<![CDATA[Kotaku: bandainamco]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: bandainamco]]> http://kotaku.com/tag/bandainamco http://kotaku.com/tag/bandainamco <![CDATA[Ar tonelico III Rolls Out The Manly Lady, Voiced By Pikachu!]]> Bandai Namco role playing game Ar tonelico III, the third entry in the Ar tonelico series, features more than abundant fan service underwear.

The PS3 title features a macho-looking lady named Mute. She's a military leader and can beat you up. All of you.

The character will be voiced by Japanese voice actress Ikue Ohtani, who voices Pikachu. Yes, the lady who gets paid to say "pika pika" and "Pikachu" in as many different ways as she possibly can.

In this clip, the voice actress shows her skills to comedian Sanma Akashiya.

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<![CDATA[The Girls From iDOLM@STER Wish You Happy Holidays!]]> Namco Bandai's pop idol simulator THE iDOLM@STER wishes you a Merry Christmas, complete with nun cosplay. Because... well, because. Yeah. Lovely lady labo!

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<![CDATA[Thanks For the Mammaries, Queen's Blade]]> This December, Namco Bandai is releasing Queen's Blade Spiral Chaos and bringing a handful of gaming to the PlayStation Portable.

Two more fighters have been announced for the title: Curvy Cattleya and mountainous Melpha.

Queen's Blade is originally a Lost Worlds style "combat picture book game" and has been published in Japan for the last couple of years.

Queen's Blade features only female characters, and its spin-off series Queen's Gate has showcased the likes of Iroha (Samurai Shodow), Mai Shiranui (The King of Fighters) and Dizzy (Guilty Gear). Queen's Blade has also been spun off into an anime in Japan.

『クイーンズブレイド スパイラルカオス』美闘士屈指の巨乳キャラなど紹介 [Dengeki Online]







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<![CDATA[First Peek At Tales Of Vesperia Anime]]> As previously announced, Xbox 360 title Tales of Vesperia is getting a PS3 version and a big screen anime. The animated feature, due in theaters this year, is set before the game.

Titled Tales of Vesperia ~ The First Strike ~, the anime is being produced by Production I.G., the studio being Ghost in the Shell and the animated segment in Kill Bill Vol. I. Kenta Kamei will tackle directing duties, and veteran scribe Reiko Yoshida will pen the script.

Voice actors include Mamoru Miyano (who voiced Light in Death Note and Riku in Kingdom Hearts and Kingdom Hearts II) as Flynn Scifo, Mai Nakahara (who voiced Rena in Higurashi no Naku Koro ni and Nagisa in Clannad) as Estellise Sidos Heurassein, and Kosuke Toriumi (who voiced Junpei Iori in Persona 3) as Yuri Lowell.

Click through below to check out images of the anime as well as concept art which features an red-headed night that did not appear in the game (and Estelle in a wedding dress!). The anime is still "in development" so don't take these final images.

「テイルズ オブ ヴェスペリア」がPLAYSTATION 3で2009年秋に登場! 新キャラ"パティ"追加&メインイベントはフルボイス化 [4Gamer]

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<![CDATA[Tales Of Characters... All Together!!]]> Today, at a press conference in Tokyo, Namco Bandai announced a action title that brings together 35 characters from the 13 Tales of games. Characters from each title exist in the same game universe.

This new title, which is for the PSP, is Tales of VS. It will be out this summer in Japan. The game is supposedly like Square Enix's DISSIDIA PSP title, complete with 3D battle scenes.

This confirms what we dug up last month: registered trademarks for Tales of Graces and Tales of VS..

PSP 『テイルズオブバーサス』、 2009 年夏発売 [Famitsu]

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<![CDATA[New Tales Of Title For The Nintendo Wii]]> Namco Bandai announced the latest home console entry in its Tales of series.

Dubbed Tales of Graces, the game is coming to the Wii this winter. Mutsumi Inomata is doing the character design. She's known for anime work on My-HIME and Future GPX Cyber Formula as well as working seven titles in the Tales of series.

The game's theme is "protection", and according to Namco, the battle system and system screens are different from pervious titles.

Namco Bandai's Tales of role-playing-game series started in 1995 with Tales of Phantasia.

This announcement confirms what we dug up last month: registered trademarks for Tales of Graces, among other titles.

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<![CDATA[Bandai Namco PSP Game Makes Suggestive Use Of Milk]]> Simulation RPG Queen's Blade Spiral Chaos is going on sale this winter in Japan. And it's bringing its suggestive imagery with it!

Queen's Blade is originally a Lost Worlds style "combat picture book game" and has been published in Japan for the last couple of years. Queen's Blade features only female characters, and its spin-off series Queen's Gate has showcased the likes of Iroha (Samurai Shodow), Mai Shiranui (The King of Fighters) and Dizzy (Guilty Gear). Queen's Blade has also been spun off into an anime.

Pictured are cutscene images of the character's body armor been ravaged — among other things. And remember, that's only milk. We know this because we can see the milk bottle, and there's nothing wrong with milk. Nothing wrong with milk bottles, either.

美闘士たちがPSPで共闘 『クイーンズブレイド スパイラルカオス』 [Famitsu]

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<![CDATA[What Sells More, Dragon Ball Or Soul Calibur?]]> 'Tis the season for financial results. In keeping with the trend, Bandai Namco released theirs tonight, and amidst all the bean-counting, also revealed some sales figures for their tentpole franchises.

The company as a whole (remember, Bandai Namco do arcade machines, toys and cartoons) ended the quarter with a net income of ¥9,019,000,000 (USD$100 million), so on the off chance you're a shareholder, your money's still good.

More interesting to us are some global sales figures found towards the end of the company's earnings release. They show the following games shifted the following number of units:

Soul Calibur IV - 2.26 million copies
Dragon Ball Z Burst Limit - 730,000
WE SKI - 590,000
Gundam Musou 2 - 590,000
Active Life Outdoor Challenge - 550,000
Naruto: Ultimate Ninja 3 - 530,000
Super Robot Wars Z - 510,000
Taiko Drum Master for DS 2 - 500,000
Mobile Suit Gundam Gundam VS. Gundam - 440,000
Dragon Ball Z Budokai Tenkaichi 3 - 420,000

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<![CDATA[.hack Is Coming Back On PSP]]> The latest issue of Famitsu has confirmation on the next video game episode long-running, but niche appealing .hack series from CyberConnect. .hack//LINK is making the jump from manga to the PSP in 2009.

In what we're guessing is an attempt to glom on to the success of Capcom's Monster Hunter Portable series, CyberConnect and (we're presuming) publisher Namco Bandai will move the series from the PlayStation 2 to the still-popular handheld.

Characters from the original .hack series and .hack//G.U. will return in .hack//LINK, which is still without a firm date.

While the .hack series has made a point of simulating a multiplayer experience offline, we wouldn't be surprised if Namco Bandai looks to the Monster Hunter formula for inspiration on how the new episode will play.

Famitsu 20090116 [Wii @ Everyday]

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<![CDATA[Stop the Presses: Bandai-Namco give a Tekken, Soul Calibur-themed lounge to Japanese PlayStation Home users]]> Bandai-Namco announced today that, starting tomorrow, Japanese users of PlayStation Home will be able to enjoy casual chats with viral marketers and Sony employees in a room decorated with beloved Namco game characters.

Eschewing the "inverted pyramid" structure of newspaper journalism, right here at the top of this story I'm going to tell you that Bandai's Gundam could not be reached for comment.

Screenshots indicate that the "Tekken / Soul Calibur Lounge" will look eerily like a high class club pulsating with life inside your hopefully high-definition television, only they won't care if you're wearing sandals, or no shoes at all. The screenshots also indicate that there are plenty of chairs arranged around the club with obsessive-compulsive straightness. When the lounge opens, the ultra-sterile, cotton-swab-clean avatars of some fourteen dozen employees of Sony Computer Entertainment Japan will no doubt be working overtime to clog your television screen real estate with burbling chat bubbles indicating that you can open the menu and choose "sit" to sit down.

After sitting, you will be able to enjoy reading text bubbles in which Sony Computer Entertainment Japan employees inform other players that they can open their menu and choose "sit" to sit down. If you're super-special, the employee of Sony Computer Entertainment Japan who told you to sit down will say something "exciting", such as "it's so nice to be able to sit down". If he's had a bad day at work and/or maybe tied his tie too tight this morning, he might simply turn his back and see about ushering other players to seats.

If you decide to stand up and perform that jumping-jack-like dance in front of a piece of virtual Tekken or Soul Calibur art, chances are a Sony Computer Entertainment Japan employee pretending to be another PlayStation 3 owner "just like you" will walk up behind you and use literally 900 words to say "Hey there good sir; I find myself unable to fully appreciate this piece of art (COPYRIGHT BANDAI-NAMCO 1998); could you please move out of the way?"

Within the Bandai-Namco special lounge, players will also be able to line up at virtual arcade machines to play several Namco Museum classics that have also been available in the loading screens of original PlayStation games since around 1995.

Have you noticed? I'm being kind of mean! Full disclaimer: I find PlayStation Home terribly silly. Worse than that: I consider it about as hip as a virtual Scientologist convention. It would have been decent, I guess, if it'd been an unexpected extra on the PS3 at launch. As-is, I don't know, man. The moment they started giving me the quick-travel tutorial in my own "apartment", I started to get the chills. I always say, when my "Game Designer Sunglasses" are on, that if you feel compelled to put "fast travel" in your game, chances are your slow travel sucks.

"Home" isn't even a game, I know, though if you're going to incorporate one game-like element snatched from the pantheon of game design, why would you choose Oblivion's "fast travel" over, I don't know, Super Mario 64's jumping? Wouldn't Home be so much fun if you could jump? . . . Maybe?

Oh, also, they're apparently selling goods in the Japanese home now. Nippon Ichi has made several Disgaea-themed avatars available, and Namco is selling a Pac-Man T-shirt. The product description for the Pac-Man T-shirt is especially clever: "Pac-Man T-Shirt #1". There will be more! You will buy all of them, or you will not be a true fan! You will buy this shirt, you will put it on your avatar, and you will sit in the Namco lounge with your "Away from keyboard" message floating over your head twenty-four hours a day, seven days a week!

Did you know: Famitsu is more or less a mouthpiece for press releases. It is very seldom that the actual words written in their articles express anything less than turgid enthusiasm for the games on display. Usually, the articles are written by the game companies themselves. Even when the articles are written by Famitsu staff, said staff is usually "polite" enough to just say things like "Wow! We're excited!"

That said, it's looking at the caption beneath the photo of a downloadable Santa Claus suit, it's hard to imagine the author wasn't rolling his eyes at least internally:

"Sony Computer Entertainment will be making all kinds of Christmas-themed items available. Might PlayStation Home become jam-packed with Santa Clauses?"

Man, I hope so.

[via Famitsu Dot Com]

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<![CDATA[Afro Samurai Screen Blast]]> Bandai Namco just sent over a batch of fresh screenshots for Afro Samurai. The upcoming hip-hop, Samurai, action-adventure game for the 360 looks to feature an interesting blend of hand-drawn and cel-shaded art. It's very pretty stuff. Hit the jump for a clutch of dazzling screens. I hope the play lives up to the fidelity.






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<![CDATA[Hey! You Got Your Xbox 360 Dragon Ball Z Shots On My PlayStation.com!]]> Namco Bandai's Dragon Ball Z: Burst Limit is multi-platform. It might be difficult for customers to pick which one they should get: Xbox 360 or PS3 version? Well, maybe PlayStation.com can help. Look at the "PS3" screenshots that appeared on the official Japanese PlayStation site. What do you notice? Oh, you can't see it? Well, hit the jump for a closer look.

Those aren't Sony buttons! What's going on here?!

ボタンが360なのにwww [Namidame.2ch]
PlayStation Japan (cache) [Official Site Thanks, muu!]

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<![CDATA[Haruhi Dances Up The Wii]]> Shall Wii Dance Certainly! By now you must have seen the credit sequence for anime The Melancholy of Haruhi Suzumiya. Catchy, huh? No wonder the Wii Haruhi game is going to be a dancing game. Well, not a straight up dancing game as it'll have a "Story Mode" (with dancing) and a "Free Mode" (with dancing). The game's about half done and slated for this year. Hum~ming!

And yes, Haruhi dance after the jump.

Wii Haruhi Dancing Game [My game News Flash]]]>
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<![CDATA[Gundam Looks Nice In A Pink Plastic Dress]]> Needs more pink! Some Japanese lady thought a MG Gyan Gundam figure wasn't girly enough, so she was "inspired" to give it a more "feminine air." The customized model has been covered with faux jewels, and the plastic surface has been treated and lacquered. The attention to detail is astounding (like on the dress, for example), sure, we're just enthralled with GLOWING SWORD.
MG Gyan For Sale [Yahoo! Auctions via Sankaku Complex via Giapet]

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<![CDATA[And The Best Reader Plane Is...]]> We have a winner! That's right, Coin Plane has been selected by Kotakuland as the best reader plane. So! Maker of Coin Plane, send us an email at kotakucontestATgmailDOTcom so we can get that Ace Combat 6 copy out to you. CONGRATS.

Oh, and I haven't forgotten about the cosplay contest. That will go up shortly.

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<![CDATA[Pick The Best Reader Plane]]> Damn, you reader people are talented. Our make-an-airplane contest has drawn to a close! Here are the top twenty reader crafted planes, all competing for a copy of Ace Combat 6. We got tons of submissions. Much love to everyone who took the time to enter. Here's how the voting works. There is a gallery below. Click through it and vote for ONE PLANE that you like by writing "I vote for this" directly under that photo. Vote only once. Failure to do so will cause your vote to be void and end in us showing you the door. To see how the voting worked last time, click on this post. Voting ends midnight, MOUNTAIN TIME. One more thing! We will be posting the cosplay entries in a separate voting post a little later. Sit tight!

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<![CDATA[The Popsicle Plane]]> The Ace Combat 6 contest continues! Reader Jason sends along his entry. Here, look at it. He writes:


Here's my plane! It's made out of popsicle sticks! I included a nickel for scale! Cuz it's tiny! Exclamation Point!

!!! To bring everyone up to speed: Dress up as an airplane OR make a three dimensional airplane out of anything tangible, but paper. So you can't make CGI planes! And you can't draw them either! But, you can make them out of anything else as long as it's not paper. Rocks, clay, toothpicks, whatever! And remember, that means make and not build a plastic plane model you bought in the store. Send entries to kotakucontestATgmailDOTcom by this Friday at midnight PST and, like all contests, don't forget to add a "Kotaku" sign. Remember, we're giving away two copies of Ace Comabt 6 and INTERNET FAME. One copy for the best plane cosplay, the other for the best crafted plane. In short, two separate contests.]]>
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<![CDATA[We're Giving Away Two Copies of Ace Combat 6]]> Alrighty! Since none of you bastards (I repeat none) are willing to cosplay as airplanes, we're going to change up this contest. And giveaway another copy of Ace Combat 6 in the process. That's right, we're giving away two copies of Ace Combat 6 to the winner and the runner-up. New contest: Make a three dimensional airplane out of anything tangible, but paper. So you can't make CGI planes! And you can't draw them either! But, you can make them out of anything else as long as it's not paper. Rocks, clay, toothpicks, whatever! And remember, that means make and not build a plastic plane model you bought in the store. Send entries to kotakucontestATgmailDOTcom. Remember, we're giving away two copies of the game and INTERNET FAME.

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<![CDATA[Dress Up Like An Airplane, Win Airplane Game]]> Just as one contest wraps up (still need to post the finalists — will do shortly!), we've got another. This one is a cosplay contest. But not any just cosplay contest. A radical cosplay contest. Here's the deal: Dress up like an airplane. Any type of airplane is fine! Pose with a Kotaku sign. Send it to kotakucontestATgmailDOTcom. THAT'S IT. Easy, huh? Bandai Namco has agreed to give away a copy of Ace Combat 6 to the winner. We'll be giving away INTERNET FAME. Contest ends wraps up April 11th at midnight PST. INTERNET FAME lasts forever.

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<![CDATA[Pop Idols Sim Mated With The Matrix]]> Total. Nerd. Meltdown. Here's Bandai Namco's idol singer sim THE iDOLM@STER mixed with The Matrix Reloaded for this viral-type iDOLM@STER promo. What's this imagery mash-up called? Yep, THE iM@TRIX.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=374438&view=rss&microfeed=true