<![CDATA[Kotaku: Arcade]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Arcade]]> http://kotaku.com/tag/arcade http://kotaku.com/tag/arcade <![CDATA[ Geometry Wars Retro Evolved 2 Hits This Month ]]> Just ten days ago Acitvision let us know that Geometry Wars Retro Evolved 2 would be hitting the Xbox Live Arcade on Aug. 6. Now they've gone and surprised us by letting us know today that the game has been pushed up to July 30. That's one more week that will be lost to SHUMP fever.

The 800 point game will include five additional game modes: Waves, which they say has been supercharged and tweaked; Pacifism, which has been promoted from achievement to full game mode, and new modes King, Deadline, and Sequence. All of the modes can be played solo or with up to four players on a single console. The multiplay allows for both co-op and competitive modes. You can also play co-pilots where one person drives and the other shoots.

Sounds like you're getting a lot for your Microsoft scrip.

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Thu, 24 Jul 2008 12:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028688&view=rss&microfeed=true
<![CDATA[ Penny Arcade Releases Fallout Comics ]]>
Bethesda just announced that the Penny Arcade guys have created a series of comics based on their upcoming RPG (Bethesda's not Penny Arcade's funny guy) Fallout 3.

Over the coming months the strip will tell the story of Vault 77: One man and a crate of puppets.

Fallout Comic

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Wed, 23 Jul 2008 17:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028362&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures Coming To PS3 ]]> See? It was only a matter of time! The Hothead Games folks have apparently found their way around issues with the PlayStation 3 and the Torque Engine, and now Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, Episode One is heading to the PlayStation Network this fall. Rejoice, and stop emailing Hothead to complain!

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PSN version will feature similar pricing to the Xbox Live Arcade and PC versions, so expect to shell out around $20. Enjoy the first screens from the PS3 version below, and be sure to check out our review to help you decide whether or not you should be excited about this whole deal.

PENNY ARCADE GAME COMING TO A PLAYSTATION(R)3 SYSTEM NEAR YOU

VANCOUVER, British Columbia - July 23, 2008 - Hothead Games today proudly announced that its well received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is currently in development for the PLAYSTATION(R)3 computer entertainment system and will debut on PLAYSTATION(R)Network late fall 2008.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an RPG-Adventure game series set in the comic-book-meets-pulp-horror-meets-H.P. Lovecraft deranged 1920s universe of New Arcadia, delivered to gamers via accessible episodic releases. Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The game is the result of close collaboration between Hothead Games and Penny Arcade, featuring distinct artwork and characters designed exclusively by Mike "Gabe" Krahulik, story and dialogue by Jerry "Tycho" Holkins, and all brought to life by the Hothead team.

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PLAYSTATION(R)3 system version of Episode One will be priced in line with the game on other platforms.

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Wed, 23 Jul 2008 14:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028257&view=rss&microfeed=true
<![CDATA[ Castlevania Japanese Arcade Game Hands-On ]]> That's the cabinet for yet-unreleased Castlevania arcade title Akumjao Dracula THE ARCADE. Reader Landon got a hands-on with the game at a location test while strolling through Tokyo's Ikebukuro. What did Landon think? He totally dug the game, its gameplay, graphics, music — the whole schbang! Hit the jump for Landon's impressions. Don't forget to thank him and tip your waiter.

Players enter the machine on either side. The inside was very spacious, much wider than some I've seen of a similar fashion. The bottom of the machine, in front of where each player stands, was lined with LED lit candles.

Each player holds a controller shaped like the handle of a whip. The top of the whip handle is lit up with LEDs - 1P is blue, 2P is a dark pink. Each whip handle has a yellow trigger where your index finger goes. This controls your subweapon, such as knifes, crosses, etc. A red button is placed where your thumb goes. Sadly, I was not able to use it in this demo of the game, but the Konami rep told me it was used for activating items you get later on in the game. During gameplay, swinging the whip handle, a la Wii remote, results in a slash mark across the screen.

When the game starts, each player is asked to stand in their designated spots and aim the top of their whip controller at the center of the screen and press the yellow trigger button to calibrate the motion sensor.

The game begins in an outside area. Skeletons stumble onto the screen much like Silent Hill or House of the Dead. Some shoot arrows at you from a distance. You can take them out either by swinging your whip or by throwing knives at them (by pointing the tip of the whip controller and firing with the yellow trigger). Subweapons, such as knives, consume hearts. You can regain these by shooting various candles placed throughout the areas. There seemed to be a maximum of 25 hearts while I played.

The first chapter ends after you arrive at the gates of Dracula's castle and fight Death, your first boss. I squealed a little bit when the Bloody Tears theme started playing during the fight. Chapter two took place inside the castle. The boss was a giant skeleton snake, and upon winning the battle, the demo ended.

The graphics were really nice, definitely next gen; on par with PS3/Xbox 360. One small detail I liked was that any candle I whipped/threw a knife at would cause the surrounding area to go dark when destroyed.

With the way the machine was designed, it was MUCH easier to hear the music/sound effects than Silent Hill, even with all the noise from other games going on outside...

This game was a total blast. Nostalgic music, sweet graphics, whip-cracking action. There's nothing more I could've asked for in a Castlevania arcade game. I used to think Silent Hill was kinda fun when I was a little bored, but this totally blows it out of the water. Good job, Konami!

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Wed, 23 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028044&view=rss&microfeed=true
<![CDATA[ XBLA Puzzle Quest Catches Plague Tomorrow ]]> Oh D3Publisher, you have such perfect timing. After a week spent flying across the country, running around a semi-crowded convention hall on little if any sleep, and getting so deep in gaming that I have waking dreams about upcoming titles, there is nothing I need more than a little mindless Puzzle Quest goodness, and you're delivering. The Xbox Live Arcade expansion pack for Puzzle Quest: Challenge of the Warlords is hitting tomorrow, bringing with it four new classes (Bard, Rogue, Ranger, and Warlock), more that 25 new quests, 50 new spells, and 40 new magical items. Subtitled Revenge of the Plague Lord, the expansion opens up an all new Southern map as players discover that Lord Bane had a brother, and he's pissed. All this plus a new level cap of 60 and three new achievements, all for 700 Microsoft points. Thank goodness.

Puzzle Quest Expansion Pack hits Xbox LIVE® Arcade on July 23rd

D3Publisher of Europe Ltd (D3PE), a publisher and developer of interactive entertainment software, has announced that expansion pack Puzzle Quest: Challenge of the Warlords™ - Revenge of the Plague Lord, its latest Xbox LIVE® Arcade for Xbox 360™ offering, will launch on Xbox LIVE Marketplace on July 23, 2008.

The expansion pack will be available for play as an addition to fan favorite game Puzzle Quest: Challenge of the Warlords for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, and includes four new hero professions, scores of new spells to cast and items to collect, challenging new quests, monsters and bosses, and the introduction of a new archenemy. Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord will be available on Xbox LIVE marketplace for 700 Microsoft Points.

Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord will offer fans hours of additional gameplay with four brand new Hero Professions: Bard, Rogue, Ranger and Warlock. Players will adventure with new or existing Heroes to explore an expansive new area on the Southern Map containing more than 25 challenging quests, cast more than 50 new spells and collect more than 40 new magical items as they’re immersed into the compelling story of Antharg, the Lord of Plague and brother to the infamous Lord Bane. New monsters, bosses and more will challenge veteran and casual fans alike for hours of compelling entertainment. The expansion pack further increases the full Puzzle Quest experience by adding three new Achievements and raising the character Level Cap to 60. Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord was initially code-named “Puzzle Quest: 1.5” to reflect its tremendous amount of content.

For more information about the story and features of Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord and other Puzzle Quest properties, please visit www.puzzle-quest.com.

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Tue, 22 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027635&view=rss&microfeed=true
<![CDATA[ Of Course, Capcom Wants Mega Man 9 Hard ]]> When we were kids, Mega Man was a hard game. We died all the time. And when we were dying in Mega Man, we were dying in Mega Man. It was that hard. So when Capcom decided to make the multi-platform Mega Man 9, the company knew it had to make it hard. Says the game's producer Hironobu Takeshita:

Mega Man 9 is very hard. We didn't want to do Mega Man, but easy. We want players to get better, we want them to remember. I've always tried to challenge players, and I think there are gamers who miss being challenged by games.

We'd like to think so as well. Takeshita also expressed his interest in making more Wii titles, which is good news for Wii owners looking for a challenge.

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Tue, 22 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027600&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Go! Go! Break Steady and 1942: Joint Strike ]]> This week on XBox Live Arcade, we welcome Go! Go! Break Steady (800 Microsoft Points), a beat-matching rhythm title with match-three puzzle gameplay. It's the debut title from Vancouver-based Little Boy Games, and apparently players pick a character and solve puzzles to dance to the beat of 20 different songs.

We've also got the Capcom-published, Backbone Entertainment-developed and arcade-inspired 1942: Joint Strike (800 Microsoft Points), a top-down vertical shooter set in a "parallel" WWII era, featuring updated 3D graphics and stylized aircraft.

Both titles hit on Wednesday morning — incidentally, PlayStation Network gets 1942 on Thursday.

"Go! Go! Break Steady" and “1942: Joint Strike” launch on Xbox LIVE Arcade this Wednesday, July 23, 2008 at 9:00 a.m. GMT (2:00 a.m. PDT).

"Go! Go! Break Steady" features an original style combining rhythmic beat-matching with match-3 style puzzle game play. Choose your character and then make them dance to the beat while solving increasingly challenging puzzles. This addictive game features a unique visual style, multiplayer versus and cooperative local and multiplayer action via Xbox LIVE, and 20 different songs in a variety of genres for your character to break dance to.

Developed by Little Boy Games, Inc. and published by Microsoft, "Go! Go! Break Steady" will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

“1942: Joint Strike” imagines a parallel world reminiscent of our own WWII era, where pilots take to the skies with stylized aircraft carriers and devastating weaponry! Inspired by the popular 80's arcade series, “1942: Joint Strike” combines classic top-down vertical shooting with updated 3D HD graphics. Take on massive waves of incoming enemies while dodging explosions and missiles! Face off with huge enemy bosses in death-defying dogfights. Recruit a wing man locally or online to pull off new “Joint Strike” attacks, combining the powers of both aircraft in one explosive barrage. With new weapons and power-ups in your arsenal, prepare to rejoin the battle!

Developed by Backbone Entertainment and published by Capcom, “1942: Joint Strike” will be available worldwide for 800 Microsoft Points and is rated E10+ for Everyone 10+ by the ESRB.

For more details on "Go! Go! Break Steady," please visit http://www.xbox.com/en-US/games/g/gogoxboxlivearcade/default.htm. For more details on “1942: Joint Strike,” please visit http://www.xbox.com/en-US/games/1/1942jointstrikexboxlivearcade/default.htm.

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Mon, 21 Jul 2008 15:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5027475&view=rss&microfeed=true
<![CDATA[ E3 in (Two) Comics ]]> Penny Arcade nails it in three panels. Then F@NBOY$ goes and re-nails it in seven. Well, they re-nail Nintendo's cringe-inducing presser, anyway.

Both full size strips are on the jump. Sorry to do that, but at front-page width you can't make out the words.


It's Just Like Being There [Penny Arcade]
Eeee Threeee [F@NBOY$]

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Sat, 19 Jul 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026965&view=rss&microfeed=true
<![CDATA[ Coming To XBLA: My Frequent Death, Castle Crashers ]]>

Even though we as game journalists play a metric ton of games across a wide variety of genres, each of us has our Achilles' Heel — one genre, sort or stripe of game that we are just no good at. It's like a huge void in the repertoire, one particular area of the landscape that just doesn't register on the radar.

For me, two key words invoke a state of terrible incompetence: Stick. Shooter.

When I arrived at the XBLA booth to check out the upcoming titles, the reps were still aglow with awe at the reportedly epic Galaga Legions skills of my colleague, Michael McWhertor. He impressed them so soundly that I thought it best to merely bypass it altogether and get straight to dying every twenty seconds at Geometry Wars 2, the better to move right on to Castle Crashers and leave the whole "embarrassing myself in front of Microsoft" episode behind me.

Geometry Wars 2 now has co-op and multiplayer. Great; now I can die every thirty seconds in front of my friends as I lose track of which player is me. Mind you, this is squarely my failing — Geometry Wars 2 is fireworks of mesmerizing gorgeousness, and the new modes are great.

There's a timed mode called "Deadline," a sort of pattern-recognition mode of short stages called "Sequence," a versus mode, a mode called "Waves" that forces players to stay away from walls, and one called "Pacifist" where you can't shoot at all, but must try to guide the enemy ships into exploding devices.

The standout in my mind was "King" mode, in which you can protect your ship and shoot from safety by flying into a colored ring, which narrows slowly on you until you're forced to move out and onto another one. Outside the rings, you're vulnerable. See, I like the mode where there is a way to avoid being shot at all — but even in King mode, I was the first among the other players to get taken out in round after round.

But I get the appeal of Geometry Wars 2. It's visually overwhelming, I think, but also stunning. I enjoyed just watching the others (after I'd set my controller down in surrender).

Fortunately, I also got to play The Behemoth's Castle Crashers, featuring cute colored knights done in Dan Paladin's inimitable art style. The cartoony knights are really cute, and we four players as a team hurried from left to right, using weapon moves, archery and magical spells to knock out some surly castle guards on our way to storm the gates.

There's a strong attack, a weak attack, and a ranged attack, and each color knight has his own special ability charged by holding down the left trigger when you attack. It's simple, easy to play fun that feels classic and stylish, and seems great for groups, as it's engaging without being especially intense.

After my group reached the gates, we teamed up to take down a big boss, and then had to fight each other to the last man standing for the heart of the princess we rescued.

I was the second to last one standing. Microsoft's Scott Austin was like, ten levels ahead of me after demoing all day, though, so that's the only reason why he won. Seriously, I so had that.

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Thu, 17 Jul 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5026447&view=rss&microfeed=true
<![CDATA[ Galaga Legions Hands On Impressions: Heavenly Galaga Hell ]]> Microsoft and Namco Bandai are hoping that the future-retro success of the critically acclaimed Pac-Man Championship Edition can be repeated in another arcade classic, Galaga. The 27-year old vertical shooter is getting a proper update in Galaga Legions, a spectacular laser light show that blends "bullet hell" style gameplay with classic Galaga design.

It's pretty simple stuff on the surface. Move your ship anywhere on the screen with the left analog stick. With the right stick, you can place your ship's two satellite guns. These two guns can be dropped anywhere on the fly, with a quick tap in the direction you want the guns to autofire.

Your ship will autofire by default too, but you can choose to call your own shots with the right trigger. The point? Higher scoring bonuses. The whole mechanic makes a lot of sense and you'll need equal parts strategy, quick reflexes and pattern recognition to make it through all five areas.

Like the original Galaga, Legions throws wave after wave of enemy at the player. The formations are more varied in the XBLA update — those series of blue lines you see in the pictures draw on screen prior to each wave — and enemies can come from any direction at very high speeds. You'll have to quickly plan where your ship and your satellite guns should be to survive the crush of Galagas.

And like the original, you'll be able to add extra fighters to your assault team. This time, instead of the Galagas capturing your ship, you'll capture theirs. In some formations, a special freighter-style ship will appear. Shoot it, and the remaining Galagas will be absorbed and added to your forces. This addition of a few dozen fighters on your side of the screen adds a heaping help of chaos, but seeing the swarm of space bugs go after their former allies is awesome stuff.

Like Pac-Man Championship Edition, Galaga Legions looks to have copious replayability. It's not just a lovely looking freakshow, it's fun to play and a great example of how to update an old franchise.

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Thu, 17 Jul 2008 14:40:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026439&view=rss&microfeed=true
<![CDATA[ New Castle Crashers Screens ]]> Been a long time since we saw/heard anything about Castle Crashers. Been too long. So it's great today to see some new screens for the game (including a couple featuring a Behemoth cameo), which while still without a release date, should hopefully be with us soon.

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Tue, 15 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025133&view=rss&microfeed=true
<![CDATA[ Geometry Wars 2 Coming Next Month, Pass The Time With These Screens ]]> Now being published by Activision (Bizarre's new masters), Geometry Wars 2 is looking great. Also looking exactly the same as the first one (though perhaps with a touch more pastel hues), but then, I guess that's what they were after. Messing with near-perfection tends only to lead to trouble. Geometry Wars 2 will be available on Xbox Live Arcade on August 6.

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Mon, 14 Jul 2008 19:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025145&view=rss&microfeed=true
<![CDATA[ Portal: Still Alive Dated 2008 For Xbox LIVE Arcade ]]> Microsoft community manager Chris Paladino does a video walk through of Microsoft's E3 line-up. Games mentioned in the clip include: Fable 2, Gears of War 2, Guitar Hero World Tour, Rockband 2, Lips, Uno Rush, Galaga Legions and Portal: Still Alive. Wait, wait, wait. Portal: Still Alive? The game is hitting Xbox LIVE Arcade in 2008. It will feature single player and "a new challenge mode." Last April, Valve's Doug Lombardi stated, "You won't see a new Portal at retail this Christmas because of that. That's the trade off. People want more, but we don't want to give them more of the same right away because that would just be boring."


Thanks Brian for the tip!

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Mon, 14 Jul 2008 10:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024946&view=rss&microfeed=true
<![CDATA[ Midway Launches Two Digital Distro Sites ]]> Midway launched two online storefronts for its arcade, PC and touchscreen titles - the first, Midway Arcade, currently offers more than 25 of the company's arcade-style titles like Defender, Joust, Spy Hunter and Mahki, starting at three titles for five bucks.

The Midway Arcade site lets players post their high scores, too. Additionally, Midway's opened a digital storefront on its main site, where you can buy titles like Stranglehold, UT3 and BlackSite: Area 51 as direct downloads.

Full announcement with prices listed follows the jump.

Midway Launches MidwayArcade.com Casual Games Site for
Pick-Up-and-Play Classics

Company Also Announces Digital Storefront at Midway.com

CHICAGO—(BUSINESS WIRE)—Today, Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, announced two new online storefronts for downloadable distribution of titles from the company’s vast catalog of arcade, PC and touchscreen titles.

Beginning today, gamers can go to www.midwayarcade.com to download versions of the company’s arcade classics and touch screen favorites. More than 25 classic titles, such as Defender®, Joust®, Spy Hunter® and Mahki®, are now available for download, starting for as little as 3 games for US$5.

In addition, Midway also announced the launch of a digital storefront at www.midway.com. The new site is intended for the North American market, and features ten recent Midway® releases, starting at $9.99 per game.

Midwayarcade.com and the storefront at midway.com were built by Digital River, Inc. (Nasdaq: DRIV), a leading provider of global e-commerce solutions. For the online stores, Digital River is managing the online sale and download of Midway games, offering customers a seamless shopping experience and immediate access to popular Midway titles.

“We are excited to work with Midway Games and help maximize the sales opportunities on its online stores,” said Don Peterson, Digital River’s Senior Vice President of Global Client Development. “Using our e-commerce expertise, we can help Midway offer a consistent, reliable and user-friendly way for its consumers to purchase their favorite Midway games.”

“The Midway brand has a long and rich history of fast-paced and addictive games from our arcade and touchscreen heritage,” said Mona Hamilton, vice president, marketing, Midway Home Entertainment. “The new digital storefront at midway.com and the casual games site at midwayarcade.com allow us to deliver these classics, favorites and recent releases directly to a wide-range of Midway fans.”

MidwayArcade.com

MidwayArcade.com will give longtime arcade and touchscreen fans a chance to replay some of the classic Midway games from years past. Players can post their high scores on the site.

Arcade Games – APB™, Arch Rivals®, Cyberball™, Defender®, Gauntlet® 2, Rampage®, Rootbeer Tapper®, Spy Hunter®, Joust®, Primal Rage®, Super Offroad®, Total Carnage™, Wizard of Wor®, Robotron: 2084®.

Titles from the Midway arcade catalog are available for purchase in bundles of 3 for US$5, 5 for US$8 and 7 for US$10. All 14 Midway arcade titles can be purchased for US$15.

Touchmaster® Games – 3 Peak Deluxe®, 5 Star Generals®, Crystal Balls®, Gem Slide®, Go Wild™, Mahjongg Pairs, Mahki®, Powercell®, Solitaire, Target 21®, Trivia, Word Search, Wordz®. Casual Touchmaster games are available for US$5 each.

For more information, log onto http://www.midwayarcade.com.

Midway Online Store

Gamers can visit Midway.com to purchase games and download them directly to their PC’s for immediate play.

Midway games that are now offered for digital purchase include:

Unreal Tournament 3 – US$29.95

Midway Arcade Treasures™ - US$19.99

Midway Arcade Treasures™ Deluxe - US$19.99

Area 51® - US$14.99

Psi-Ops: The Mindgate Conspiracy® - US$14.99

The Suffering® - US$9.99

The Suffering: Ties That Bind® - US$14.99

Rise and Fall: Civilizations at War® - US$19.99

Stranglehold® - US$19.95

Blacksite: Area 51® - US$19.95

For more information, visit www.midway.com.

About Digital River, Inc.

Digital River, Inc., a leading provider of global e-commerce solutions, builds and manages online businesses for software publishers, consumer technology manufacturers, distributors, online retailers and affiliates. Its multi-channel e-commerce solution, which supports both direct and indirect sales, is designed to help companies of all sizes maximize online revenues as well as reduce the costs and risks of running an e-commerce operation. The company’s comprehensive platform offers site development and hosting, order management, fraud prevention, export controls, tax management, physical and digital product fulfillment, multi-lingual customer service, advanced reporting and strategic marketing services.

Founded in 1994, Digital River is headquartered in Minneapolis with offices in major U.S. cities as well as Cologne, Germany; London, England; Shannon, Ireland; Luxembourg, Luxembourg; Stockholm, Sweden; Taipei, Taiwan; Tokyo, Japan; and Shanghai, China. For more details about Digital River, visit the corporate Web site at www.digitalriver.com or call 952-253-1234.

About Midway

Midway Games Inc. (NYSE: MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at www.midway.com.

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Fri, 11 Jul 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024360&view=rss&microfeed=true
<![CDATA[ Dance Dance Revolution X In Silhouette ]]> On November 21st, Konami's Dance Dance Revolution will celebrate its 10th anniversary. Can you believe it? It's been ten years since DDR stormed arcades and home consoles. This year, it seems Konami is releasing Dance Dance Revolution X on the PS2 and in arcades as well it seems. As both commenter Riyu and arcade site Arcade Renaissance points out, the teaser page shows a somewhat different cabinet design. Nothing's really been announced by Konami, so sit tight for more details.

DanceDanceRevolution X [Konami Thanks, Riyu!]

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Thu, 10 Jul 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023689&view=rss&microfeed=true
<![CDATA[ I Scream, You Scream, We All Scream For Arcade Ice Cream! ]]> Mmmm, yummy. Just in time for Japan's dog days of summer, game maker Atlus has done traditional arcade crane games one better by stocking a 'em with ice cream. And who doesn't like ice cream? (Bad people, that's who!) Dubbed the Triple Catcher Ice -25C, the machine is set at a frosty -25C and has players manipulate a three pronged claw to pull out delicious icy treats. As the official page explains in English:

ATLUS has developed "TRIPLE CATCHER ICE", THE state-of-the-art prize machine carrying the latest freezing technology. "TRIPLE CATCHER ICE" is so unique that it will be absolutely imperative at every amusement scene worldwide.

We agree. This is absolutely imperative. Oh, and while other machines are typically one player affairs, the Triple Catcher -25C can be played by four players at once. It's a quadruple catcher! The Triple Catch Ice -25C doesn't use more electricity than the standard crane machine. For Atlus, arcade innovation means cold and delicious.

「ATLUS TRIPLE CATCHER ICE−25℃」 [オープンカーで颯爽と]

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Wed, 09 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023633&view=rss&microfeed=true
<![CDATA[ Leaked Screens Of Duke Nukem 3D XBLA ]]>

Rumored and then confirmed earlier this year, Duke Nukem 3D is making its way to the Xbox Live Arcade this year, but when? The time could be near, as an anonymous tipster sends us several pictures of the game's XBLA entry. Of course it isn't available now...note the 1337 placeholder price tag...but the fact that these shots are coming out indicates the game is very close to release. Check out the other screens below, including a shot of the "Looks Like A Cleanup On Aisle Four" achievement, which makes stepping in a pile of shit fun!

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Wed, 09 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023382&view=rss&microfeed=true
<![CDATA[ Tatsunoko vs. Capcom Trailer ]]> Upcoming fighter Tatsunoko vs. Capcom looks pretty nuts. It also looks like it'll rarely be seen outside of Japan. So this is probably as close as most of you are going to get to seeing the game in action. Make sure you enjoy it, then!

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Wed, 09 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023172&view=rss&microfeed=true
<![CDATA[ Morrigan, Onimusha's Soki Joining New Capcom Brawler ]]> More characters join the Tatsunoko vs. Capcom fray! Previously, it was announced that the Capcom side was getting Street Fighter III's Alex and the Tatsunoko side was getting Gan-chan from anime Yatterman. The latest brawlers in this gaming characters versus anime character fight: Darkstalkers' Morrigan Aensland, Onimusha: Dawn of Dreams' Soki, Hurricane Polymar and Golden Warrior Gold Lightan. As game site Arcade Renaissance points out, the game's button layout seems similar to the Sengoku Basara X one. Something to keep in mind as Japanese arcade location tests kick off this weekend! That, and the possibility of even more new characters.

Capcom VS Tatsunoko features Gold Lightan [ToyboxDX Thanks, Matt!]

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Tue, 08 Jul 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022806&view=rss&microfeed=true
<![CDATA[ Ex Journey Frontman Says Journey Arcade Game Was "Dumb" ]]> As a wee lad, I thought the Journey arcade game was just shy of the most amazing thing I'd ever seen. Not only did the Midway game feature eye-melting digitized black and white graphics, it had a cassette player inside that played "Separate Ways" when you beat the game's five levels. Plus you were in space. Space! I was pretty easy to please back then.

One individual who didn't think quite so highly of the Journey arcade game was Steve Perry, former vocalist of Journey. He says he was against it from the get go, in a not exactly new interview with GQ magazine.

"Everybody went against me on that issue," he tells GQ "‘Cause I thought it was silly. I’ve come to find out that there’s a generation of kids who think it’s classic and wish they could find the arcade version. But I personally thought it was dumb."

Perry's kind of an odd duck, but it sounds like the Journey video game was, to him, an unnecessary ego stroke.

"See, it’s funny [...] Because I thought that we were big already, that we didn’t need a video game," Perry adds. "But that’s how the world judges you. Like, 'Gee whiz, you have a Lamborghini, so you must’ve been big.' I didn’t understand that."

Okay, Steve. WHATEVER. Yes, we understand you have a Lamborghini and you're too good for a half-baked mini-game collection with your face slapped on, but some of us never had video games made about them. Kind of hard to empathize with your digitized plight. Hmph!

Foolish, Foolish Throat: A Q&A with Steve Perry [GQ]

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Mon, 07 Jul 2008 14:40:50 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022612&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Schizoid And Golf : Tee It Up! ]]> This is a very special week for Xbox Live Arcade, as it heralds the release of the first XBLA game created using Microsoft's XNA Game Studio. Torpex Games' Schizoid (800 MS points) might look simplistic, but the game mechanics are far from it. One player controls a red ship, the other (or the computer) a blue. You have to ram enemies of the same color as your ship to clear them, while hitting enemies of a different color kills you. More than 120 levels plus online multiplayer for you and a friend should equal a great number of insults shouted over headsets in the coming weeks.

Also on XBLA this week we have Golf: Tee It Up!(800 MS points), Housemarque and Activision's answer to Hot Shots Golf, with customizable golfers, online tourneys for 2-4 players, and two full golf courses, a number I am almost certain will grow with downloadable content down the line.

"Schizoid" and "Golf: Tee It Up!" hit Xbox LIVE Arcade this Wednesday!

“Schizoid,” the first Xbox LIVE Arcade game developed with Microsoft’s XNA Game Studio technology, and “Golf: Tee It Up!” launch on Xbox LIVE Arcade this Wednesday, July 9, 2008 at 9:00 a.m. GMT (2:00 a.m. PDT).

“Schizoid” is a fast and furiously paced action game with simple, intuitive gameplay. Billed as “the most co-op game ever,” reflexes and smarts are key but sharp teamwork pays off even more! Ram your way through waves of glowing enemies: single player with an AI bot helper; or co-op multiplayer with two players offline or online through Xbox LIVE. “Schizoid” features over 120 challenging levels of mayhem that will appeal to casual and hardcore gamers alike. For the brave player, “Schizoid” offers the intense Uberschizoid game mode, in which a single player controls two different ships at the same time.

Developed by Torpex Games, “Schizoid” will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

Pick up and play a few quick holes on your own or compete in a full 18-hole multiplayer tournament with friends in “Golf: Tee It Up!” Both beginners and experienced golfers can easily join the fun on beautiful, panoramic and challenging courses. With the unique Focus feature, you can read the green or control the ball’s spin in flight to achieve amazing precision! “Golf: Tee It Up!” features zany, customizable characters and a variety of game modes including stroke, cup, or match play with local or Xbox LIVE multiplayer modes.

Developed by Housemarque and published by Activision, “Golf: Tee It Up!” will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

For more details on “Golf: Tee It Up!” please visit http://www.xbox.com/en-US/games/g/golfteeitupxboxlivearcade/. For more details on “Schizoid” please visit http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/.

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Mon, 07 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022546&view=rss&microfeed=true
<![CDATA[ Ron Gilbert on Episodic Gaming and the Film Industry ]]> Ron Gilbert is probably best known for his work at LucasArts, where he worked on such favorites as Maniac Mansion, The Secret of Monkey Island, and Day Of The Tentacle. Most recently, he's worked on Penny Arcade Adventures and has a forthcoming title called DeathSpank. Gamasutra sat down for a somewhat lengthy interview, discussing the episodic model, working within the current industry framework, and moving outside the current studio framework into a more 'Hollywood' type model. On this aspect (shifting to a more 'team' based approach where people come together to work on specific projects), he's got this to say:

I think that it will [shift into a Hollywood-type model]. And I think that, ultimately, it has to. And I think we will shift to that model, but I think that there are a couple of things that have to happen before we really shift to that. One is that I think technology has to settle down a little bit. I think technology is moving forward really rapidly, and part of what a lot of teams do is exploring new technology, and I think that's kind of hard to do with an ad hoc thing.

I think the other thing that's going to have to happen - and this is a really big one - is we're going to have to become unionized. Because I don't think that you're going to be able to grab all of these freelance people when you need them if there isn't some kind of a union structure that's over the top of them. You can't really have a bunch of animators just floating around from job to job with nothing in between.

So I think there's going to have to be a lot more structure, and I think that's going to have to come in the form of unions - which, you know, I don't know that I really agree with that; I think unions bring a lot of bad things to gaming, but I think they're going to be necessary for us to move into that Hollywood model.

Interesting interview with a lot of content; worth plowing through if you're in the mood for some interesting reading.

Spanking Death: Ron Gilbert Goes Episodic... And Loves It [Gamasutra]

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Sun, 06 Jul 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5022344&view=rss&microfeed=true
<![CDATA[ First House of the Dead EX Screens ]]> As foretold, here are the first screens of zombie love, zombie bowling, zombie rock and roll, zombie sumo, zombie apple picking Ai sareru yori ai shitai: House of the Dead EX. The game looks more causal and more crazy. It's jammed pack with mini-games that are controlled by the gun and the foot pedal — mini games, and that's not in a pejorative sense! This series spin-off looks fun and totally fitting for arcade play. We approve, SEGA, we really do.

SEGA PRIVATE SHOW 2008 -SUMMER [IT Media]

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Fri, 04 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022206&view=rss&microfeed=true
<![CDATA[ The House Of The Dead EX Is All About Zombie Love And Mini-Games ]]> Zombie romance, zombie bowling, zombie rock and roll — all key components of the next The House of the Dead. At least, that's what we can glean from Sega's whacked out promo flyer for The House of the Dead EX, a more comedic, more casual spin-off for the light gun series that brings with a foot pedal a la Time Crisis and a whole mess of crazy. Looks like some of the games in The House of the Dead EX will require just the gun, with others, like bat-thing riding requiring the use of the pedal.

Honestly, we have no idea what's going on here yet, but we like Sega has tossed on an off-kilter anime style to the whole thing. We actually liked the cel-shaded The House of the Dead III and were crushed when Sega nixed it for a more photorealistic look.

Sega is showing off the new arcade light-gun shooter at the Sega Private Show in Japan and we're anxiously awaiting more details.

House of the Dead EX [AM-net]

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Thu, 03 Jul 2008 17:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022001&view=rss&microfeed=true
<![CDATA[ Capcom USA "Investigating" Tatsunoko vs. Capcom ]]> We're excited about Tatsunoko vs. Capcom. The game seems like a fun arcade cross-over. Sure, there will be Western arcades that import the game, but will it get an official release outside Japan? Capcom USA is looking into it. No doubt the American licensing issues for the Tatsunoko Productions characters is sticky. Capcom USA's Christian Svensson points out:

We haven't discussed any home console plans for the title yet, so platform discussions are a bit premature. All that's been anounced is arcade... There are a lot of licensing issues around the title given that those properties are held by different companies across the West and they vary by territory greatly. It was created as a Japan-only project but we're investigating.

That's sure nice of Capcom.

Quick Question on Capcom vs. Tatsunoko [Capcom via Siliconera]

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Wed, 02 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021345&view=rss&microfeed=true
<![CDATA[ Two New Tatsunoko vs. Capcom Characters Revealed! ]]> The recent location test announcement for Capcom arcade game Tatsunoko vs. Capcom hinted at new fighters. Well, impatient people, today we bring you new Tatsunoko vs. Capcom fighters! Pictured is Street Fighter III main character Alex, complete with droopy overalls and everything. Joining wrestler Alex is genius mechanic Gan-chan from Tatsunoko Production anime Yatterman. Check out the screens below.



『タツノコVS. CAPCOM』に「ヤッターマン」が参戦だ、ヤッター! [Dengeki]

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Tue, 01 Jul 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021008&view=rss&microfeed=true
<![CDATA[ Let's Dress Up Chun-Li ]]> As we previously posted, the Japanese arcade version of Street Fighter IV will feature Taito's NESYS Card System to save and track data — plus a cell phone site, too. During arcade play, players can win and save "Battle Points" on their NESYS Card. The Battle Points are weighted, so, for example, if you defeat a player with a high ranking, you'll get more Battle Points. Besides BP, players can also earn "zeny" when winning and then take that saved zeny to the SFIV cell phone "Zeny Shop" where players can purchase outfits and different colored costumes like Chun-Li's new threads (pictured). What's more, players are able to receive a stamp at the cell phone contents shop (one stamp a day), and those stamps can be traded for ringtones, ring voices and cell phone pics at the "Stamp Shop."

春麗に待望の新コスチュームが!? [Famitsu]

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Tue, 01 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020974&view=rss&microfeed=true
<![CDATA[ Street Fighter IV To Feature Data Cards, Personal Cell Phone Site, Guilds ]]> Starting July 18th, Street Fighter IV will be playable in Japanese arcades. To save your arcade achievements, the game will use Taito's NESYS Card System. (Makes sense as the game runs on the Taito Type X2 arcade system board!) The NESYS Card will come in four patterns, all of which are pictured. This saved player data contains the player name that appears on-screen in versus mode. The player data can also be accessed individual cell phone SFIV player webpages, which feature stats and ranking as well as news about SFIV events. Via the cell phone site, it's possible to create and name SFIV guilds. Players can then collect "guild points" and compete with other SFIV guilds to improve their ranking to boot!

Street Figher IV Arcade Data Cards [Famitsu]

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Tue, 01 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020971&view=rss&microfeed=true
<![CDATA[ First Details About Sega's New Arcade Racer ]]> After its recent location test, details about SEGA's new arcade racer R-Tuned: Ultimate Street Racing have hit. Before the race starts, players select their car and its neon lights. There are unlimited super boosts — be careful as using it causes the steering wheel to shake and possibly lose control. Players can win money that's used to buy new cars. Racing locales include New York, Shinjuku, Shibuya and Hong Kong. All this wrapped in the same cabinet AMPlus is using for SEGA Race TV. Kind wish the cabinet's bottom was neon lit!

Hummer Game Looks Cool, Too [Sega Nerds Forums via Sega Nerds]

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Mon, 30 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020954&view=rss&microfeed=true
<![CDATA[ Soulcalibur Hits Live Arcade Wednesday ]]> While we've still got several weeks before we can get our hands on Soulcalibur IV, Xbox 360 users can gear up this Wednesday by downloading the original Soulcalibur for Xbox Live Arcade. The game has been given a fresh coat of paint to support high-definition resolutions, as well as multiplayer support in the form of online leaderboards. No online multiplayer, sadly, but the original for the Dreamcast didn't support online multiplayer either and it did just fine. All this can be yours for 800 Microsoft points.

Also appearing on XBLA this week is 280 new questions for Wits & Wagers for 320 points, which is not nearly as exciting as Soulcalibur but certainly has its charm.

This week on Arcade: SOULCALIBUR and Wits & Wagers DLC [Xbox Live's Major Nelson]

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Mon, 30 Jun 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=397507&view=rss&microfeed=true
<![CDATA[ Mega Man 9 Coming For XBLA, PSN As Well ]]> megaman2.jpgA retro-themed Mega Man 9 is a surprising move by Capcom! You know what's less surprising? The news the game won't just be appearing on Nintendo's WiiWare service. Really, why would Capcom turn down free money? Turns out the game's also destined for the PlayStation Network and Xbox Live Arcade as well, making Mega Man 9 the first game (I can think of) to be released across all three current-generation platforms.

Megaman 9 to be the first game to hit Wiiware, XBLA, and PSN
[Ars Technica]

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Mon, 30 Jun 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=397414&view=rss&microfeed=true
<![CDATA[ New Tatsunoko vs. Capcom Fighter (We Don't Know!) ]]> We sure hope that upcoming Capcom arcade fighter Tatsunoko vs. Capcom is good. So far, it looks good! But we won't know until we give it a whirl at one of the location tests for the game. The game will be playable next month (soon) in locations in both Tokyo and Osaka — Taito Hey! in Akihabara and Ikebukuro GIGO from July 10th to the 13th and Osaka's SEGA Avion from July 25th to the 27th. Announced fighters for both the Capcom side and the Tatsunoko side include Batsu Ichimonji from Capcom 2-on-2 fighter Rival Schools, Chun-li, Ryu, space knight Tekkaman, Gatchaman and Casshern. In the flier for the arcade location test, it says there will be a new character announced. So there's that to look forward to, too.

カプコン、ロケテストを東京と大阪で7月10日より [Game Watch Impress]

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Mon, 30 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397430&view=rss&microfeed=true
<![CDATA[ And Now, Onto Penny Arcade Episode II ]]> The Penny Arcade game is, surprisingly, pretty great. What we've played so far could certainly have been easier, but the game's mid-90s-Lucasarts-adventure-game charm certainly carried it through any niggles we had over the combat's difficulty. With the first episode behind us, though, it's time to turn to episode two. It'll be on show at this year's PAX, but as a sneak peek, Penny Arcade have posted up one of the characters/adversaries from the game: the Hat Spider. Official description: "The vicious Hat Spider is a deadly new foe. As ferocious as he is fashionable. Just because you're an eight-legged nightmare doesn't mean you can't accessorise".

Episode 2 [Penny Arcade]

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Fri, 27 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020451&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Dated (For Arcades...In Japan) ]]> Japanese readers, circle it on your calendars in your reddest pen. Anyone outside Japan with a few grand to blow, you've got a date to book your flights to Narita International. Because Capcom has announced that Street Fighter IV will be rolling out to Japanese arcades on July 18. That's less than a month! If you're not Japanese, hey, chin up, kid. Don't let it get you down. Because for Americans, it'll also be available to play at Comic-Con on July 24-27 (Europeans, you're already taken care of)

「稼働日発表!」 プロジェクトマネージャー:塩沢夏希 [SFIV Blog]

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Fri, 27 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020431&view=rss&microfeed=true
<![CDATA[ Test Out SEGA-AM2's New Arcade Racer ]]> This Friday (today!), SEGA is location testing new street racing game from its famed AM2 division. Dubbed R-Tuned: Ulimate Street Racing, the arcade game runs on SEGA's Lindbergh arcade system board and supports up to four players. Apparently there is also a home version in development, but that's unconfirmed. The location test kicked off today at 10:00AM Japan Time at the Shinjuku Club SEGA and will wrap up next Monday. Stop by, check it out. Tell 'em Kotaku sent cha!

R-Tuned [Official Site via Game Watch]

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Fri, 27 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020160&view=rss&microfeed=true
<![CDATA[ Sega's Battery Hen, Egg-Destroying Arcade Game ]]> Oh Sega. Spotted in some run-down Boston arcade by a UK:R reader, this is Sega's Wack-A-Doodle-Do. In which "animated roosters & hens raise their heads, gobble, squawk and cluck as the player races to wack each egg yolk to finish a sequence". Note: these are not regular roosters & hens. They are gangster, robot chickens. So, yeah. Bad chickens. So don't feel bad about crushing their eggs/unborn young. The machine's flyer is after the jump if your hunger for ridiculous Sega arcade machines isn't quite satisfied.

"WACK-A-DOODLE-DOO" [UK:Resistance]

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Fri, 27 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020158&view=rss&microfeed=true
<![CDATA[ Xbox Live Soul Calibur Sure Looks Like Soul Calibur ]]>

It's been almost nine years since I first played the Dreamcast port of Soul Calibur which, at the time, seemed like the pinnacle of fighting game visuals. Another instance of my gaming career where I genuinely thought "This is it. They've done it. It can't possibly get any better." This was, of course, before the engineers at Namco Bandai dedicated man hours and processing power to ass-jiggle physics; before we really knew how detailed a cod piece could be. Anyway, the compressed Soul Calibur for Xbox 360 seems like a fun diversion, but I've still got my Dreamcast hooked up to Input 3 on my television. And Soulcalibur IV is out, like, any day now. Kinda makes the whole thing seem moot.

Soul Calibur Gameplay HD [GameTrailers]

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Thu, 26 Jun 2008 20:40:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020137&view=rss&microfeed=true
<![CDATA[ Everyone And The ECTO-1 Heading To PAX ]]> This year's Penny Arcade Expo is going to be bigger than ever, and that's good because scaling down would have probably been a bad idea. Instead they've taken the more practical route, adding more space, more exhibitors, and more 80's movie relics. That's right, the ECTO-1 of Ghostbusters fame will be on hand the entire weekend, making the other exhibitors like Sony, Microsoft, Nintendo, EA, Activision, and Ubisoft look like second stringers in comparison.

"We nearly doubled our exhibition hall and added another 80,000 square feet of content overall, so the show is going to be pretty amazing this year," says Penny Arcade's Robert Khoo. "You should come. I think you would like it."

I've a feeling he could be right. This year's show takes place August 29th through the 31st in sunny Seattle Washington. Hit the jump for a full list of exhibitors. Be prepared to scroll.

PENNY ARCADE REVEALS PAX 2008 EXHIBITORS AND FIRST PROGRAMMING DETAILS

Headliners include Microsoft, Sony, Nintendo, EA, Activision and Ubisoft

SEATTLE - June 26, 2008 - The organizers of the fifth annual Penny Arcade Expo (PAX) today announced key details of the upcoming gaming festival, to be held Aug. 29-31, 2008 at the Washington State Trade and Convention Center in Seattle.

This year's exhibit floor will offer PAX attendees hands-on time with highly anticipated games and products from more exhibitors than ever, including Microsoft, Sony, Nintendo, EA, Activision and Ubisoft (see below for a complete exhibitor list). In addition to seeing a massive number of pre-release games on its show floor, attendees can expect a bevy of panels, the Omegathon gaming competition, tournaments, and more. First details of PAX 2008 programming include:

- The ECTO-1, of Ghostbusters fame, will be on display for all three days of PAX

- The PAX 10 independent games showcase, to thrill and delight you

- Two nights of music that will almost certainly change your life

"We nearly doubled our exhibition hall and added another 80,000 square feet of content overall, so the show is going to be pretty amazing this year," says Penny Arcade's Robert Khoo. "You should come. I think you would like it."

Complete List of PAX 2008 Exhibitors:

- 1up.com
- 2K Games
- Activision
- Antec, Inc.
- Astro Gaming
-The Behemoth
- Bethesda
- Bioware
- Blizzard
- Brawndo
- Bungie
- CCP/Whitewolf
- CDV
- clubNAMCO.com
- Cogswell Polytechnical College
- Cryptic Studios
- D3P
- Destineer
- Dolby
- EA Mythic
- ECA (Entertainment Consumer's Association)
- Electronic Arts
- Fantasy Flight Games
- Flying Frog Productions
- Flying Lab Software
- Foundation 9 Entertainment
- Game Publishers Association
- Gamecock
- GameTrailers
- Garage Games
- Guildhall at SMU
- Harmonix
- Hothead Games
- Hudson
- Indiecade
- Intel
- ITT Tech
- Klei Entertainment
- Media-blasters NYC
- Mega64
- Meteor Games
- Microsoft XNA
- Microsoft
- Midway
- Namco Bandai
- NCsoft
- Nintendo
- Nokia
- Patriot Memory
- Pegasus Publishing
- Pink Godzilla
- Plantronics
- Privateer Press
- Razer
- Rockstar
- Roosterteeth.com
- Sierra/Vivendi
- Sony
- SouthPeak Games
- Stardock
- Sumo Lounge
- Telltale
- THQ
- Tinderbox Entertainment
- Tritton Technologies
- Turbine
- Ubisoft
- Udon Entertainment / Oni Press
- Upper Deck
- Vivox
- Wizards of the Coast
- Zenimax

[Pic]

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Thu, 26 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019938&view=rss&microfeed=true
<![CDATA[ Beatmania Gets Pink. Really, Really Pink. ]]> Konami has announced location tests for new Bemani title beatmania IIDX16 EMPRESS. Starting next month, the arcade location tests will be at Round One in Osaka's Umeda and another one in Tokyo (more details in the link). Okay, that's fine and all, but you know the current theme for beatmania IIDX15 DJ TROOPERS? If not, it's pictured. DJ TROOPERS clearly has a militaristic vibe going on. Empress does not. It's an about face! Hit the jump to check out the beatmania EMPRESS theme and brace yourself.

Oh yeah, I'd could play this arcade game. In front of other people, even.

Location Test [Konami Thanks, Riyu!]

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Tue, 24 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019402&view=rss&microfeed=true
<![CDATA[ Konami Rocks Out New GuitarFreaks, New DrumMania ]]> Before there was Guitar Hero, there was GuitarFreaks! Konami's rhythm game has been shredding up Japanese arcades since 1999 and is still going strong. Check out GuitarFreaks V5 Rock to Infinity, the latest cabinet (and 16th entry!) in the franchise. And after the jump? After the jump is Konami's drum title DrumMania V5 Rock to Infinity, which links to GF. Both hit arcades last week, feature over forty new songs (500 total!) and online play. Rock it.

ビーマニ最新作が絶賛稼働中 [IT Media]

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Mon, 23 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018987&view=rss&microfeed=true