I play dozens of mobile games a week, at least 24 percent of which are puzzle games. From block-matching to word games; physics puzzlers to good old Tetris clones—I've played them all. The last thing I expected to see in last week's crop of new games was a puzzler unlike anything I'd played before. If I'd paid closer…
I was only saying last night how impressed I am with indie strategy title Death Inc.'s art design, so it's only fair tonight that I elaborate with this collection of works from Tim Holleyman, the art director at developers Ambient Studios.
What do you do after helping craft some of the cuddliest, most heartwarming games of this past generation? If you're the guys at Ambient Studios—some of whom worked at Media Molecule on the big-hearted LittleBigPlanet games—it's making a game about Death and the horrors of the bubonic plague.