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austin gdc07

austin gdc 07

Fahey's Big Austin Adventure

It was only Thursday before last that I found out I was heading to Austin for the Austin Game Developers Conference and some Tabula Rasa themed events. Since then I've taken a ton of pictures, hung out with some industry legends, had a childhood dream come true, inadvertantly LARPed with Richard Garriott, and taken a metric asston of pictures. Here's a rundown of what I did on my trip to the Texas state capitol.
Obligatory Picture Of A Bag
Morhaime On Taking Over The World
Game Writing Meets Star Trek
In The Beginning Of AGDC
Flight of Anti-Gravity
Videos From Beyond Gravity
Zero G Souvenirs
Liveblogging The Dave Perry Q&A
Enrolling At Logos Academy
Logos Academy Swag Bag
Are Microtransactions The Future of MMO Games?
The Austin GDC Exhibit Hall In Pictures
Post AGDC Slurpee Run

halo 3

Post AGDC Slurpee Run

My love for all things Slurpee is a well documented fact. I've loved them since I was a small child, and when they took the 7-Eleven stores out of Georgia a few years after my family moved there, I was crushed. Since then it has been my mission to get a Slurpee any time I was in a town where the stores still existed, so after a post GDC dinner with Ziff Davis's Darren Gladstone and Kotaku contributor N. Evan Van Zelfden, a trip to a 7-Eleven was required. When the store we found was fully stocked with Halo 3 cups and Game Fuel flavored Slurpee goodness, I knew I had to document the occasion. There were three of us and three cups, so I bought, under the condition that I get to keep the souvenirs. My obsession with the Slurpee and my obsession with video games, together as one. *wipes away a tear* Thank you, Bungie. Thank you.

austin gdc 07

The Austin GDC Exhibit Hall In Pictures

As the Austin Game Developers Conference is an industry event, you won't see any startling game revelations or new titles featured on the expo floor. What you will find is t-shirts, pens, key chains, toys, and a whole lot of people looking for work and recruiting for same. I think the main highlight of the floor was the BioWare booth, which had free candy. Insomniac comes in a close second, giving out slinkies, and Emergent Game Technologies' beer booth comes in third, because a free beer table with a tip jar is not really a free beer table.

austin gdc 07

Are Microtransactions The Future of MMO Games?

What do you get when you put Everquest II producer John Blakely, Matt Firor of ZeniMax Online Studios, Mark Jacobs of EA Mythic, Raph Coster of Areae, and GoPets CEO Erik Bethke into one room to discuss opportunities for increasing revenue and reaching new players in the MMO space? From what I saw this afternoon, you get a debate over microtransactions versus traditional subscription payment systems. I attended a panel called "Where are the Biggest Online Gaming Opportunities?" which was supposed to about experimenting with new MMO design and innovative new revenue models, but it quickly because a debate of old school MMO systems versus the new ones. The subject of microtransactions has popped up a lot this week, most notably in the Dave Perry Q&A from earlier in the day, where Perry sings the praises of the ad-supported, microtransaction funded business model. More »

austin gdc 07

Liveblogging The Dave Perry Q&A

The highlight of Friday at the Austin Game Developer's conference is a Q&A session between Shiny Entertainment founder Dave Perry and GDC Director Jamil Moledina. The session is called "When Did (You) Last Level Up? Career Advice From an Industry Veteran, and it is sure to be somewhat helpful to those in the gaming industry as well as those trying to break in. I'll be liveblogging the session from here in beautifully hot and humid Austin Texas, so hit the jump to follow along. This is my first liveblog, so be gentle. More »

austin gdc 07

In The Beginning Of AGDC

As I arrived at the Austin Game Developers conference on Wednesday morning, I had a little free time to take some pics of the convention being set up as well as the sights around the Austin Convention center. Marvel at random (hopefully) animal bones, birds, and people waiting in line!

austin gdc 2007

Game Writing Meets Star Trek

Evan Skolnick never wrote a Star Trek episode, but he came close. He wrote for William Shatner's Tek World comic, was involved in the Marvel Star Fleet Academy series, and even helped developed a digital Star Trek trading card game no one ever played. He may not have written for Star Trek, but the series has helped him throughout his career writing comic books and now video games. Though I will always remember him as the editor for Ghost Rider 2099, Skolnick is now a producer and editorial director for Vicarious Visions. Today at the Austin Game Developers Conference he talks about the influence the sci-fi series has had on his career in a presentation entitled, "Everything I Needed To Know About Game Writing I Learned From Star Trek". More »

austin gdc 07

Morhaime On Taking Over The World

The Austin Game Developers Conference is highly focused on the MMO industry, so what better way to kick it off than with a keynote speech from Michael Morhaime, the president and a co-founder of Blizzard, makers of the most popular massively multiplayer online roleplaying game on the planet? The keynote is entitled "How to Rule the World (of Warcraft): Ten Lessons", and I fully expect to be able to create my own MMO competitive if not better than WoW by the time the speech lets up. More »

austin gdc 07

Obligatory Picture Of A Bag

Despite a multitude of mysterious forces working against us, Kotaku has landed at the Austin Game Developers Conference, and by Kotaku I mean the entire Fahey division. To commemorate my making it to the Austin Convention Center without spontaneously bursting into flame, I present you this picture of a bag and stuff. Every industry event begins with hundreds of people with various bags on them being handed another bag. Sometimes the bag is filled with goodness. Sometimes pamphlets. This one is the latter. Whee. It's not a major gaming event until Kotaku starts taking pictures leaflets. Stay tuned for more from the AGDC floor! More »

women in gaming

Centipede Creator Speaks at Austin WIGI Conference

Next weekend the Austin Game Developers Conference will be playing host to "She Got Game", a conference presented by Women in Games International on Saturday the 8th that looks at the experiences of women in the gaming industry. The keynote speaker for the event will be Dona C. Bailey, a Professor at the University of Arkansas who is known in gaming circles as the first woman to create an arcade game. In 1980 Bailey designed and programmed the arcade classic Centipede along with Ed Logg, and her keynote will focus on women in the industry cultivating and communicating powerful ideas.
"I'm hoping to be helpful to someone now who may be in a situation similar to the one I was in at Atari, said Bailey, " I often wish there had been a group of WIGI colleagues back then from whom I could have gotten advice!"
Other topics to be discussed at the conference included the importance of diversity in development teams and how to expand MMO content and game play for women. More details after the jump. More »

wogdc

Austin GDC is MMO Hat-Trick

Austin's Game Developers Conference has just added another keynote to the roster, that of Square Enix executive officer Hiromichi Tanaka (of Final Fantasy XI fame). He will be speaking about developing multiplatform MMOs, a topic that should be interesting to the market today. This keynote is in addition to those already in the works from World of Warcraft co-creator Michael Morhaime and Habbo Hotel creative voice Sulka Haro.

It looks like the year of the MMO at this year's GDC. Live it up, Fahey. Live. It. Up.

Austin GDC Adds Keynote From Square Enix's Tanaka
[gamasutra]


austin gdc07

Blizzard Pres to Keynote Austin GDC

Blizzard president and co-founder Michael Morhaime will be presenting a keynote at this year's Austin Game Developers Conference. More »