Enter your username and password.
Denver, 1:04 AM
Sat Dec 26
12 posts in the last 24 hours

Tip us:
Editor-In-Chief:
Brian Crecente
| AIM | Twitter
Deputy Editor:
Stephen Totilo
| AIM | Twitter
Senior Editor:
Michael McWhertor
| AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter
Contributing Editor, Weekends:
Owen Good
| AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
Please enter your email address to have your password reset.
Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.
Want to know more? Consult the Comment FAQ and legal terms.
You don't need to login to comment. Just enter your email address below.
See how your address will be displayed in the Comment FAQ.
Arcade Flyer Art Saturday: Ghouls 'N Ghosts
Three years after their hit with Ghosts 'N Goblins, Capcom continued the adventures of Arthur and his heart boxer shorts with Ghouls 'N Ghosts. The gameplay was essentially the same as Ghosts 'N Goblins with a few additional moves such as the ability to shoot weapons straight into the air and being able to shoot while jumping. This game also introduced Arthur's special gold armor. After the arcade, the game was ported to a wide variety of systems including Sega Master System, Sega Mega-Drive, Sega Saturn, PS1, Sharp X68000, Supergrafx and the Virtual Console on the Wii. Much like it's predecessor, Ghouls 'N Ghosts is considered to one of the most punishingly difficult games of the time. More »