<![CDATA[Kotaku: apples and oranges]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: apples and oranges]]> http://kotaku.com/tag/applesandoranges http://kotaku.com/tag/applesandoranges <![CDATA[Bungie Illustrator Explains US/Japan Differences]]> Illustrator Ken Taya is a second generation Japanese-American. Currently, he's working at Bungie as an environmental artist. He cut his teeth at Nintendo Software Technology in Redmond, translating and working as a 3D artist. So what's the difference in working for a US and a Japanese company?


I do feel that attitude of management differs greatly between the two cultures, however. When working under Japanese management, I was much more spoon fed and there seemed to be a lot of hand holding. Under American supervision I was given much more freedom to make my own mistakes and learn from them...

Not sure which is better or worse, but the fact that both exist is fascinating.
Taya Interview [PingMag via Jean Snow]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=297936&view=rss&microfeed=true
<![CDATA[Jade Talks Differences In Assassin's Creed]]>

Ubisoft's Jade Raymond, whom Famitsu REPEATEDLY refers to as the "beautiful female producer," explains the difference between the crossplatform versions of her upcoming title, Assassin's Creed:

There shouldn't be any differences at all. We're sharing the exact same assets. The engines have the same capabilities. Both systems have different things going for them. With PLAYSTATION 3, currently, you can see maybe a slight difference in some of the textures. With Xbox 360 right now you may see a little bit smoother framerate, maybe a couple more frames per second right now. It's so negligible right now that unless you're sitting there looking at them both side by side, you're not going to see any difference. And that's our goal — to deliver the exact same experience on both of them.

While Jade laments the lack of anything truly "next gen" (AKA "this gen") that's out currently, she says that Assassin's Creed won't take advantage of the SIXAXIS's motion controls. And what about a Wii port? "Totally out of the question," she says. How's that for to the point?

Jade Raymond Interview [Game Informer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=263472&view=rss&microfeed=true