I have to be honest. I'm sick of these cohesive experiences. All they do is tie more and more shit to a single person and is almost always non-transferable. So what happens if your iPhone gets stolen or breaks? You lose your identity that you've built up; unless Apple really wants to store all that shit on their servers so you can back it up. But they don't.
I've got dozens of reasons why cohesive experiences on your device are a bad bad BAD idea, but the point I want to make is... if you do have it... make it optional. As it is, being required to choose/make your avatar and input a ton of information before you can have an electronics experience is asinine. HCI Professors weep at the prospects of future adhesive experiences.
Perhaps it's just because it's early days and I'm sure the same was said for the DS and PSP but at present I can't see the iPhone as a platform for online multiplayer. I personally see it more as a short burst gaming device, if only for it's low battery life.
Of course, things change and evolve and I'm sure Apple will be clamoring to prove me wrong.
@Chronixal: Expect to see a "gaming iPhone" in the next year or two. No doubt carrying a $100 premium over other models for that extra button or two and some additional battery life.
@Nightshift Nurse: I can't see Apple straying from their design, especially as the appeal of the iPhone is the sleakness of the 1 button touch screen device. I personally envision them releasing a newer, more powerful model but with a specific 'gamer' attachment that clips on the bottom or similar. Purely speculation, of course.
@Chronixal: Well I think FW 3.00 allows external attachments, so we should of seen some. I think Gizmodo have covered a few, but they at the time only worked on jailbroken phones.
But proper buttons would be great, playing while covering up most the screen, a small screen at that, is not my idea of great control scheme. And emulating normal controls with onscreen buttons should be a big warning sign the iPhone needs proper buttons.
@Ryan_Long: Because the DS n PSP both lack proper controls, and the PSP has a touchscreen?
Oh wait, they do have buttons and hte PSP has no touchscreen.
So, errm, what parallel universe are you from?
@deanbmmv: He was saying that the screen is smaller than the other two devices, where it is actually roughly the same size. I'm not arguing controls, buddy.
I disagree completely on that thesis. While signing up multiple times may be slightly annoying, competition can only be healthy for the customer. Look at Xbox live, a lot of their policies downright disregard a lot of customer rights. Having multiple vying companies in the end, will result in a lot more fair handlement of customers.
These look good. Aurora Feint is the undisputed king of iPhone puzzle games. And there's a lot of competition.
I am still waiting for a decent RPG. Don't bother with Vay, it's not that good. My current favorite gameplay-wise is Perilar Lite, but that's not saying much.
1: I realised that it was easier to get bigger scores by randomly rubbing the screen (this ruined meteos too by the way)
2: after installing an update, I lost my gamesave and didn't want to spend hours levelling up again.
I might give it a look, especially if they improve the way it tells its story, though if they're heading into mmo territory, that might not be the case.
Having said that, though, the free one is still better than most of the paid games on there!
@Wraithen: You didn't connect it ever to the internet? because aurora feint autosaves your scores an charachters on their server. I also lost my savegame by updating, but registering to my profile again brough everything i acomplished back.
12/04/09
I've got dozens of reasons why cohesive experiences on your device are a bad bad BAD idea, but the point I want to make is... if you do have it... make it optional. As it is, being required to choose/make your avatar and input a ton of information before you can have an electronics experience is asinine. HCI Professors weep at the prospects of future adhesive experiences.
12/04/09
Of course, things change and evolve and I'm sure Apple will be clamoring to prove me wrong.
12/04/09
12/04/09
12/04/09
But proper buttons would be great, playing while covering up most the screen, a small screen at that, is not my idea of great control scheme. And emulating normal controls with onscreen buttons should be a big warning sign the iPhone needs proper buttons.
12/04/09
12/04/09
Oh wait, they do have buttons and hte PSP has no touchscreen.
So, errm, what parallel universe are you from?
12/05/09
12/05/09
12/04/09
12/04/09
12/22/08
I am still waiting for a decent RPG. Don't bother with Vay, it's not that good. My current favorite gameplay-wise is Perilar Lite, but that's not saying much.
11/19/08
1: I realised that it was easier to get bigger scores by randomly rubbing the screen (this ruined meteos too by the way)
2: after installing an update, I lost my gamesave and didn't want to spend hours levelling up again.
I might give it a look, especially if they improve the way it tells its story, though if they're heading into mmo territory, that might not be the case.
Having said that, though, the free one is still better than most of the paid games on there!
11/19/08