<![CDATA[Kotaku: aspyr media]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: aspyr media]]> http://kotaku.com/tag/aspyrmedia http://kotaku.com/tag/aspyrmedia <![CDATA[Dreamkiller Impressions: “Emotional Painkiller” Doesn’t Sound As Cool]]> Dreamkiller is a first-person shooter starring a "punk rock chick psychologist" who projects herself into her patients' dreams to cure their psychotic behavior by killing their nightmares.

Sound familiar? If it does and you're not thinking of the anime, Paprika, it's likely because Dreamkiller sounds a lot like Painkiller. Painkiller you might remember is that 2004 PC first-person shooter about a guy murdering his way through Purgatory developed by People Can Fly. You might also remember its 2007 sequel, Painkiller: Overdose, which was way less popular and developed by Painkiller fans at Mindware Studios. Dreamkiller is the successor of that second Painkiller – the fan-made one – and whether you hated that game or not, you have to admit Dreamkiller sounds a whole lot cooler than Painkiller: The Emotional Kind.

Like Overdose, Dreamkiller relies on its absurd premise as a means to give the player a lot of weapons with which to murder pretty much everything the player encounters in various levels. The levels in Dreamkiller are actually the nightmares of patients which psychologist Dr. Alice Drake enters using some weird superpower to "cure" them by killing everything she finds in their dreams.

For our first look at the game, Dr. Alice entered the mind of a young woman who suffers from agateophobia – the fear of being insane. Aptly, the nightmare takes place in an insane asylum that sometimes morphs into an orphanage or a World War I-era hospital, suggesting some seriously effed up patient history. Dr. Alice is dropped into a nice-looking waiting room in the hospital with a graveyard right outside the windows and a grenade launcher by the door leading deeper into the asylum – apparently "left" there by the patient for Dr. Alice. In addition to arsenals provided by patients, the good doctor can also use telekinesis and fire balls thanks to a dragon tattoo on her right hand.

Almost as soon as she left the room, the good doctor was assaulted by insane asylum patients wearing giant head vices that look suspiciously like tiki masks. You can guess the rest: Dr. Alice starts shooting, the enemies keep mobbing and eventually a bigger boss shows up to do a lot of damage before the doctor is able to dispatch it with the grenade launcher. It's early days yet for Dreamkiller, so a lot of dialogue and cut scenes weren't in place. However, it sounds like as the player progresses through a patient's dream, Dr. Alice discovers the source of their deep-seated phobias as well as a pattern to their nightmares that suggests a far more sinister and supernatural problem that prescription drugs just won't fix.

Aside from the plot and the fact that the main character is a chick, Dreamkiller also introduces some new elements to its shooter style that weren't in Overdose. In addition to the dragon tattoo powers, for example, Dr. Alice can "project" herself out of a melee situation by sending her shadow running ahead of her and then magically teleporting to where her shadow winds up. You can't go through doors, sadly, but melee combat and running down hallways should sure be interesting. To power the "projection" trick and the dragon tattoo stuff, Dr. Alice has to collect magic pickups in addition to ammo, health and experience points (which level up weapons, not Dr. Alice). She also has a kill meter which presumably does something cool – but it was hard to tell what with such an early build of the game.

Dreamkiller is coming out for PC and Xbox 360 this October. Death match multiplayer is planned, but there's no word on how many or if there will be split-screen multiplayer or not. So far, Mindware isn't thinking of doing a demo, but that's not a definitely "no demo ever" just yet. Even if the answer turns out to be no and we all have to wait four months to find out if the game is any good, we can still dream.

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<![CDATA[PC Puzzle Quest Galactrix Goes Retail]]> PC Puzzle Quest fans who'd rather have a disc on hand for the upcoming space-aged sequel, Puzzle Quest Galactrix, are in luck, as D3publishers teams with Aspyr Media to bring the game to retail.

Apr Media may specialize in porting PC games over to the Mac, but they've been making a name for themselves lately in the PC publishing game, and the upcoming release of D3pusblisher's Puzzle Quest Galactrix continues the trend. The PC version of Galactrix should be hitting store shelves around the 24th of February, when the game also launches on Aspyr's gameagent.com website.

I'll probably just stick with the digital download version myself. I'm surrounded by empty boxes and scratched disks as it is. Still, good to know new players will be able to stumble upon the game at a retail store, unsuspectingly joining the ranks of the Puzzle Quest-addicted.

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<![CDATA[Kaplan Using Nintendo DS For SAT Prepping]]> Kaplan, the makers of all those test preparation books, is teaming with Aspyr Media to create an SAT prep program for the Nintendo DS. Sure, the same title will also be made available for the PC and Mac (probably just like the stuff we've seen for years), but the flashcard form factor of the DS version makes it incredibly appealing.

If high school didn't represent some of the most stressful and awkward years of my life, I'd go back in a flash to play this SAT game on my DS! Think of it as Brain Age with a real tangible result. Would you be more likely to prep for the SATs on your DS than through a book or browser?

SAT Prep Game Coming to DS
[GamelLife]

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<![CDATA[Neverwinter Nights 2 Coming to Mac]]> nwn2_SRCHimg.jpg
Believe it or not, us Mac users occasionally play games on our computers. Yes, it's a struggle, but always worth it in the end. For the few and proud playing Mac games, Aspyr Media has long been our support system, and has come through once again. Neverwinter Nights 2 for Mac will be shipping to North America next week. Aspyr is accepting pre-orders through their website now for US$49.99. Now, Mac users don't have to miss out on the PC RPG fun!

NEVERWINTER NIGHTS™ 2 SHIPPING NEXT WEEK FOR MAC AUSTIN, TX - February 19, 2008 - Aspyr Media, Inc. announced today that Neverwinter Nights™ 2 has been declared Gold and will begin shipping to retail stores in North America next week. The computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons, was licensed from Atari and developed for Mac by Aspyr Studios.

Rise from a peasant to a full-fledged hero as you defend the Realms against one of the greatest threats of the age!

Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.

Features:
Choose your Alignment, Allies, and Enemies - Design the character you want, role-play the way you want, and carry the battle to the enemy.
Neverwinter Nights™ 2 is now available for preorder through Aspyr's website, http://www.aspyr.com/product/info/84, for only $49.99. For more information, fans can also visit the official Website, http://www.atari.com/nwn2/US/index.php.

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