And Deus Ex, from what, ten years ago, has at least 80,000 in just one lanaguage. Isn't it funny how game designers like to hype up the size/scale/innovation of their games, yet in almost all cases, we have seen nothing but regression in everything but raw number-crunching? #assassinscreed2
@searanox: in assassin's creed 2's defense i'm sure that's because, like the original, it's 12-18 gameplay hours shorter than deus ex. #assassinscreed2
Holy crap you're a bunch of whiny little shits, just skip the things if you don't want to watch them, mkay?
Some of us like this sort of thing, it's nice to play through a difficult mission, then relax to some well written/animated cutscenes afterwards to take in the story and setting more.
I bet you're the same type of people who called Uncharted 2 a movie, yet didn't bother to look at the cutscene list on the menu and realise each one was 1 or 2 minutes long, the longest of which was 4 minutes.
It absolutely baffles me that people can be so impatient and twitchy, that they can't sit through a cutscene, I mean how do you watch movies? Reminds me of going to the cinema's with friends who are smokers, getting up every 15 minutes to have a puff and then complaining that the movie was bad even though they missed 30% of it.
@OmegaSpartan08: As long as you actually listen to what is going on it isn't confusing at all. Up until 4 i had only passively been interested in the games and i fully understood the story of 4, i never understand how people get so confused about it. #assassinscreed2
@Pyrefly: i helps to play the 3 previous Metal Gear Solids, actually you NEED to have played the old games to understand the game. and to clear things up, it isn't confusing to me, only confusing to those who are ignorant of MGS's backstory. #assassinscreed2
@OmegaSpartan08: As i said i vaguely know the plots of the other games. I just think all the fuss over the convulted story is way overblown, it really isn't difficult to understand. #assassinscreed2
@deanbmmv: Funny thing is that I reacted the complete other way when I saw his comment. I thought he was implying that 3 hours wasn't enough and he was cancelling because he wanted more cutscenes.
@Hyperion45: haha, I never saw it that way. Glass half full, glass half empty eh?
I guess as many comments seem to be "3hours of cutscene, its as bad as MGS4" it seemed he was implying that it's too long.
For me it seems a perfect length of cutscene given AC1's length. #assassinscreed2
@-Skyline-: Offering FREE Grunt Birthday Parties!: I like how my double post message gets promoted while my real comment languishes in the 'gawker'... I'll have to do this more often. #assassinscreed2
Not because I don't like the theatrical experience, but it was damn near impossible to understand some things if you weren't really paying attention to what was being said. #assassinscreed2
"We have 20,000 lines of dialogue," says senior designer Drew Karpyshyn of Edmonton game developer BioWare, describing science-fiction RPG Mass Effect, set for release Nov. 20. That's the equivalent of 15 to 20 movie screenplays, created by Karpyshyn and five other writers, working with the rest of the creative team.#assassinscreed2
@-Skyline-: Offering FREE Grunt Birthday Parties!: I really hope you can skip the cutscenes before missions if you've already played it. That was probably the main reason I never did a second playthrough of the first game. #assassinscreed2
-Skyline-:Offering FREE Grunt Birthday Parties! promoted this comment
Sylar will take the power from Crecente's hair was starred
Sylar will take the power from Crecente's hair was unstarred
10/27/09
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10/26/09
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10/26/09
Some of us like this sort of thing, it's nice to play through a difficult mission, then relax to some well written/animated cutscenes afterwards to take in the story and setting more.
I bet you're the same type of people who called Uncharted 2 a movie, yet didn't bother to look at the cutscene list on the menu and realise each one was 1 or 2 minutes long, the longest of which was 4 minutes.
It absolutely baffles me that people can be so impatient and twitchy, that they can't sit through a cutscene, I mean how do you watch movies? Reminds me of going to the cinema's with friends who are smokers, getting up every 15 minutes to have a puff and then complaining that the movie was bad even though they missed 30% of it.
/rant over. #assassinscreed2
10/26/09
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10/26/09
Your attention span is that short?
Is this how you watched most your films? #assassinscreed2
10/26/09
Your logic makes more sense though dean #assassinscreed2
10/26/09
I guess as many comments seem to be "3hours of cutscene, its as bad as MGS4" it seemed he was implying that it's too long.
For me it seems a perfect length of cutscene given AC1's length. #assassinscreed2
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MWHAHAHAHAHAHAHAHAHA #assassinscreed2
10/29/09
10/26/09
"if he falls, i'm not going to help him"
"please sir, just a few coins"
or such classic one-worders as:
"Infidel!" #assassinscreed2
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"Oh my!"
"what a peculiar man"
"fhaighahgdh"
Or the "oh you stabbed me in the throat, but I still have enough breathe for a 5 minute monologue" #assassinscreed2
10/26/09
10/26/09
Not because I don't like the theatrical experience, but it was damn near impossible to understand some things if you weren't really paying attention to what was being said. #assassinscreed2
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Oblivion had 60,000+, Fable II had 45,000+, Fallout 3 had 40,000+, and Mass Effect had 20,000. #assassinscreed2
10/26/09
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10/26/09
That can't be right. #assassinscreed2
10/26/09
"We have 20,000 lines of dialogue," says senior designer Drew Karpyshyn of Edmonton game developer BioWare, describing science-fiction RPG Mass Effect, set for release Nov. 20. That's the equivalent of 15 to 20 movie screenplays, created by Karpyshyn and five other writers, working with the rest of the creative team. #assassinscreed2
10/26/09
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09/23/09
09/22/09
I always knew it was him!!!
09/22/09
Kotakuites on facebook, check this out and support the finest beard out of Canada!
[www.facebook.com]
09/22/09
It has to be done, for the good of mankind.