@bobtheduck: I'm surprised at how opposed everyone here is to black comedy... I mean, this is kotaku... I guess we like our comedy blue, but never black. That being the case, I figure while I would have preferred NOT to explain my video I thought I should say where this video came from before I get in trouble...
It actually came from a class discussion about Michael Jackson and his baby dangling thing. I said that's no worse than people who toss their babies up in the air and catch them, because a 7 foot fall is probably not going to be any better than a 20 foot fall at that point. My teacher said "Even when they catch them, it still hurts them because their brains are very fragile and shouldn't be shaken like that" Someone said "Don't shake the baby" and another girl said "Because you won't get any salt out of it."
As for the "modest proposal" part, well... [www.uoregon.edu] If you're offended at this (like so many are) it's probably because you don't understand what he was satirizing. As many still don't, even though it's been around for SO LONG...
Yeah... Sorry for the ass cover here, but I just looked over the comments and figured it was necessary.
@plebeianprint: I guess babies are the last taboo for gamers. Other innocent people? Ok. Women, and often even children? Ok. Gamers have even avoided the normal cute animal taboo and are fine with killing dogs and cats. I think this really is the last taboo.
"It was ... taken down because it was a baby shaking video game! While GTA is a video game that pushes the limits, it is still yet to have a baby shaking mini game in it."
Not all forms of violence are created equal. There are plenty of examples where violence is necessary. We might not like it, but if someone is on a murder spree, he needs to be stopped by any means possible, and even non-lethal takedowns tend to be quite violent. If you don't pay your taxes and you continue to refuse to, the government will drag you out of your house, even if by force. The chainsaw gun thing is rather gruesome, yes, but it takes place in the confines of (yet another) war game, where brutality is expected. There is no conceivable circumstance where killing a baby or a young child is justified, and most games nowadays will intentionally leave out children because of this. In Fallout 3, one of the most gruesome games I've ever played, the one thing they left out is killing children. That, along with occasionally not letting you kill certain animals (usually pet animals), is the line that modern games draw.
As for the drug-dealing thing, well, Rockstar is Rockstar. Most software companies wouldn't touch drug-dealing with a 25 foot pole. A part of me wants to like them for the crap they get from politicians that want to censor them, but the remaining 95% of me knows that it's just a way for them to make money by putting lame jokes involving 69 in their game to get the 12 year olds to buy their mediocre (yes, I said it) games en masse and get the artsy gamer crowd who thinks that art is synonymous with offensive to defend them. If Rockstar was censored, short term we gamers would actually be better off. Long term we wouldn't, as the slippery slope would work its way into effect, but short term we wouldn't have to deal with Rockstar's games collectively degrading us.
Anyway, isn't it stuff like this that they gave as the official reason to control the store?!
Is anyone out there not convinced anymore that Apple's control of the App Store is purely done to profit them? Which doesn't bother me in the slightest, ironically enough. It's the fact that they pretend that it's for offensive content and to prevent viruses, and then all the iTards nod their heads along and talk about how in this case, what they would call censorship if Microsoft did it, is really is a good thing. Just come out and say, "Our store, our rules."
Full disclosure: I own a 2G iPod Touch and I love it.
@thenino85: Interesting. Too bad nearly no one reads page 2. Or maybe good they don't, as my opinion seems to fall outside of the accepted one around here.
@thenino85: This is a great post, and I almost missed it! You should repost it as a reply using the buttons on the page (the little grey curly arrows) so it gets threaded with Tom's first comment.
I am certain that the entire PC brigade would definitely label me (as well as any others like me who find the entire thing funny), as a sociopath, or some other such nonsense, but I honestly find the entire episode funny as hell. When I read the headline, I was already chuckling with the possibilities of how the play mechanics of this "game" would work. About halfway through the article, realizing that I had guessed it right, and someone actually had the cojones to make a "game" so blatantly crass, and distribute it for the world to see, I was in stitches. Learning that somehow Apple had actually approved the "game" and allowed it into the App Store, now that there is like a Visa commercial . . . it's priceless, and had me rolling on the floor in laughter.
Of course anyone with a brain knows that shaking a baby is wrong. Duh! But the hallmark of any comedy that works, has always been the element of "wrong" as it's central focus. If there was nothing wrong in a joke, then no joke on Earth would ever be funny. Don't believe me? Try it. Try making up a joke where nothing is wrong or goes wrong in it, and see how many laughs you don't get.
And that is what makes this whole incident so completely funny; it is soooo wrong on soooo many levels, that it is absolutely crazy. To not laugh at this situation, only shows how disingenuous and PC society has become.
My only regret from all this being that I find the iPhone in general to be an inferior product, and never got the chance to buy this crass piece of software. They should bring something like this game to WiiWare, and call it Bitch Slappin' Ya Ho or Clubbing Baby Seals. I predict a couple of sleeper hits (pun intended).
They could actually make an educational game out of this. You would have to gently rock the iPhone back and forth to silence the crying baby. Go too fast and the baby dies.
Is this going to become a new trend? Design a dumb-as-fuck app for the iPhone, hope it makes it through Apple's hardly stringent approval process, and snicker like a moron in front of your computer when it makes the news?
So, just so we're all clear on this: the gaming industry and media is a-ok with all sorts of gratuitous violence that occurs in games, and will fight against any attempts to correlate in-game violence with real world violence. Stimulating drug selling is dandy, and chopping off multiple limbs with chainsaw guns is peachy. But baby shaking is where you draw the line? Just trying to keep track of the logical limits here.
@TomSkylark: Infant deaths from shaking are real-life tragedies. Splitting people in half with chainsaw guns, not so much. The line seems to be drawn at the crass exploitation of real world problems.
@Toasticus: Exactly. Any kind of violence on children is not something that a sensible developer would want to make a game out of.
There's a reason Rockstar never put children in GTA.
@Peter Pinto: Look, I'm all for calling out ignorant critics when they deserve it, but Cooper Lawrence later apologised for her comments, adding that she'd watched someone play the game for a while and found it absolutely innocuous.
Should she have shut up in the first place? Ideally, yes. But she did admit to being wrong, and I doubt she'll repeat her mistake with ME2 (unless the folks at BioWare go mental and decide to include an actual orgasmic rape simulator, which doesn't seem too likely at this point.)
@TomSkylark: To me it seems like you're ignoring the fact that this is a BABY on purpose.
Innocent infants =/= generic "marine" hero. When a Grand Theft Auto game gets a mini-game where you steal babies and shake them to death, you might have something that resembles an argument. Otherwise you're just arguing for the sake of arguing.
@VenomStrike: Well, you're mostly right, but that's not the point. The point is that the degree of violence or evilness alone is not the sole factor in determining how offensive something is. If I stumbled upon a game where you got points for punching black women, that wouldn't make me want to go on a racist punching spree, but it'd still be absolutely contemptible.
@Derek Rumpler: I'm not sure I understand your intention, but you "harvest" the Little Sisters in Bioshock by forcibly removing a parasitic slug. There's not much of that going in contemporary society.
@Toasticus: My intention is simply irony. I saved the LS, though, because I couldn't kill them. :/ And whether you're extracting a slug or not, they still die.
@Derek Rumpler: But... VenomStrike spoke in defense of the baby shaking game, and you responded as if to refute the idea that children should be exempt from game violence. Does... not... compute!
@RockyRan: Actually, I was just double-checking to make sure that the mitigating factor here was, exactly, babies. Apparently that, as always, is the case.
I'm not saying this game isn't crass and tasteless. Of course it is. I just find it interesting that commenters and writers here get their panties in a twist and call this sort of thing "offensive," but are equally likely to leave 200 comments berating anyone for suggesting that GTA, etc. go too far.
@Toasticus: Thing is, I'd call war a "real world problem" and a "real world tragedy," though. I'm not berating people for playing the games they do, but I also find it odd that there's no kind of consistency about what gamers and the gaming media apparently find "appropriate" violence--even to the point of defending the more outright problematic parts of RE5--versus "inappropriate" violence that needs to be censored, like this.
Both aren't "real" violence in the traditional sense, but the latter apparently needs to be chided with moral panic while the former is considered par for course, not worth thinking about critically, and verboten to be spoken of critically without getting jumped on by claims of "It's just a game." To me, this seems like an inconsistent consideration of the relationship between, and effects of, the visual/virtual representation of violence and the "lived," historical "real world" violence.
@TomSkylark: If you mean what I think, then the Gears of War reference was a poor choice. It has very little relation to real world problems, which is what I pointed out before. The only offense it offers is by violence itself, not the choice of recipient.
I think you are oversimplifying things when really there are a number of factors at play here. The participants in the violence of Call of Duty type games are voluntary soldiers (I don't know of any that featured a draft) with military training, whereas babies and children are clearly incapable of defending themselves.
Additionally, in a game like Call of Duty, Killzone, or Gears of War, the violence is a form of contest between willing participants or part of a struggle to overcome an evil regime. But with a game like "shake the baby" the only goal can be sadism.
When one embraces society, they should expect, and be willing to accept, every aspect of it. That is the problem with open anything, you have all forms of deviance b/c society is composed of extremes.
@Lyan5: iPhone development is supposed to be a gated community of sorts, not an open community. The apps are supposed to be individually approved and this one slipped through the censors, which I would imagine is the main cause of all the uproar.
Is there anything wrong with that? They're still doing more than releasing something completely tasteless.
Maybe, just maybe... Had "Baby Shaker" incorporated a storyline that glorified the protagonist, and justified his actions (I use these words loosely, btw), then perhaps it could also sell 2 trillion copies, right?
@StevenRafael: If this baby cries for more than five minutes, the White House will be hit with a missile strike! You must do ANYTHING to prevent this from happening!
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It actually came from a class discussion about Michael Jackson and his baby dangling thing. I said that's no worse than people who toss their babies up in the air and catch them, because a 7 foot fall is probably not going to be any better than a 20 foot fall at that point. My teacher said "Even when they catch them, it still hurts them because their brains are very fragile and shouldn't be shaken like that" Someone said "Don't shake the baby" and another girl said "Because you won't get any salt out of it."
As for the "modest proposal" part, well... [www.uoregon.edu] If you're offended at this (like so many are) it's probably because you don't understand what he was satirizing. As many still don't, even though it's been around for SO LONG...
Yeah... Sorry for the ass cover here, but I just looked over the comments and figured it was necessary.
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Baby shaker? Seriously?
People are morons.
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i consider myself a reasonably balanced individual and i don't understand why this game app has everyone so miffed. it's fiction. it's not real.
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And then a stabbing game where you hear
the person being stabbed with every shake.
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Jesus christ the guys that made this are idiots
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Not all forms of violence are created equal. There are plenty of examples where violence is necessary. We might not like it, but if someone is on a murder spree, he needs to be stopped by any means possible, and even non-lethal takedowns tend to be quite violent. If you don't pay your taxes and you continue to refuse to, the government will drag you out of your house, even if by force. The chainsaw gun thing is rather gruesome, yes, but it takes place in the confines of (yet another) war game, where brutality is expected. There is no conceivable circumstance where killing a baby or a young child is justified, and most games nowadays will intentionally leave out children because of this. In Fallout 3, one of the most gruesome games I've ever played, the one thing they left out is killing children. That, along with occasionally not letting you kill certain animals (usually pet animals), is the line that modern games draw.
As for the drug-dealing thing, well, Rockstar is Rockstar. Most software companies wouldn't touch drug-dealing with a 25 foot pole. A part of me wants to like them for the crap they get from politicians that want to censor them, but the remaining 95% of me knows that it's just a way for them to make money by putting lame jokes involving 69 in their game to get the 12 year olds to buy their mediocre (yes, I said it) games en masse and get the artsy gamer crowd who thinks that art is synonymous with offensive to defend them. If Rockstar was censored, short term we gamers would actually be better off. Long term we wouldn't, as the slippery slope would work its way into effect, but short term we wouldn't have to deal with Rockstar's games collectively degrading us.
Anyway, isn't it stuff like this that they gave as the official reason to control the store?!
Is anyone out there not convinced anymore that Apple's control of the App Store is purely done to profit them? Which doesn't bother me in the slightest, ironically enough. It's the fact that they pretend that it's for offensive content and to prevent viruses, and then all the iTards nod their heads along and talk about how in this case, what they would call censorship if Microsoft did it, is really is a good thing. Just come out and say, "Our store, our rules."
Full disclosure: I own a 2G iPod Touch and I love it.
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Sorry very tasteless
04/25/09
Funny as hell? Definitely.
I am certain that the entire PC brigade would definitely label me (as well as any others like me who find the entire thing funny), as a sociopath, or some other such nonsense, but I honestly find the entire episode funny as hell. When I read the headline, I was already chuckling with the possibilities of how the play mechanics of this "game" would work. About halfway through the article, realizing that I had guessed it right, and someone actually had the cojones to make a "game" so blatantly crass, and distribute it for the world to see, I was in stitches. Learning that somehow Apple had actually approved the "game" and allowed it into the App Store, now that there is like a Visa commercial . . . it's priceless, and had me rolling on the floor in laughter.
Of course anyone with a brain knows that shaking a baby is wrong. Duh! But the hallmark of any comedy that works, has always been the element of "wrong" as it's central focus. If there was nothing wrong in a joke, then no joke on Earth would ever be funny. Don't believe me? Try it. Try making up a joke where nothing is wrong or goes wrong in it, and see how many laughs you don't get.
And that is what makes this whole incident so completely funny; it is soooo wrong on soooo many levels, that it is absolutely crazy. To not laugh at this situation, only shows how disingenuous and PC society has become.
My only regret from all this being that I find the iPhone in general to be an inferior product, and never got the chance to buy this crass piece of software. They should bring something like this game to WiiWare, and call it Bitch Slappin' Ya Ho or Clubbing Baby Seals. I predict a couple of sleeper hits (pun intended).
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Yay.
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in the end.. none of this is real..if anyone gets the urge to hake a real life baby because of baby shaker application..than they need mental help
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There's a reason Rockstar never put children in GTA.
@Peter Pinto: Look, I'm all for calling out ignorant critics when they deserve it, but Cooper Lawrence later apologised for her comments, adding that she'd watched someone play the game for a while and found it absolutely innocuous.
Should she have shut up in the first place? Ideally, yes. But she did admit to being wrong, and I doubt she'll repeat her mistake with ME2 (unless the folks at BioWare go mental and decide to include an actual orgasmic rape simulator, which doesn't seem too likely at this point.)
04/25/09
Innocent infants =/= generic "marine" hero. When a Grand Theft Auto game gets a mini-game where you steal babies and shake them to death, you might have something that resembles an argument. Otherwise you're just arguing for the sake of arguing.
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@Spoony Bard, Gorilla Snow is Maximum Risky, Antiterra, excel_excel: Thanks guys. :)
@Derek Rumpler: I'm not sure I understand your intention, but you "harvest" the Little Sisters in Bioshock by forcibly removing a parasitic slug. There's not much of that going in contemporary society.
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Sorry for the confusion.
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I'm not saying this game isn't crass and tasteless. Of course it is. I just find it interesting that commenters and writers here get their panties in a twist and call this sort of thing "offensive," but are equally likely to leave 200 comments berating anyone for suggesting that GTA, etc. go too far.
@Toasticus: Thing is, I'd call war a "real world problem" and a "real world tragedy," though. I'm not berating people for playing the games they do, but I also find it odd that there's no kind of consistency about what gamers and the gaming media apparently find "appropriate" violence--even to the point of defending the more outright problematic parts of RE5--versus "inappropriate" violence that needs to be censored, like this.
Both aren't "real" violence in the traditional sense, but the latter apparently needs to be chided with moral panic while the former is considered par for course, not worth thinking about critically, and verboten to be spoken of critically without getting jumped on by claims of "It's just a game." To me, this seems like an inconsistent consideration of the relationship between, and effects of, the visual/virtual representation of violence and the "lived," historical "real world" violence.
04/25/09
I think you are oversimplifying things when really there are a number of factors at play here. The participants in the violence of Call of Duty type games are voluntary soldiers (I don't know of any that featured a draft) with military training, whereas babies and children are clearly incapable of defending themselves.
Additionally, in a game like Call of Duty, Killzone, or Gears of War, the violence is a form of contest between willing participants or part of a struggle to overcome an evil regime. But with a game like "shake the baby" the only goal can be sadism.
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Did you play manhunt?
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Is there anything wrong with that? They're still doing more than releasing something completely tasteless.
Maybe, just maybe... Had "Baby Shaker" incorporated a storyline that glorified the protagonist, and justified his actions (I use these words loosely, btw), then perhaps it could also sell 2 trillion copies, right?
04/25/09