Hmm, looks cool enough.... But where's the proton pack option if you don't feel like having discussions with something that just startled you? #ghostwirelinktotheparanormal
I originally thought this was a DSiWare game. Since it's a retail game now it would be nice to see those ghosts have animation instead of just still images hovering about. #ghostwirelinktotheparanormal
Neat Concept. I hope it delivers and ends up being a scary and entertaining game. If anything, it should scar enough young-ins to keep the psychologist market busy for the next few years. #ghostwirelinktotheparanormal
Well it sounds fancy and all that, but I already have a cat. Also when it comes to games I think I'm more of a... hardcore bloody violence & gore kinda girl XD
to those comparing this with Milo, the main thing you really need to be aware of is this is a fully functional 'game'/product, that is aimed toward kids (possibly family as well), and as such the aesthetics/presentation of it aren't very appealing to me (an adult).
Milo is more a techdemo at this stage, which is designed to have a wow factor, and is about facial/vocal recognition and emotional engagement. Totally different
goals at work here.
Neither is more impressive to me at this moment, as they are doing separate things, and represent different types of interactions that will hopefully find their way (in a positive fashion) into future games. But seeing how much of a hissy fit people made about sixaxis, I have my doubts. Good ideas take a long time to filter into feasibility. Very rarely will the company/person that came up with an idea ever be the one remembered for it.
This is the reason for me to buy the PlayStation Eye (especially if they upgrade the quality of the built-in microphone).
While I'm pretty impressed with the fur (which reminds me of the amazing grass in Flower), I hope the plastic-looking, overly-glossy skin is temporary. While I understand the tight-rope walk to avoid the uncanny valley, I think modeling the skin with some small amount translucency with subsurface scatter and diffuse illumination would yield a better looking result.
Can anyone confirm trophies or the kinds of games you can play with the EyePet? It would be really cool to use the card to play a pong-like game, for example.
Also, as the lighting in the room changes, does the nature of the lighting on the EyePet change as well? That is, if the light source in the real room changes direction (or color), does the virtualized light source and reflection from the EyePet change also?
I don't think there's any escaping comparisons to Milo and Kate. (The Console Wars won't allow that.) Despite a vast degree of difference between goals, appearances, and creature simulation, it's still going to feel like Seaman. Remember Seaman? I remember Seaman. I like to think Seaman remembers me, he hated me.
These conversation and pet simulators seem to appeal to us on a very fundamental level. And it's nothing new to the electronic generation. The recreation of a living form through toys and art is ancient stemming from a very deep natural desire to create and interact with life. Now we're that much closer to achieving the dream of that Greek sculptor carving a living woman out of ivory. Seaman, Milo, Facade, ELIZA, and countless others have stemmed from these roots. Jokes about Skynet type scenarios or I, Robot discussions slowly stop being nerdy anecdotes and become as if prophecy. It's all at least worth a small college thesis. I know I did one on the very subject.
I'm fairly certain we can't classify them as games anymore. (Though I'm damn certain we'll be seeing dating simulators of the like in our time) They're as much a game as a doll house is a game. And like a doll house, they are a strange facade of real life.
10/27/09
Did someone say, "Ghostwire"!? #ghostwirelinktotheparanormal
10/27/09
10/27/09
That's all I have to say about that.
10/27/09
10/27/09
"WOOoooOOOoooOOOO I'm a Ghost!"
"If you're a Ghost, then I'm Straight!" #ghostwirelinktotheparanormal
10/27/09
10/27/09
10/27/09
07/31/09
07/31/09
07/30/09
07/30/09
07/30/09
It probably will come via DLC.
07/30/09
I'm such a sucker. I'd buy that.
07/30/09
Milo is more a techdemo at this stage, which is designed to have a wow factor, and is about facial/vocal recognition and emotional engagement. Totally different
goals at work here.
Neither is more impressive to me at this moment, as they are doing separate things, and represent different types of interactions that will hopefully find their way (in a positive fashion) into future games. But seeing how much of a hissy fit people made about sixaxis, I have my doubts. Good ideas take a long time to filter into feasibility. Very rarely will the company/person that came up with an idea ever be the one remembered for it.
07/30/09
While I'm pretty impressed with the fur (which reminds me of the amazing grass in Flower), I hope the plastic-looking, overly-glossy skin is temporary. While I understand the tight-rope walk to avoid the uncanny valley, I think modeling the skin with some small amount translucency with subsurface scatter and diffuse illumination would yield a better looking result.
Can anyone confirm trophies or the kinds of games you can play with the EyePet? It would be really cool to use the card to play a pong-like game, for example.
Also, as the lighting in the room changes, does the nature of the lighting on the EyePet change as well? That is, if the light source in the real room changes direction (or color), does the virtualized light source and reflection from the EyePet change also?
07/30/09
07/30/09
These conversation and pet simulators seem to appeal to us on a very fundamental level. And it's nothing new to the electronic generation. The recreation of a living form through toys and art is ancient stemming from a very deep natural desire to create and interact with life. Now we're that much closer to achieving the dream of that Greek sculptor carving a living woman out of ivory. Seaman, Milo, Facade, ELIZA, and countless others have stemmed from these roots. Jokes about Skynet type scenarios or I, Robot discussions slowly stop being nerdy anecdotes and become as if prophecy. It's all at least worth a small college thesis. I know I did one on the very subject.
I'm fairly certain we can't classify them as games anymore. (Though I'm damn certain we'll be seeing dating simulators of the like in our time) They're as much a game as a doll house is a game. And like a doll house, they are a strange facade of real life.
07/31/09
The Sims says Hi ;)