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Why Literacy Is Good For Gaming
EA Announces New American McGee's Alice Title
An American (McGee) In Shanghai


12/15/09
Read this book.
[www.amazon.com]
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Also LOTR had games before the MMO.
[en.wikipedia.org]
12/15/09
Cynical Theory: The publisher of this article tried to get an advertorial kickback from the publisher of Dante's Inferno just 2 months ahead of its release. They refused to pay and so the article was posted now without that title.
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12/14/09
Also, I'm almost shocked that Megami Tensei I and II didn't make the list, but not at the same time.
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Today: literacy and letters, a good thing.
12/14/09
oh that article doesn't mention the remake on the BBC website.
[www.bbc.co.uk]
(which is what I played)
got new graphics and everything.
Actually lemme dig up a program I came across a while ago.....
[inform7.com]
I think this is it, you just write as as if you're writing a story and it turns it into a text-based game.
So a simple way of making your own game if you want a Christmas project to tide you over in the cold nights.
12/14/09
Think about it: starting your own Sietch or Great House; getting some CHOAM contracts; and waging some sweet sweet jihad.
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And if you walk in a straight line, you attract the worm and die. Spice is like mana, but if you go too long without it, you die. If you use accidentally use a laser on a shielded target, you all die.
You die a lot.
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Oh, one last thing that's a good fact to know about the game: Ding Chavez is hands-down the best operative you have at your disposal. You don't let him die unless you want to make things really hard on yourself.
12/14/09
I was sort-of aware that the recent games in the series sort-of veered off the beaten path as far as the concept goes, but sure that's life. I think my brother actually might still have his PC disk of this actually, must actually ask him if he'll give me the loan of it at some point.
12/15/09
The more recent ones became less about planning, but still have quite decent SWAT style gameplay. Rainbow Six 3 on the Xbox was a very good balance, still no mission planning ala the first games, but extremely realistic, more of a great simulation.
I started reading Rainbow Six, but in one of my lectures a lecturer mentioned Clancy as an example of one of the most basic readerly types of writing, so I set me eyes on other texts! Might be referring to his more recent work though.
@Scorpi0n: Wasn't Santiago Arnavista (or whatever) the best operative? He had almost perfect scores on every skill set, whereas Chavez was slightly lacking in the more awkward ones? Bugging etc?
12/15/09
Chavez:
[www.giantbomb.com]
Arnavisca:
[www.giantbomb.com]
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12/14/09
The Battle Room then Command School gameplay could be really interesting, but the story would mean long cutscenes, and everyone's fed up of those after MGS4.
12/14/09
*edit* Posted before reading the article. Something I should know better than to do! They admit it in the first line.
12/14/09
So yah...carry on. ^_^
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- One HUGE level, which would be an island.
- You start out with a random weapon from the start. From a machine gun to an unreliable boomerang, it'd ALL be random.
- You start out from a random location, and have to find the other players.
- Possible to use stealth, to go all-out, gun noises are heard throughout the island, the island is labyrinthic, with houses to hide in and items to collect in each one.
- Staying in one place for too long without anyone near you would deem it a Danger Zone and you'd have ten seconds to escape before your collar blew up.
- Minimap at the bottom-right corner with Danger Zones, and possible routes.
- Whole area woud be divided into forest, small town, farm, lighthouse and school.
Turned into a multiplayer mod, this could have a legendary potencial.
12/14/09
Plus, you should be able to figure out how to escape with more than one person, like in the book.
12/14/09
Not based on a book exactly, but I was impressed by the premise and, to an extent, presentation of Eternal Sonata. I'd like to see more games take on a narrative like that.