Wild Theory: Maybe Horror Games Are Scarier If You Can Fight Back

Among the defining characteristics of the often-terrifying Amnesia games—as well as similar games like Slender and Outlast—is the fact that players are given no weapons. There's no way to defend yourself, no way to fight off the beasts that hunt you. That makes the game scarier, right? That's obvious... right? Hmm. » 9/10/13 7:07pm 9/10/13 7:07pm

Amnesia: A Machine For Pigs: The Kotaku Review

Some games are defined by a single place; others by a single character. Still other games are defined by action, by something you can do in the game itself. In its early goings, the horror game Amnesia: A Machine for Pigs is defined by a single word: Nope. » 9/09/13 9:00am 9/09/13 9:00am

Two Ways to Make Horror Games Better? More Build-Up, Less Combat

If you ask Frictional Games' developers, horror games haven't evolved much since the genre's late 1990s/early 2000s heyday where Silent Hill and Fatal Frame showed off just how scary a video game experience could be. Sure, titles like Dead Space and Frictional's own Amnesia capture new glory for the horror category… » 4/26/12 3:30pm 4/26/12 3:30pm

Here's How the Sequel to Amnesia: The Dark Descent Will Be Even Scarier

One of the scariest games in recent memory came in the form of Frictional Games' Amnesia: The Dark Descent. And while there's a sequel underway—titled Amnesia: A Machine for Pigs—the indie developer's not the one making it. » 3/29/12 9:00am 3/29/12 9:00am

Amnesia Developer Eyeing Consoles While Working On New, Slightly Less…

You guys all played Amnesia: The Dark Descent, right? That whole game "happened" before I came onboard at Kotaku, but I hope that everyone here had a chance to play it and talk about it to the extent that it deserved. Because seriously: scary, rad game. » 9/09/11 9:30pm 9/09/11 9:30pm