<![CDATA[Kotaku: Ban]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Ban]]> http://kotaku.com/tag/ban http://kotaku.com/tag/ban <![CDATA[ Dead Space Ban: Fact or Fiction? ]]> Remember the recent news that Dead Space has been banned in China, Japan, and Germany? Well, GamePolitics isn't buying it, saying the news doesn't pass the 'smell test' for a variety of reasons. Dead Space cleared both Australia's 'notoriously censorious' OFLC and the UK's BBFC (the same commission that banned Manhunt 2); Germany perhaps makes sense, but "Japan? The home of Resident Evil?"; and, oh yeah, the lack of any word from EA on the issue:

GP immediately contacted EA, with distinctly unsatisfactory results. The top PR dog didn't respond to our e-mail. Later in the day we tracked down the EA guy who is handling Dead Space PR, and put the question to him in two e-mails and a live phone call. Never got an answer one way or the other. EA doesn't know if one of their high profile titles managed to get banned in three countries? Sorry, not buying that. Or, they know but aren't saying? Unacceptable.

GP seems suspicious about the China news, too, asking "does EA even distribute console games in China?" (they do in theory) — but considering the government made Blizzard and The9 change the look of skeletons and dead bodies in WoW, it's not a huge logical leap to nixing sales of a game like Dead Space. Still, GP seems most disturbed EA's lack of knowledge — or unwillingness to share it — when it comes to the status of their game in at least three locales: "It's time for EA to put an end to this nonsense. If there is a multi-country ban, gamers deserve to know about it. If there's not, gamers deserve to stop having their chains yanked..."

Dead Space Ban in Three Countries? We're Not Buying It [GamePolitics]

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Sun, 07 Sep 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5046426&view=rss&microfeed=true
<![CDATA[ A Call to Ban ]]> I woke this morning to find Kotaku at a crossroads, one peopled with a mob. It seems there's a decision to be made: Do we want Kotaku to be represented by the chatter of a thousand voices, people trying to be heard over one another, many not stopping to think before they talk. Or do we want to cull the crowd, reduce the noise so our many intelligent readers can still be heard over the roar and those who speak take the time to think, to read before doing so.

It's disheartening to think that it has come to this, that unless we're talking about the relatively safe topics of consoles and their direct by-products there can't be intelligent discourse on Kotaku. And I don't understand how we've arrived here.

Commenting on this site has a short and interesting history. It wasn't allowed for more than a year and when it did come, after much pleading on my part, it came in the form of an invitation. You were invited to come into the site. This wasn't because we didn't want dissenters on the site, it was because we didn't want trolls here, inside with us. Because whether you believe me or not, commenters are as much a part of making Kotaku, what it is, as it's writers are, perhaps even more a part of that process.

Over time we opened the door more, allowing anyone to apply to be a commenter, something that I hoped would bring a wealth of new and interesting opinion into the site. But what it seems to have done is created not a chorus of thought and reason, but a mob mentality, a desire to post first, to speak loudest and to rarely read through the entire article or think about the topic at hand. It's created a cacophony of stupidity that drowns out our many well-reasoned readers and dilutes their intelligent discourse.

Race is a big issue. It's an issue that's right up there with religion and politics. People get angry, I get that, and of course you have the right to get angry. But what you don't have the right to do is to turn off your brain and turn up your mouth.

If you disagree with someone then disagree, but don't resort to calling names, don't use caps, don't generalize. Dissent with smart, thoughtful comments, create a dialog or go somewhere else, because frankly, you're embarrassing me.

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Fri, 11 Apr 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=378656&view=rss&microfeed=true
<![CDATA[ Chinese Government Cracking Down on Online Gaming ]]> china-flag.gif Despite governmental efforts to the contrary (gaming addiction 'bootcamps,' time-limiting systems and the like), China's gaming population just refuses to be fenced in. The Chinese market is growing by leaps and bounds, which - unsurprisingly - is making the government just a wee bit skittish. Due to rampant piracy, lack of game ratings, and more illegal internet cafés than you can shake a stick at, the government is worried over reports of rising numbers of gaming addicts (and what they see as a related rise in juvenile crime). Will the fact that previous measures haven't exactly had the desired effects mean that the CCP is going to throw their hands up in defeat? Of course not:

In a sweep designed to "clean up young people's online environment," police in the southern Chinese border city of Shenzhen uncovered 563 illegal Internet cafes, Xinhua said. The crackdown netted 1,407 computers, while 7 people were arrested and nearly 5,000 Internet accounts closed.

Shenzhen police in one case discovered 30 computers crammed into a 40-square meter room.

Other unregistered establishments were tucked in the upper floors of otherwise empty buildings. "This shows the difficulties the law enforcers face," Xinhua noted.

Promising more crackdowns and more laws, the Chinese government is attempting to bite back. I'm just unconvinced it's actually going to do anything other than flush out some illegal businesses and further bloat the bureaucracy.

China flags crackdown on "undesirable" online games [Reuters]

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Sat, 19 Jan 2008 10:30:38 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=346834&view=rss&microfeed=true
<![CDATA[ Mass Effect Ban or Not, Singapore Authority "Get Creative" ]]> Just because Singapore is strict doesn't mean its dull and conservative. Take Mass Effect, for example. The country's Media Development Authority banned Mass Effect for alien lesbian sex, but then the MDA retracted its ban. See, they're open minded! But what kind of governing body is the MDA? Is it a bunch of stiff, dull Singaporeans in business suits. Yes. Yes, it is. However! They are stiff, dull folks who enjoy making rap videos about how creative they are. Click on the above 4 minute clip and listen closely. That sound you hear is our collective jaw hitting the floor. MDA Is So Cool [GameAxis, Thanks Aaron!] ]]> Thu, 22 Nov 2007 05:00:38 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=325739&view=rss&microfeed=true <![CDATA[ Girl-on-Girl Gets Mass Effect Banned In Singapore ]]> You know all that female on quasi-female alien action in Mass Effect? Don't play dumb, pervs. We all know it's the hottest quasi-female alien scene since Total Recall (and before that, probably the original Star Trek). Anyway, according to GameAxis, that juicy content has gotten Bioware's game banned in Singapore. And as far as we're concerned, restricting mature audiences from enjoying the fruits of love's labor between two hot, anatomically-compatible humanoids is outright un-American.

REPEAL 177@55 3FF3C7 [via cvg]

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Mon, 12 Nov 2007 10:40:20 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=321592&view=rss&microfeed=true
<![CDATA[ Sony Bans PSP Homebrew Talk on Forums ]]> SCEA has said no more posting about PSP homebrew on their forums.

Homebrew applications void the warranty of the PSP®(PlayStation®Portable) system, and an official area to discuss such activities cannot be provided by SCEA. Any postings that are clearly homebrew-related, such as those providing instructions on downgrading firmware updates, will be removed from this board.
But is it really any surprise?

While many have picked up this story, disgusted with Sony (and somewhat rightly so), who can expect Sony to allow their bandwidth to be spent in a manner that is (in their eyes) directly opposing their business? It's a shame that Sony has not found a way to embrace the homebrew community—a move that would be great PR for their promising but underutilized portable. But until they realize the potential in supporting non-pirated homebrew, we can't feign disgust or surprise at what is a very reasonable move made by an unreasonable company.

Sony Forum [via gamesradar]

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Thu, 06 Sep 2007 13:40:24 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=297088&view=rss&microfeed=true
<![CDATA[ Wonder Why Germany Bans Games? ]]> Sure, Germans love banning games. But, why? German fella 3r0t1c n3rd over at game blog Destructoid does a great job explaining the situation. Let's dive right on in:


The reasons for banning media can range from violence to illegal content. For example, every book about producing drugs or growing weed is illegal in germany.

So what if a game is banned? Well the game goes on the Index, which is basically a list of media which is banned. Media on the index is not allowed for sale to persons below the age of 18. Also any advertising, in media that is accessible to persons below the age of 18 for it is illegal. Same goes for import and export, for persons under the age of 18. And it's legal to sell them under the counter in stores, but (you guessed it) only to persons over the age of 18.


Games that have been banned recently include: Crackdown for unnecesary violence against innocents, Gears of War for graphic violence, Command & Conquer: Generals (US version) for suicide attackers, Dead Rising for graphic violence, Condemned for graphic violence and on and on. German bureaucrats sure don't like graphic violence. Swing by Dtoid and find out why and more!
Why Germany Loves Banning [Destructoid] ]]>
Mon, 27 Aug 2007 06:40:05 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=293614&view=rss&microfeed=true
<![CDATA[ Rockstar Appeals Manhunt 2 Ban ]]> After nearly six weeks of silence since UK's Manhunt 2 ban, Rockstar has filed for a hearing with the Videogame Appeals Committee, an entity with the power to overturn the existing ruling by the BBFC (British Board of Film Classification).

A date will be set for a hearing, in which the VAC panel will view demonstrations of the game while weighing each side's arguments. I believe Rockstar's argument is something along the lines of, "At least you know that if another Hot Coffee is unlocked in Manhunt, a bit of consenting intercourse will pale in comparison to all the crazy, bloody murdering."

Rockstar finally appeals BBFC's Manhunt ban [cvg]

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Wed, 01 Aug 2007 10:40:11 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=284814&view=rss&microfeed=true
<![CDATA[ Former ESPLA Boss Talks Banning ]]> 35_Bennett_feature.jpgThe boss who formerly headed up the the ESPLA in the UK has voiced his concerns on the BBFC Manhunt banning. The ex-director general of the UK games regulator, Roger Bennett, has started questioning whether or not the firm understands the long-term repercussions of the ruling, and believes that the government and the BBFC have become "heavily influenced by anti-game prejudice".

According to Bennett:

I hope that ELSPA's response to the BBFC's decision not to grant a rating to Manhunt 2 was not made without recognizing the long term possible effects of such an action, as pointed out by Stuart Dinsey last week.

There is no evidence for it to make such a flawed assumption. Games are becoming increasingly and wholly unjustifiably separated from other forms of screen entertainment. It seems to me that the Government and thus the BBFC have become heavily influenced by previous events which in no way have any link to our industry.

What's done is done, but it's nice to see that after all the hoopla, some of the people who have experience in the industry are willing to play devil's advocate on the issue. Not because Manhunt 2 specifically should be unbanned, but to keep the conversation open to debate when it comes to the future of other games.
Bennett Questions BBFC Manhunt Ruling [MCVUK]

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Mon, 02 Jul 2007 13:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=274187&view=rss&microfeed=true
<![CDATA[ Insiders Say Manhunt 2 Australia Not Likely ]]> manhunt-2-box-art-225.jpgAustralia may be the next country to ban the sale Manhunt 2. The original Manhunt game was released in the country back in 2003 with an MA15+ classification, but after the UK's decision to ban the sequel, it seems that insiders at the Federal Government's Attorney Generals Department are starting to think about Manhunt 2's future in the land down under. According to the report at Smarthouse:


We don't want to preempt the decision of the Office of Film and Literature Classification Review Board but it is looking very doubtful" [a source] said.

The original Manhunt was released for Playstation 2 in Australia in 2003, receiving a MA15+ classification for "Medium-level animated violence".

Sigh. That's all I really have to say on this issue.

Manhunt 2 Will Not Be Released Downunder [Smarthouse via Game Politics]

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Thu, 21 Jun 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=271028&view=rss&microfeed=true
<![CDATA[ PACHTER WATCH: T2's Costly Manhunt Problems ]]> pachterfactor.jpgYesterday was a really bad day for Take Two. First Manhunt 2 is banned completely in the UK and Ireland. Then they reveal that the ESRB has given the dubious distinction of being one of very few non-porn games to recieve an AO rating (GTA San Andreas ironically being one of the others). And now industry analyst extraordinaire Michael "Master P" Pachter is spelling out doom for the franchise and financial trouble for the company over the game.

Stating their options as shipping the game as-is, redoing it for a better rating, or simply canceling the title altogether, Pachter estimates that the fallout of the Manhunt 2 problems will cost the company around half of his original estimate of $40 million in revenue. Going to have to go with him on this. For one, you lose half your market and you're going to lose half the profit. Then there's the word of mouth reaching parents about the game, making them much less likely to fall back on the normal parenting technique of handing over money and nodding noncommittally. Thirdly, he's The Pachter, and his word is sacrosanct.

Pachter: Manhunt 2 Troubles Will Cost T2 Millions of $$$ [Game Politics]

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Wed, 20 Jun 2007 08:20:39 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=270481&view=rss&microfeed=true
<![CDATA[ Blizzard Bans Entire Guild For Cheating ]]>

After the Overrated guild—their name, not my opinion—decided to install wall hacks to make the raid to Temple of Ahn'Qiraj boss C'Thun a little bit easier, Blizz decided to issue some bans. So they banned the whole guild.

From the WoW forums (Psst! Legendary thread!):

A few minutes ago we went from having a near-raid online to having seven. I didn't clearly, but only because my raid attendance has been remiss lately. Let me explain.

We are the only US Horde guild that clears Naxx, been like that for a few weeks. People found that the pre-C'thun trash was so painful, that they decided to install some stupid thing that deletes walls or something, and you can just run there after Skeram.

I know, we had it coming, blah blah whatever, we know we deserve it. I actually think it's hilarious because I was calling them all idiots for doing it. I'm sure they'll try and get it rescinded because it's kind of a steep punishment with no recourse or whatever.

Aww. That's such a shame!

WOW guild banned [Gamespot]

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Sat, 04 Nov 2006 10:20:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=212427&view=rss&microfeed=true
<![CDATA[ Multi-Tap: A Week In Comments ]]> Castle Crashers... HORRIFICALLY RACIST!

If there's an underlying message about race in that trailer, it's that non-whites have the ability to fully regenerate when cut in half.

by dan


Phil Harrison Is Stuffing Blu-Ray Disc Full of Pre-Renders

It is very hard to tell the difference between resolutions when stuff is in motion.

You can really notice it when things are stationary. Looking at text on a computer monitor, you'll be able to tell the difference between a 1280 by 1024 monitor, and a 1920 by 1080 monitor in about 2 seconds.

With games, I don't really see much need for over 720P right now. It's progressive, so you don't get scanlines. It's also low enough that the processor can put a good amount of anti aliasing in, which is what you really notice.

Next gen, when the processors are able to really do a lot with 1080P signals, then it might be worth it. Right now, a 720 game will just look a lot better.

Also, I hate prerendered scenes, they really take you out of the experience, because nothing looks the same. Maybe they were needed back in the day, but now the in game graphics look great. Why bother prerendering.

by Adam


Xbox 3 Already Being Planned

Yeah, I echo the sentiments of many other posters here when they say that this isn't exactly earthshaking. Other console makers have done the same practice of planning for the next console immediately after launching the new one, such as when the PlayStation 3 was supposedly in development since the launch of the PlayStation 2. One magazine article I read on the subject (I forget which one, I think it was EGM) mentioned that an early PlayStation 3 prototype was constructed as six PlayStation 2s connected together to pool their graphical processing power. Also, Shigeru Miyamoto, during E3, also dropped a tidbit of information that after the Wii's launch, Nintendo would be working on the next version of that, designed with high definition televisions in mind. So yeah, Msoft working on the next Xbox after the 360 isn't exactly a huge bombshell.

by Webimpulse

Miz Defends Crap Lumines Micro-Transactions

I think companies are going down the wrong track with this microtransaction thing - how many times have you gotten to a point in a game that was boring, buggy or too hard to bother to go on, only to push through just to get to better parts or for the sole purpose of finishing the game? For me, that happens pretty often. If I had to pay just to get to that next level, I probably wouldn't do it. Or if I did I'd probably expect 10/10 gaming experience. Every level, every addition has to be perfect to pay for it.

Theoretically, that means that microtransactions will actually improve gameplay. I think that's true to a limited extent, but it's pretty clear that most companies don't really put the energy in to actually improve the gameplay enough to justify the micropayments. And even if they tried, there's just no way to make a perfect game - every game is going to have some imperfections.

If game companies charge a lump payment, we'll suffer through some rough patches because it's already paid for. But if they charge for every new song, gameplay mode or level, my guess is that they'll get a lot less than full price out of us.

by weatherman


"I'm Spartacus!" "No... I'M Spartacus!"

Personally, I've never read Kotaku, and I never plan to. Now let me get back to my needlecraft.

by Ni Tsu Alien


SIXAXIS Is Human And Must Be Buried

The REAL issue is that rechargeable batteries start to lose their longevity as they get older, meaning that in about two years, you will be charging the battery for like an hour just to get about 1/2 hour worth of play in (that's exaggerated, of course). When this happens, you will either have to just buy a new controller, or will probably have to get it serviced just to get a new battery in.

This is the same way Apple deals with their Nano battery problem; the Nano requires a specially made screwdriver to open it. It's an unnecessary hassle to the consumer, and many of Apple's competitors (SanDisk's Sansa e200 series) eliminate this by allowing their owners to replace batteries themselves; this is a big enough issue that Nano competitors have used this as actual selling point.

by macdeth


Liveblogging the Gamers Day 06 Presentation

Would I be correct to assume that anyone who has the money to purchase a 1080p display would be the same fellow to have the money to purchase gaming equipment that displays at 1080p? And that anyone who doesn't have the money to purchase the 1080p display is also the same fellow who doesn't have the money to purchase the gaming equipment that displays at 1080p?

Because I get this strange... sickening feeling that a lot of people are complaining about things that, in the end, don't actually apply to their own personal experience anyway. If you've got the cash for the TV and PS3, you've got the cash for the cables. It's a game of relativity here and Sony is simply exploiting it to its full potential.

If the Wii displayed at 1080p but was the same budget system it is now and didn't come with enough free bells and whistles, I could understand the complaints. But when you're spending $2.5k to $5k for the TV and $700 for the PS3 (with taxes and 1 game), what's an HDMI cable... hell, from Monster no less... going to do to your already inflated budget? Not much.

by DaveKap

Wanna make a comment? Go ahead. Log-in and type away. But beware, we love to ban the dopey folks. Helps pass the time when we're bored.

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Fri, 20 Oct 2006 13:22:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=208896&view=rss&microfeed=true
<![CDATA[ No Gears for Germany! ]]>

First, Dead Rising gets "nixed" by Germany's rating board, the Unterhaltungssoftware Selbstkontrolle, and next up on its chopping block: Gears of War. The USK has decided not to rate the chainsaw-gun-shooting game. Instead of making the necessary changes to get approval for sale, Microsoft has decided not to publish the game in Deutschland. So, we call all safely say this USK pretty much sucks, huh?

CliffyB's Game Gets Axed [Eurogamer]

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Thu, 19 Oct 2006 04:22:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=208646&view=rss&microfeed=true
<![CDATA[ Multi-Tap: A Week In Comments ]]> Here It Is, The PS3 Remote

They didn't copy Nintendo again. They didn't copy Nintendo to begin with. This is for MOVIE PLAYBACK. This is not a WiiStick, it is not meant to be a WiiStick, nor is it meant to knock off a WiiStick. Come on, guys.

So, it isn't the sleekest thing this side of Kansas. But how many people actually bought a DVD remote for the PS2? And why does it matter how badly it looks? None of you are buying a Playstation 3 anyway, from the sound of your grumblings. If the look of the DVD remote keeps you from buying a next-gen system, then we really are headed for a downfall of the video game industry.

This is why nobody can spend time developing new games - they have to make a sexy remote for it, or you guys won't watch DVDs on the system and therefore won't buy the system. Grow up, guys.

So this remote is 'ugly' or 'big' or 'large.' Doesn't matter. I'm not spending an extra 10-50 bucks on a new remote when I can USE A CONTROLLER or ANOTHER DEVICE I ALREADY HAVE to do the same trick. (See that, Microsoft? I'm not gonna buy a new controller plug-in to watch a damn DVD. Duh.)

by Vyenpakakapaka


God Hand Equals No Sleep

You can punch people into space!!!! Hello? Do you need any more incentive to get it?

by Toneman

PS3 Controller's Name Revealed

It's always kind of confused me that the controller require a name. The 360's controller is called...the 360 controller. The Wii's remote is called...the Wii Remote.

It's a controller, it doesn't need a name. I ran a Gamestop for 3 years, not once did anyone come in and ask for a Dual Shock 2. I heard a lot of "paddles", "remotes", "pads", "joysticks" etc.

The name originated with PS1 because it had to have a name to differentiate it from the standard controller, it's irrelevant now as the SIXAXIS (I love how it's all caps just like PLAYSTATION 3) is the only official controller.

by skullivan


Uwe Boll Doing BloodRayne Sequel

I wonder if someday, Uwe Boll will publish his memoirs and reflect on his life of making shitty movies and beating up internet nerds as a career.

by kneejash


Sony Says What PS3 Overheating Problem?

Personally the fact the PS3s overheated at TGS doesn't bother me as I've yet to hear an account of how it handles in a real world environment. One that isn't already hot to begin with and the ps3 not crammed into a tight space with barely any ventilation.

What I'm more concerned with the outright denial from Sony. The PS3s did not all run "flawlessly" as many TGS accounts attest. The utter contempt exhibited by Sony for it's consumers is horrifying.

Note to Sony: If there's evidence of a fault all over the web, DON'T DENY IT!!! It only makes you look either stupid or callous. What you should do is explain the fault as rationally as possible. You could have used pre-production models or trade show conditions. The result would have been one of more tolerance by industy followers and a lot less egg on the face. Oh and for God's sake, swallow you pride over the rumble thing would ya?

by Repsode


Want to comment? Go ahead. We're less snobby, but still elitist. Type what you wanna say, but do know we *heart* banning. Commenters that add to the dialogue stay. Those that don't are mocked, banned, mocked again and shown the door. And then mocked.

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Fri, 06 Oct 2006 12:23:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=205724&view=rss&microfeed=true
<![CDATA[ Australian Ratings Board Explains Reservoir Dog Whacking ]]>

So, hey, exactly why was the Reservoir Dogs game banned in Australia? The Office of Film and Literature Classification has clarified their initial statement, pointing out specific moments of sick, wanton violence.

These moments include:

• A level where players execute hostages at point blank range with a gunshot to the head.

• Pistol whipping hostages to death.

• Burning the retinas of hostages with a lit cigar.

• Cutting off a hostage's fingers one by one, and, (we assume)...

• Cutting off their ears and pouring gasoline into the pulsating hole.

In other words, it sounds like the best game ever made.


It's actually an interesting problem: film makers can opt to release their movies unrated, sacrificing big box offices at the cineplex for more creative control over their content. Games can do this too with internet distribution and the like: the ESRB only applies to retail. But game developers going retail are powerless to use some of Hollywood's best tricks to get a passable rating while including incredible violence. After all, how do you cut dramatically away from the bloodshed when the viewer has control of the camera?

Australian Ratings Board Clarifies Reservoir Dogs Decision [GamesIndustry.biz]
Previously: Reservoir Dogs Game Banned in Australia

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Wed, 28 Jun 2006 08:40:18 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=183936&view=rss&microfeed=true
<![CDATA[ E3's Random Half-Naked Woman: The Video ]]>

Remember this Wonder Woman? She was tossed out of E3 for wearing bikini briefs. She claimed she was wearing proper shorts, and who's to argue with Wonder Woman? Apparently, Staples Center security as the lass was promptly thrown out on her bottom.

At the time, we thought she was just some random crazy. She's not, apparently. Crecente chatted her up the Sony party and got her side of the story. Then just out of the blue, we got an email from a friend of Wonder's that points us to a video of the incident. Hit the jump for the email, along with the clip.

Her name is Kasey Poteet. She is a friend of mine. If you want the whole story on why she was dressed up like that, check out her myspace, http://www.myspace.com/kaseykicksass, or watch her show, geek rock on musicplustv.com at 10:00 pm mon-thurs. im sending you this because i cant comment and i wanted to lay to rest the people calling her an attention whore, etc3

Hmm...

Her MySpace page features posts on Mister T, Chuck Norris, Halo 2 and images of her tush. These are complemented with Kasey ranting on why people misjudge her and images of shirtless dudes posting comments on her site. Don't be quick to judge. Like us, Kasey was at E3 to cover the event. (Our asses, of course, were covered, while Kasey's wasn't.) Here is her side of the story in movie pictures, complete with E3 security and the LAPD:

Look closely when watching the vid. You can see one of our E3 reporters in the background and what looks like Crecente rolling up at the very end.

Random Half-Naked Woman Getting Tossed Out of E3 [Kotaku]

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Thu, 01 Jun 2006 12:22:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=177576&view=rss&microfeed=true
<![CDATA[ <i>FFXI</i> Hits Farmers With the Ban Stick ]]> Jug040912122033a.jpg

Making the move that almost every MMO known to humankind needs to make, Square Enix and PlayOnline pulled out a heavy dose of the ban stick in their MMORPG Final Fantasy XI, according to a press release. The release makes it sound like a Shield-esque strike team effort, though instead of guns and drugs, think Game Masters poring over "Gil" (FFXI's currency) records and banning the bejesus out of some Gil farmers.

Blizzard, is your laptop on? Are you paying attention? Taking notes? I sure hope so.

RMT Countermeasures [PlayOnline]

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Fri, 10 Feb 2006 06:40:44 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=153981&view=rss&microfeed=true