<![CDATA[Kotaku: apb: all points bulletin]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: apb: all points bulletin]]> http://kotaku.com/tag/apballpointsbulletin http://kotaku.com/tag/apballpointsbulletin <![CDATA[APB Putting In Appearance At E3]]> Crackdown developers Realtime Worlds aren't keen to miss another chance to show off their upcoming massively multiplayer online crime fest, announcing that APB will definitely be making this year's E3 Expo.

While the timing just wasn't right last year, this year Realtime Worlds seems to be on point, announcing their E3 2009 presence via the APB fan site APB Evolved.

"Hi everyone at APB-Evolved, we just wanted to quickly say thanks for all your patience recently whilst we've been quietly pushing forward with the development of APB. We know this can be frustrating for fans, so to show our appreciation we have decided to inform you guys that yes we WILL be at E3 this year and this will mark the start of lots more news, activities and information coming out about APB: All Points Bulletin."

More news is definitely good news, especially when it comes with a shiny new in-game screenshot, like the one above. One step closer to realizing the skinny, tattooed, white-haired punk woman that's always been inside of me.

APB Evolved receives exclusive screenshot [APB Evolved]

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<![CDATA[APB: All Points Bulletin Will Let Players Arrest Each Other]]> Gamers who take on the roll of Enforcers in Real Time World's upcoming cops versus bangers MMO APB will be able to arrest their foes, the developers said today.

"Enforcers have an arrest system available to them which serves to take out a criminal player until they are freed or the arrest timer expires and they must respawn as if killed. This can reduce the criminal force for longer periods of time than killing them would unless freed by their criminal group-mates."

The developer is also working on ways of implementing stealth into missions. Real Time Worlds also said that they've decided not to include playable classes in their game, instead a player's class will be defined by their play style.

The information comes as part of the developers monthly newsletter. In it Real Time Worlds say that they are moving into the final phase of internal alpha testing with regular play tests of more than 100 employees.

APB: All Points Bulletin

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