<![CDATA[Kotaku: Army]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Army]]> http://kotaku.com/tag/army http://kotaku.com/tag/army <![CDATA[ Prototype Impressions ]]> I had been curious about Prototype since I heard the title. For some reason on my various jaunts to game events I had never gotten a chance to see it demoed. So I seized the opportunity to check it out at Sierra's Spring Event.

Prototype takes place in an open world recreation of New York City and you take o the role of Alex Mercer who has awakened with super powers and little memory. New York has been infested by zombie like creatures called the Infected and even the surrounding buildings have been sucked into to their evil. Hives of infected dot the city and more an more appear all the time. Using your super human abilities, you must disover the conspiracy involved that made this happen and attempt to save the city. But just because you are attempting to help out doesn't make you a hero. Alex Mercer is a decided anti-hero, out for himself and whatever he can get. And you don't have just the Infected to worry about either, there is the Army as well who is not only out to stop the infected, but for some unknown reason, out to get you too. Also be on the lookout for the mysterious Black Watch who have a hand in this somewhere as well.


The real draw in this game, at least for me, was the super powers and there were a lot of them. All sorts of special moves and knowledge can be gained from devouring the people around you. One of these powers comes to great effect when trying to escape from the Army who is chasing you down. If you can manage to get out of sight and eat someone, you can take on their form and walk around undetected. But, you must be careful. One false move or use of your super powers out in public will cause your cover to be blown and you will be on the run again so stealth is the key in these situations. Devouring other people will also allow you to gain their knowledge and put it to your own use. For instance, devour an Army tank driver and you gain the ability to drive tanks and the same goes for weapon use. The more enemies of one type that you consume, the better your ability in that area becomes. And the nice thing is, once you gain these abilities, you always have them at your disposal. Some of the other special powers include an area attack where thorny tentacles reach out of the ground to attack your enemies and a Hammer Fist which pounds enemies into the ground. A lock on system helps as well for targeting certain enemies amongst the crowds of people who are running about in a panic everywhere you go. If your really feisty, you can even distract attention form yourself by accusing random passers by of being you which will cause all surrounding enemies to open fire on the poor innocent.

Since it is an open world, you can go wherever you please, but there is a main storyline whos plot is revealed as you make your way through the game devouring people left and right. Ingesting main characters throughout the game will give you clues as to what exactly is going on here. You must use your powers to reconstruct your past and eventually discover the giant conspiracy that provides the game's hidden plot. Ultimately, you control the pace of the game by choosing which way you want to handle your enemies. Deceive or Destroy? Which one will you choose?

Prototype really reminded me a lot of Crackdown in it's basic gameplay mechanics. While the game itself looked interesting, I was a little disappointed in the graphics. The character models seemed very simplistic and I saw the same several models over and over again in the various crowd scenes. But, as this was an early build I'm hoping that this is something that will be taken care of when the final coat of paint is applied to the project.

Prototype launches this fall for the 360 and PS3 and is a single player experience although they did hint that co-op and online play were both being looked at as possibilities. And yes, there will be downloadable content although what form that will take remains to be seen.

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Mon, 28 Apr 2008 06:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=382353&view=rss&microfeed=true
<![CDATA[ America's Army Player Saves Real Life ]]> AASF_2.jpgIt's the stuff press releases are made of, but the story is great to boot. Paxton Galvanek never had medical training, but he'd gone through medic certification in the America's Army video game. Then one November night as he drove down the highway with his family, he watched as an SUV flipped multiple times in the opposite lane.

As his wife called 911, Galvanek pulled two injured passengers from the truck, assessed their wounds, and properly prioritized/administered treatment (direct pressure and elevation) to one of the accident's more brutal injuries, a mutilated hand. In short, he did things just as he should have in a circumstance that could have ended even worse. And yes, Galvanek thanks his training in a video game for his performance under pressure:

I have received no prior medical training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men. As I look back on the events of that day, the training that I received in the America's Army video game keeps coming to mind."

I remember vividly in section four of the game's medic training, during the field medic scenarios, I had to evaluate the situation and place priority on the more critically wounded. In the case of this accident, I evaluated the situation and placed priority on the driver of the car who had missing fingers. I then recalled that in section two of the medic training, I learned about controlled bleeding. I noticed that the wounded man had severe bleeding that he could not control. I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head.

Also of note, Galvanek is additionally proficient in the art of scrubbing toilets with toothbrushes. What a game!

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Thu, 17 Jan 2008 13:40:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=346176&view=rss&microfeed=true
<![CDATA[ The Army Invades PAX ]]> Whilst strolling around PAX I happened into the back of the of the hall and noticed this massive Army booth. I was surprised and a little curious because not only could I not see any games present, but the sign hanging over the booth seemed a bit odd, reading ""No Power-Ups, No Cheat Codes, No Easy Mode." I mean, I understand the point they were trying to make, but it almost seemed a tad insulting. Needless to say the Army booth had tumbleweeds rolling through it, so after spying the Bungie Store around the side of the booth I went over to check that out. As I turned the corner, I saw that the Army actually did have one lone gaming station set up to show off their America's army game, strategically placed directly across from the Bungie Store.

Now I'm certainly not saying the Army had no right to be there, they paid their money for a booth just like everyone else, but I do find it a bit disturbing seeing such things at a gaming convention. Especially with all the talk about violence in video games and how it influences young people. As gamers we strive to quash that myth and yet here is the Army showing up promoting a game that is basically just a tool to try and get people to sign up for the military. Our government wants to bash violent games and then turn around and use them to lure kids into an actual war? Seems more than a bit hypocritical on their part.

What are your feelings on this? Personally, it scares the crap out of me.

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Tue, 28 Aug 2007 11:30:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=294241&view=rss&microfeed=true
<![CDATA[ Army Called Out For GoW Lovin' ]]> Liberal news and politics weblog The Raw Story is calling out the U.S. Army over Gears of War. The beautifully violent game is one of the titles chose for gamers to compete in during the first Army Gaming Championships, and in an article entitled " Army tournament features chainsaw massacre video game" The Raw Story suggests that perhaps including such a work in a competition that is admittedly geared towards recruiting gamers into the military could be sending the wrong signal. They could very well have a point. A website that supposedly tells gamers the Army's side of the story probably shouldn't contain information on curb-stomping.

The official Web site for the Army Gaming Championship also encourages Gears of War players to perform a move known as the "curb stomp," which involves characters in the game crushing an opponent's skull with their boot.

Now I don't normally get in the way of political intrigue, but I can certainly see where The Raw Story is coming from on this one. Army officials were said to have looked very closely at the games in the competition, which include America's Army, Resistance, and Command & Conquer 3, and Gears got a nod because none of the competitors in the tourney were below the recruiting age of seventeen.

Army tournament features chainsaw massacre video game [The Raw Story via Game Politics]


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Mon, 09 Jul 2007 10:20:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=276301&view=rss&microfeed=true
<![CDATA[ US Army Catching Flak For Using Games as Recruitment Tool ]]> armylogo.jpg

While the Army is somewhat notorious for some eye-rollingly bad recruitment advertisements, they hit on a campaign that works with their America's Army online game. Now they're sallying forth and have entered into a sponsorship with the Global Gaming League - and catching flak from anti-recruitment and anti-war groups.

"It is part of this campaign for the last 20 years to invade youth culture with militarism," Project on Youth and Non-military Opportunities co-founder Rick Jahnkow told AFP.

"It affects the way young people think. It affects their world view. That is a very dangerous thing."

While I see what people are saying regarding glorifying war and making it seem like a much more fun process than it is in actuality, this sort of thinking is rather endemic to pop culture (and not just American) as a whole. One prominent Japanese historian in America felt the need to teach an class with the specific intention of overturning the romantic ideas about samurai, and war games in general are quite popular - be they of the console or reenactment variety. With recruiters in a hard spot these days and tons of news stories talking about suspect methods, is it any wonder the US Army has turned to a popular form of entertainment to make their pitch?

US Army's computer game recruiting plan takes fire [Yahoo News]

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Sun, 22 Apr 2007 11:30:07 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=254307&view=rss&microfeed=true
<![CDATA[ Army Invading Online Gaming ]]> usarmylogo.jpgFirst came America's "Not a Recruitment Tool" Army, which the U.S. Army assured us was not a recruitment tool despite the giant glowing neon "JOIN THE ARMY" signs littering the playfield (creative embellishment - lies). Then came the talking video game commercial, which seemed to say war is just like a video game, only you can die. Now the Army has entered into a $2 million sponsorship deal with the Global Gaming League, a community site focused on facilitating worldwide tournament gaming. In June they will launch a National Gaming area, in which players can compete in an America's Army tournament for the chance at being *reads through original story* recruited by the Army. Well, at least offered a chance to possibly try out some high-end Army simulations. At the beginning of each tournament each player will receive a special briefing.

Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada.

So the last bit there wasn't 100% true (or at all), but it sure sounds like it, doesn't it? Either that or there's some Ender's Game crap going down (read the book).

So are they taking the idea of military gaming and having the Army leverage an existing environment to find potential candidates for recruits?

"We're taking the idea of military gaming and having the Army leverage an existing environment to find potential candidates for recruits," said Reuben Hendell, CEO of MRM Worldwide, the agency that will create the specialized games section.

Oh.

Well no worries. It's not like the army is all about combat. Gary Bishop, overseer of Army marketing and advertising, sets the people straight.

Being in the Army is about driving trucks, welding, nurses and computers.

I don't know about you, but I'm sold.

Recruiters scour online gaming market [Army Times]


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Thu, 12 Apr 2007 09:20:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=251718&view=rss&microfeed=true
<![CDATA[ Teaching Aid: Communicating with Iraqi Citizens ]]> The BBC reports that the U.S. is funding a computer game that will aid soldiers in the deciphering of Iraqi body language to ease tense situations. From the piece: "The program teaches military personnel some key gestures such as an up-down movement with the right hand to ask someone to slow down and gives them tips such as removing mirror sunglasses when approaching local people." This doesn't actually sound like a very fun "game." "Right-click 'Remove Sunglasses.'" "Click 'Extend Hand.'"

US Troops Taught Iraqi Gestures [BBC]

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Mon, 20 Feb 2006 10:40:59 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=155850&view=rss&microfeed=true
<![CDATA[ Virtual Reality Breeds Soldiers of War? ]]> america's-army.jpg

As Clickable Culture points out, that maybe Jack Thompson isn't so far off when he calls video games "Murder Simulators." The debate comes from a Washington Post article titled "Virtual Reality Prepares Soldiers for Real War." A guardsman, Alfred Trevino said something pretty harrowing: "The feel of the actual weapon was more of an adrenaline rush than the feel of the controller," he continues. "But you're practically doing the same thing: trying to kill the other person. The goal is the same. That's the similarity. The goal is to survive."

The Post piece doesn't neglect the other side of the coin, however. One soldier's affinity for violent games was non-existent after he returned from Iraq in 2004. The piece, coupled with Tony Walsh over at Clickable Culture, certainly got this writer thinking.

Murder Simulators Get High Military Marks [Clickable Culture]
Virtual Reality Prepares Soldiers for Real War [Washington Post]

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Tue, 14 Feb 2006 14:42:23 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=154815&view=rss&microfeed=true