If it's being headed by the same team that did downfall, I'll have to give it a check, if only because I found downfall's gratuitous swearing to make the main character seem "tough" hilarious, and I'd love to see them try the same with Dante.
As for the game, I have a very hard time believing it'll be anywhere near as good as DMC, and I think one game franchise at a time is plenty for the Divine Comedy.
@LicouriceXLazarus: i would guess that it becomes just like the show "frasier" when you're really loaded, as the show itself is really loaded. it would neutralize the humor and idiocy of the show.
I'm...I'm dying on the inside. EA is like, anti-King Midas. Dead Space: Downfall wasn't anything to bat your eyelashes at, but we're talking about classic literature here. I mean, seriously, let's be serious here. ... ... Really? I mean...really?
They're literally turning "classic tale of mans reckoning with the dark side of hell" into "slash and chop your way through legions of fucked up shit! When you get to the prince of darkness himself, make sure to strike a pose."
All I'm saying is, Dead Space dashed my hopes upon the rocks for good storytelling coming out of EA, I'm keeping a small bit of faith, but I'm in glazed over "shock" right now.
Why? Game adaptation of movies often don't follow the plot at all and just go for the feel. Why couldn't EA's Dante's Interfo just use the concept of the 9 hells and use that as the basis of their game.
Might I add that we know nothing of the story so far, so it might follow some sort of twisted version of the real poem.
It might also turn out to be something similar to McGee's Alice, inspired from but diffinitely not the same.
@fronsac: It's like Alan Moore said about the Watchmen movie: he felt that things don't need to be qualified by other types of media. I suppose making a game of a book isn't the same type of "highlight" of a franchise, but there isn't any good reason to call it an adaptation.
Just using the 9 hells concept alone for the game is a horrible reason to relate it to Dante's Inferno.It's been so pervasive in our culture in so many ways that it's hardly a solid foundation to build a worthy (loaded term, I know) adaptation off of. What they're saying is that they're doing a straight up adaptation, and if that gets us what you're referring to then I have a big big problem.
Using DMC and GoW gameplay alone speaks volumes to how they're probaby wildly misintepreting the feel, depth, or damn near any other reason why the Divine Comedy is a classic text. Survival Horror or adventure I could definitely see, but blitzy sword slinging...?
If they said, "pyscho speedy action in a version of hell heavily inspired by Dante's Inferon," fine. I'm cool with adapting a setting for an IP. Calling it a catch-all "game version" of it though Well, therin lies my problem.
I just hate taking such small, damn near insignificant pieces of a work and then creating a "version" or "adaptation" of it. At a certain point, you'd be better off just doing your own thing.
@Lesiroth: I'm sorry but if you're going to traslate a game properly or even solidly, it needs to retain the core aspect of the original that made it what it was. Meaning, Dante's Inferno is known as a classic piece of Literature, as in, storytelling.
Strictly in terms of story, and compared to classic lit, Dead Space is shit. It had poor characters, a shell of a protagonist, was convoluted, and ultimately felt like a group of so-so pieces haphazardly bolted together.
Just sayin', EA hasn't proven they're in any way capable of stepping up to the plate when it comes to achievements in storytelling, and I completely disagree with Dead Space being quality in that regard.
I didn't care till I read the Japanese studios thing. If they can get Madhouse, IG and 4C on the project it will at least be worth watching for the animation quality. They should get Go Nagai. He's already the master of horror manga. Other than his works, Maou Dante and Devilman, that were inspired by the Divine Comedy, he even did a Dante's Inferno manga. Which someone started scanlating right now.
@MyAbsolution: I usually don't take up the role of spelling police, but it is 'definite', not 'definate'. Think of spelling the word 'definition', if you subtract an i and ad an a you're spelling defination, which sounds like something Jay-Z came up with. We don't want to be associated with Hovah now, do we?
I saw this in Osaka on Halloween. It was enjoyable, but not the kind of enjoyable that would make me want to see it again. Also, Leon must use rubber cement as his hair product, because it barely budged the whole time.
May not look jaw dropping gorgeous, but it looks decent, and actually involves the main RE storyline...unlike the other movies. It's a must see for fans at the very least.
@Quine: It's a movie, actually. Personally I think they should've hired the Gundam MS IGLOO team to do this. They've got a much better knack for animation.
Really though, this isn't any worse than DMC4's cutscenes, so it's all you can expect from Capcom right now.
03/30/09
As for the game, I have a very hard time believing it'll be anywhere near as good as DMC, and I think one game franchise at a time is plenty for the Divine Comedy.
03/30/09
03/30/09
03/30/09
Attacking by hurling entire mountains, anyone?
03/30/09
03/30/09
you're both too uptight...
drawn together is hilarious. crude and ridiculous, yes, but hilarious.
03/30/09
03/30/09
03/30/09
03/30/09
Activision - Bobby Kotick + 20 to 30 year old franchises = Internet Approved
03/30/09
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03/30/09
...
...
Really? I mean...really?
They're literally turning "classic tale of mans reckoning with the dark side of hell" into "slash and chop your way through legions of fucked up shit! When you get to the prince of darkness himself, make sure to strike a pose."
All I'm saying is, Dead Space dashed my hopes upon the rocks for good storytelling coming out of EA, I'm keeping a small bit of faith, but I'm in glazed over "shock" right now.
03/30/09
03/30/09
Why? Game adaptation of movies often don't follow the plot at all and just go for the feel. Why couldn't EA's Dante's Interfo just use the concept of the 9 hells and use that as the basis of their game.
Might I add that we know nothing of the story so far, so it might follow some sort of twisted version of the real poem.
It might also turn out to be something similar to McGee's Alice, inspired from but diffinitely not the same.
03/30/09
Just using the 9 hells concept alone for the game is a horrible reason to relate it to Dante's Inferno.It's been so pervasive in our culture in so many ways that it's hardly a solid foundation to build a worthy (loaded term, I know) adaptation off of. What they're saying is that they're doing a straight up adaptation, and if that gets us what you're referring to then I have a big big problem.
Using DMC and GoW gameplay alone speaks volumes to how they're probaby wildly misintepreting the feel, depth, or damn near any other reason why the Divine Comedy is a classic text. Survival Horror or adventure I could definitely see, but blitzy sword slinging...?
If they said, "pyscho speedy action in a version of hell heavily inspired by Dante's Inferon," fine. I'm cool with adapting a setting for an IP. Calling it a catch-all "game version" of it though Well, therin lies my problem.
I just hate taking such small, damn near insignificant pieces of a work and then creating a "version" or "adaptation" of it. At a certain point, you'd be better off just doing your own thing.
03/30/09
03/30/09
Strictly in terms of story, and compared to classic lit, Dead Space is shit. It had poor characters, a shell of a protagonist, was convoluted, and ultimately felt like a group of so-so pieces haphazardly bolted together.
Just sayin', EA hasn't proven they're in any way capable of stepping up to the plate when it comes to achievements in storytelling, and I completely disagree with Dead Space being quality in that regard.
03/30/09
++GenericMonster;
Hopefully they have some better designs than this demonic french kisser.
03/30/09
delete GenericMonster;
03/30/09
03/30/09
I should go commit seppuku.
*commits seppuku*
*dies*
03/30/09
You also forgot the *. I bet you coded in Java or C# before. :p
I recommend:
std::auto_ptr GenericMonster( new Monster );
this way, no memory leaks are possible since at the destruction of the stack-based std::auto_ptr will delete the memory for you. :)
03/30/09
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03/30/09
I wonder...is EA laying down foundation to have some future movie adaptations?
03/30/09
yeah EA has really elevated themselves, I'll definately give this game a try.
And yeah it appears they want to closely tie the biggest industries... movies/games :O
03/30/09
11/12/08
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11/12/08
Really though, this isn't any worse than DMC4's cutscenes, so it's all you can expect from Capcom right now.