<![CDATA[Kotaku: Atari]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Atari]]> http://kotaku.com/tag/atari http://kotaku.com/tag/atari <![CDATA[ PS3 Owners Alone In The Dark Come November ]]> Atari's latest update of the Alone in the Dark franchise turned out to be a love it or hate it sort of affair upon its release last month, with reviewers and regular old gamers alike taking up positions so far from the fence that they couldn't even find each other to argue over it. Now Atari has revealed that PlayStation 3 owners will finally be able to either love or hate Edward Carnby's latest outing this November - five months after the game was released on all of the other platforms.

I would say this gives PS3 owners a chance to read reviews, talk to their friends, and form some sort of conclusive opinion about whether or not to pick up the game or not, but after digging through review scores last month for the Frankenreview I still haven't decided whether or not I want to play it, and I bought Dog Island.

PS3 Alone in the Dark this November
[Eurogamer]

]]>
Fri, 25 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029119&view=rss&microfeed=true
<![CDATA[ Atari: Witchers, RPGs, Cooks, and ... Deer Hunters ]]>

3:55 PM, the LA Convention Center. Everyone is tired, and you can see the media room starting to slow down — people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day. Even Crecente has passed the point of being totally with it, pausing in the middle of sentences to stare off into space. I shuffle off to check out Atari's E3 offerings, and am met with a surprisingly cheerful staff who point me in the direction of caffeine. I am not caffeinated enough to face a spiel on Deer Hunter Tournament, so I'm sat down to await a demonstration of The Witcher: Enhanced Edition. I hear something about transport options from the person enthusiastically imbibing what the Deer Hunter guy is saying — 'Oh cool, so you're planning on having like, ATVs and stuff?' — and am glad I'm parked in front of The Witcher instead of one screen over. More impressions and details after the jump:

So, The Witcher isn't new, but the whole presentation focused on the improvements made to the game. After apologizing for already having given the presentation five times in a row, Tomasz Gop enthusiastically explained what the 'expanded edition' really expanded upon (and kept coming back to 'fan suggestions'). The expanded edition features over 5,000 lines of totally rewritten and rerecorded script, as well as a whole new German script created from scratch (was it that bad?). In addition to the script itself, a slew of new dialogue animations were added to make characters look less like wooden blocks and more like dynamic people. Monsters and NPCs are still based on the same character models, but have gotten randomly generated clothes and colors to shake things up a bit. Further, the inventory system has been improved and makes for easier storage and sorting; there is also an easier system for collecting loot after battles. Importantly, load times have been significantly reduced. Another nice feature is the ability to play with any combination of the available subtitles and voice tracks; we watched a scene with a Polish voiceover and Chinese subtitles.

The boxed edition will feature two new adventures, the adventure editor, the official soundtrack CD, a CD of music inspired by The Witcher, a game guide, "The Witcher" short story by Polish writer Andrzej Sapkowski, a map of the Witcher world, and a 'making of' DVD. Already bought the game? Don't want to shell out again? Never fear — everything will be available for download if you purchased the original version. The enhanced version is expected out in September of this year.

I was then shunted over to take a look at the PSP and DS versions of N+. The handheld versions will feature 350 levels and 150 coop and versus multiplayer levels. Players will be able to create their own 'playlist' of levels, as well as get lots of unlockables. The level editor will enable people to design and share their own levels — the download and upload process is fully integrated, and by utilizing a 'purgatory server,' the DS friend's code hell will be bypassed (this was a point that was mentioned very excitedly). N+ will be coming to PSPs and DSs next month

From one DS game on to another — I thankfully didn't have far to go to look at What's Cooking? with Jamie Oliver, and by this point was wondering exactly how these Atari people were remaining so chipper and upbeat. This is a reasonably detailed cooking simulator (unsurprisingly); I didn't spend too much time with the actual gameplay, but the guy demonstrating did allow me to try my hand after he scorched some prawns. It's ... a cooking game. A detailed cooking game with really complicated recipes.

However, the 'special feature' that was apparently most exciting was the inclusion of lots of real Jamie Oliver recipes, the ability to create shopping lists based on those recipes, and using the DS as an ultra-portable cookbook/list maker. Now, I like to cook, but I'm not sure I'd pop my DS on the counter — sounds like a recipe for electronic disaster when DS meets boiling liquid or something. Still, the fact that the game comes with a book's worth of (actual) recipes is kind of cool. It will be out in December in time for a Christmas '08 release.

Finally, I headed over to look at the second expansion for Neverwinter Nights 2, Storm of Zehir. The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map — no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.

A mercantile aspect has been added, and trading and quests can help improve your merchant empire in the world — as well as make an impact elsewhere. New monsters will be popping up (the ones I saw looked very nice, even though the game hasn't been entirely 'cleaned up' yet and looked a bit dank in places). The message I was left with was "Lots of new stuff! New races, classes, feats, spells, enemies ... did I forget anything? Yeah, lots of new stuff!". The expansion is due out in the fourth quarter of 2008.

]]>
Thu, 17 Jul 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026324&view=rss&microfeed=true
<![CDATA[ E3 08 Instant Booth Tour ]]>

42 photos.

]]>
Tue, 15 Jul 2008 22:33:02 MDT Noah R http://kotaku.com/index.php?op=postcommentfeed&postId=5025616&view=rss&microfeed=true
<![CDATA[ Win An Xbox 360 Easy Question Numero Three ]]> Yes, yes we are giving away a modded Xbox 360 this week. You just might win it! Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked. Hit the jump for the second easy question — and the first one, in case you missed it.

Third Question Where did Fahey meet up with two former University of Georgia students that went on to create a parody of the chidlren's books?

Here are the previous questions: Question 1 and Question 2.

]]>
Wed, 09 Jul 2008 12:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023268&view=rss&microfeed=true
<![CDATA[ Second Easy Question For Easy Win An Xbox 360 Contest ]]> In case you missed our initial post, we are giving away an Xbox 360 this week. All you have to First question. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked. Hit the jump for the second easy question — and the first one, in case you missed it.

Second question: What did a well-known recording artist say a game of chess is like?

Here's the first question for those who let it pass them by.

]]>
Tue, 08 Jul 2008 14:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022894&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell's Opinion of Atari ]]> While not running uWink restaurants or heading up an in-game ad firm, Atari founder Nolan Bushnell (pictured) likes to talk up the state of the game industry. Bushnell's been around, so his insights are often insightful! In an interview with game site Gamasutra, Bushnell talks about how the hardware wars are "probably over", saying that "it's ridiculous to talk about how my photorealism is better than your photorealism." He also offers on the modern incarnation of Atari:

Well, you know, I've always had a dream of architecting the reversal of fortune. The real problem that Atari has really had for the last 15 years is that it hasn't stood for anything. I think a name and a brand has to stand for something, otherwise it's not a brand. It's a logo. I think that the people who have been running it have never had a core vision.

I always had a core vision of what Atari was going to mean, and I believe that without that, you're just flopping around, and you will end up having a hit and then a miss, and you're not creating any value. So I strongly urge them to have some core values, hopefully, that are going to be important in the future.

Words of wisdom!

Nolan Bushnell: What The Game Industry Misses [Gamasutra]

]]>
Mon, 07 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022791&view=rss&microfeed=true
<![CDATA[ First Easy Xbox 360 Question ]]> alone_in_the_360.jpgIn case you missed our initial post, we are giving away a modded Xbox 360 this week. All you have to First question. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked.

First question: What uncooked food can Weekend Editor Owen wolf down near his other job?

]]>
Mon, 07 Jul 2008 12:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397962&view=rss&microfeed=true
<![CDATA[ Answer Easy Questions, Win Xbox 360 ]]> Contest time! We are giving away an Xbox 360. This will be a one-week contest, and a very easy one. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today.

Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.
Alone in the Dark [Official Site]

]]>
Mon, 07 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022386&view=rss&microfeed=true
<![CDATA[ Would You Buy An Atari Phone? ]]> Well, would you? Seriously. Reason we're asking is that last week Atari sought to have their name trademarked in association with “internet protocol phones” and “residential telephone apparatus composing telephones and telephone connecting units”. Before you ask, yes, that's the gaming Atari doing the trademarking, not some random, other Atari. This would be the part where we try and find a good reason the company would be bothering with this, but really, there's little salvation to be found amongst the thought of an Atari phone.

Atari [Trademork]

]]>
Thu, 03 Jul 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022161&view=rss&microfeed=true
<![CDATA[ Alone In The Dark's Unbreakable Car ]]>
Alone in the Dark's got a pretty great physics engine! Everything breaks like it should, everything burns like it should...everything, that is, except this car. It's a little tougher than you'd expect in real life. And when the going gets tough, the tough...use the Benny Hill theme to take the piss.

]]>
Thu, 03 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021732&view=rss&microfeed=true
<![CDATA[ Infogrames-Controlled Atari Gets 49 Percent Of Publishing Revenues From DBZ ]]> For fiscal 2008, Atari reported net revenues of $80.1 million, as compared with $122.3 million for the year previous, the company's annual report revealed. This represents a steady year-over-year decline for the publisher since fiscal 2005, when its revenues were $343.8 million.

"We rely on borrowings to meet our operating needs," said Atari, now that it has no more substantially-valued IP to sell. Atari's majority shareholder, Infogrames SA, will preserve Atari through an acquisition and a $20 million loan, while BlueBay High Yield Investments has also loaned Atari $14 million.

Atari also relies heavily on publishing revenues from a single franchise - Dragon Ball Z, which it says generated 49.1 percent of its net publishing revenues in fiscal 2008. Godzilla accounts for 9.2 percent.

Atari now primarily acts as a North American publisher-distributor for Infogrames-licensed titles. In kind, Atari has licensed its Test Driver and Test Driver Unlimited properties for seven years to Infogrames, and the language in the annual report suggests a tense relationship:

"During fiscal 2008, we completely terminated our product development activities and we granted IESA a seven year license to exploit our last remaining valuable game franchise," the company said. "Further, we increasingly focused our efforts on distributing products published by IESA. These steps substantially reduced our revenues."

Atari also warns, when quantifying its risk factors, that Infogrames' control over the company might be "disadvantageous" to its shareholders, although Atari also said it expects Infogrames to approve the pending merger.

"IESA [Infogrames Entertainment SA] controls us and could prevent a transaction favorable to our other stockholders," Atari said. "IESA beneficially owns approximately 51% of our common stock, which gives it sufficient voting power to prevent any transaction that it finds unfavorable, including an acquisition, consolidation or sale of shares or assets that might be desirable to our other stockholders."

"Additionally, IESA could unilaterally approve certain transactions as a result of its majority position. IESA also has sufficient voting power to elect all of the members of our Board of Directors."

]]>
Wed, 02 Jul 2008 11:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021417&view=rss&microfeed=true
<![CDATA[ Former CEO Of Struggling Atari Got One Hell Of A Golden Parachute ]]> Atari's fiscal 2008 annual report shows just how dire the publisher's situation has become over the years. Beginning late in 2005, the company began a gradual and aggressive scale-back of its development activities, and by the end of 2007, it had sold away all of its development studios. The company now reveals that it's remained in debt just to sustain its operational costs.

Infogrames SA has long been a majority shareholder in Atari, and announced it would officially acquire the company (and loan it $20 million) in April 2008. One of Infogrames' founders, Bruno Bonnell, was Atari's chairman and CEO until April 2007, presiding over the company's decline.

On April 4, 2007, Bonnell was asked by Infogrames to resign, and the company agreed to pay him to step down. "Golden parachute" scenarios for corporate executives asked to resign during difficult times are not unusual. Yesterday, we reported that Activision chairman and CEO Bobby Kotick earned a $3,079,798 bonus for leading the company through a banner year. So how much did Bonnell receive in departure cash?

Infogrames SA paid Bonnell 3.0 million euros as part of his resignation agreement - that's 4.73 million dollars. In other words, Bonnell earned nearly $2 million more on Atari's poor performance (arguably attributable to his leadership) than Kotick earned in thank-you bonus for his leadership in Activision's record year.

Adding insult to injury, Atari's annual report discloses that Infogrames went over its head to form the agreement with Bonnell:

Neither our Board of Directors nor any member of our management was consulted about the agreement between IESA and Mr. Bonnell and our management was not provided with a copy of the agreement until more than two months after it was signed.

Atari details in its annual report the way that its current activities now largely center on North American publishing and distribution for games developed by Infogrames, though it still holds a library of titles licensed from Infogrames as well, including Dragon Ball Z (FUNimation), Alone in the Dark (IESA),Asteroids, PONG, Missile Command and Centipede (Atari Interactive), Dungeons and Dragons (Hasbro and Atari Interactive), Earthworm Jim (Interplay), RollerCoaster Tycoon (Chris Sawyer and Atari Interactive), and Godzilla (Sony Pictures).

]]>
Wed, 02 Jul 2008 10:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021418&view=rss&microfeed=true
<![CDATA[ Friendly Dragon Ball Reminder! ]]> Last minute rush! Don't forget! Those hoping to enter our make-dragon-balls contest need to get their entries in by midnight Kotaku Time tonight. Voting will be later this week. Need inspiration? Check out the jello dragon ball reader Caleb made — complete with fruit roll-up stars. To bring everyone up to speed: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. Losers get INTERNET FAME.

Another jello DB from reader wasabi32746 after the jump!

]]>
Mon, 30 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020945&view=rss&microfeed=true
<![CDATA[ Frankenreview: Alone In The Dark (Xbox 360) ]]> Back in 1992, Infogrames delivered unto PC gamers one of the scariest experiences they'd encountered to date in the form of Alone in the Dark, the first 3D survival horror game. I myself spent many a night playing the original title, guiding Edward Carnby through that haunted Louisiana mansion, scared out of my mind but unable to pull myself away, like a nightmare you can't wake up from.

Sixteen years and three lackluster sequels later, Infogrames subsidiary Atari and developer Eden Games attempt to breath new life (and new death) into the series with an all-new Alone in the Dark, featuring a strangely displaced Edward Carnby in a modern-day setting. New setting, new gameplay, and terrifying new enemies, none of which are more terrifying than your average game critic.

IGN
I love a good yarn, and I was hoping to find one in Alone in the Dark. Instead I was introduced to yet another amnesiac fighting demons and carrying around a spooky stone. It doesn't help that our hero is challenged in the dialogue department, having been endowed by the game's writers with a nasty blue streak. You can count on hearing the words f*** or s*** nearly every time our scarred-up hero opens his mouth, an attempt at gritty realism that comes off as adolescent and trite.

Team Xbox
The problem is, who – if anyone – at the publisher or developer actually played this game and decided it was a good thing to unleash on gamers? Did they not realize how horrible the game is to control or how screamingly annoying the camera is switching from third person to a fixed shot is? Did no one say, guys we really need to make this game less of a frustrating mess, even for people who play lots of games? The answer to these questions seems to be “no”.
VideoGamer.com

For a game set in an eerie looking Central Park, with monsters around every corner, Alone in the Dark isn't really very scary. You'd assume this would be a given. You even have the trademark torch that runs out of batteries, yet there are few scares. When a monster lands on the roof of your car for the first time you might jump, but then when you've seen another magically fly 100 metres in order to do so it ruins the mood somewhat. There's a constant fear of death, but this isn't down to the setting but the inevitable fumbling in your inventory. One of the scariest moments occurred early on when Carnby appeared to be having some kind of seizure, his body uncontrollably gyrating on the spot. Alas, this was a bug, just one of many that occurred during my play through of the game.

1UP
As a lesson in ambition and creativity, AITD is an awkward (but welcome) role model. Though no one element is particularly polished, the game's plenty varied, and it happily defies genre characterization wherever it can — racing segments, rappelling, and a handful of great ideas keep things fresh. Though with such methodical, purposeful design every step of the way, it's tough to sit back and enjoy what's otherwise an engaging, surprisingly cinematic caper. You likely won't be thrilled by the time you sit through both of the equally lame lose-lose endings, but I can't imagine you'd regret your time in the Dark.

The game sounds like almost as much of a mixed bag as its review scores.

]]>
Wed, 25 Jun 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019620&view=rss&microfeed=true
<![CDATA[ Sandy Dragon Balls, Yoke's On You! ]]> Those aren't just any old Dragon Balls. Those are Dragon Balls from Kuwait! Looks like eggs on the sand, but we are not sure. Just guessing. Still, we thank reader RafiRAF fro that!! Er, them. To bring everyone up to speed: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The contest wraps up later this month. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. Losers get INTERNET FAME.

Hit the jump for CONFIRMED DBZ BALL egg action! And not just any old eggs...

Reader everybest writes:

That's suppose to be Goku with his dragonball :)
Egg as a medium is much harder than it sounds. Probably doesn't help that I can't cook.

]]>
Tue, 24 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019003&view=rss&microfeed=true
<![CDATA[ New Alone In The Dark Trailer Shows The Horror Of Forgetting Your Address ]]>

To say that I've personally paid little attention to Atari's resuscitation of Alone In The Dark would be an understatement. But with a trailer this oddball, featuring some curiously out of place stunt drivin' and an off the beaten path soundtrack — what, no nu metal? — I'm morbidly curious, despite the early poor reviews and current hubbub. Sure, it's a gray and brown mess that looks far too much like a Silent Hill B-side, but it has flying lamprey demons versus helicopters. This could be a disaster of delicious proportions.

]]>
Mon, 23 Jun 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019048&view=rss&microfeed=true
<![CDATA[ The Consoles of Our Ancestors ]]> Back when I was your age, we played games that sucked and were no fun and we liked it, because it built character, and building character was fun (it was an early form of achievement farming). In fact, we used a slide projector to create finger-shadow combatants for Mortal Kombat, and it was a hoot when granddad had to roll the dice correctly in the correct order to get a fatality.

So that's a big brown blip on the bullshit radar, isn't it. Yeah, thought so. Instead for you, GamesRadar has a comprehensive timeline of all of the video game consoles of the 1970s and I was surprised to learn just how many there were besides the 2600 and the Pong console. Oh, some family friends had the Fairchild (above), that made visiting their home like going to a foreign country where the toilets flushed backward. Except for the Odyssey (actually, we only saw the Odyssey II) I don't think anything other than the Atari retailed in my hometown. Then again, we didn't get a McDonald's until 1980. We had to have our birthday parties at a typewriter repair shop. And we liked it!

Consoles of the 70s [GamesRadar]

]]>
Sat, 21 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018559&view=rss&microfeed=true
<![CDATA[ First Look: Deer Hunter Tournament ]]>
Big game hunters, the next big thing in virtual hunting is heading your way in the form of Deer Hunter Tournament. Since the release of the original Deer Hunter, one thing the developers at SouthLogic Studios noticed was that the community of hunters were banding together to create their own tournaments. Following their lead, SouthLogic has made this next iteration all about the tournaments. The tournament system is built right into the game and the PC version will get actual licensed sponsors with prizes. Each player will run the tournament gauntlet in their own private area so you won't have to be fighting other hunters for the big prize. Scouting missions can also be taken on, giving the player an opportunity to study a particular area and its animals eating habits before diving in. World wide tournament results will be accessible through the game so players can see how they stack up against other hunters.

Deer Hunter aims to be the most realistic hunting game on the market and from what I saw, they are certainly meeting their goal. The animal AI is extremely intelligent and a lot of work has gone into studying the various animals to get the most realistic response possible. Everything from sight distance to smell distance have been included so if you're downwind of a deer that catches a whiff of you, you may find your target heading for the hills. "Dangerous prey" is also present so be careful when tracking and shooting that grizzly bear or cougar. One wrong move could see you getting mauled or worse.

This realism also extends to the equipment and accouterments for the hunters themselves, giving them the ability to track footprints plant grain and even drop animal urine for use in attracting certain species. Weapon caliber and points of contact have also been taken into strong consideration so be careful what you shoot and with which weapon. Big gun + small animal = no mounted trophy head for you.

Other elements at your disposal will be various modes of transportation (horses and ATVs among them), a UI compass that tells direction and weather and a hunter character creation mode. Players will not be limited to tournament modes either. An in depth tutorial mode and a free play mode where you can invite other players to join you will also be available.

Deer Hunter Tournament is set to release with a $39.95 price point for the Xbox 360 and a much cheaper $19.95 for the PC giving you quite literally more bang for your buck. Hunting season begins this Fall.

]]>
Fri, 20 Jun 2008 13:00:00 MDT Flynn De Marco http://kotaku.com/index.php?op=postcommentfeed&postId=5018382&view=rss&microfeed=true
<![CDATA[ Legal Mess Over Euro Alone In The Dark Reviews [Update] ]]> This week, the following events took place: 1. We got a bunch of tips telling us that the Xbox 360 version of Alone in the Dark had turned up on BitTorrent sites. 2. Scandinavian games site GameReactor (The Norwegian edition specifically) were one of the first to review Alone in the Dark. They gave it 3/10. Ouch. However, they then promptly pulled the review, and accusations of shady dealings were levelled against the site by Atari, who said that press copies had only been sent out the day before (the review has since been reinstated, and the 3/10 stands). Odd, seeing as many other European publications also had reviews go live this week, but whatever. 3. German site 4Players reviews the game. Gives it 68%. Then is threatened with legal action by Atari because, yes, Atari had no idea how the site got a copy of the game.

4Players' EIC Jörg Luibl says that Atari's lawyers have accused them of "breaking the law and violating the rights of their client (Atari)", all because 4Players reviewed the game prior to its release, but without using a copy sent to them by Atari. 4Players maintain that, like many other games not sent to them by publishers, they secured a copy via a "trusted dealer". Which could well just be a firendly local GAME manager cracking open his shipment of the game before the street date, it could be point #1 (the leaked copies of the game), who knows.

It's interesting that Atari are so worried about publications securing their own copy of a game. Do they fear that, because these outlets may have received copies of the game "early" (ie from pirated copies), that they're somehow reviewing incomplete code, which could affect their opinion of the game? Maybe. Pessimists could, however, be forgiven for thinking it's a convenient excuse for Atari to attack negative reviews of the only game they're releasing in 2008 that has any chance of making them some money.

UPDATE - Tor-Steinar Nastad Tangedal, from Norwegian site Gamer.no, has contacted us with a similar story. He writes (though without proof we're unable to confirm this):

Gamer.no was the second publication in the world to publish a review, and we also gave it 3 out of 10. The review was based on a retail copy obtained from a store on Tuesday this week. Atari contacted us just minutes after it was published, claiming that our review is probably based on a preview or pirated copy, and requested it to be removed. We never removed it, of course.

]]>
Fri, 20 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018149&view=rss&microfeed=true
<![CDATA[ What Are Your Dragon Balls Made Of? ]]> Why, we've closed the voting for out Snake Stache contest, but our Dragon Ball Z one is going strong! Reader Ian writes: "Here's my shot at Isshinchu [apparently each ball has a name?]. First attempt casting resin. Came out all crazy-cracked, but the flaws do beautiful things with the light. There is a red star embedded in there, though it doesn't come through very well in these shots." To bring everyone up to speed: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The contest wraps up later this month. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. Losers get INTERNET FAME.

Hit the jump for more ball.

Reader Chris writes: "HERES MY DRAGONBALL. I MADE IT IN MY CERAMICS CLASS. IT TOOK A WHILE AND THATS WHY THERES ONLY ONE BUT HEY ITS MY GRANDPA GOHAN."

WE LOVE WRITING IN ALL CAPS, TOO.

]]>
Wed, 18 Jun 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017449&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell Doesn't Want To Mess with 47-Button Controllers ]]> Nolan Bushnell (pictured) is a casual guy. As the Atari founder likes to point out, his games were easy to pick up and play, but difficult to master. And the controls for something like, I dunno, Pong? SIMPLE. Says Bushnell:

I think the Wii by Nintendo is getting games that once again are fun for people who don’t want to make a career out of figuring out how to run a 47-button controller... I think that the business right now should be much, much bigger than it is. If it were evenly spread over all demographics and age groups, it'd be huge. But it’s not. It's basically an 18 to 28 year-old male dominated business of about 15 million. That’s where most of the traffic is. Casual games on the net add to that, but they're all network-based.

Wait, wait, wait. Back up, Bushnell! A 47-button controller? Oh man, would we love to see that! (Playing it, well, that's another matter.)

Bushnell Interview [Next-Gen]

]]>
Tue, 17 Jun 2008 13:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017106&view=rss&microfeed=true
<![CDATA[ Atari Brings Deer Hunter Online ]]> The series that jump-started the hunting video game craze returns this fall to the PC and Xbox 360 as Atari announces Deer Hunter Tournament, which introduces online multiplayer to the hunting game genre. Not only will player be able to hunt big-game trophy animals across several prestigious hunting locations on their own, they'll now be able to participate in massive multiplayer tournaments.

"Deer Hunter Tournament is poised to reinforce its place as the ultimate hunting video game franchise and we anticipate an even broader audience through our expansion of the brand to Xbox 360 and Xbox LIVE," said Jim Wilson, CEO, Atari, Inc. "We are confident that this new edition with its first-ever online multiplayer tournament gameplay, enhanced artwork and mechanics, exotic game and locales will provide fans with the ultimate in realistic hunting experiences."

Exciting stuff, but it isn't true multiplayer hunting unless I can "accidentally" take out the competition, Most Dangerous Game-style.

Atari Bags Deer Hunter® Tournament - The Best-Selling Hunting Game Franchise of All Time Returns with a Bang in Fall 2008

Game Features Video Game Industry's First-Ever Online Multiplayer Hunting Tournament Gamplay

Renowned Franchise Makes Its Debut on Xbox 360® with Online Multiplayer on Xbox LIVE®, in Addition to Windows-based PC Release

NEW YORK, June 17 - Deer Hunter® - the biggest hunting game franchise of all time - takes dead aim at gamers once again as Atari, Inc. launches Deer Hunter Tournament for the Windows-based PC and, for the first time, the Xbox 360® video game and entertainment system from Microsoft this fall. The evolution of virtual hunting has finally arrived as Deer Hunter Tournament gives players a chance to experience the most intense virtual hunting experience ever created. Deer Hunter Tournament is designed to create a massive network of Deer Hunter players by offering for the first time ever in hunting games organized, constantly updated online tournaments for both Xbox LIVE® online entertainment network and through the Windows-based PC format. Deer Hunter Tournament will be available for a suggested retail price of $39.95 for Xbox 360 and $19.95 for PC.

Gamers and hunting fans alike will venture to most of the world's most prestigious hunting locations in pursuit of the most exotic and sought after big-game trophy animals. Virtual hunters can now enter different modes, such as stealth or adrenaline, or employ an array of master hunting strategies, including building stands and blinds, to track and shoot their targets. Deer Hunter Tournament provides numerous levels of gameplay, allowing hunters to embark on scouting missions designed to explore maps and equipment while studying animal habits. Hunters can also take part in hunting tutorials, compete in open hunting sessions and participate in either solo gameplay or the intense multi-player tournaments.

Employing some of the recent advancements in gaming technology, Deer Hunter Tournament features true-to-life animal behavior through advanced animal AI designed to mimic animal sight, hearing, sense of smell and behavioral patterns. Additional features include an arsenal of new weapons with bullet time slow motion replay and thermal scopes. Realistic effects in the game capture awe inspiring wildlife moments like hawks swooping down to snatch fish from lakes - but hunters must also be wary of bears, moose, mountain lions and other dangerous predators who will stalk and attack.

"Deer Hunter Tournament is poised to reinforce its place as the ultimate hunting video game franchise and we anticipate an even broader audience through our expansion of the brand to Xbox 360 and Xbox LIVE," said Jim Wilson, CEO, Atari, Inc. "We are confident that this new edition with its first-ever online multiplayer tournament gameplay, enhanced artwork and mechanics, exotic game and locales will provide fans with the ultimate in realistic hunting experiences."

]]>
Tue, 17 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017167&view=rss&microfeed=true
<![CDATA[ Retro Sabotage's 20th Edition: Missile Command ]]> Our disturbed friends at Retro Sabotage are all suspender-popping about their 20th sabotage since the site launched shortly before New Year's Eve. Remember, these are flash games that play normally (or close to it) before something goes horribly, comically wrong and beyond your control.

The latest is the "Missile Command Docudrama" although its message is, surprisingly, kind of serious. Tof from Retro Sabotage explained to me in an e-mail: "We wanted an "anti-sabotage" to celebrate the 20th release, and it's kind of a mirror to Mockumentary (though we got mails of people who somehow believed in that one)."

In the past I know we've linked to some of their other clever redos of classic arcade games. The Xevious Autopsy in particular is worth a look, and I think it's new since RetroSabotage last got a mention here.

Missile Command Docudrama [Retro Sabotage]

]]>
Sat, 14 Jun 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016475&view=rss&microfeed=true
<![CDATA[ Atari Reports Fourth Quarter Losses; Water Also Wet, Fire Hot ]]>
Via Shacknews late Friday, Atari reported $23.6 million net loss in its fiscal year ending March 31, 2008, the last FY on its books before it starts getting a monthly allowance from Infogrames, and a lecture on the value of money.

The $23.6M loss however is one-third the $69.7 fiscal assbeating Atari took in FY07, precipitating the whole Infogrames merger/buyout/$20M loan announced April 30 and taking effect the third quarter of this year. Also, Atari's loss includes about $6.5 million in corporate restructuring charges. rather than regular business. Still, revenue was about $80 million, less than $122 million of a year before. So there wasn't the kind of expenses that go toward publishing crappy games games, but there wasn't anything to sell either.

Some brands, no matter how sickly they become, can just go on forever because they got in the race early, no matter where they dropped out. Just ask United Press International. Or Ovaltine. So if Atari is shifting to social, casual, whatever you want to call it, that's probably going after brand of low-awareness game consumer who thinks Atari's been around forever and will give games under its title a benefit of the doubt that the publisher didn't earn in the past five years.

Atari Reports 23.6M Loss for FY2008[Shacknews]

]]>
Sat, 14 Jun 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016443&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell Talks His 600 Trillion Games, Pong Dates ]]> Atari founder Nolan Bushnell recently talked to GameDaily about his uWink business, a growing chain of restaurants that feature touch terminals on every table - not only do they let users order their food that way, but they can also play games together.

And Bushnell estimated the number of games he'd be able to serve through uWink at 600 trillion games across 100,000 restaurants Ambitious - but hey, it's Nolan Bushnell, right?

When we covered Bushnell's recent talk at Wedbush Morgan's annual management access conference, we heard him say that he misses the idea of gaming as a social activity, since the decline of arcades, and that part of what he hopes to do with uWink is to revive that group spirit and keep multiplayer that's actually in-person alive.

In the GameDaily interview, he cited an example - Pong used to be a hot tool for chicks to pick up guys at bars?

"What's the essence of that game experience?" Bushnell asks, pausing before answering his own question. "The essence of that game experience is the social experience."

And there's a precedent for such things. "Pong was highly social," he reminds us. Bushnell recalls the early days when the game was introduced to bars. "It was okay for a woman to pull a guy off the bar stool to come and play with her, because it was only a two player game. And so it was like a constant girl's choice in a bar. And it was right at the point of women's liberation...and the number of people who said they've met their husband or wife playing Pong over the years, you know, I bet over a thousand people have said that."


Interview: Nolan Bushnell's 600 Trillion Games
[GameDaily]

]]>
Thu, 12 Jun 2008 12:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015887&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell Jazzed About DiCaprio Interest ]]> Nolan Bushnell is "thrilled and honored" that Leonardo DiCaprio may be the actor that represents him in the upcoming movie based on his life and the birth of Atari.

In an interview with Multiplayer, Bushnell said that the writers Brian Hecker and Craig Sherman really seemed to get what Atari stood for and that despite the numerous pitches for similar stories, this was the first he's backed.

“There’s been a lot of books [about Atari],” he said. “Some correct, some incorrect. I’ve kind of gotten used to being portrayed by others. I kind of thought that this [a movie] might happen. I kind of thought that it wouldn’t happen until maybe after I was in the ground for a little while. [laughs]”

Hit up Multiplayer for the full interview with Bushnell and his thoughts on previous brushes with Hollywood fame.

Atari Founder ‘Thrilled’ To Be Played By Leonardo DiCaprio, Talks ‘Atari’ Movie [Multiplayer]

]]>
Tue, 10 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015069&view=rss&microfeed=true
<![CDATA[ Leonardo DiCaprio to Star in Atari Movie? ]]>
OK, OK, kinda misleading headline — his production company is producing "Atari" a biopic about Nolan Bushnell, Pong's developer and Atari's founder. Paramount bought the rights yesterday. Indications are that he will star, but not knowing the story yet, I don't know if that means he would play Bushnell or, perhaps, another character through whom the story of Bushnell and Atari is presented.

The Hollywood Reporter describes "Atari" as drawing on themes of "Mr. Smith Goes to Washington," and "Tucker: The Man and His Dream." I was hoping it'd be a movie adaptation of "Space War" — just two ships drifting to the center of the screen, shooting each other. Maybe a love interest. Somewhere. Maybe not.

Wherever the story ends up, it sounds like it's getting very serious treatment, and the outlook sounds favorable for a well made biography. Plus I love period pieces, even if I've lived in the period described.

Leonardo Di Caprio to Star in 'Atari' [The Hollywood Reporter, via ComingSoon.net, thanks reader D Elfman]

]]>
Sat, 07 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014259&view=rss&microfeed=true
<![CDATA[ Look At My Dragon Balls, Eat Them ]]> Nope! Haven't forgotten. Our make-Dragon-Balls contest is still in full swing. Just look at the cupcake Dragon Balls reader Yengwa made, writing, "Sure they aren't round, or balls, but they are damn delicious." To bring everyone up to speed: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The contest wraps up later this month. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. Losers get INTERNET FAME. For those hungry for more, hit the jump for Heffa's entry: Donut holes covered in orange icing and sprinkle stars. Mmmmmmmmmmmmm.

DBZ Burst Limit [Atari]

]]>
Thu, 05 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013372&view=rss&microfeed=true
<![CDATA[ The Other Atari ]]> Corporate confusions! When Harvest Moon developer Natsume decided to found a pachinko company a few years back, it could've picked any name for the new company. Natsume didn't and instead gave the pachinko company a corporate game moniker we all know: Atari. Here's what the CEO of Atari Inc. says about the company's name on its English page:

When naming our new company, we desire to maintain these objectives. We also thought of a Japanese word, "atari", used in the expression such as: A World of Hit business is counted by "How much you earn if you hit atari"; Pachinko is a game to aim "atari"; and thus in such a world by working hard We want to come up with big atari (big hit) machine!!. So, summing all up, we decided a company name, "Atari Inc."
Participating in all the business areas and projects, our top rated development staffs are aiming to reach literally the Biggest Atari by collecting all their wisdoms and ideas.

I know the 2600 was never big in Japan, but don't these guys know? Or Care? Maybe that's a good conversation starter. "No, we're the other Atari."

Greetings [ATARI Inc via Insert Credit]

]]>
Mon, 02 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012157&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Delayed for PS3 ]]> And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

"We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."

Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.

And, interestingly, he got real cagey about multiplayer possibilities in this franchise.

I won't try to paraphrase because I don't know what the guy is/not committing to, and it wasn't my interview. But it was a great question from VideoGamer.com's Wesley Yin-Poole, and it sounds like if Eden and Atari have plans for multiplayer, it's contingent on too many things right now.

VideoGamer.com: Looking at the open world style Central Park section, it looks like it would really suit something similar to what GTA 4 is doing with online multiplayer?

NP: It has the possibility yes. Today I can't confirm that that's the direction. But it doesn't mean that it's not possible. The idea is that we want to surprise the players, we want to have them blown away by the experience that they live and if that includes possibilities of multiplayer and online elements and that fits, that it entwines into the experience of the game, then why not?

VideoGamer.com: So would it be possible to add multiplayer elements to this game via downloadable content or would it have to be a completely different game?

NP: No. Today this game is single-player. It's not built for multiplayer.

VideoGamer.com: So it would have to be a completely new game?

NP: No. I mean we have a game engine that allows us a lot of possibilities, multiplayer being a part of it. Today we built the first season, maybe the next season you never know what's in there. It could be more features, maybe a single-player game or maybe more features with multiplayer options. Today I can't say. I prefer not to say.

So it would neither require a new title, but it can't be accomplished via DLC. I'm not sure what this "first season/next season" talk means, but there you go.

Alone in the Dark (2008) Interview [VideoGamer.com via St. Louis Post-Dispatch]

]]>
Sun, 01 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012105&view=rss&microfeed=true
<![CDATA[ Not So Alone In The Dark Anymore ]]> It's nice to see some more of the characters that are appearing in Atari's relaunch of Alone In The Dark. Up until now I swear that every bit of media I've seen was either showcasing the physics or just showing me scary things shrouded in darkness. Now it looks and feels a bit more like an adventure game to me.

Not a 1920-ish Alone in the Dark adventure, but an adventure game nonetheless. Check out the gallery below and see if the picture of Edward hanging halfway off a building ledge is as unintentionally hilarious to you as it was to me.

]]>
Fri, 30 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011856&view=rss&microfeed=true
<![CDATA[ Poor Kaz Had No Idea Phil Was Going To Atari ]]> Seeing as the pair were running the show as far as the PlayStation brand was concerned, you'd think Kaz Hirai and Phil Harrison would have at least discussed Phil's move to Infogrames, yes? No. Turns out big Phil's move was as much a surprise to Kaz as it was the rest of us:

At the time, I didn’t know he was going to Atari. It was obviously a surprise when he told me he was going to move on. But, you know, it’s a small industry and he’s obviously remained in it and from his perspective, it was a great thing to move on to a new challenge.

Oh...oh Kaz. There, there. You're still beautiful, OK? It was him, not you. Him.

Kaz Hirai interview…[Three Speech]

]]>
Fri, 30 May 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011749&view=rss&microfeed=true
<![CDATA[ Harrison "Always Recognized" Xbox 360's Capabilities ]]> Well duh. He's not some crazy fanboy! Sure, even while Phil Harrison was working at Sony, he could see the Xbox 360's strong points (as well as its glaring flaws). Harrison points out:

I've always recognized its capabilities, so it's not like I've woken up and gone, 'Ooh, I'm a real 360 fan now.' I'm in a different part of the industry so I have a different role to play. It's been a good experience learning about other formats, not just 360 but Wii and DS, and understanding what it's like to publish games on those platforms and create for those audiences. I'm finding it very intellectually and creatively challenging.

And why wouldn't he? Must be nice to focus more on games and less on corporate smack talk.

Phil Harrison Interview [Eurogamer] [Pic]

]]>
Fri, 30 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011763&view=rss&microfeed=true
<![CDATA[ Phil Harrison "Would Hope" PS3 Alone In The Dark Gets Trophies ]]> Before his new gig at Atari/Infogrames, Phil Harrison did tons of cheerleading for Home during his tenure at Sony. But Home keeps getting pushed back, causing PS3 owners to wonder if and when PS3 games will get Achievement-like trophies for Home. Since the PS3 version of Atari's Alone in the Dark isn't out until this fall, it is possible for the game to have trophies? Let's ask new Atari/Infogrames exec Phil Harrison:

If the libraries are available, then yeah, I would hope that the PS3 version can take advantage of that.

"Would hope"? Heck Phil, everyone would hope that.

Harrison Unsure [Multiplayer]

]]>
Thu, 29 May 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011548&view=rss&microfeed=true
<![CDATA[ Phil Harrison Talks End of Single Player, Has Friends ]]> Remember when Infogrames/Atari exec Phil Harrison said the company wouldn't be making another big-budge single player game? Sure ya do! Here, Harrison explains a bit better at what he was getting at: "I think the single-player, disconnected console game is probably in its dotage. Now, that doesn’t mean that those games aren’t relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience. All of the things we see in other games, the things that we can point to in compelling games." Fair enough! Speaking of single player, has Phil Harrison made an easy transition to Infogrames from Sony? Says Harrison:

I’ve been here two months now and I’m making a whole new group of friends. It’s like changing schools when you’re a kid.

Sounds like he's not eating lunch alone in the company cafeteria. That'd be sad.

Interview: Phil Harrison on Alone in the Dark and life after Sony [videogaming247]

]]>
Tue, 27 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011030&view=rss&microfeed=true
<![CDATA[ Make Dragon Balls, Win Dragon Ball Z Burst Limit ]]> Contest time! We are giving away TK. Sooooooooooooooo... Here's the contest: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The contest wraps up late next month. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. GOOD LUCK!!

Dragon Ball Z Burst Limit [Official Site]

]]>
Fri, 23 May 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010669&view=rss&microfeed=true
<![CDATA[ Atari Is So Done With Big Single-Player Games ]]> Atari's recent woes are common knowledge, and out of sympathy, don't bear repeating. Suffice to say, they're in their current pickle thanks to a trail of shitty releases over the past five years or so. So with new Infogrames man Phil Harrison looking to clean up shop, some stock has to be taken, and some changes made. One is an abandonment of big-budget, single-player games.

I don't see that we're going to be making huge-budget, single-player games in the future. Now, that doesn't mean that we won't have ambition to do really incredible games that have high quality, high execution, and high innovation, but they won't be one-player, narrative-driven, start-middle-end games.
So...Atari need Alone in the Dark to do well. It's the only big game they've got this year. Yet if it does do well, they won't make any more games like it. Interesting!

Phil Harrison On Why Atari Is Softening Its Hardcore Focus [Gamasutra]

]]>
Fri, 23 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392895&view=rss&microfeed=true
<![CDATA[ Buy Groceries, Play Atari, Both In 2008 ]]> Koppa's Farwell Foods are onto a novel idea. Sell groceries, but sell them in style, with not only an "out of this world" sandwich bar tucked away in the shop, but an Atari display that can only be described as museum-like in its attention to detail and historical authenticity. I mean, not only do you actually get to sit down and play real Atari games on a real Atari, but look at that wallpaper!

[via technabob]

]]>
Tue, 20 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391902&view=rss&microfeed=true
<![CDATA[ Spielberg's Pants? A Raging Inferno ]]>
Think back a few decades. Think Steven Spielberg. Back before he was putting his name on Wii games, before his stories were being turned into under-appreciated Lucasarts adventure games, before he looked like Totoro. All the way back to 1983. When he was not only putting out ET, but talking up the film's videogame adaptation. And lying through his teeth.

[via Blues News]

]]>
Mon, 19 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391578&view=rss&microfeed=true
<![CDATA[ Atari Puffer: The Wii Fit of 1982 ]]> Tucked into Boing Boing's look at the timeline of fitness gaming controls is something called the "Atari Puffer." It went unreleased because of the video game crash, but it sounds like, well, a blocky game representation of off-camera work in the porn industry. It actually was some kind of exercise bike you plugged into the 2600.

As an internal memo describes it:

"Concept: There is a whole generation of kids (and adults) out there who aren't into sports and/or don't get enough exercise. At the same time there is a huge fitness market. We have seen how kids can become addicted to our video games. We are going to hook up an exercise bike to a video game, where the bike is the controller. Hook up a bike to "Pole Position" and you have to pedal to make your car "go". Hook it up to "Dig-Dug" and shovel faster - or else! We can make fitness freaks out of the kids and game players out of the keep-fitters. We capitalize on the combination of the two powerful markets — video games and aerobic fitness."

Better than that, you could hook the bikes up to a generator, too, and have an army of child fitness freaks powering your city's electrical grid. That captializes on the combination of THREE powerful markets — video games, aerobic fitness and child labor public utilities!

The Puffer is actually one of the better ideas in this look at 18 products — because it wasn't released. Most of the others, up until Dance Dance Revolution, were disappointments and DDR wasn't even specifically released as an exercise game. Now we have Wii Fit, selling like nuts and offending parents of fat children everywhere. But it's early, and as Boing Boing notes, anything that promises to make exercise more fun usually doesn't. Because if it was fun to begin with, we wouldn't be sitting on our asses playing video games.

From Atari Joyboard to Wii Fit: 25 Years of Exergaming [boingboing]

]]>
Sun, 18 May 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009577&view=rss&microfeed=true