And people wonder why I prefer Rock Band and Harmonix over Activision. Instead of making people buy the same game on a portable system and pay more for an accessory, they release something that people have been clamoring for. I mean how awesome is that? They're not making you buy a tiny-tiny USB guitar or use the PSP's mic or something, but they're coming out with what will, hopefully, be a greater version of an already great music game.
My favourite part of Amplitude was all the awesome electronica music (and techno remixes of other genres, King of Rock ftw). This seems like it will obviously not have that type of song flavour.
Also, I have this feeling that porting songs from the console version will be the order of the day.
But who fucking cares about the brass tacks? AMPLITUDE REBORN! I can get behind that.
Frequency and Amplitude were both absolutely amazing. I actually went back and bought Urban Tumbleweed from iTunes the other day because I was remembering playing it in Amplitude.
It would get my purchase, me and a friend spent ages hunting down Amplitude, and a previous girlfriend got me FreQuency.. hard bloody games, but excelent fun, cept that my fingers have never recovered from playing the last set of songs on the stupid hard difficulty.
Think the game would do well as a 360 and PS3 retail release, not sure if it'd work well as a Arcade/PSN game, due to song amount and size, but released as a game on the PS3/360, i think it'd sell well. As much as it sucks, putting "From the makers of..." on the front somewhere would definitely help sales considerably.
They have my support for this game anyway, and i know a few others who will join up too!
Well, PSN doesn't have a size limit, so that's not too big of an issue. I actually personally think the PSN idea is a better one than retail, since the game has SO MUCH competition on the retail shelf, and I seriously doubt Sony has the marketing budget right now to sell this game alongside the FOUR Guitar Hero games that'll likely be out the year "3quency" releases. =/
Instead, Sony can tout it as a big, exclusive PSN game, market it like they did WipEout and SF2 HD Remix and Bionic Commando, and then boom. Instant sales, expandable via DLC, and no retail bullshit.
Amplitude was amazing! Only played the demo for Frequency, but I must've played it 100 times. Then when Amplitude came out I had to track down a copy. Ended up getting it for $20 or something.
Then the first time I saw Guitar Hero after hearing all the hype I was amazed at how exactly like Amplitude it was, down to those "note capsules" that look nigh identical.
I found a used copy of Frequency a few months ago. GameStop sells it for $7. Bought it the second I saw it. Then I found Amplitude a few weeks later. Now I have both. :D
Amplitude was great, but I don't want any plastic instrument gimmicks! This isn't Guitar Hero or Rock Band; one of the great things about Amplitude was that it was you who was doing everything, through a controller, not an instrument. Coming out with some futuristic instrument to go with it... the idea makes me want to cry.
02/24/09
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02/24/09
Looks like I'm back on the PSP wagon in 2009.
02/24/09
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02/24/09
Now people are more like "Fuck yeah, amplitude"
02/24/09
Also, I have this feeling that porting songs from the console version will be the order of the day.
But who fucking cares about the brass tacks? AMPLITUDE REBORN! I can get behind that.
02/24/09
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01/17/09
01/17/09
Think the game would do well as a 360 and PS3 retail release, not sure if it'd work well as a Arcade/PSN game, due to song amount and size, but released as a game on the PS3/360, i think it'd sell well. As much as it sucks, putting "From the makers of..." on the front somewhere would definitely help sales considerably.
They have my support for this game anyway, and i know a few others who will join up too!
01/17/09
Well, PSN doesn't have a size limit, so that's not too big of an issue. I actually personally think the PSN idea is a better one than retail, since the game has SO MUCH competition on the retail shelf, and I seriously doubt Sony has the marketing budget right now to sell this game alongside the FOUR Guitar Hero games that'll likely be out the year "3quency" releases. =/
Instead, Sony can tout it as a big, exclusive PSN game, market it like they did WipEout and SF2 HD Remix and Bionic Commando, and then boom. Instant sales, expandable via DLC, and no retail bullshit.
01/17/09
Then the first time I saw Guitar Hero after hearing all the hype I was amazed at how exactly like Amplitude it was, down to those "note capsules" that look nigh identical.
01/17/09
I found a used copy of Frequency a few months ago. GameStop sells it for $7. Bought it the second I saw it. Then I found Amplitude a few weeks later. Now I have both. :D
01/17/09
The series introduced me to BT and I am forever thankful.
01/17/09
I don't think there's any question that Amplitude is better than Guitar Hero. ESPECIALLY the post-HMX Guitar Hero games.
01/17/09