Army of Two was all about bromantic frolics through blood-spattered, limb-strewn locales. So was the sequel, The 40th Day. And so is the newest sequel, The Devil's Cartel. For some people, that just doesn't cut it anymore.
Army of Two: The Devil's Cartel drifts in a Lagrangian point of video game mediocrity. No force pulls it toward being a contemptible or even bad effort, but nothing budges it into the orbit of entertainment, even as a guilty pleasure, either.
In terms of 'bro' games, I’d thought I’d seen it all. I thought gaming had hit peak bro: the point at which bros could bro no further. I thought we’d fist-bumped, roadie ran and keg-stood our way to humanity's limit. Well, I was wrong.
Yesterday, we showed you that you can annotate images on Kotaku. Today, let's go a step further. On this post, you'll see a press release for a video game that came out today. Care to annotate it?
Army of Two: The Devil's Cartel might be the most unnecessary sequel of this console generation. Who asked for this? Did you? You? What about you? It sure as hell wasn't me.
Army of Two is a polarizing franchise. It had the one thing the original developer EA Montreal set out to create: exceptional cooperative gameplay. Everything else, with the exception of the over-the-top bromance comedy between the two private military contractors, fell to the wayside. Now with Dead Space developer…