<![CDATA[Kotaku: Assassin's Creed]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Assassin's Creed]]> http://kotaku.com/tag/assassin's creed http://kotaku.com/tag/assassin's creed <![CDATA[ Ubisoft Already Talking Assassin's Creed 2 Hype ]]> Assassin's Creed had a lot of hype. Assassin's Creed 2 will have more. Just listen to Ubisoft US boss Laurent Detoc go on about the inevitable sequel:

We just did Assassin's and are sitting on top of the world, but we have to come back to reality very quickly because you're only as good as your last product... Don't drink the Kool-Aid too much; we're going have to defend our position... When we bring it [Assassin's Creed] back, there will be more anticipation for it.

Not only hype, but also look forward to Ubisoft explain how the game play is no longer repetitive and dull. We eagerly anticipate that.

Europe's Top Gamer [Forbes via Eurogamer] [Pic]

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Thu, 26 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019765&view=rss&microfeed=true
<![CDATA[ We'll Have To Wait For More Assassin's Creed ]]> In a new article lauding what it calls Ubisoft's "ascent" as it contends for third place (behind Electronic Arts and Activision) in the industry, Forbes heard from Ubi's North American president, Laurent Detoc, on its strategy for spacing the Prince of Persia games.

As the article points out, Ubi's first franchise re-up happened in 2003, followed by two more titles back-to-back. And then three years of radio silence. Why?

The last two titles sold well, but didn't match the sales of the first game. So Ubisoft decided to pull back production and launch its next "Prince of Persia" this winter, in hopes of creating demand for it. "As we get bigger, we can give it more breathing room," Detoc says.

The publisher's doing well enough now financially, the article explains, that it doesn't have to rush out franchise follow-ups and can afford to cool its heels a bit in between to spur demand. Detoc also told Forbes that they can afford to whet your appetite for the next Assassin's Creed by making you wait:

"When we bring it back, there will be more anticipation for it," Detoc says.


Europe's Top Gamer
[Forbes]

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Fri, 20 Jun 2008 12:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018387&view=rss&microfeed=true
<![CDATA[ Raving Prince, Assassin and Fischer Rabbids ]]> Ubisoft handed out packs of these four Raving Rabbids at this year's Ubidays. I'm not a huge schwag fan myself, but these managed to melt even my cold heart. And yes, we're sorry Ubisoft, turns out Sam Fischer did make an appearance at your show.


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Fri, 30 May 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5011847&view=rss&microfeed=true
<![CDATA[ You Really Did Get Assassin's Creed In My MGS4! ]]> That Ubisoft/Kojima April Fool's joke was pretty elaborate! Snake running around MGS4 dressed as Altair, looking for all the world like it was actually in the game...so would it surprise you to hear that it wasn't really a gag? Yeah, that's right. It was announced at the MGS4 wrap party today that MGS4 players will indeed be able to unlock an Assassin's Creed outfit for Snake (we won't tell you how), which were it not for the silver moustache and trademark cigarette would have you thinking Altair himself had time-travelled his way into the final Metal Gear title. How's this happening? Why's this happening? Who knows, the mind boggles.

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Tue, 13 May 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389819&view=rss&microfeed=true
<![CDATA[ Assassin's Creed, I Can't Quit You ]]> You know, I don't play Assassin's Creed, I don't own a PC, don't game on PCs, but every time I watch this video I feel a mixture of amusement, sympathy and outrage. Plus I love the jolly music. I imagine it as an accompaniment to some poor bastard stepping on rakes and skateboards cleaning out his garage. Or a Rube Goldberg contraption gone horribly wrong.

And Rube Goldberg describes this Mousetrap of a quit process to a T. The comments on the YouTube vid page helpfully point out he can Ctrl-Alt-F4 on this but, really, unless this is a sick joke, what goddamn imbecile speced out this process? Two load screens. 11 steps. A buck-thirty on the clock. "Loading?! No! I want to quit! Fine ..."

Assassin's Creed, I Can't Quit You [YouTube]

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Sat, 26 Apr 2008 17:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=384339&view=rss&microfeed=true
<![CDATA[ Ubisoft: Years Of <i>Assassin's Creed</i> To Come ]]> altair.jpg Assassin's Creed as a brand will be around for "years to come," Ubisoft CEO Yves Guillemot said during today's conference call.

Assassin's Creed has sold 6 million units since launch, Guillemot said, as he summarized a corporate strategy that relies on enduring in-house brands balanced against the introduction of new franchises.

No mention of February 2008's Assassin's Creed: Altaïr's Chronicles for DS was made during the call, but Ubisoft's enthusiasm for the original game's "better-than-expected" performance seemed to indicate an interest in more adventures for Altaïr in the future.

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Thu, 24 Apr 2008 11:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=383660&view=rss&microfeed=true
<![CDATA[ Ubisoft Sees 36 Percent Sales Jump In FY 08 ]]> ubilogo.jpg Ubisoft sales jumped nearly 37 percent during their latest fiscal year, which ended last month, rocketing from $1.07 billion to $1.46 billion over the year, the company announced during their annual call today.

The jump was mostly due to Tom Clancy's Rainbow Six Vegas 2 and Assassin's Creed doing better than expected, they said. Vegas 2 sold close to 2 million, while 6 million copies of Assassin's Creed were sold. Ubi said they were also happy with their Games for Everyone brand, which includes titles like My Word Coach and My French Coach and brought in $361 million.

"Fiscal year '09 will be another great year thanks to a stronger-than-anticipated market dynamic... thanks to a great lineup, and we'll be seeing new creations as well as our key franchises and [another] aggressive push in the casual side," said Yves Guillemot CEO of Ubisoft. "We will continue to build long-term growth potential by opening two new studios in Chengdu, China and in Singapore, and acquiring one in Punei, India. This will give us additional production capacity and we will need that for the years to come, because we want to grow fast and we will need more people in our studio."

Ubisoft's strong year helped the company increase their market share from 6.7 to 7.2 percent, they said, and they believe they can grow another 15 percent in the coming fiscal year through their existing franchises, in particular their casual line of games.

"Core gamers buying more games than they used to, while more mass-market products are reaching a new audience — particularly the families playing more and more [of] the games we create, " Guillemot said.

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Thu, 24 Apr 2008 10:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=383636&view=rss&microfeed=true
<![CDATA[ Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off ]]> Like its PS3 predecessor, the PC version of Assassin's Creed has launched with a few...problems. As in, it constantly crashes. Good news is a patch is on the way, which will fix the "majority of issues reported by fans". Bad news (for graphics whores) is that Ubisoft had to cut DirectX 10.1 support in order to get it working. Which, you know, isn't bad at all, since actually being able to play the game surely outweighs whatever miniscule advantages you were enjoying with 10.1. Doesn't it?
Assassin's Creed PC patch comes at the cost of DX10.1 support [Ars Technica]

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Wed, 23 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382951&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Digitally Arrives A Little Late ]]> The arrival of Ubisoft's catalog on Steam continues to clunk along, as gamers hoping to be "one of the first to play the PC adaptation of Ubisoft's Assassin's Creed" find themselves without a playable version. The PC port is currently on sale at traditional retail locations but the digital unlocking won't happen until 5 PM PDT, it seems. It's an unusual exception in the Steam world, where those awake at 12:01 PDT the day off can burn the midnight oil with their pre-loaded purchases.

The same holds true for Direct2Drive and Ubisoft's own digital store, should you shun Valve's service. It's bad form, we think, but if you're flustered by the lack of Assassin's Creed on your Windows machine, we'd definitely suggest getting in touch with Ubisoft to voice your concerns about the matter.

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Wed, 09 Apr 2008 16:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378034&view=rss&microfeed=true
<![CDATA[ You Got Assassin's Creed In My MGS4! ]]> When worlds collide, they go BOOM! What do you get when you insert Assassin's Creed's Altair into Metal Gear Solid 4? Well you get this video clip, which shows the smoking assassin watching patiently while countless soldiers get slaughtered before leaping into action and finally revealing what he's been hiding beneath that robe...Solid Snake! Feel free to insert your own "Is that a Solid Snake under your robe?" jokes in the comments section, while we try to figure out where the hell this clip came from.

Assassins's Solid [YouTube - Thanks furilla187!]

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Tue, 01 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374534&view=rss&microfeed=true
<![CDATA[ Jade? Jade?! No, No. What Is Patrice Working On? ]]> While others focused on Ubisoft producer Jade Raymond before Assassin's Creed, we were always wonder what the game's Creative Director Patric Desilets was doing, how his beard was and when he was going to accept our friend requests. In a recent interview with game site Game Daily, Ubisoft honcho Yves Guillemot says this about Patrice:


Jade Raymond and Patrice Desilets and the entire Assassin's Creed development team did an excellent job to create the game.

I view Jade as a very skilled and creative producer, the success of Assassin's Creed leaves no doubt about that and the attention she received from the media is due to the anticipation, buzz and quality of the game. She's currently working on a new project but it's a little too early to share more about it.


BUT WHAT IS PATRICE WORKING? We are saddened that Yves Guillemot knows this, and he will not tell us. Bastard.
Yves Interview [GameDaily via FiringSquad] [Pic] ]]>
Thu, 27 Mar 2008 21:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373172&view=rss&microfeed=true
<![CDATA[ Free Running Through Popular Culture ]]> parkour.jpgIn an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans.

The biggest difference between the two games is that Assassin's Creed allows the users to do just about anything, moving up and over the whole sandbox environment using Parkour-style moves, but doesn't reward players for the fluidity and beauty that authentic Parkour demands. On the other side, Crackdown has specific Xbox Achievements that encourage players to be more fluid and artistic with their movements, but permits fewer grab points and forces the player into a more linear, less free and experimental path. What Robertson doesn't refer to is the upcoming game Mirror's Edge, based solely around the art of Parkour. If these two elements are married in Mirror's Edge, it could be a big Free Running hit. Then again, if it's only those elements, I can't imagine long-term play possibilities for the game.

Game Culture Vultures: Parkour

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Wed, 12 Mar 2008 15:20:46 MDT torif http://kotaku.com/index.php?op=postcommentfeed&postId=366918&view=rss&microfeed=true
<![CDATA[ Assassin's Creed DS ]]>
Some footage of Assassin's Creed running on the DS. Sadly, we can't see the Ouendan-style torture sequences (yes we can, after the jump!), but what we can see is that they've actually done a fairly good job of replicating the PS3/360 versions when you consider the limitations of the hardware. The pick-pocket sequence is a neat touch, too. The "sleeping" guards, however...hmm.


Combat gets another "hmm", but any game that takes Ouendan/Elite Beat Agents and turns it into a torture move gets a gold star from me.

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Wed, 06 Feb 2008 18:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=353579&view=rss&microfeed=true
<![CDATA[ Assassin's Creed PC Out In March, Brings Exclusive Content ]]> acpc.jpg Perhaps to compensate PC owners for the delay (and to entice those put off by the game's shortcomings), Ubisoft have today announced that the PC version of Assassin's Creed will not only be shipping in March, but that it will contain exclusive content not found in the 360/PS3 version. This comes in the way of four new types of pre-assassination investigations, adding a pinch of variety to perhaps the game's most tiresome element. The game will be out at the end of March, but remember, them system requirements be steep.

London, UK - February 6, 2008 - Today Ubisoft, one of the world's largest video game publishers, unveiled Assassin's Creed™ for PC will be available at retailers end of March.

Following in the wake of the critically acclaimed and worldwide console hit Assassin's Creed, the PC version entitled "Assassin's Creed™, Director's cut edition" will feature four brand new exclusive types of investigations, thus providing even more ways for players to explore the various locations of the Third Crusade.

Players will assume the role of the main character, Altair, and will work to stop hostilities by suppressing both sides of the conflict and experience the art of a master assassin. With more than 5 million units of the console versions sold to date worldwide since its mid-November 2007 launch, Assassin's Creed PC is set to expand upon this success.

"We are thrilled to bring Assassin's Creed to an eager PC audience and we anticipate the game will resonate with them just has it has across the other platforms," said John Parkes, EMEA Marketing Director at Ubisoft. "Assassin's Creed is a game that must be experienced firsthand to fully understand how dynamic and meaningful this title has become for video game fans worldwide."

Assassin's Creed for PC is rated "18+" by PEGI.

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Wed, 06 Feb 2008 14:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=353491&view=rss&microfeed=true
<![CDATA[ New York Times: 2007 Was A "Sea Change" In Gaming ]]> The broadening of the video game market may seem like either old news or one in a series of many buzzwords to gamers, but the New York Times writes today that the numbers back it up. Citing NPD sales figures, the Times calls the make up of 2007's best selling titles "clear evidence of a sea change" that the market is shifting from lonely single player experiences to a multiplayer driven industry. With the exception of Assassin's Creed, the rest of the last year's top ten is all about shared experiences, whether via Guitar Hero, Wii Play, Halo 3 or Call of Duty 4.

And let's not forget about World of Warcraft, largely responsible for a billion dollar year for Blizzard.

That's all been written about before, as has the article's other argument, that top-tier review scores don't equal top-tier sales figures, but it's sounding more provable than ever. It's also a warning, of sorts, to those who bemoan a video game future devoid of 40-hour gameplay experiences, boundary breaking graphics and blockbuster production values. If the market doesn't care about those things, why should publishers? A record $18 billion year in the US is sure to have a huge effect on how games are made forever.

In the List of Top-Selling Games, Clear Evidence of a Sea Change [New York Times]

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Fri, 01 Feb 2008 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=351787&view=rss&microfeed=true
<![CDATA[ BioShock and Assassin's Creed for $40 at Best Buy ]]> bestbuylogo.jpg This week's Best Buy Ad lists two of the biggest titles of last year BioShock and Assassin's Creed each for $39.99. Also avialable is Enemy Territory: Quake Wars for $19.99 and an online only deal that will net you two games priced $19.99 each for $30. Some of the titles offered in that deal include COD 2, Viva Pinata, LEGO: Star Wars II, Red Steel and a ton of PS2 titles. The weekly ad deals last until next Saturday but the online offer has no stated ending date. If you want cash in on the hidden gems though, I would jump on it ASAP.

Best of the Sunday Ad Video Game Deals (1/20 - 1/26) [CheapAssGamer]

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Sun, 20 Jan 2008 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346963&view=rss&microfeed=true
<![CDATA[ Target Offers Assassin's Creed on the Cheap ]]> asscreedtarget.jpg If you missed out on Assassin's Creed when it first came out and have been looking for an excuse to pick it up, this might be your chance. Target is offering Ubisoft's latest for $38 on both Xbox 360 and PS3. This deal is not available online so you'll have to haul your can down to the store if you want to get your hands on this one. Also available at the same price is that other Ubisoft game, Raving Rabbids 2. Hmmmm, rough choice...

Best of the Sunday Ad Video Game Deals (1/13 - 1/19) [CheapAssGamer]

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Sun, 13 Jan 2008 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=344297&view=rss&microfeed=true
<![CDATA[ Wii Wins the Amazon Christmas ]]> wiiplay.jpg

Amazon is just giddy with excitement. The holidays are over and they are bursting at the seams with money spent on presents. Their annual "We made a shitton of money during the holidays" press release went out this morning and in it the the Wii as their top selling console and Call of Duty 4 as their top game.

While they don't release any specific numbers for their video game sales, they do say that Amazon sold Wii system "at approximately 17 per second when they were in stock."

Here's the top ten current lists of video game and hardware sales on Amazon:

Call of Duty 4: Modern Warfare for the Xbox 360
Super Mario Galaxy
Wii Nunchuk control
Wii Play with Remote
Wii Remote
Wii Charging Station
Wii
Assassin's Creed for the Xbox 360
Wii Zapper with Link's Crossbow Training
Playstation 3 Wireless Sixaxis Controller


The PSP 2K, in the number 12 spot, was the next best-selling platform after the Wii

Amazon.Com Best Sellers [Amazon]

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Wed, 26 Dec 2007 16:00:42 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=337664&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Success May Have Slayed EA's Buyout Chances ]]> Did Altair's impressive killing of the competition fend off an attack from megapublisher EA? With Ubisoft boasting of 2.5 million copies of Assassin's Creed being sold so far, leading to raised sales expectations and a boost in the French publisher's market value, Financial Times posits that it may now be too expensive for EA to snap it up. Given that Ubisoft has also decided to push a few titles into its next fiscal year, the decision to invest heavily in Ubisoft Montreal's big budget action game is looking to pay off in spades.

While EA still has a stake in Ubi, the latter may have a better chance of remaining free of the EA collective for a bit longer if its fortunes continue. No pressure or anything on Assassin's Creed II, ladies and gentlemen. It's just that the future of the entire company is riding on it. Take your time.

Ubisoft's assassin and the creed of creative defence [Financial Times]

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Mon, 17 Dec 2007 17:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=334995&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Kicking Sales Ass...ass ]]> assassins-creed-limited-edition.jpg

There must be some big grins over at Ubi's Montreal Studios today.

Ubisoft just announced they they expect to sell more than five million copies of the game in 2007-2008, up from the initial forecast of three million, based on early sales. The game managed, they say, to sell more than two and a half million copies in less than four weeks worldwide and currently is one of the top selling PS3 titles. Ubi says that Assassin's is currently the fastest-selling NEW IP ever in the U.S. (That means not including sequels like Halo 3).

Better still the game's tremendous sales, coupled with a big jump in the company's casual games, is pumping up the company's sales forecast for 07-08 to $1 billion, 218 million, up from $1 billion, 196 million.

Yves Guillemot, chief executive officer of Ubisoft, is downright giddy:

"With the exceptional performance of Assassin's Creed(TM), the fastest-selling new video game intellectual property in the U.S. ever, Ubisoft's teams have once again demonstrated their expertise in creating and promoting major brands. These regular-sequel franchises are a source of very high profitability both in the short and long term. Drawing on its strong internal development capacities, Ubisoft is currently in an ideal position to continue to develop numerous new creations - an essential condition for winning market share and ensuring strong growth going forward."

Hit the jump for the full release.


UBISOFT ANNOUNCES OUTSTANDING SALES PERFORMANCE FOR ASSASSIN'S CREED(TM) AND RAISES GUIDANCE FOR FISCAL 2007-08

• Assassin's Creed(TM) Expected to Sell More than Five Million Units in 2007-08
• 2007-08 Financial Targets Revised Upwards:
o Sales to Top €840 Million ($1 B 218 M)
o Current Operating Income Before Stock Options to Exceed 12 Percent of Sales
• Title Release Schedule Updated
• Initial Forecasts for Fiscal 2008-09 Provided

Paris, December 13, 2007 - Today Ubisoft, one of the world's largest video game publishers, announced record sales performance for its Assassin's Creed(TM) video game, raised its guidance for fiscal 2007-08, updated its games release schedule, and issued its initial forecasts for 2008-09.

Record performance for Assassin's Creed(TM) Assassin's Creed(TM) has greatly outstripped Ubisoft's sales expectations and currently ranks among the top two or three best-selling games for the PLAYSTATION®3 computer entertainment system and Xbox360® video game and entertainment system in the vast majority of geographical regions. In less than four weeks Assassin's Creed(TM) recorded more than two and a half million units in sell-through sales worldwide, and is the fastest-selling new video game intellectual property ever in the U.S. Consequently, Ubisoft now forecasts that it will sell a minimum of five million units of the game in 2007-08 compared with its previous estimate of approximately three million.

2007-08 guidance raised and games release schedule updated As a result of this outstanding sales performance and solid showings from Ubisoft's other games - particularly its "casual" range - Ubisoft has significantly raised its forecasts for 2007-08. At the same time it has strengthened its line-up of games for next year, with titles such as Tom Clancy's EndWar(TM), Brothers In Arms Hell's Highway(TM) and Far Cry® 2 now scheduled for release in fiscal 2008-09 rather than the fourth quarter of 2007-08.

The sales target for 2007-08 has been raised to more than €840 million ($1 b 218 m), with around €410 ($594.5) million for the third quarter, versus previous forecasts of €825 million ($1 b 196.25 m) and €330 ($478.5) million respectively.

The target for current operating income before stock options has been significantly revised upwards to at least 12 percent of sales, compared with the previously announced forecast of at least 9 percent. This reflects the combined impact of the stellar performance turned in by Assassin's Creed(TM) and the ensuing major leverage effect on profitability, as well as lower-than-anticipated research and development costs due to the postponed release dates for Tom Clancy's End War, Brothers in Arms and Far Cry 2.

Yves Guillemot, chief executive officer of Ubisoft stated: "With the exceptional performance of Assassin's Creed(TM), the fastest-selling new video game intellectual property in the U.S. ever, Ubisoft's teams have once again demonstrated their expertise in creating and promoting major brands. These regular-sequel franchises are a source of very high profitability both in the short and long term. Drawing on its strong internal development capacities, Ubisoft is currently in an ideal position to continue to develop numerous new creations - an essential condition for winning market share and ensuring strong growth going forward."


Initial forecasts for fiscal 2008-09
Today Ubisoft announced its initial forecasts for fiscal 2008-09. The Company estimates that it will achieve sales of approximately €975 million ($1 b 413.75 m) and current operating income representing at least 11 percent of sales. These forecasts are notably based on the launch of four new brands, including Tom Clancy's EndWar, seven franchises including Brothers In Arms, Far Cry 2 and Tom Clancy's Splinter Cell®, and new games in the Imagine, Petz® and My Coach series. More details on Ubisoft's games portfolio will be provided when the sales figures for third quarter 2007-08 are released on January 23, 2008.

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Thu, 13 Dec 2007 11:02:53 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=333552&view=rss&microfeed=true
<![CDATA[ Women In Gaming - Ubisoft's Elspeth Tory ]]> elspeth.jpgMTV Multiplayer's Tracey John, who has excellent taste in cocktails, continues her series of interviews with women in the gaming industry today, speaking with Assassin's Creed animation project manager Elspeth Tory on the challenges women face in the gaming industry. Along with commenting on the whole Jade situation and the challenges faced by being a female in a male-dominated industry, Elspeth explains that proving yourself capable is no longer a factor.
I think there have been enough women in the industry now that there really isn't any pressure as a woman to prove yourself anymore. I think there has been so many great people out there doing things that right now, I think it's completely open-ended. Anyone who comes in, you just want to know that they're good. Their gender is irrelevant.
That's certainly good to hear. I would hate to think we could miss out on some amazing talent just because a company couldn't look past biological differences. Hit the jump for more with Elspeth, and be sure to check out Tracey's interviews with Morgan Webb and Jane Pinckard while you're at it.

Women Working in Games: 'Assassin's Creed''s Elspeth Tory on Jade Raymond and Entering the Boys' Club [MTV Multiplayer Blog]

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Wed, 12 Dec 2007 09:40:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=332971&view=rss&microfeed=true
<![CDATA[ On Women in the Industry (Jade and Ubisoft) ]]> We didn't understand all the hype, really. While everyone was gibble-gabbling about Jade, we were so into the game's Creative Director Patrice. We even learned his last name! (It's Desilets.) Others focused more on Ubisoft producer Jade Raymond. MTV's Multiplayer blog has an insightful interview up with game journo Jane Pinckard about women in the game interesting. We've been big fans of Pinckard's blog Game Girl Advance for donkey's yonks. Anyway, here's what she has to say about the whole Jade Raymond media circus:


I don't know exactly how it happened, but I think Ubisoft noticed the amount of press that she was getting, and they did what most companies would do, which is they exploited that. I like Ubisoft and all, but they don't care about Jade as much as they care about their bottom dollar, and they're going to do what they think works. And if the GameTrailers interviews that have Jade on them get like 20 times the hits as any other product that they put out, what are they going to do? They're going to put her in front of the camera. I think they created a lot of resentment though, both internally and maybe externally. I think a lot of men were resentful of her stature, and maybe some of them thought she didn't deserve it, and they deserved it more or whatever. It's difficult. It's complicated.

I think that's just the nature of who we are as human society. That's why there is this celebrity culture and why we revere attractive people, and then also can't wait to tear them down. [Laughs] I think it's a confluence of factors. It's the fact that Jade is attractive to the gaming press, of course you're going to write about her. And once that happens Ubisoft is going to push her more because they realize she gets press and then she's going to continue to do it because it's her job, and as a producer what do you want? You want to sell copies of your game and make sure the game is successful. You do that by going out and doing interviews, representing your game. You know, you can't fault any of them really for doing their jobs...


While we do appreciate Jane's intelligent discussion and do hope you swing by Multiplayer to read the full interview, we're also really happy that this post is yet another excuse to post a Patrice pic.
Pinckard Interview [Multiplayer] ]]>
Wed, 12 Dec 2007 00:00:51 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332780&view=rss&microfeed=true
<![CDATA[ Zero Punctuation "Watery Ejaculate Sandwich" (Assassin's Creed) Edition ]]> Given that we used Yahtzee's "watery ejaculate sandwich" metaphor in the headline, you'd think that he didn't like Assassin's Creed. But actually, he enjoyed the game quite a bit—at a level somewhere between Jericho and Orange Box—which though a wide margin, is clarified by (yet another) "bronze" medal metaphor. We don't have much else to say on the topic, other than now we know why you always go for the gold.

Yahtzee gets stabby with Assassin's Creed [theescapist]

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Wed, 05 Dec 2007 13:40:33 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=330309&view=rss&microfeed=true
<![CDATA[ Assassin's Creed PS3 Patch Arrives ]]> The patch that Ubisoft promised to deliver to PlayStation 3 owners of Assassin's Creed is due to be delivered over the course of a few days. Ubisoft's community manager posted on the company's official forums that "a corrective update has been developed and will be released worldwide on the PLAYSTATION® Network over the next few days." As you may have heard, Assassin's Creed PS3 users have reported lock ups and "white screens of death" on the official forums.

Those affected should be able to grab the update from within the game's interface. Let us know if and when you do.

Game update for PlayStation 3 Assassin's Creed is now live [Ubisoft Forums - thanks, Jason!]

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Fri, 30 Nov 2007 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328755&view=rss&microfeed=true
<![CDATA[ Our Favorite Japanese Xbox 360 Fanboy's New Hairdo ]]> Holy crap! Our favorite Japanese Xbox 360 fanboy and Famitsu writer has cut his hair again. Last we saw him he had a Halo 3 logo shaved into the side of his noggin. That's nothing, and this time he is so not fucking around. This time, he's gotten four, count 'em four, designs etched into his scalp. His head is a game billboard! Here's the rundown: In the front, he got a 3D Xbox 360 iconic logo. A simple "X" is shaved on the back of his head. The side of his head is a Garuda team logo Ace Combat 6 and the opposite side is from the Assassin's Creed logo. Total time for these creations: Four hours. You know, Jamzy isn't only the most entertaining game journalist in Japan at the moment, but probably on our spinning blue planet known as Earth.

Us, we're really hoping gaming haircuts will take off as the next big thing. Game tattoos are so, you know, permanent. Hair grows back — that is, unless you are bald!


Jamzy's New Hair [Famitsu 360 PSYCHO!!]

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Wed, 28 Nov 2007 06:40:14 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=327300&view=rss&microfeed=true
<![CDATA[ Assassin's Creed PS3 Patch Due... Sometime ]]> Following reports of random freezing and "white screens of death" in the PlayStation 3 version of Assassin's Creed, fingers pointed at the 2.00 firmware update as the culprit, Ubisoft writes that it's addressing the issue with a forthcoming patch. On the company's official Assassin's Creed forums, the UK community manager writing that an update to the title "will help improve the stability of the game and will be released as soon as possible." When? "As soon as possible." Can you be more specific? "As soon as possible."

No word yet on if that patch will address the double trouble of dealing with a pair of Altairs at once...

Game update on Assassin's Creed PlayStation 3 [Ubisoft Forums]

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Mon, 26 Nov 2007 17:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=326601&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Multiplayer Bug ]]>

Yes, we've heard of the amazing cloning bug in Ubisoft's Assassin's Creed, but had yet to see it actually play out in video form. I wasn't aware of how perfectly executed it was, giving Altair the opportunity to kill himself with some dual-assassin shenanigans. Is everyone sure this isn't some clever plot point that we're not supposed to know about yet? A second clip is after the jump.

I'm so amazed this passed the testing process—and that it doesn't send the Xbox 360 into console-melting overdrive—that I'm damn near sure it's intentional.

Thanks for passing on the clip, Flynn. Much appreciated!

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Fri, 23 Nov 2007 17:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325997&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Is Fastest Selling New IP In 5 Years ]]> assasin_2.jpgAssassin's Creed hasn't been daunted by other big releases. Because in addition to dominating the UK charts, it's become the fastest selling new IP since 2002. So what top selling IP came last? The Getaway. Yeah, the name didn't quite go down in history as the biggest game of all time, but it's good news for Ubisoft's Assassin's Creed nonetheless. And it's yet more evidence for the power of multi-platform releases. Selling exclusive games may sell consoles, but selling non-exclusive games sure sells games.

Assassin's Creed is fastest-selling new IP since 2002 [gamesindustry]

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Tue, 20 Nov 2007 10:40:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=324912&view=rss&microfeed=true
<![CDATA[ Assassin's Creed PS3 Crashing Is Firmware 2.0's Fault? ]]> Assassins-Creed-12.jpgLast week we noted that PS3 versions of Assassin's Creed were having a multitude of problems, from small glitches to freezing the entire console. But there's hope! Steadfast gamers have found that by disabling the Information Board (that news ticker thing we got the the last update) most of the problems cease. While correlation isn't causation, we're guessing that the news ticker is near entirely responsible for the crashing. And either way, it's a dumb feature we're disabling because it clutters the otherwise well-balanced design of the XMB.

How To Stop Assassins Creed From Freezing And The Frame Rate Issues [via cvg]

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Mon, 19 Nov 2007 12:20:52 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=324396&view=rss&microfeed=true
<![CDATA[ Ubisoft Threatens Something Awful Over Jade Comic ]]> ubipissed.jpgHead goon at Something Awful, Richard "Lowtax" Kyanka, has been contacted by the legal representation of Ubisoft over the posting of an "extremely offensive pornographic image" of Assassin's Creed producer Jade Raymond on the site's popular forums. The image, which has since been pulled from multiple hosts, including the one referenced in the letter to Kyanka, depicts a cartoon character named Jade fellating a trio of gamers and... well, it just gets worse from there. The legal thread cites the linking of a "blatant, vile, and unauthorized misappropriation of Ms. Raymond's name and likeness" that has "caused immeasurable harm to Ms. Raymond's reputation and career, and constitute an egregious infringement of Ms. Raymond's personal rights and privacy rights."

Lowtax responded in the expected Something Awful fashion, posting "I don't know where this image is located, I do not know who drew it, and the only vague connection to this site is because somebody posted a link to it on these forums." His full response to Ubisoft's legal council is worth the read.

As I said, the comic seems to have been removed from its previous hosts, but those expecting something worthwhile should look elsewhere.

In the meantime, I'm deleting all known copies of my Patrice Desilets erotic fanfic comics, just in case. It's a shame, as I really thought the beard turned out perfect.

Ubisoft is going to sue me and I think it's probably your fault [Something Awful Forums]

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Fri, 16 Nov 2007 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=323946&view=rss&microfeed=true
<![CDATA[ Assassin's Creed For PS3 Seeing Lock Ups, "White Screen Of Death" ]]> Irate PlayStation 3 owners are reporting a host of technical problems with their copies of Ubisoft's Assassin's Creed, writing of frame rate problems, screen tearing, geometry clipping and game-stopping lock ups on the official game forums. Most reports from those affected by "white screens of death" are writing that they're using firmware 2.0, specifying so at the request of official Ubisoft forum managers. In addition to a thread dedicated to the PS3's freezing issues, a consolidated bug/glitch thread is currently receiving plenty of responses.

Similar postings have appeared on the official PlayStation 3 and Gamespot forums, with a few Kotaku tipsters warning us of the game's graphical and loading glitches. We're waiting to hear further information from Ubisoft, but would urge caution and research for potential Assassin's Creed buyers.

For PS3 Users Experiencing Freezing Issues In Assassin's Creed. [Ubisoft - thanks, Lasse]

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Fri, 16 Nov 2007 17:30:33 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=323895&view=rss&microfeed=true
<![CDATA[ Assassin's Creed or Super Mario Galaxy? ]]> samsung_er650c_before.jpgIt's like a buffet that's filled with 100% gourmet food—as opposed to a bunch of congealed fats at the mercy of a few struggling heat lamps, sloppily topped with bread crumbs, cheese or icing. We're in the midst of one of the most incredible launch seasons in the history of video games the known Universe. Both Super Mario Galaxy and Assassin's Creed would be a massive release during any month, but instead we get both in a week, sandwiched between other goodness. So are you doing any shopping this week?

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Wed, 14 Nov 2007 18:00:46 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=322748&view=rss&microfeed=true
<![CDATA[ PS3 Vs. Xbox 360 (Assassin's Creed Round) ]]> CVG has hammered the gavel on multi-platform Assassin's Creed (why don't we get a gavel?). So which version does CVG say we should pick up?

Under a microscope the PS3 version does look a bit sharper when the two versions are running side by side.
OK, so even though the two versions are close, that means graphics go to the PS3. Err...it's never that simple, is it?
The Xbox 360 version makes up for this with (arguably) better controls and we're also told it runs two or three frames faster than the PS3 cousin, though no-one's going to notice that.
So which version do we buy?? They both sound so...ultimately similar. How do we choose between two products that are so...equal?

Ubisoft...did a good job. Flamewarthower...running out of fuel. Fanboys...becoming wildly apathetic. The world...running our of ellipsis...

Assassin's Creed: 360 vs. PS3 [cvg]

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Wed, 14 Nov 2007 12:40:49 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=322633&view=rss&microfeed=true
<![CDATA[ Assassin's Creed with Normal People and a Parking Garage ]]>

What this video lacks in realistic visuals, it makes up in JUMPING and CLIMBING. Reader Aaron alerted us to this video he and his buddies made in Melbourne on a busy Sunday afternoon. Don't try this stunt at home, kids! That's Spider-Man in that Altair costume! Spider-Man!

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Wed, 14 Nov 2007 07:00:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=322461&view=rss&microfeed=true
<![CDATA[ Japan Only Getting Xbox 360 Assassin's Creed This Year? ]]> Assassin's Creed may not have had the longest line at the Games Festa, but it did have one of the longest. According to a Microsoft booth companion, the wait to play the Xbox 360 version was one hour and forty minutes. If this line is any indication, the title should help move a few consoles for Microsoft in Japan. Keep in mind, this is for a 18+ CERO Z rated game! While Assassin's Creed is cross platform in Japan, the Xbox 360 version is on the only with a solid Japanese release date so far. Assassin's on the Xbox 360 is out in The Land of the Rising Sun on November 29th . (Meanwhile, the game is getting released on both the Xbox 360 and the PS3 in North America this year.) As game Siliconera points out, Ubisoft's decision might have something to do with how Xbox Japan has embraced CERO Z rated titles. Then again, this might be something else altogether. Who knows?! Everyone's favorite game designer Patrice whateverhislastnameis knows.
AC [Ubisoft Japan via Siliconera]

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Mon, 12 Nov 2007 05:00:13 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=321373&view=rss&microfeed=true
<![CDATA[ Week in Games: Super Mario Galaxy Edition ]]> We had a little break last week, but the cork popped out of the dam and the flood of games has begun anew. Super Mario Galaxy, Assassin's Creed and Umbrella Chronicles are all on my list of things to buy and eventually not get to play because I have too many other things to play. What's topping your list this week?

Super Mario Galaxy (WII)
It'sa Mario again... in space!

Assassin's Creed (X360, PS3)
Altair is da man in 1191.

Crysis (PC)
Fight aliens!

BlackSite: Area 51 (X360, PC)
Fight more aliens!

Need for Speed ProStreet (PC, X360, PS3, PS2, WII, DS)
Race around the world in your custom car.

WWE SmackDown! vs. RAW 2008 (X360, PS2, WII, PS3, PSP, DS)
Wrestlemania. Wait, that's something else...

Kane & Lynch: Dead Men (X360, PS3, PC)
Co-op killing.

Dragon Ball Z: Budokai Tenkaichi 3 (PS2)
Dragon Ball Z. Still going.

SimCity Societies (PC)
Learn how buildings shape society.

Resident Evil: Umbrella Chronicles (WII)
A zombie massacre on rails.

Soldier of Fortune: Payback (X360, PC)
The game based on the magazine based on killing and guns.

Medal of Honor Heroes 2 (WII, PSP)
Invade WWII with your Wii Zapper.

Rayman Raving Rabbids 2 (WII, DS)
Rayman's Raving Rabbids return.

Aliens vs. Predator: Requiem (PSP)
My money is on Aliens because they look cooler.

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Sun, 11 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321321&view=rss&microfeed=true
<![CDATA[ Jade In Green And White Striped Bikini ]]> The Rumor: martin85 over at GameTrailers.com Forums writes, "so my friend is working as an intern editor at maxim and he says that jade will grace the cover of december's issue which will feature "girls of gaming"! she will also have her own spread showing her in a green an white striped bikini in an exotic local (montreal). it will also feature other hot women in the gaming industry as well as competitive gaming. man i can't fricken wait! i haven't jacked to still images since 1999!"

The Smash: Last night at the Assassin's Creed shindig, producer Jade Raymond personally told Guest Editor Geoff Keighley that those rumors were totally untrue and that she's never do something like that. She actually seemed somewhat offended people thought she would. Ubisoft PR got so many inquiries about it almost had to issue and official statement. So, while this rumor so SMASHED, please don't rule out Creative Director Patrice Desilets' Maxim spread!

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Wed, 07 Nov 2007 23:00:19 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=320260&view=rss&microfeed=true
<![CDATA[ Fighting In Assassin's Creed ]]> Assassin's Creed Creative Director Patrice Diselets delivers this installment of the AC developer diary, which focuses on the combat of the game, or what happens after you take down your target. He covers the control scheme, weapons, and most importantly - how to escape from an entire city chasing you through the streets, hell bent on tearing you to pieces. If only I had this knowledge back in 92...but that's another story. ]]> Tue, 06 Nov 2007 11:00:42 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=319412&view=rss&microfeed=true <![CDATA[ Assassin's Creed Short Film Winner ]]> Well what do you know? A video game inspired short-film contest actually spawns something wroth watching? Back in June, Ubisoft and IFC announced just such a contest, challenging independent filmmakers to create a short film inspired by the video game Assassin's Creed. Now the two companies are proud to announce the winner of the contest, who walks away with $10,000, an Xbox 360, a copy of Assassin's Creed, and the inclusion of his film in the Limited Edition version of the game. Greg Reid created his entry, entitled 'The Ultimate Weapon', for only $800, with but a day of fight choreography, a day of shooting, and one week of post. The result is a damn fine short film, with exciting action, a lovely dose of wit, and even a special surprise twist at the end. It's a piece of film making so well-done that I might have to switch my preorder on the game to the Limited Edition for a chance to see it on the bigger screen. Hit the link below to check it out!

The Ultimate Weapon [IFC Media Lab]

UBISOFT AND IFC ANNOUNCE WINNER OF SHORT FILM COMPETITION INSPIRED BY ASSASSIN'S CREED(TM) VIDEO GAME

SAN FRANCISCO - November 1, 2007 - Today Ubisoft, one of the world's largest video game publishers, and IFC, the first and largest network dedicated to independent film, announced that Greg Reid's short film "The Ultimate
Weapon" won the short film contest inspired by the video game Assassin's Creed(TM) due out in November. As part of the prize package, "The Ultimate Weapon" will debut on IFC on November 14.

Greg Reid's "The Ultimate Weapon" was among more than 100 valid entries submitted for judging via IFC's Media Lab (http://medialab.ifc.com), a groundbreaking, integrated program which offers filmmakers a destination for
posting their independent films online. Submissions were narrowed down to a top 10 list by Ubisoft (including key members of the development team in Montreal) and IFC, with the eventual winner chosen by fans and visitors who
voted on IFC.com for the film they lik d best.

"While the top 10 entries were all very solid, video game and film fans alike voted Greg Reid's 'The Ultimate Weapon' the clear winner," said Tony Key, vice president of marketing at Ubisoft. "Ubisoft's partnership with IFC yielded some great films and proved to us that Assassin's Creed is able to engage people's imagination and spawn creativity. The story and mystery of the game itself has already struck a chord with fans of video games and film."

"The Assassin's Creed short film submissions we received were outstanding and any of the top 10 entries had a chance to win, but Greg Reid's entry proved itself the best of the field," stated Lee Sparer, vice president of
partnerships for IFC. "Part of IFC's mission is to provide a voice to independent filmmakers on all levels, and so it is exciting for us to have offered this opportunity and challenge to our talented filmmakers on Media
Lab. We look forward to participating in other similar contests in the future to help platform short films and other video content being produced by undiscovered talent around the country."

Greg Reid claims his grand prize of $10,000, an Xbox 360® video game and entertainment system from Microsoft, an Xbox 360 version of Assassin's Creed and inclusion of his short film inside the Limited Edition version of the
game. To view the winning film online, and the other top entries, please visit http://medialab.ifc.com/assassinscontest.

"I'm really excited that our Assassins Creed short film, 'The Ultimate Weapon' was selected as the winning film, amid a very competitive line-up of entries," shared Greg Reid, the director and co-writer of short film The
Ultimate Weapon. "Assassins Creed has it all from a gaming perspective. Joel Poehlmann and I wrote a film, inspired by the rich and dynamic backdrop of the game. We wanted to create a film and storyline that had it all; a
little intrigue, fast-paced action fight sequences and killer still animations. After making the film, I can't wait to play the actual game myself."

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Thu, 01 Nov 2007 16:00:17 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317813&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Novels Assassinated ]]> stevenbarnes.jpgIn a post on his personal blog, Steven Barnes has announced that his planned trilogy of books based off of Ubisoft's Assassin's Creed have been canned. According to Barnes, descendants of the original Ismaili Hashashim sect visited Ubisoft and demanded their ancestors be treated with more respect.
Next thing we knew, they wanted to remove all religious references from the book. I guess the Crusades were about shoe size or something. Then they hired an expert to vet the book. Curious that they hadn't thought about that before, eh? And finally, they wanted to send the book to the Agha Khan's people for their suggestions. By this time, Marco was thoroughly disenchanted. The book was turning into puree of bat shit, and I was no longer amused. The whole three-book project died.

I am seriously bummed, as Steven Barnes collaborated with Larry Niven on the Dream Park series of sci-fi novels, which featured a futuristic form of live action role playing game. The three novels, Dream Park, The Barsoom Project, and The California Voodoo Game rank among my favorite sci-fi novels of all time, so I was really looking forward to Steven's journey into the AC universe. Still, I guess if you deal with an ancient sect of hired killers and come out with only a botched book deal you can't complain all that much.

Why Even Care? [Dar Kush - Thanks TnS!]

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Thu, 01 Nov 2007 08:40:12 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317672&view=rss&microfeed=true