activation, and each phrase equals half the neccesary SP to activate. Due to this, I believe a full band SP meter is worth 6-8 activations. Since the meter is shared in GHWT, any band member who activates SP will drop out of it after one unit has been used up. That said, unless you have a band member really dragging ass, it's unlikely you'll ever need it to "save" somebody.
Where GH hands out it's bonus points is in the streak system. As each band member gets a streak going, eventually the whole band gets locked into a "Band Streak". Once the streak breaks, the band is rewarded bonus points based on how long the streak was held.
So I get the feeling these "Band Moments" will grant an additional burst of points vs. SP. So while it's different in execution, it's simliar in concept.
Well, they kind of should be in the same pose. I mean, they are playing the same song. It'd be a huge pain to create different animations for each character when they're playing the same instruments.
Also, how on earth can you a band of only 4 drummers in career mode. If there are any background instruments apart from the drums then this game will be fail. Well, more than it already will be :)
@Celestial Panda: In real life or in the game? If you mean all drummers play the exact same way in real life then you should check out some drum solos from the top drummers, each have their own style.
@Gyaruson: Hey come on now, I might it in a slightly sarcastic way, perpetuating the myth that drumming is an easy thing that anybody can do, thus, all the drummers play the same way.
You and I both know that they don't, but try telling the animators that.
To animators, they all drum alike. :) Which is odd, because Alex Rigopulous (CEO of Harmonix) is a 20 year drummer. The drum animations are way better in RB than GH, but still, they need work.
@-MasterDex-: did you know the human mind can read even when the letters aren't in order? It only matters that there are the correct number of letters. You still failed though because it is spelled "preferred" .
Band Moments: in which groups are rewarded for performing special note groups together
Seems, strangely familiar. Perhaps, like the Unison Bonus from Rock band.
They already stole the solo sections for guitar with the ever-so-lame purple line thingy, not to mention that the entire concept of World Tour spawned from Rock Band anyways. I'm just glad Rock Band knows it doesn't have to put out tired sequel after tired sequel just to to make the money. They're actually trying something completely different with The Beatles. Hopefully it works, because I can't wait. Nothing about the GH5 announcement made me scream like a girl, like I did when I heard about The Beatles Ed. Oh well, fuck Activision, right?
Here here! I am constantly amazed that a song like Mr. Crowley can have a 200 note solo connected by the purple Line, but then have a 100 note solo without, go back to a 100 solo with the line, and finish off without the line - all when it's a part of the same section! Seriously, I'm really glad I never bought GH:WT because the first time I played it at my sister's house I literally laughed at every major design flaw I saw in the game.
Whoever thought shared Star Power was a good idea needs to be shot. It just turns into a competition to see who can activate it the fastest.
@Gyaruson: shared star power was a great idea, and when not playing with morons like the people who you apparently have the pleasure of playing with, it's quite rewarding. shared star power makes it so that everyone can independently keep themselves afloat as long as the band as a whole isn't struggling with the song.
how many times has any one of us been struggling in a song, and because we struggled, couldn't hit an overdrive phrase to save our lives? then, after finally failing out, a bandmate had to use half of their OD to save us, leaving themselves vulnerable if they hit a trouble spot?
the shared star power system lets everyone in the band benefit from their bandmates performing well. a full star power bar is ten shots. any band member can contribute to it, and any member can take from it. so, if you struggle,as long as some SP remains no one else is stuck because they had to save you. and even if there is none left, any band member who hits an SP phrase drops it into the pot. in result, if you do so badly that you can't recover, the band as a whole fails. people seem to forget that you still fail as a band if one person does really badly in RB. the difference is that in GH, NO ONE HAS TO STOP PLAYING, sitting there with their dunce hat on, waiting to be rescued.
@SoulSiphon of Death Rides an Onion: You know that when a bandmate deploys OD, the effects work on everyone, right? Both in terms of the score AND life multiplier?
@LoopyChew: I do know, it's my whole argument. my comments above are specifically talking about the "no save" aspect of GH that everyone complains about. bringing in the fact that OD affects everyone doesn't strain my argument at all, it bolsters it.
like I said, the OD system makes players far more dependent on their bandmates to get out of trouble. if you can't manage to hit OD phrases, you literally have to depend on a bandmate to save you. what if others of your bandmates have trouble also? they'll use their OD at a moment more likely to save themselves. what about if they don't think you're doing so badly and use their OD for the multiplier? you're at their mercy.
the SP system drops everyone's SP into a pot to be used by anyone at any time. unless someone in the band is a supreme SP hog, you'll have access to SP whether or not you can earn it yourself, and you can use it exactly when YOU are in trouble. you don't have to worry whether or not someone is going to OD for you in time, or be able to save you when you fail out. you can just do it yourself.
Hmmm, I guess I see where it could be handy now, but you nailed it right on the head - the people I play with are asshats. They don't care about any one else in the band, all they care about is making their note highway a pretty blue color!
On the other hand, though, Overdrive activating does help everyone in the band so it theoretically would help the activator (whom you said may run into troublesome parts). Rock Band is also really good about making most of the OD sections easier parts, right before giving you hard parts, so you can prepare yourself.
@Valnen: So it's cheaper to buy 5 different games with probably only a handful or two of songs that you'll like than have one game where you can pick and choose what music you want after the initial setlist of the game?
Wow! I should really redo basic maths. It seems my addition sucks.
@Valnen: I suppose it's a matter of taste then. Personally, I prefer Rock Band's more eclectic setlist. I also find the gameplay itself better with better and more logical note structures.
@-MasterDex-: exactly how do you measure the logic in charting the notes of a real guitar down to a five fretted plastic game controller with one string? the truth of the matter is there is no "right" way to do it. the charts are either fun, or they aren't. if you don't have fun playing GH charts, then don't play
GH. there you go, problem solved. those of us who do enjoy the pace of GH, meanwhile, will continue to do so.
I personally prefer GH charting in some songs, while in others, RB more fits the bill. which of us is right? and how do you come to that conclusion?
I just think that it's a matter of preference, and if yo don't like something, fine. don't ruin it for those of us who do by making it more like what you prefer. I'll say it as I have said time and again. I play RB to play RB. I don't want to play RB on my GH disk.
@SoulSiphon of Death Rides an Onion: Calm the shit down dude. I expressed my opinion. I didn't say the gameplay was better or that the note tracks were more logical, I said I find them better. Learn to comprehend.
My reason for finding RB note structures more logical is that I find they go along better to the music than the note structures of Guitar Hero. You're welcome to disagree till the cloud comes home but this is my opinion.
@Alienation: What's sad about that popularity is that it's entirely artificial. Generated by Activision's constant stream of disc releases.
If Harmonix had wanted to drill the music game genre into the ground, they could've released three Rock Band discs by now and gotten their name out there as the first full band game.
But Harmonix isn't like that, and unfortunately no good deed goes unpunished.
@Daniel Pizarro Sánchez: Wich part of mexico are you living on? because i see them here at the same price.
Hell, when i bought the WT kit was because the only way to get rockband 2 was buying the full band kit of RB1 at 150 dollars more than before so they'd include RB2.
I ended up also buying RB2 disk only once it went on retail in march. Gladly i don't regret any decition except for that aweful aweful!!! country song on the middle of the world tour setlist.
Now GH metallica... that IS a raping kind of price, i can't belive they actually are selling it that expensively here in Mexico and expect it to sell well (about 100 bucks for the freaking game only).
@ciabb64: And yet Guitar Hero will still sell more copies, because while Rock Band is for the connoisseur, Guitar Hero has a lock on the casual American Everyman.
I'm calling it now: Guitar Hero 5 will somehow manage to have a song that features Slash, Toby Keith, George W. Bush and one of the Budweiser Girls rocking out together on stage, and the Walmart crowd will eat it up.
@Daniel Pizarro Sánchez: That's insane! I wasn't aware that the solo disk was so expensive, that's almost the price of the game with the guitar!
@jesterspawn: Wellcome to wallmart may i offer you a free sample of this product derivative from petroleum that we process and cut into small yellow squares that you americans naively call cheese?
The sub-title should be Guitar Hero 5: Market Saturation. I mean come on, even with the announcement of these changes, I'm hardly willing to plump down another $60 for a game that will be 75% less 8 months after its release or somehow given away free ultimately when a new iteration comes out.
Guitar Hero is already nearing the 5 year mark, I think its been milked for all its worth.
Wait wait wait...ANOTHER change in art direction? Isn't this the third such change in as many games?
Well, at least they opened up the potential for song importation. Though I (along with everybody else) will likely be waiting until we know for sure how it will work.
Now just fix the stupid "No Saving" thing and maybe...just maybe...we'll talk.
@TRT-X: dude there is nothing stupid about their no save system. the way it's implemented into the game totally works for the GH play mechanic. there is no need for bandmates to save anyone because they can save themselves time and time again.
you seem like one of those individuals who will just hate everything about GH no matter if it's better for the game or not.
honestly, who gives a crap if the new features are like what RB has done? no one of your type is giving GH credit for the single band game. you just say activision is cashing in(granted, they are), while when RB does the same, they're trying to innovate. seriously? just because RB is doing it on a smaller scale, it doesn't make it any less cash-cowing the franchise. it's sad. lego RB, anyone? who thought this was necessary?
HMX, who touted RB as a platform for music, had no intention of releasing RB2 when they did. they said themselves over and over in their forum discussions that they just wanted to add DLC to RB. RB2 quite literally brought nothing new to the table. it is very much RB1 with improvements that could have been patched in. Why did they do this? to keep the name of GH from commanding the scene. they even went so far as to release the 360 version early to beat GH to market, pissing off their PS3 fanbase who already had to deal with a buggy version of RB1. I don't know why these tactics weren't obvious to everyone.
aside from RB fanboys, those of us who choose to simply stay informed know better than to fall for the nice guy image they put forth.
My wife and I used to love RB to death, and just grew to appreciate GH more for some of the glaring issues with RB. not all of which we should start talking about here, but trust me, HMX isn't squeaky clean in all this.
don't get me wrong, I'll never give up on RB as long as the product remains quality, but for certain there is nothing they can do to outright command my dollar anymore.
@SoulSiphon: Well, Harmonix (remember, they created both RB and GH) isn't really cashing in like Activision if they have made only one sequel to their current music game. Since Harmonix left the Guitar Hero name behind, there has been GH3, GH Aerosmith, GH Metallica, GH World Tour, 2 DS Guitar heros, and some random toy versions and an arcade. Harmonix has a long way to go before they can be compared to the Guitar Hero brand under Activision.
@Akira119: like I said, being done on a smaller scale does not mean they aren't cashing in. if you saw all the crap that went on in their forums, and all the shit they talked about how RB was a standing platform and having no plans for a sequel, you'd get it too.
I choose to simply stay informed and remain impartial. we all should do the same. and let's be real about this. activision is cashing in, for sure. but neversoft cares to make a quality product, be certain of that. it shows in the fact that they step their game up for every release they make. they not only correct their mistakes,showing that they listen to(although not interact with very often) their community, they try to do something new whenever possible.
people really need to stop hating on them for the sake of hating. I think they are doing a great job for a team that had no experience doing this type of game coming into it.
@SoulSiphon: 1. In RB bandmates can save themselves also. Rock Band is going for the "real" band experience where I'm on the stage and start showing off so that a bandmate who may be messing up can recover.
2. What part of RB on the PS3 was broken?
3. What company doesn't want to make money?
4. Those of us who stay informed would have gone with Rock Band, those of us who like celebrity adverts go with GH.
5. I own both, they both have their problems. You can't say that Guitar Hero honestly hasn't been trying to catch up to Rock Band.
Of course they're going to say that they just want to release content for RB1, they don't want people to stop buying it and save their money for the next game. Come on dude, economics. They want people to buy impulsively, this is why companies hate piracy, no impulse buying anymore.
@alzdaman: Problem is, you are saying basicly what SoulSiphon said. He is not really complaining that much of Rockband or either Harmonix, he is complaining about the fanboys that Nitpick ONLY one side and dismiss any attempt that the competition may have done no matter what.
And yes, GH is trying to catch on feature wise, wich is kind of a silly thing to complain about since people have been saying in a rather loud keyboard typing style how much better rock band is because it has this particulare feature that GH doesn't have and then scream bloody murder copycats when they copy the feature.
I agree that in many regards RB is better than GH, but complaining all the time about everything GH takes away the power of your complains.
@alzdaman: and by the way, staying informed and excercising brand loyalty are quite counteractive.
as to the issues of the PS3 game, I don't know them all personally, I have a 360. the fanboy rage I was witness to over various media because of the issues had with the PS3 version, though, lead me to believe it was pretty serious. I do remember quite a few people saying something about not being able to scroll through their music because they had amassed too much DLC.
and let me get this straight, you're saying it's okay for HMX to asically lie to their fans so that RB1 continues to sell, but wrong for activision to be blunt about the fact that they want to make all the money they can off the GH name? kind of hypocritical, yes?
and I won't say that GH is trying to catch up to RB because there is no catching up to be done. they are achieving their bottom line, making a crapload of money, and they are far beyond RB in that respect. any changes they make to the game now isn't because they don't believe they've done well, it's because they may snag more market share by addressing the complaints that are still out there.
@SoulSiphon: Wow, you sure assumed an aweful lot about me based solely on the inability for Bandmates to save one another.
1) GH/RB both allow bandmates to save themselves by using their own OD. However GH does NOT provide the ability for one bandmate to bring back another bandmate either from the brink or from failure. I wouldn't mind it as much if GH hadn't dropped no-fail, since I could just turn that on when people who didn't play RB/GH regulariliy came over. As it stands now those people will just have to struggle along on a lower difficulty becaues they aren't able to practice the higher ones in a no-fail environment.
2) "you seem like one of those individuals who will just hate everything about GH no matter if it's better for the game or not." And therein lies the problem. I don't think GH is the better game anymore. It lost focus on what made the genre fun, and started focusing too much on repetitive disc releases instead of focusing on expanding the new product they put out.
3) I've gone over time and time again my problems with the direction the GH series is going beyond just "OMG they copy HMX!". You even ignore the part in my post where I give credit to Activision for finally addresing the ability to bring in content from past titles. Though I am disappointed they're not going to utilize this feature for GHM, GHSH, or likely GHVH.
4) "RB2 quite literally brought nothing new to the table.": Online world tour, auto-updating tour challenges, the ability to build setlists in quickplay vs. going song by song. Characters capable of playing more than one instrument, HO/PO chords...
5) "those of us who choose to simply stay informed know better than to fall for the nice guy image they put forth.": I stay plenty informed. And all I see at this point is Activision struggling to play catch-up.
6) These "innovations" that are being introduced in 5 are shallow at best. Do that many people own extra drums, mics, guitars? Are you actually going to get me to believe that there is going to be a realistic scenario when you will have three guitarists let alone two drummers or singers?
@SoulSiphon: I won't deny my bias towards Rock Band, but I think a lot of what was done in RB2 did, in fact, justify a new installment. They re-focused everything on the World Tour mode (having more or less completely removed the Solo Tour mode, and I've heard a good number of complaints about that) and added in a lot of community features that I don't think could easily be patched in the way you're suggesting (Battle of the Bands, for example).
I recall an interview with, I think it was Alex Rigopulos (or however you spell his name), where he said that while there would be new Rock Band titles in the franchise, they would mostly be about feature updates rather than a new set list. I think about the things that were added into RB2's World Tour, and then I think about the fact that GHWT still has the old-style scrolling setlist with its dearth of sorting features. I have trouble navigating the 90 tracks I have for GHWT, and am only now starting to feel that RB2's navigation methods are becoming cumbersome--at over 450 songs.
My personal problem is the degree to which Activision is diluting the franchise--they've taken on a strip-mining approach, in which they're flooding the market with so many titles that it basically becomes a fad. Also, I don't like the fact that Activision wanted money to allow Harmonix to patch Les Paul usage on the PS3 into Rock Band 1. Small things like that get irksome.
I really do hope the battery of GH developers they have are planning on overhauling the game features so that they're not just relying on name power (as in both artists and the Guitar Hero franchise title) to ensure sales. But I would say that, interface/gameplay-wise, GH does need to catch up to RB. With Metallica/Smash Hits, it looks like they've started retooling it (visible individual life meters, finally! At last, a live star counter!) but I love the platform concept that RB is touting so much (and hope they can follow through), as well as the FEEL of the game.
Like I said, my RB bias is fairly evident. However, I'm liking, if nothing else, the new aesthetic GH5 is bringing to the table. I haven't liked the 3/A/WT/M aesthetic one whit. This feels more mature. And I'm hoping the game itself will feel more mature as well, because competition is good.
@SoulSiphon: I've been on RB's forums since the game launched. Anybody who believed there wasn't going to be a second Rock Band title was fooling themselves.
But guess what, all RB2 DLC works with RB1. All of those exported track packs work with RB1. If you can get your hands on the code even that bonus pack of 20 songs from RB2 is playable in RB1.
Long story short...the only reason you HAVE to buy RB1 is if you feel the updated feature set and 84 new songs are worth the price. Otherwise you can chug merrily along with RB1 and be non the wiser.
The fact you assume anybody who doesn't like GH does so "because it's cool" proves that you really aren't paying attention or staying as informed as you think.
Being a member of RB's forums doesn't magically make you smarter either.
@SoulSiphon: I don't think Marmonix lied to their fans. I believe they wanted to keep just one game and update it with DLC but then Activision went into overdrive and started their quest for market saturation which probably made Harmonix afraid that the mindless sheep would spend money on their derivitive crap rather than on RB DLC so they released RB2 to compete.
@SoulSiphon of Death Rides an Onion: I repeat. Anybody who thought that EA would honestly never release a second RB was fooling themselves. I had it called from Day 1. If the game sold, it would get a sequel. It's how it works.
@TRT-X: first of all,I never touted my membership in their forums as making me smarter than anyone, I used it as an example of the things I do to stay in the know. though I professed my belief that you may carry some bias against GH, I didn't try to insult you. way to go, you're pro now. seems like maybe a couple things I said stuck too close to home.
and no, I am not making assumption about you based on your opinion of one feature of the game. you have several, posts in this discussion, and I read them all before addressing you.
how could you quote me, by the way, then make a point that clearly is not what I said? I said nothing of whether GH is the better game, I said that it seemed that you made complaints about these new features regardless of whether or not THEY were better for the game.
all the features you mentioned as being justifiable features for a new title, outside of the HO/PO chords were not a matter of gameplay, they are just extras. they do nothing to the core of the game, and that is why I said that they could have been patched in. and even the above chords may have been able to be patched in as well, I'm going to stay on the side of caution and just say 'maybe'. even if the chords were not achievable otherwise, does that warrant a sequel? nope.
again, you quote me and go off in an entirely different direction. my comment addressed the transparency of HMX's public image, you just take yet another stab at GH. and as I said to another poster above, GH rakes in millions upon millions more profit than the RB crew is seeing, that looks to me like they aren't struggling, or catching up. it's more like tying up loose market ends.
and, finally, I never said anything like features=innovation. I simply said that neversoft improves the game each release forward, which is true. the only things I think they truly innovated with, I credited to them and left it at that. it remains to be seen whether or not the functions of the new GH. I reserve judgment, unlike some people here. In regard to the multiple instrument thing, you clearly don't see that for what it is. no, most people aren't going to own multiples. but hey, if I were going to play online...................
You accused me of liking one game over another regardless of if it was better or not. Well if you did actually read my posts then it's pretty obvious to you that the game I feel is better is Rock Band.
As far as it being "actually better", isn't that entirely subjective? I've posted my opinion as to why I see Rock Band as a the better product, using its OWN merits vs. simply tearing down GH as some do.
Hell, I gave GH credit for it's decision to implement comapatibility between games....but you overlooked that why? If you really did know me as you claim to do, you'd know that since day one the biggest complaint I've had with Neversoft's direction is that multiple incompatible titles. So for me giving the makers of GH credit for that is a pretty significant deal.
As far as "hitting close to home". That's a great defensive manuever. Come out with the ad hominem attacks, then when they take offense (as they should when such attacks are made) you hide behind "Well gee...maybe I was right after all hmmm?"
Just a hint, people hate being called fanboys/sheep/morons regardless of if it's true or not. Using that type of argument vs. an actual argument regarding the product only cuts the feet out from whatever argument you are actually trying to make.
@Steven Lacks: The track packs were DLC that was made available for those with the Wii and PS2 versions of the game since the infrastructure isn't there to download them(at least on the PS2). Unplugged is a portable version of the game so it shouldn't be treated in the same vein as the others.
@SoulSiphon of Death Rides an Onion: I should also add that you use your forum membership as a way of being "in the known". Which to me sounds as though you're assuming I am not also a member of the same forums, and I can tell you that those forums (while at times useful for getting first hand information) are also a haven for some of the biggest whiners I've ever had the displeasure of meeting.
Not just whiny...but spoiled-whiny. And yes, I have made that same statement on those very forums.
@Steven Lacks: Rock Band Track Packs are nothing like the GH expansions. Each Track Pack is a 20 song value disc containing previously released DLC.
If you don't buy the Track Packs, you are still fully capable of playing the songs in RB through the Music Store. This is NOT the case with the Band-Centric GH's or Smash Hits.
There are only two exceptions:
1) AC/DC: Due to the the band's dislike of digitial distribtion. It was either AC/DC as a Track Pack or NO AC/DC. And those 18 songs are fully exportable to RB proper.
2) Rock Band Country Track Pack: For the first time, this track pack features new songs which will debut on the disc and come out as DLC at a later date.
@LoopyChew: wow, someone who recognizes and openly admits simlpy having a preference instead of shamelessly bashing. you, my friend, are gold.
so, in reference to the issue of the RB2 features being patched into RB1, I think they could have, you don't. stalemate there, neither of us nor anyone else here can be truly certain of that.
as far as the sorting thing, clumsy sorting in no way affects my experience with a game unless the gameplay relies on it, say, in like a role player, for instance. menus and selection must be neat and tight.
as for the things you would like to see implemented into the game, I back you 100 percent, there is no reason you shouldn't want the features you prefer to make it into the game. just remember that if they don't, it may be because they aren't truly necessary yet.
I personally like that they want to improve the game, but if improving means tailoring the experience to be what RB is, I'll pass. I play GH because it's different. otherwise why would I need anything other than RB? cosmetics like the independent rock meters and the star counter were not necessary for me, for instance. I know that if my highway goes red I need to step it up. it really doesn't need to go beyond that.
and the star counter? entirely superfluous. the star counter for me only gives me a reason to restart a song if I feel I'm not doing good enough. but since I'd rather just play the song until I finish or fail, it does me no good. not that these things aren't good to have, just not dealbreakers for me.
@SoulSiphon of Death Rides an Onion: Combative? You came into this "discussion" accusing me of being "one of those people". What the hell did you want me to do? As far as your response here, did I not say right off the bat that I think Rock Band is the better product? Heck...now I'm convinced you came into this wanting to kick up a storm. Well congrats.
@False: The reason I didn't like the GHWT art style was it tried to be Rock Band while also trying to keep the more cartoony overthe top elements we saw in previous titles.
Quite frankly, I had no problems with GH3's look (save for the singers massive chin). My only disappointment was that they overhauled some of the characters in ways that took them away from what they originally represented. (Judy Nails for example)
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But as far as World Tour's setlist goes...there were a handful of REALLY good songs that I'd love to see get pulled into the new game.
Hotel California, Beat It, Band on the Run, Do It Again, Good God (yeah that's right), Sweet Home Alabama, On the Road Again...
05/18/09
YES! Ok, so it's basically a GH game where you can import your disc and your DLC. Between that and a change in art direction, there's really nothing left anyone could ask for. Now where's that setlist?
05/18/09
1) Tweaked vocal recognition.
2) Ability to save bandmates.
3) Bring back No Fail from GH3.
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But changing the art-style to look more like RB is just further blurring the lines between the two.
They should be embracing the more cartoon style of older GH titles without going as over the top as they did in GHIII. Otherwise they're not going to help their cause.
05/18/09
the reason i say this is because there are so many great songs on GH:WT that i want to play, but i just can't get past the awful play mechanics enough to actually put the disc in and play.
if this game has play mechanics somewhat on par with RB, i can import my GH:WT songs and actually have fun playing them.
05/18/09
I love some of the stuff that GH did on some instruments more than i do with Rockband, but the replayability factor, the interface and the multiplayer aspects (except that aweful way of handling quitters) in rockband are way better.
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05/18/09
the only thing I think should be tweaked is their timing window. ever so slightly tighter would be perfect, IMO.
what kills me about all this is people(not necessarily talking about you here) have all these complaints about GH and how it looks and plays, but every step GH takes closer to RB they say GH is ripping them off. you really can't have it both ways. you have to either give them credit for "improving" or be okay with them being different to begin with. hating on them no matter what goes on is out of style, it makes people look like bandwagoning idiots.
05/18/09
I have only had issue with their online multiplayer, which is horrid. I'd hardly call that a quirk, though, it's an outright flaw. but what other people might consider quirky I may not at all. please, elaborate.
05/18/09
@SoulSiphon: I agree completly. All those little gameplay elements are what i love about WT and miss in rockband, the other think i miss in rockband are all the stats at the end of each song, because when you are on a playlist you only get to see your score, percent and starcount, but you only see your longest streak (is that how you write it?) on the last song you play...
And yes, people LOVE to complain about GH hero every chance they get for however reason, and i don't think it's going to stop any time soon. I agree with many of the complainers, actually, but hating on something ALL THE DAMN TIME to every single nitpick takes away a lot of the good points they may have.
And on a more positive note... love the new artstyle, still like the pixar faces and indy music video style on rockband more, but i'll have to see this in motion to form a real opinion.
05/18/09
The interface is horribly messed up for online and the fact that you can't have to quit the people you are already matched with to play another mode, plus the fact that there's no voice or text chat even when they sell the damn thing with a microphone, or that you can't make your own playilist on online band mode, or have the songs aranged by dificulty bother me A LOT.
I also have my issues with rockband though, like the fact that quitters mess things for everyone and if you are in the seventh of an 8 song set lists and someone disconnects or quits you basicly lose the whole set, because the game makes you fail. And that kind of thing happens a lot.
05/18/09
@SoulSiphon: imo, RB has the gameplay down right. so yeah, i want neversoft to keep moving GH closer to RB. i'm not complaining about them copying, i just want to have fun with my investment and i can't with the current state of it.
05/18/09
I don't see how any of the GH:WT tracks are going to play any differently from how they played in GH:WT, minus the possiblity of them changing the physical instruments in some way.
05/18/09
i do really like how they're going to allow you to have any number of drummers, guitarists, or whatever. that means no more squabbling over who gets to play what.
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At least they're taking a step in the right direction with DLC and WT compatibility. Because that game was tossed to the wayside SO fast after it's launch that a lot of people forget it exists already.
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And with Metallica, Smash Hits, and Van Halen all this year...the online community is further split.
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In Rock Band, if the band hits a unison phrase, all members gain twice the normal overdrive (aka one full activation vs. a half). This allows your band to gain bonus points by having more OD to deploy. This bonus OD is crucial, since a full activation is neccesary to bring a bandmate back from failure.
In World Tour, all four band members share the same Star Power meter. Each bulb on the meter is one activation, and each phrase equals half the neccesary SP to activate. Due to this, I believe a full band SP meter is worth 6-8 activations. Since the meter is shared in GHWT, any band member who activates SP will drop out of it after one unit has been used up. That said, unless you have a band member really dragging ass, it's unlikely you'll ever need it to "save" somebody.
Where GH hands out it's bonus points is in the streak system. As each band member gets a streak going, eventually the whole band gets locked into a "Band Streak". Once the streak breaks, the band is rewarded bonus points based on how long the streak was held.
So I get the feeling these "Band Moments" will grant an additional burst of points vs. SP. So while it's different in execution, it's simliar in concept.
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This band I once saw called The Annuals has two drummers. That's the most I've ever seen.
@Robert Orlick:
Well, they kind of should be in the same pose. I mean, they are playing the same song. It'd be a huge pain to create different animations for each character when they're playing the same instruments.
Also, how on earth can you a band of only 4 drummers in career mode. If there are any background instruments apart from the drums then this game will be fail. Well, more than it already will be :)
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Take it back dude. That is total bullshit, coming from a 7 year drummer.
05/18/09
You and I both know that they don't, but try telling the animators that.
05/18/09
To animators, they all drum alike. :) Which is odd, because Alex Rigopulous (CEO of Harmonix) is a 20 year drummer. The drum animations are way better in RB than GH, but still, they need work.
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it's never going to stop- and the human race will perish under a mountain of plastic instruments.
This needs to stop..
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Yeah, but that's only supposed to be if the first and last letters are in the proper order, which his weren't.
Igainme if eyhtvernig we siad was wtiretn lkie tihs?
05/18/09
Band Moments: in which groups are rewarded for performing special note groups together
Seems, strangely familiar. Perhaps, like the Unison Bonus from Rock band.
They already stole the solo sections for guitar with the ever-so-lame purple line thingy, not to mention that the entire concept of World Tour spawned from Rock Band anyways. I'm just glad Rock Band knows it doesn't have to put out tired sequel after tired sequel just to to make the money. They're actually trying something completely different with The Beatles. Hopefully it works, because I can't wait. Nothing about the GH5 announcement made me scream like a girl, like I did when I heard about The Beatles Ed. Oh well, fuck Activision, right?
05/18/09
The solo is a consistent part of RB, and is a well defined and recognized feature.
To this day I STILL don't think people quite know what criteria Neversoft uses for where it puts Tap/Slide Notes.
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Oh yes, how could I forget... :)
@TRT-X:
Here here! I am constantly amazed that a song like Mr. Crowley can have a 200 note solo connected by the purple Line, but then have a 100 note solo without, go back to a 100 solo with the line, and finish off without the line - all when it's a part of the same section! Seriously, I'm really glad I never bought GH:WT because the first time I played it at my sister's house I literally laughed at every major design flaw I saw in the game.
Whoever thought shared Star Power was a good idea needs to be shot. It just turns into a competition to see who can activate it the fastest.
05/18/09
how many times has any one of us been struggling in a song, and because we struggled, couldn't hit an overdrive phrase to save our lives? then, after finally failing out, a bandmate had to use half of their OD to save us, leaving themselves vulnerable if they hit a trouble spot?
the shared star power system lets everyone in the band benefit from their bandmates performing well. a full star power bar is ten shots. any band member can contribute to it, and any member can take from it. so, if you struggle,as long as some SP remains no one else is stuck because they had to save you. and even if there is none left, any band member who hits an SP phrase drops it into the pot. in result, if you do so badly that you can't recover, the band as a whole fails. people seem to forget that you still fail as a band if one person does really badly in RB. the difference is that in GH, NO ONE HAS TO STOP PLAYING, sitting there with their dunce hat on, waiting to be rescued.
05/19/09
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like I said, the OD system makes players far more dependent on their bandmates to get out of trouble. if you can't manage to hit OD phrases, you literally have to depend on a bandmate to save you. what if others of your bandmates have trouble also? they'll use their OD at a moment more likely to save themselves. what about if they don't think you're doing so badly and use their OD for the multiplier? you're at their mercy.
the SP system drops everyone's SP into a pot to be used by anyone at any time. unless someone in the band is a supreme SP hog, you'll have access to SP whether or not you can earn it yourself, and you can use it exactly when YOU are in trouble. you don't have to worry whether or not someone is going to OD for you in time, or be able to save you when you fail out. you can just do it yourself.
05/19/09
Hmmm, I guess I see where it could be handy now, but you nailed it right on the head - the people I play with are asshats. They don't care about any one else in the band, all they care about is making their note highway a pretty blue color!
On the other hand, though, Overdrive activating does help everyone in the band so it theoretically would help the activator (whom you said may run into troublesome parts). Rock Band is also really good about making most of the OD sections easier parts, right before giving you hard parts, so you can prepare yourself.
I definitely see your point, though.
05/18/09
Activision just doesn't get it people don't want 5 copys of the same game a year. They will burn this series out just like they did with Tony Hawk.
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Wow! I should really redo basic maths. It seems my addition sucks.
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GH. there you go, problem solved. those of us who do enjoy the pace of GH, meanwhile, will continue to do so.
I personally prefer GH charting in some songs, while in others, RB more fits the bill. which of us is right? and how do you come to that conclusion?
I just think that it's a matter of preference, and if yo don't like something, fine. don't ruin it for those of us who do by making it more like what you prefer. I'll say it as I have said time and again. I play RB to play RB. I don't want to play RB on my GH disk.
05/18/09
My reason for finding RB note structures more logical is that I find they go along better to the music than the note structures of Guitar Hero. You're welcome to disagree till the cloud comes home but this is my opinion.
SoulSiphon of Death Rides an Onion: I just think that it's a matter of preference, and if yo don't like something, fine.
I believe I said something in the same strain as this in my first sentence. Let me go look.....
"I suppose it's a matter of taste then."
Oh! Would ya look at that. I did. I guess this makes your comment null and void and nothing more than fanboy rage.
05/18/09
Rock Band called it wants its old features back.
05/18/09
It's getting to a point where GH is pretty much just RB with round notes.
05/18/09
What's sadder still is that the GH series is more *popular*. Some buyers might even mistake Band Moments and Song Challenges as an innovative feature.
05/18/09
If Harmonix had wanted to drill the music game genre into the ground, they could've released three Rock Band discs by now and gotten their name out there as the first full band game.
But Harmonix isn't like that, and unfortunately no good deed goes unpunished.
05/18/09
Also, here in México, GHWT cost around 30% more RB2, which sucks.
05/18/09
Hell, when i bought the WT kit was because the only way to get rockband 2 was buying the full band kit of RB1 at 150 dollars more than before so they'd include RB2.
I ended up also buying RB2 disk only once it went on retail in march. Gladly i don't regret any decition except for that aweful aweful!!! country song on the middle of the world tour setlist.
Now GH metallica... that IS a raping kind of price, i can't belive they actually are selling it that expensively here in Mexico and expect it to sell well (about 100 bucks for the freaking game only).
05/18/09
I'm calling it now: Guitar Hero 5 will somehow manage to have a song that features Slash, Toby Keith, George W. Bush and one of the Budweiser Girls rocking out together on stage, and the Walmart crowd will eat it up.
Wait... that actually sounds awesome.
05/18/09
@jesterspawn: Wellcome to wallmart may i offer you a free sample of this product derivative from petroleum that we process and cut into small yellow squares that you americans naively call cheese?
05/18/09
Guitar Hero is already nearing the 5 year mark, I think its been milked for all its worth.
05/18/09
Why don't they just stick with one version for at least 2 years, and do the rest through Digital distribution.
This shit is just getting ridiculous.
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Well, at least they opened up the potential for song importation. Though I (along with everybody else) will likely be waiting until we know for sure how it will work.
Now just fix the stupid "No Saving" thing and maybe...just maybe...we'll talk.
05/18/09
you seem like one of those individuals who will just hate everything about GH no matter if it's better for the game or not.
honestly, who gives a crap if the new features are like what RB has done? no one of your type is giving GH credit for the single band game. you just say activision is cashing in(granted, they are), while when RB does the same, they're trying to innovate. seriously? just because RB is doing it on a smaller scale, it doesn't make it any less cash-cowing the franchise. it's sad. lego RB, anyone? who thought this was necessary?
HMX, who touted RB as a platform for music, had no intention of releasing RB2 when they did. they said themselves over and over in their forum discussions that they just wanted to add DLC to RB. RB2 quite literally brought nothing new to the table. it is very much RB1 with improvements that could have been patched in. Why did they do this? to keep the name of GH from commanding the scene. they even went so far as to release the 360 version early to beat GH to market, pissing off their PS3 fanbase who already had to deal with a buggy version of RB1. I don't know why these tactics weren't obvious to everyone.
aside from RB fanboys, those of us who choose to simply stay informed know better than to fall for the nice guy image they put forth.
My wife and I used to love RB to death, and just grew to appreciate GH more for some of the glaring issues with RB. not all of which we should start talking about here, but trust me, HMX isn't squeaky clean in all this.
don't get me wrong, I'll never give up on RB as long as the product remains quality, but for certain there is nothing they can do to outright command my dollar anymore.
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I choose to simply stay informed and remain impartial. we all should do the same. and let's be real about this. activision is cashing in, for sure. but neversoft cares to make a quality product, be certain of that. it shows in the fact that they step their game up for every release they make. they not only correct their mistakes,showing that they listen to(although not interact with very often) their community, they try to do something new whenever possible.
people really need to stop hating on them for the sake of hating. I think they are doing a great job for a team that had no experience doing this type of game coming into it.
05/18/09
2. What part of RB on the PS3 was broken?
3. What company doesn't want to make money?
4. Those of us who stay informed would have gone with Rock Band, those of us who like celebrity adverts go with GH.
5. I own both, they both have their problems. You can't say that Guitar Hero honestly hasn't been trying to catch up to Rock Band.
Of course they're going to say that they just want to release content for RB1, they don't want people to stop buying it and save their money for the next game. Come on dude, economics. They want people to buy impulsively, this is why companies hate piracy, no impulse buying anymore.
05/18/09
And yes, GH is trying to catch on feature wise, wich is kind of a silly thing to complain about since people have been saying in a rather loud keyboard typing style how much better rock band is because it has this particulare feature that GH doesn't have and then scream bloody murder copycats when they copy the feature.
I agree that in many regards RB is better than GH, but complaining all the time about everything GH takes away the power of your complains.
05/18/09
as to the issues of the PS3 game, I don't know them all personally, I have a 360. the fanboy rage I was witness to over various media because of the issues had with the PS3 version, though, lead me to believe it was pretty serious. I do remember quite a few people saying something about not being able to scroll through their music because they had amassed too much DLC.
and let me get this straight, you're saying it's okay for HMX to asically lie to their fans so that RB1 continues to sell, but wrong for activision to be blunt about the fact that they want to make all the money they can off the GH name? kind of hypocritical, yes?
and I won't say that GH is trying to catch up to RB because there is no catching up to be done. they are achieving their bottom line, making a crapload of money, and they are far beyond RB in that respect. any changes they make to the game now isn't because they don't believe they've done well, it's because they may snag more market share by addressing the complaints that are still out there.
05/18/09
1) GH/RB both allow bandmates to save themselves by using their own OD. However GH does NOT provide the ability for one bandmate to bring back another bandmate either from the brink or from failure. I wouldn't mind it as much if GH hadn't dropped no-fail, since I could just turn that on when people who didn't play RB/GH regulariliy came over. As it stands now those people will just have to struggle along on a lower difficulty becaues they aren't able to practice the higher ones in a no-fail environment.
2) "you seem like one of those individuals who will just hate everything about GH no matter if it's better for the game or not." And therein lies the problem. I don't think GH is the better game anymore. It lost focus on what made the genre fun, and started focusing too much on repetitive disc releases instead of focusing on expanding the new product they put out.
3) I've gone over time and time again my problems with the direction the GH series is going beyond just "OMG they copy HMX!". You even ignore the part in my post where I give credit to Activision for finally addresing the ability to bring in content from past titles. Though I am disappointed they're not going to utilize this feature for GHM, GHSH, or likely GHVH.
4) "RB2 quite literally brought nothing new to the table.": Online world tour, auto-updating tour challenges, the ability to build setlists in quickplay vs. going song by song. Characters capable of playing more than one instrument, HO/PO chords...
5) "those of us who choose to simply stay informed know better than to fall for the nice guy image they put forth.": I stay plenty informed. And all I see at this point is Activision struggling to play catch-up.
6) These "innovations" that are being introduced in 5 are shallow at best. Do that many people own extra drums, mics, guitars? Are you actually going to get me to believe that there is going to be a realistic scenario when you will have three guitarists let alone two drummers or singers?
05/18/09
I recall an interview with, I think it was Alex Rigopulos (or however you spell his name), where he said that while there would be new Rock Band titles in the franchise, they would mostly be about feature updates rather than a new set list. I think about the things that were added into RB2's World Tour, and then I think about the fact that GHWT still has the old-style scrolling setlist with its dearth of sorting features. I have trouble navigating the 90 tracks I have for GHWT, and am only now starting to feel that RB2's navigation methods are becoming cumbersome--at over 450 songs.
My personal problem is the degree to which Activision is diluting the franchise--they've taken on a strip-mining approach, in which they're flooding the market with so many titles that it basically becomes a fad. Also, I don't like the fact that Activision wanted money to allow Harmonix to patch Les Paul usage on the PS3 into Rock Band 1. Small things like that get irksome.
I really do hope the battery of GH developers they have are planning on overhauling the game features so that they're not just relying on name power (as in both artists and the Guitar Hero franchise title) to ensure sales. But I would say that, interface/gameplay-wise, GH does need to catch up to RB. With Metallica/Smash Hits, it looks like they've started retooling it (visible individual life meters, finally! At last, a live star counter!) but I love the platform concept that RB is touting so much (and hope they can follow through), as well as the FEEL of the game.
Like I said, my RB bias is fairly evident. However, I'm liking, if nothing else, the new aesthetic GH5 is bringing to the table. I haven't liked the 3/A/WT/M aesthetic one whit. This feels more mature. And I'm hoping the game itself will feel more mature as well, because competition is good.
05/18/09
But guess what, all RB2 DLC works with RB1. All of those exported track packs work with RB1. If you can get your hands on the code even that bonus pack of 20 songs from RB2 is playable in RB1.
Long story short...the only reason you HAVE to buy RB1 is if you feel the updated feature set and 84 new songs are worth the price. Otherwise you can chug merrily along with RB1 and be non the wiser.
The fact you assume anybody who doesn't like GH does so "because it's cool" proves that you really aren't paying attention or staying as informed as you think.
Being a member of RB's forums doesn't magically make you smarter either.
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Rock Band
Rock Band 2
Rock Band AC/DC
Rock Band Track Pack Vol. 1
Rock Band Track Pack Vol. 2
Rock Band Track Pack Vol: Classic Rock
Rock Band Unplugged
Activision and EA are both publishing games that people want to buy (cashing in as you call it), they are game publishers, that is their job.
05/18/09
and no, I am not making assumption about you based on your opinion of one feature of the game. you have several, posts in this discussion, and I read them all before addressing you.
how could you quote me, by the way, then make a point that clearly is not what I said? I said nothing of whether GH is the better game, I said that it seemed that you made complaints about these new features regardless of whether or not THEY were better for the game.
all the features you mentioned as being justifiable features for a new title, outside of the HO/PO chords were not a matter of gameplay, they are just extras. they do nothing to the core of the game, and that is why I said that they could have been patched in. and even the above chords may have been able to be patched in as well, I'm going to stay on the side of caution and just say 'maybe'. even if the chords were not achievable otherwise, does that warrant a sequel? nope.
again, you quote me and go off in an entirely different direction. my comment addressed the transparency of HMX's public image, you just take yet another stab at GH. and as I said to another poster above, GH rakes in millions upon millions more profit than the RB crew is seeing, that looks to me like they aren't struggling, or catching up. it's more like tying up loose market ends.
and, finally, I never said anything like features=innovation. I simply said that neversoft improves the game each release forward, which is true. the only things I think they truly innovated with, I credited to them and left it at that. it remains to be seen whether or not the functions of the new GH. I reserve judgment, unlike some people here. In regard to the multiple instrument thing, you clearly don't see that for what it is. no, most people aren't going to own multiples. but hey, if I were going to play online...................
05/18/09
You accused me of liking one game over another regardless of if it was better or not. Well if you did actually read my posts then it's pretty obvious to you that the game I feel is better is Rock Band.
As far as it being "actually better", isn't that entirely subjective? I've posted my opinion as to why I see Rock Band as a the better product, using its OWN merits vs. simply tearing down GH as some do.
Hell, I gave GH credit for it's decision to implement comapatibility between games....but you overlooked that why? If you really did know me as you claim to do, you'd know that since day one the biggest complaint I've had with Neversoft's direction is that multiple incompatible titles. So for me giving the makers of GH credit for that is a pretty significant deal.
As far as "hitting close to home". That's a great defensive manuever. Come out with the ad hominem attacks, then when they take offense (as they should when such attacks are made) you hide behind "Well gee...maybe I was right after all hmmm?"
Just a hint, people hate being called fanboys/sheep/morons regardless of if it's true or not. Using that type of argument vs. an actual argument regarding the product only cuts the feet out from whatever argument you are actually trying to make.
05/18/09
05/18/09
Not just whiny...but spoiled-whiny. And yes, I have made that same statement on those very forums.
05/18/09
If you don't buy the Track Packs, you are still fully capable of playing the songs in RB through the Music Store. This is NOT the case with the Band-Centric GH's or Smash Hits.
There are only two exceptions:
1) AC/DC: Due to the the band's dislike of digitial distribtion. It was either AC/DC as a Track Pack or NO AC/DC. And those 18 songs are fully exportable to RB proper.
2) Rock Band Country Track Pack: For the first time, this track pack features new songs which will debut on the disc and come out as DLC at a later date.
05/18/09
so, in reference to the issue of the RB2 features being patched into RB1, I think they could have, you don't. stalemate there, neither of us nor anyone else here can be truly certain of that.
as far as the sorting thing, clumsy sorting in no way affects my experience with a game unless the gameplay relies on it, say, in like a role player, for instance. menus and selection must be neat and tight.
as for the things you would like to see implemented into the game, I back you 100 percent, there is no reason you shouldn't want the features you prefer to make it into the game. just remember that if they don't, it may be because they aren't truly necessary yet.
I personally like that they want to improve the game, but if improving means tailoring the experience to be what RB is, I'll pass. I play GH because it's different. otherwise why would I need anything other than RB? cosmetics like the independent rock meters and the star counter were not necessary for me, for instance. I know that if my highway goes red I need to step it up. it really doesn't need to go beyond that.
and the star counter? entirely superfluous. the star counter for me only gives me a reason to restart a song if I feel I'm not doing good enough. but since I'd rather just play the song until I finish or fail, it does me no good. not that these things aren't good to have, just not dealbreakers for me.
05/18/09
@False: The reason I didn't like the GHWT art style was it tried to be Rock Band while also trying to keep the more cartoony overthe top elements we saw in previous titles.
Quite frankly, I had no problems with GH3's look (save for the singers massive chin). My only disappointment was that they overhauled some of the characters in ways that took them away from what they originally represented. (Judy Nails for example)