<![CDATA[Kotaku: arika]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: arika]]> http://kotaku.com/tag/arika http://kotaku.com/tag/arika <![CDATA[Forever Blue "Gameplay" And Lots Of It]]>

If you haven't quite wrapped your noodle around what Arika's Forever Blue for the Wii is yet, this extended gameplay clip might shed some light. As you can see, it's all in Japanese, as the Western version (Endless Ocean) won't be released for months. Despite it's high Famitsu rating, I have a hard time believing this is going to be a purchase for me personally.

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<![CDATA[Famitsu Loves The Krill Out Of Forever Blue]]> Arika's Forever Blue for the Wii may not look like much of "game" but the "reviewers" at weekly Japanese gaming pub Famitsu were big, big fans. The four editors apparently had a whale of a time/paycheck with the SCUBA adventure, giving the game scores of 10, 8, 9, and 8, deeming it not quite as good as The Legend of Zelda: Phantom Hourglass but two points better than Saints Row.

The game is due to hit North America later this year as Endless Ocean. While I consider it a safe bet that broader American audiences will pay little attention to it, if Japan puts stock in Famitsu reviews, I think my prediction that the game will natively sell "trillions" is looking more and more likely.

This Week's Japanese Magazines News [NeoGAF]

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<![CDATA[Endless Ocean, A Romantic Undersea Adventure]]>

The very definition of non-game, Endless Ocean—also known as Forever Blue in Japan—will immerse Wii owners in a world of fish, undersea mammals, and saltwater. Similar to Arika's previous undersea adventures, the Everblue series, you'll experience relaxing SCUBA-filled gameplay as you look for treasure, take photos and frantically rub dolphins. There's also an intense deathmatch mode involving a speargun and a bazooka that launches carnivorous fish. Alright, I made that last part up.

This clip shows the three commercials currently running in Japan for the Wii release—no deathmatch footage. I'm sure it will sell trillions.

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<![CDATA[Tetris: The Grand Master: The Grand Master]]>

I know some of you are going to say "Hey, Mike, that's not a big deal. Arika's version of Tetris lets you rotate and move pieces even after they've landed." My response? "Shut up. You couldn't do this." Totally insane block shuffling contained within this video.

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