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apb

APB Full Public Beta Coming, New Art Here

We haven't heard a word from Real Time Worlds since they blew our collective minds during a talk at this year's Game Developers Conference. Recently hired Community Relations Manager Chris Dye just dropped us a line to let us know that's about to change.

Dye is tasked with the walk in the park job of building interest in the upcoming Grand Theft Auto-esque massively multiplayer online game.

“APB is at an extremely exciting and important stage, and we can now begin the process of introducing to the gaming community the various aspects of what will make up this genre defining MMO”, commented Chris.

Mario Rizzo, Business Development Manager added “This appointment signals the start of a new phase for APB where we can interact more fluidly with both gaming sites, and our potential future player base. This is an important milestone for the game now that we are transitioning into Alpha and moving towards the full public beta of APB.”

I know that a beta for an MMO is almost a necessity, but that doesn't make me any less excited.

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gta online?

Crackdown Creators Bought Their MMO Back Just To Sell It To Rockstar?

Put these pieces together. Realtime Worlds made Crackdown. Realtime Worlds are now at work on an MMO called APB, which is not entirely dissimilar to Grand Theft Auto. Realtime Worlds were founded by David Jones, who created Lemmings. Oh, and Grand Theft Auto. Last month, Realtime Worlds bought back the rights to APB from Korean company Webzen, who were originally scheduled to publish the game. Why the buyback? Eurogamer are reporting that, according to "a credible industry source", it was so they could turn around and sell the game to Rockstar, who could then rebadge it as a GTA MMO. Realtime are keeping quiet on the rumours, saying only that they bought back the rights to their game to "give themselves some options".

Realtime downplays GTA Online talk [Eurogamer]


apb

Crackdown Devs Wrest Control Of APB From The Koreans

And by "the Koreans" we mean the fine folks at publishing outfit Webzen, which until now was the planned publisher of Realtime Worlds' cops and robbers MMO APB, planned for a PC (and possible PlayStation 3 and almost definite Xbox 360) release. You may recall that the Crackdown developer was on the receiving end of a $50 million cash infusion, the majority of it we assume was spent on frozen haggis, but which some was surely earmarked to get the game out of hock from the Korean distributor.

Realtime Worlds now holds distribution rights to APB—which, by the way, looked nothing short of fabulous at GDC—which founder David Jones says "can ensure that gamers around the globe experience the revolutionary gameplay we envisioned." Jones also spoke of a "having direct, personal relationships with our players" due to the change. We can only presume that the Scottish method of microtransacting does not necessarily jibe with the Korean style, but we hope that whatever the reason, the game will be better for it. Press release follows.

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mmo

Realtime Worlds Seriously Considering APB For PS3

Realtime Worlds' Grand Theft Autoesque MMO APB (All Points Bulletin) has already been announced to be in development for both the Xbox 360 and PC. But with $50 million in their pocket, Realtime Worlds is considering all of their options. And that includes Sony's PlayStation 3. Studio Manager Colin MacDonald explained:

Yes, we'll be looking seriously at [APB on PS3], but that doesn't mean it's going ahead, and it doesn't mean it's not going ahead.
Yes, but does it mean that it's not not going ahead? That's all we want to know!

Realtime Worlds coy on APB for the PS3
[GamesIndustry]

realtime worlds

Crackdown Devs Handed $50 Million

Crackdown devs Realtime Worlds - founded by GTA series creator David Jones - have secured for themselves a spot of funding for their promising-looking MMO shooter APB (and potentially other projects). Like, $50 million in funding. Nice. It's rare that console games receive venture capital, even multiplayer ones, so it looks like somebody over at Realtime's doing a good job of selling the game.
Montgomery & Co. Raises $50 Million For Realtime Worlds [TechCrunch, via VentureBeat]

gdc08

APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot

During Dave Jones' GDC session, essentially a reveal of Realtime Worlds' online game APB, he touted the game's character customization tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off APB's ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor. More »

clips

First APB Vids


After Mike brought us our first real info and shots of Realtime World's upcoming MMO APB, we've now got the first footage of the game in action. Looks like a nice break from - and alternative for those not interested in - the orcs-n-loot status quo. Above is some cops-n-robbers action, while after the click's a walkthrough of the character customization utility. More »

gdc08

Crackdown Team Debuts APB, The Counter-Strike of MMOs

Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning Crackdown known as APB. APB, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from Counter-Strike more than it does from Ultima Online, EverQuest or World of Warcraft. Why Counter-Strike? "There's no persistence, no progression, no customization, its just damn fun," Jones said.

APB does have persistence and progression, if done a bit non-traditionally. But customization is one feature that APB has in spades.

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criminally content

Real Time Worlds Says "No" To Crackdown Sequel

Love Crackdown? I assume a good portion of the 1.5 million of you who bought it did—and not just for the Halo 3 beta key contained within. If you're a big Crackdown fan, you'll have to wait a long time for the sequel, as developer Real Time Worlds says they aren't working on it. Why? According to Develop Mag's report, producer Phil Wilson said that "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things." More »