<![CDATA[Kotaku: app store]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: app store]]> http://kotaku.com/tag/appstore http://kotaku.com/tag/appstore <![CDATA[Apple Hits 3B App Downloads, Google Preps Android Phone]]> Just in time to try and take the sizzle out of Google's Android phone announcement later today comes Apple's announcement that more than three billion apps have been downloaded for the iPhone and iPod Touch in less than 18 months.

Note the word downloaded and not purchased. But it's still an incredibly impressive feat, and you can be assured that a substantial portion of those downloads came in the way of games.

Apple CEO Steve Jobs says the 3B number is "like nothing we've seen before" and points out that the App Store gives users an experience "unlike anything else available on other mobile devices, and we see no signs of the competition catching up anytime soon."

That competition, according to recent research, is most likely Google's own Android phone: The Nexus One. With Google holding a press conference later today, expect more news on that. And I wouldn't be surprised if the news included at least a mention of gaming on the upcoming device.

Which are you: iPhone or Android?

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<![CDATA[iPhone Chart Toppers: Zombies Won't Die]]> Zombies managed to hold onto the top spot this week, with only The Simpsons Arcade breaking onto the list for the first time.

Here's the full rundown.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 1 4
2 The Sims 3 (EA) $6.99 17 4
3 Tetris (EA) $2.99 17 5
4 N.O.V.A. - Near Orbit Vanguard Alliance (Gameloft) $6.99 3 2
5 Bejeweled 2 (PopCap Games) $2.99 18 7
6 Need for Speed: SHIFT (EA) $6.99 2 3
7 The Simpsons Arcade (EA) $4.99 1 -
8 Skee-Ball (Freeverse) $.99 1 -
9 Scrabble (EA) $2.99 1 -
10 Rock Band (Electronic Arts) $6.99 2 6
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<![CDATA[iPhone Chart Toppers: Zombies Versus Marines in Spaaaaaace]]> Despite NOVA's popularity, and all around fun gameplay, World at War Zombies managed to topple the Halo knock-off from the top of the iPhone charts this week.

I've been playing both quite a bit and can see the draw for either game. Here's the full list.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 6 3
2 N.O.V.A. - Near Orbit Vanguard Alliance (Gameloft) $6.99 2 1
3 Need for Speed: SHIFT (EA) $6.99 1 -
4 The Sims 3 (EA) $6.99 16 8
5 Tetris (EA) $2.99 16 10
6 Rock Band (Electronic Arts) $4.99 1 -
7 Bejeweled 2 (PopCap Games) $2.99 17 6
8 Madden NFL 10 (Electronic Arts) $5.99 1 -
9 James Cameron's Avatar (Gameloft) $9.99 2 4
10 Touchgrind (Illusion Labs) $4.99 1 -
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<![CDATA[iPhone Chart Toppers: N.O.V.A. Takes Down Waldo]]> Gameloft wins big in our weekly look at the top grossing games on iTunes for the iPhone and iPod Touch.

Gameloft's first-person shooter storms onto the charts, , with Battleship adding to the displacingment. Cartoon Wars-Gunner jumps into the fray as well, with last week's new entry Dragon's Lair nowhere to be seen.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1<img src="" width="160" height="110" /> N.O.V.A. - Near Orbit Vanguard Alliance (Gameloft) $6.99 1 -
2 Battleship (Electronic Arts) $2.99 1 -
3 Call of Duty: World at War Zombies (Activision) $9.99 5 2
4 James Cameron's Avatar (Gameloft) $9.99 1 -
5 Where's Waldo? The Fantastic Journey (Ludia) $2.99 1 2
6 Bejeweled 2 (PopCap Games) $2.99 16 7
7 Cartoon Wars-Gunner (Blue GNC) $0.99 1 -
8 The Sims 3 (EA) $6.99 15 8
9 Labyrinth 2 (Illusion Labs) $4.99 2 4
10 Tetris (EA) $4.99 15 7
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<![CDATA[iPhone Chart Toppers: Waldo? Where?]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

A Monkey Ball vs. Waldo... who wins? One of them tops the Zombies. And Dragon's Lair, that oldie but goodie starts strong on a new platform.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Where's Waldo? The Fantastic Journey (Ludia) $2.99 1 -
2 Call of Duty: World at War Zombies (Activision) $9.99 4 1
3 Dragon's Lair (Electronic Arts) $4.99 1 -
4 Labyrinth 2 (Illusion Labs) $4.99 1 -
5 Super Monkey Ball 2(Sega) $4.99 1 -
6 Bejeweled 2 (PopCap Games) $2.99 16 2
7 Tetris (EA) $4.99 14 4
8 The Sims 3 (EA) $6.99 14 5
9 Monopoly (EA) $4.99 4 3
10 Need for Speed: Undercover (EA) $4.99 3 9
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<![CDATA[iPhone Chart Toppers: Zombies Neeeeed YUR Brainzzz]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

World at War's zombies managed to hang on to the top spot while a skate title hit the number ten.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 3 1
2 Bejeweled 2 (PopCap Games) $2.99 15 4
3 Monopoly (EA) $4.99 3 2
4 Tetris (EA) $4.99 13 3
5 The Sims 3 (EA) $6.99 13 6
6 Scrabble (EA) $4.99 16 5
7 Implode! (IUGO Mobile Entertainment) $1.99 2 9
8 Madden NFL 10 (EA) $6.99 2 8
9 Need for Speed: Undercover (EA) $2.99 2 7
10 Skater Nation (Gameloft) $6.99 1 -
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<![CDATA[iPhone Chart Toppers: All-In-1 List [CORRECTION]]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch. [NOTE: The post this morning pulled from the wrong list in iTunes. The correct top 10 is now included.]

Why buy 15 games when you can one game that contains 15 games? That must be the selling point for All-In-1 Gameboox which makes its debut this week, with 82 five-star reviews and 57 one-star reviews. Last week's Star Wars game is off the list. But can you explain the return of Brothers in Arms, which was released over a year ago?

New Intro: What follows is the correct list of top-grossing games as of today on the iTunes App Store. Kotaku's Brian Crecente usually compiles this list and, failing him instantly, I pulled from the wrong list earlier today. Please find the corrected list below, along with the original list — based on the top 10 paid gaming apps in the iTunes App Store — just so we all have something to laugh at me about.

So no Brothers in Arms resurgence. No Shrek Kart Racing. Sorry about that.



Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 2 1
2 Monopoly (EA) $4.99 2 5
3 Tetris (EA) $4.99 12 4
4 Bejeweled 2 (PopCap Games) $2.99 14 2
5 Scrabble (EA) $4.99 15 8
6 The Sims 3 (EA) $6.99 12 3
7 Need for Speed: Undercover (EA) $2.99 1 -
8 Madden NFL 10 (EA) $6.99 1* (returning to top 10) -
9 Implode! (IUGO Mobile Entertainment) $1.99 1 -
10 Rock Band (EA) $6.99 1* (returning to top 10) -
Position Title Price Weeks Last Week
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<![CDATA[Risqué iPhone Game Finally Approved for App Store]]> Six months after being submitted for approval, IUGO Mobile Entertainment's A.D.D. - a package of mini-games ranging from silly to straight-up tasteless, finally has been cleared for sale on Apple's iTunes App Store.

This is no small feat, as A.D.D.'s lite version - which was pulled back after three months because IUGO couldn't get an answer on the full version - featured body hair removal, peeing in the snow, butt cracks and other juvenile humor. It's only for sale to those 17 and up and carries a warning rap sheet longer than your arm:

Frequent/Intense Realistic Violence
Frequent/Intense Cartoon or Fantasy Violence
Frequent/Intense Mature/Suggestive Themes
Frequent/Intense Sexual Content or Nudity
Frequent/Intense Simulated Gambling
Frequent/Intense Horror/Fear Themes
Frequent/Intense Profanity or Crude Humor
Frequent/Intense Alcohol, Tobacco, or Drug Use or References

The full title features 70 mini-games, all animated in the same zany style, which you zip through rapid-fire using the touch controls or accelerometer. For the record, A.D.D. means "Addictive Dumb Distractions." It'll run you $2.99.

A.D.D. From IUGOME Released: OMG! It's That Booger That Won't Go Away! [The APPera]

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<![CDATA[iPhone Chart Toppers: Monopoly Times Two]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Monopoly isn't just on the chart, it's on the chart twice.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 1 -
2 Bejeweled 2 (PopCap Games) $2.99 13 1
3 The Sims 3 (EA) $6.99 11 6
4 Tetris (EA) $4.99 11 5
5 Monopoly (EA) $4.99 1 -
6 Surviving High School (Electronic Arts) $2.99 1 -
7 JellyCar 2 (Walt Disney) $.99 3 2
8 Scrabble (EA) $4.99 14 10
9 Monopoly Here & Now: The World Edition (EA) $4.99 2 10
10 Star Wars: Trench Run (THQ) $4.99 1 -
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<![CDATA[Asphalt 5 Micro-Review: Pedal to the iPhone]]> Gameloft races back onto the iPhone with a follow-up to last year's arcadey Asphalt 4: Elite Racing.

By tweaking and tuning the formula that made last year's entry such a rubber-burnin' blast, Asphalt 5, despite hitting one major bump in the road, positions itself as the platform's premier racer.

Loved
Garage Full of Features: A gorgeous, full-featured title, Asphalt 5 nearly rivals even the best PSP racers. Three modes-quick race, career, local and online multi-player, 33 cars, 12 tracks, vehicle customization, and unlockable stat-boosting babes-yes, you heard right!-combine for a robust arcade racing experience. Additionally, three intuitive control schemes complement gameplay that blends Burnout's adrenaline-amping crashes and Ridge Racer's wind-in-your-hair thrills. Matching the content-brimming package is a pop-off-the-screen presentation encompassing colorful environments and great details such as planes flying overhead, day/night races, and changing weather conditions.

Turn Up the Tunes: While racing to your own soundtrack is nothing new to the genre, it's damn cool to be able to lap the competition while your iPod library blasts in the background; the slick little Alpine stereo interface is also a very nice touch. My only regret is that I didn't have the Benny Hill Show theme loaded onto my play-list to accompany my more crash-tastic races. That said, listening to the Pixies' Surfer Rosa while hurtling towards the finish line at mach speed is super satisfying.

Hated
The Short Arm of the Law: While most of Asphalt 5's career challenges — Time Trial, Drift, Duel, Escape etc. — yield a well-balanced blast, Cop Chase, where you play the boys in blue and "eliminate" opponents by crashing into them at top speed or forcing them off the track, is about as entertaining as a snipped brake line. The event gets easier-and is often skippable — later in your career, but the very first one tasks you with tackling seven eliminations in three laps. I reached "Where is my mind", the last track on the aforementioned Pixie's 30+ minute debut album, four times — yup, two hours — before reaching this frustrating goal. Any game, no matter how good it is otherwise, is docked a few points if its gameplay can actually make me dread hearing one of my favorite bands. Hopefully Gameloft will alleviate this headache in a future patch.

Tons of content, fun-as-hell gameplay, great visuals, and the ability to rock your own tunes make this one the iPhone's top performer on the race circuit. That said, those who lack the patience to complete that very first, brutally difficult Cop Chase won't get to experience much of what the title offers. If you can get past that hurdle, though, this one's definitely worth buckling-up for.

Asphalt 5 was developed and published by Gameloft for iPhone on November 2nd. Retails for $6.99. A copy of the game was provided by the publisher for reviewing purposes. Completed the game's campaign and played online modes.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Command & Conquer: Red Alert Micro-Review: Palm-Size Power Trip]]> EA brings its over-the-top real-time strategy series to the iPhone, allowing on-the-go gamers to wage war wherever they please.

Despite being streamlined and stripped-down for portable play, Command & Conquer: Red Alert for the iPhone still manages to pack in much of the series' signature style and addictive strategy-driven gameplay.

Loved
Style to Spare: From its live action cutscenes to its crazy-ass battle units, the C&C series is famed for its intentionally cheesy excess. And while the silly cinematics didn't make it into the iPhone version, the title still retains much of the franchise's wacky trademark charm. Screen-swallowing Russian zeppelins rain death from the skies, armored war bears charge enemy strongholds, and the sexy-accented Natasha quips "You like my scope?" and "The pleasure's all mine." while laying waste to never-had-a-chance infantry. Impressive explosions also engulf the tiny display, and all units, despite their shrunken presentation, are drenched in eye-pleasing detail. Furthermore, a crunchy guitar score keeps the action-and your adrenaline-appropriately amped.

Tactile Warfare: While the RTS genre still struggles to find its sweet spot in terms of control schemes that match traditional mouse-and-keyboard set-ups, there's no question the iPhone's touch screen is a good fit. Like a general positioning pawns on a war map, you'll delight in the tactile satisfaction of fighting with your fingertips; simply touch units, then their target or destination, and watch them go to work. You can also draw a small box around multiple units to move them together, and save specific groups to tabs to easily access them again. Additionally, a swipe of your finger on a mini-map swings the camera to any desired location. Everything, from commanding and training units, to constructing buildings and navigating the map, is a simple intuitive touch away.

Hated
Minus the Multi-player: Given the platform's limitations we can totally forgive the omission of some units and even the Empire of the Rising Sun faction (only Russians and Allies are available.) However, the absence of multi-player is sorely missed considering the competitive nature of the genre. I generally think of any RTS's solo campaign as a warm-up to the online action, so, while C&C's handful of solo play chapters and two skirmish maps are a blast, they only feel like half the total package. Thankfully, EA is reporting that a future download will remedy this, adding the much-missed multi-player mode.

Despite the shrunken presentation, Command and Conquer: Red Alert retains much of the series signature style and charm. Additionally, the touch controls make for a satisfying tactile RTS experience. Give us some multi-player, and we'll happily jump back into this fight.

Command and Conquer: Red Alert was developed and published by EA Mobile for iPhone on November 1. Retails for $9.99. A copy of the game was provided by the publisher for reviewing purposes. Completed the game's campaign and played skirmish modes.

Confused by our reviews? Read our review FAQ.

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<![CDATA[iPhone Chart Toppers: Asphalt 5 Takes Second]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Bejewled 2, on the charts for a dozen weeks in a row now, finally hit the top spot, supplanting a lot of newer, fancier titles to grab first place.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Bejeweled 2 (PopCap Games) $2.99 12 4
2 Asphalt 5 (Gameloft) $6.99 1 -
3 JellyCar 2 (Walt Disney) $.99 2 1
4 Rock Band (EA) $6.99 4 2
5 Tetris (EA) $4.99 10 6
6 The Sims 3 (EA) $6.99 10 7
7 DOOM Classic (id Software) $6.99 3 3
8 Scrabble (EA) $4.99 13 9
9 Madden NFL 10 (EA) $9.99 10 10
10 Monopoly Here & Now: The World Edition (EA) $4.99 1 -
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<![CDATA[iPhone Chart Toppers: Jelly Car 2 Rocks the List]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Jelly Car 2 came out of nowhere to claim the top spot this week, with Rock Band clinging to number two and Command & Conquer premiering at number five.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 JellyCar 2 (Walt Disney) $.99 1 -
2 Rock Band (EA) $6.99 3 2
3 DOOM Classic (id Software) $6.99 2 6
4 Bejeweled 2 (PopCap Games) $2.99 11 4
5 Command & Conquer Red Alert (EA) $9.99 1 -
6 Tetris (EA) $4.99 9 5
7 The Sims 3 (EA) $6.99 9 9
8 Skee-Ball(Freeverse) $.99 3 3
9 Scrabble (EA) $4.99 12 8
10 Madden NFL 10 (EA) $9.99 9 7
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<![CDATA[Doom Classic Now on iPhone]]> In case you missed it, Doom Classic is now available in the App Store for the iPhone and iPod Touch.

The $7 game, designed by John Carmack, features customizable control schemes, 36 levels spread across four episodes, a bounty of weapons and multiplayer support.

Here's the full break-down of game features:
Play the legendary first person shooter, DOOM, with an iPhone or iPod Touch
Fight through 36 missions in four action-packed episodes: Knee-Deep in the Dead, Shores of Hell, Inferno and Thy Flesh Consumed
Experience DOOM multiplayer on your mobile device, including Deathmatch and Cooperative play for up to four players via wireless internet
Choose from three different control types and customize the interface to suit your style
Explore the depths of Mars while utilizing the top down map to help your journey and save your game on the fly
Listen to the original soundtrack or disable it and use your own iPod music

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<![CDATA[Free-To-Play First-Person Shooter Hits iPhone]]> Ngmoco's first-person shooter Eliminate hit the iPhone and iPod Touch yesterday sporting a unique pricing system and some pretty slick multiplayer gaming.

Eliminate is a pretty straight forward online first-person shooter with average graphics. You play the game with twin virtual thumbsticks, using one to aim and the other to move.

We'll have a full review of the game in the coming week or so, but it's worth pointing out the game's take on pricing.

Eliminate is technically free-to-play, but to earn the money you need to upgrade your character and purchase new skins, armor and weapons, you have to earn credit. To earn credit you need to play matches using energy. While you get a free drip-feed of energy by downloading the game, if you want to excel you'll likely want to purchase energy packs from the in-app store.

I haven't worked out all of the details, for instance I believe that winning a match gives you some energy back, but I spent $1 last night to purchase enough energy to play a half dozen matches or so. Seems a bit pricey. Of course I don't need to buy energy, I could play and not worry about winning credits or I could just wait to get the free energy which is delivered over time to your account.

Like I said, very interesting.

Oh, anyone who gets the game and wants to play a bit, my username is Crecente.

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<![CDATA[Strategy Game Mecho Wars Goes Online]]> One of the iPhone and iPod Touch's answers to Advanced Wars now supports online play.

I mostly-loved Mecho Wars when I reviewed it this summer. But one of the big things the game was missing was online multiplayer.

Earlier this week game developers Oyaji released an ad-supported free version of the game that allows players to battle one another over a WiFi connection.

The game, which uses OpenFeint for online support, allows you to select turn time limits ranging from 5 minutes to 24 hours. There are also four game modes: Conquer, gold differ, assassination and annihilation.

If you'd rather not deal with the ads, which are pretty low-key, and want access to the full game, including several single-player campaigns, you can buy the full version of Mecho Wars for $.99 which also includes the online play.

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<![CDATA[iPhone Chart Toppers: Rock Band Retains Top Spot]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

NBA Live and Doom Classic make their first appearance on the charts this week, while Rock Band retains the top spot.


Position Title Price Weeks Last Week
1 Rock Band (EA) $9.99 2 1
2 NBA Live (EA) $9.99 1 -
3 Skee-Ball(Freeverse) $.99 2 8
4 Bejeweled 2 (PopCap Games) $2.99 10 2
5 Tetris (EA) $4.99 8 3
6 Doom Classic(id Software) $6.99 1 -
7 Madden NFL 10 (EA) $9.99 8 4
8 Scrabble (EA) $4.99 9 11
9 The Sims 3 (EA) $6.99 8 7
10 Monopoly: Here and New(EA) $4.99 2 10


Which do you think should be the top game?

Check out all of our iPhone game reviews.

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<![CDATA[Mecho Wars Team Working on SteamPirates For iPhone, PSP]]> There aren't much details, but game designer Luc Bernard dropped some screens for an upcoming iPhone game his team is working on.

SteamPirates is described by Oyoji Games as a role-playing game for the iPhone and PSP Mini by the team behind Mecho Wars and Fried Green Apps.

The images show a woman and animals in steampunk Victorian garb. No date has yet been set.









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<![CDATA[iPhone Chart Toppers: Rock Band]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

It shouldn't be a surprise that Rock Band debuted at the number one spot, but what may be surprising is what other rhythm game is still in the top ten.


Position Title Price Weeks Last Week
1 Rock Band (EA) $9.99 1 -
2 Bejeweled 2 (PopCap Games) $2.99 9 2
3 Tetris (EA) $4.99 7 8
4 Madden NFL 10 (EA) $9.99 7 3
5 Need For Speed Undercover (EA) $4.99 7 4
6 Tap Tap Revenge 3(Tapulous) $.99 3 5
7 The Sims 3 (EA) $6.99 7 9
8 Skee-Ball(Freeverse) $.99 1 -
9 Scrabble (EA) $4.99 2 10
10 Monopoly: Here and New(EA) $4.99 1 -


Which do you think should be the top game?

Check out all of our iPhone game reviews.

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<![CDATA[Gamefly App Lets You Carry Community, Controls With You]]> Video game rental service Gamefly rolled out a free application for the iPhone this week that they hope will become the one-stop-shop for gamers looking to get the lowdown on available and upcoming video games.

And it probably wouldn't hurt if it boosted paid subscriptions for the service too.

The app, which requires Wifi or cell signal to work, lists games by platform in a number of ways, allowing gamers to browse or search for their favorite titles. Once a person finds the game they're looking for, they can check out the box art, look at game's controls and even read through user reviews for the game.

The service also has channels that allow people to read a feed of video gaming news pulled from Shacknews, which Gamefly acquired in February. And of course log on to their Gamefly account.

Gamefly co-founder Sean Spector says he hopes to continue to expand the 5,000 games included in the applications library and that he also plans to extend the reviews and news found on the program to include other video game news and review sources.

"The idea behind it is to be the all encompasing video game app for mobile devices," he said. "This is for everyone who is a gamer, not just Gamefly subscribers."


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