<![CDATA[Kotaku: Alone In The Dark]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Alone In The Dark]]> http://kotaku.com/tag/alone in the dark http://kotaku.com/tag/alone in the dark <![CDATA[ What's New In Alone In The Dark PS3? ]]> With the PlayStation 3 version of Alone in the Dark hitting in November, nearly half a year after its PC, Xbox 360, Wii, and PS2 versions, the development team have had plenty of time to fix the mistakes made in the initial release, and fix they have. Repairs have been made to the controls, the camera system, and inventory access, while gameplay tweaks should make car handling a bit more enjoyable. They've tuned the spectral vision system so less is required to complete the game, tweaked the 59th Street level difficulty by adding another checkpoint and clear voice directions, and have even added a brand new action sequence in Episode 6 exclusive to the PS3 version of the game. Hell, they may have even tightened up the graphics on level 3, though I have no official confirmation.

Sounds like they're making every effort to make the game better this time around. Perhaps I'll finally give it a go when the PS3 drops in two months. Hit the jump for the full list of changes!

GAME FEATURES: PLAYSTATION 3

Full 360° camera control: enhanced camera controls allows complete freedom of the camera and better handling of first person view camera movement for even more immersive gameplay

Fine-tuned controls:
quicker and smoother reactivity of the hero's movements in third person view make for more rapid movements in nail-biting situations

Inventory system more accessible:
more logical jacket inventory system with the ability to combine objects using only the D-pad, and more fluid hero movement makes item selection a breeze.

More tips: players will get all the help they need to get through every situation and get the most out of the game

Spectral Vision tuning: a tutorial explains the need to burn roots in order to gain spectral vision and difficulty tuning means less spectral vision is required to reach the end of the game

Improved car dynamics and handling: car handling has been tuned to make driving a car a walk in the park in every situation, including increased suspension and reduced drift

59th Street level tuning: one of the game's most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah

Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more pace and variety of gameplay in the episode.

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Fri, 05 Sep 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5045913&view=rss&microfeed=true
<![CDATA[ Yes, Alone in the Dark 360 is Being Patched ]]> Pretty much anyone who reviewed Alone in the Dark on the Xbox 360 heaped hatred on the game's controls and camera system, and developer Eden Studios have learned their lesson. Not only is the forthcoming PS3 version going to have better movement and non-claustrophobic views, the 360 will get a patch that Eurogamer says "will implement most of the changes that have been made to the upcoming PS3 version."

Eden opened its AitD presentation at Leipzig by listing all of the flaws in the 360 game. "We have absorbed and taken every piece of criticism about the game that was constructive and would help," a rep said. Eden's spokesperson also explained why they thought the tight camera position was a good idea at the time. Writes Eurogamer:

"On the 360 version what we wanted was to have more immersion with the camera being really close to the player." Fair enough, but plenty of people found it clunky and irritating. Indeed, recent focus testing with the new system revealed that people didn't feel any less immersed anyway, but hey. Later, when pressed on its original choices, Eden admits it was simply too close to the project. It might well feel much more like an action game, as they say, but not enforcing the original claustrophobic viewpoint on players makes for a far more playable experience.

No word on when exactly the patch is coming out, but the hands-on descriptions of the PS3 version say it is a much more enjoyable and playable version.

Eden to Fix Alone in the Dark 360 and Alone in the Dark Hands-On [Eurogamer]

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Sat, 23 Aug 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5040914&view=rss&microfeed=true
<![CDATA[ Atari Enjoys Not So Horrible Quarter ]]> Things are lookin' up for Atari! The company announced its quarterly results today, seeing $40.3 million in revenue for the quarter ending June 30. That's much better than the quarter from the previous year, if you don't have your earnings spreadsheets handy and translates to reported net income of $3.5 million. Sure, Bagel Mondays probably aren't returning any time soon and toner cartridge rations will still be in effect at all Atari offices, but it's better than losing nearly twelve million bucks.

Atari execs likely have the universally 'meh'ed Alone in the Dark reboot to thank for that non-loss, but we're anxiously awaiting the publication of their 10-Q form to find out all the thrilling financial details.

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Wed, 13 Aug 2008 19:00:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036799&view=rss&microfeed=true
<![CDATA[ PS3 Owners Alone In The Dark Come November ]]> Atari's latest update of the Alone in the Dark franchise turned out to be a love it or hate it sort of affair upon its release last month, with reviewers and regular old gamers alike taking up positions so far from the fence that they couldn't even find each other to argue over it. Now Atari has revealed that PlayStation 3 owners will finally be able to either love or hate Edward Carnby's latest outing this November - five months after the game was released on all of the other platforms.

I would say this gives PS3 owners a chance to read reviews, talk to their friends, and form some sort of conclusive opinion about whether or not to pick up the game or not, but after digging through review scores last month for the Frankenreview I still haven't decided whether or not I want to play it, and I bought Dog Island.

PS3 Alone in the Dark this November
[Eurogamer]

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Fri, 25 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029119&view=rss&microfeed=true
<![CDATA[ And The Winner Is......... ]]> Our Alone in the Dark contest has drawn to a close. And we have a winner, and that winner is Scott S.! Scott was the eleventh person to send in his answers correctly. From the contest post:

After you answer it remember to send all five questions with all five correct answers (and links) to kotakucontestATgmailDOTcom. You also need to put "Here's Hoping I'm 11th" in the subject line. You *must* do this, exactly as written here, with quotes for your entry to count. Make sure you just read this carefully! And remember, you don't want to be first, you want to be eleventh.

There was even added bold text just to make sure people would actually read the post! But people didn't. Lots of people didn't — instead, they sent along the right answers and links, but put things like "Alone Contest" in the email subject line or forgot the quotes for "Here's Hoping I'm 11th." Scott S. was the eleventh person to do it correctly, but probably like the 50th person to send an email. (The folks who didn't follow the instructions were disqualified as mentioned in the post.) Hit the jump for the answers and links, which I embedded.

Answer 1: Okami sushi (Note: This post is also acceptable for an answer. Scott S. sent both.)
Answer 2: “A game of chess is like a sword fight.”
Answer 3: Waffle House
Answer 4: Carefully
Answer 5: “Tyler Stay Scared George Romero”

[Pic]

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Fri, 11 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024535&view=rss&microfeed=true
<![CDATA[ Fourth Easy Win An Xbox 360 Question Is Late (So Sorry! Please Forgive Me!!) ]]> GAH! Yes, yes we are giving away a modded Xbox 360 this week. And yes, you just might win it! And yes, everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week — well, save for today. Today we are VERY LATE and for that I AM VERY SORRY. Anyway, each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Tomorrow is the last question. It will go up at noon and hopefully will not be late. Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked. Hit the jump for the third easy question — and the second and first ones, in case you missed 'em.

Fourth Question: How will we treat the steering wheel?

Previous: Third Question, Second Question and First Question

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Thu, 10 Jul 2008 19:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024082&view=rss&microfeed=true
<![CDATA[ Win An Xbox 360 Easy Question Numero Three ]]> Yes, yes we are giving away a modded Xbox 360 this week. You just might win it! Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked. Hit the jump for the second easy question — and the first one, in case you missed it.

Third Question Where did Fahey meet up with two former University of Georgia students that went on to create a parody of the chidlren's books?

Here are the previous questions: Question 1 and Question 2.

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Wed, 09 Jul 2008 12:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023268&view=rss&microfeed=true
<![CDATA[ Second Easy Question For Easy Win An Xbox 360 Contest ]]> In case you missed our initial post, we are giving away an Xbox 360 this week. All you have to First question. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked. Hit the jump for the second easy question — and the first one, in case you missed it.

Second question: What did a well-known recording artist say a game of chess is like?

Here's the first question for those who let it pass them by.

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Tue, 08 Jul 2008 14:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022894&view=rss&microfeed=true
<![CDATA[ First Easy Xbox 360 Question ]]> alone_in_the_360.jpgIn case you missed our initial post, we are giving away a modded Xbox 360 this week. All you have to First question. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today. Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.

Also, anyone who puts answers below in the comments or elsewhere will be banned and mocked.

First question: What uncooked food can Weekend Editor Owen wolf down near his other job?

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Mon, 07 Jul 2008 12:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397962&view=rss&microfeed=true
<![CDATA[ Answer Easy Questions, Win Xbox 360 ]]> Contest time! We are giving away an Xbox 360. This will be a one-week contest, and a very easy one. Here's contest: Everyday at 12 noon Kotaku Time, we will ask one question for a grand total of five questions at the end of week. Each answer will be buried somewhere in Kotaku — yes, it's a scavenger hunt. (But, this contest will be cone hat/stormtropper leg free!) So simply answer each day's question and save them for Friday. Because on Friday, July 11th, we shall ask the last question. The 11th person to send kotakucontestATgmailDOTcom all the questions this Friday (with links) and all the correct answers (with links) will win. The questions will not be hard. Well, not that hard. First question goes up later today.

Remember, you are only sending us your answers this Friday, not before and not after. FRIDAY.
Alone in the Dark [Official Site]

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Mon, 07 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022386&view=rss&microfeed=true
<![CDATA[ Alone In The Dark's Unbreakable Car ]]>
Alone in the Dark's got a pretty great physics engine! Everything breaks like it should, everything burns like it should...everything, that is, except this car. It's a little tougher than you'd expect in real life. And when the going gets tough, the tough...use the Benny Hill theme to take the piss.

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Thu, 03 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021732&view=rss&microfeed=true
<![CDATA[ Frankenreview: Alone In The Dark (Xbox 360) ]]> Back in 1992, Infogrames delivered unto PC gamers one of the scariest experiences they'd encountered to date in the form of Alone in the Dark, the first 3D survival horror game. I myself spent many a night playing the original title, guiding Edward Carnby through that haunted Louisiana mansion, scared out of my mind but unable to pull myself away, like a nightmare you can't wake up from.

Sixteen years and three lackluster sequels later, Infogrames subsidiary Atari and developer Eden Games attempt to breath new life (and new death) into the series with an all-new Alone in the Dark, featuring a strangely displaced Edward Carnby in a modern-day setting. New setting, new gameplay, and terrifying new enemies, none of which are more terrifying than your average game critic.

IGN
I love a good yarn, and I was hoping to find one in Alone in the Dark. Instead I was introduced to yet another amnesiac fighting demons and carrying around a spooky stone. It doesn't help that our hero is challenged in the dialogue department, having been endowed by the game's writers with a nasty blue streak. You can count on hearing the words f*** or s*** nearly every time our scarred-up hero opens his mouth, an attempt at gritty realism that comes off as adolescent and trite.

Team Xbox
The problem is, who – if anyone – at the publisher or developer actually played this game and decided it was a good thing to unleash on gamers? Did they not realize how horrible the game is to control or how screamingly annoying the camera is switching from third person to a fixed shot is? Did no one say, guys we really need to make this game less of a frustrating mess, even for people who play lots of games? The answer to these questions seems to be “no”.
VideoGamer.com

For a game set in an eerie looking Central Park, with monsters around every corner, Alone in the Dark isn't really very scary. You'd assume this would be a given. You even have the trademark torch that runs out of batteries, yet there are few scares. When a monster lands on the roof of your car for the first time you might jump, but then when you've seen another magically fly 100 metres in order to do so it ruins the mood somewhat. There's a constant fear of death, but this isn't down to the setting but the inevitable fumbling in your inventory. One of the scariest moments occurred early on when Carnby appeared to be having some kind of seizure, his body uncontrollably gyrating on the spot. Alas, this was a bug, just one of many that occurred during my play through of the game.

1UP
As a lesson in ambition and creativity, AITD is an awkward (but welcome) role model. Though no one element is particularly polished, the game's plenty varied, and it happily defies genre characterization wherever it can — racing segments, rappelling, and a handful of great ideas keep things fresh. Though with such methodical, purposeful design every step of the way, it's tough to sit back and enjoy what's otherwise an engaging, surprisingly cinematic caper. You likely won't be thrilled by the time you sit through both of the equally lame lose-lose endings, but I can't imagine you'd regret your time in the Dark.

The game sounds like almost as much of a mixed bag as its review scores.

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Wed, 25 Jun 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019620&view=rss&microfeed=true
<![CDATA[ New Alone In The Dark Trailer Shows The Horror Of Forgetting Your Address ]]>

To say that I've personally paid little attention to Atari's resuscitation of Alone In The Dark would be an understatement. But with a trailer this oddball, featuring some curiously out of place stunt drivin' and an off the beaten path soundtrack — what, no nu metal? — I'm morbidly curious, despite the early poor reviews and current hubbub. Sure, it's a gray and brown mess that looks far too much like a Silent Hill B-side, but it has flying lamprey demons versus helicopters. This could be a disaster of delicious proportions.

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Mon, 23 Jun 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019048&view=rss&microfeed=true
<![CDATA[ Legal Mess Over Euro Alone In The Dark Reviews [Update] ]]> This week, the following events took place: 1. We got a bunch of tips telling us that the Xbox 360 version of Alone in the Dark had turned up on BitTorrent sites. 2. Scandinavian games site GameReactor (The Norwegian edition specifically) were one of the first to review Alone in the Dark. They gave it 3/10. Ouch. However, they then promptly pulled the review, and accusations of shady dealings were levelled against the site by Atari, who said that press copies had only been sent out the day before (the review has since been reinstated, and the 3/10 stands). Odd, seeing as many other European publications also had reviews go live this week, but whatever. 3. German site 4Players reviews the game. Gives it 68%. Then is threatened with legal action by Atari because, yes, Atari had no idea how the site got a copy of the game.

4Players' EIC Jörg Luibl says that Atari's lawyers have accused them of "breaking the law and violating the rights of their client (Atari)", all because 4Players reviewed the game prior to its release, but without using a copy sent to them by Atari. 4Players maintain that, like many other games not sent to them by publishers, they secured a copy via a "trusted dealer". Which could well just be a firendly local GAME manager cracking open his shipment of the game before the street date, it could be point #1 (the leaked copies of the game), who knows.

It's interesting that Atari are so worried about publications securing their own copy of a game. Do they fear that, because these outlets may have received copies of the game "early" (ie from pirated copies), that they're somehow reviewing incomplete code, which could affect their opinion of the game? Maybe. Pessimists could, however, be forgiven for thinking it's a convenient excuse for Atari to attack negative reviews of the only game they're releasing in 2008 that has any chance of making them some money.

UPDATE - Tor-Steinar Nastad Tangedal, from Norwegian site Gamer.no, has contacted us with a similar story. He writes (though without proof we're unable to confirm this):

Gamer.no was the second publication in the world to publish a review, and we also gave it 3 out of 10. The review was based on a retail copy obtained from a store on Tuesday this week. Atari contacted us just minutes after it was published, claiming that our review is probably based on a preview or pirated copy, and requested it to be removed. We never removed it, of course.

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Fri, 20 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018149&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Wii Controls ]]>

It looks like Alone in the Dark is going to make some pretty interesting use of the Wii remote and nunchuk, I mean besides letting people drive and beat people with them. This sort of adventure game seems like the perfect fit for that... if it actually works.

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Fri, 13 Jun 2008 03:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015884&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Delayed for PS3 ]]> And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

"We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."

Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.

And, interestingly, he got real cagey about multiplayer possibilities in this franchise.

I won't try to paraphrase because I don't know what the guy is/not committing to, and it wasn't my interview. But it was a great question from VideoGamer.com's Wesley Yin-Poole, and it sounds like if Eden and Atari have plans for multiplayer, it's contingent on too many things right now.

VideoGamer.com: Looking at the open world style Central Park section, it looks like it would really suit something similar to what GTA 4 is doing with online multiplayer?

NP: It has the possibility yes. Today I can't confirm that that's the direction. But it doesn't mean that it's not possible. The idea is that we want to surprise the players, we want to have them blown away by the experience that they live and if that includes possibilities of multiplayer and online elements and that fits, that it entwines into the experience of the game, then why not?

VideoGamer.com: So would it be possible to add multiplayer elements to this game via downloadable content or would it have to be a completely different game?

NP: No. Today this game is single-player. It's not built for multiplayer.

VideoGamer.com: So it would have to be a completely new game?

NP: No. I mean we have a game engine that allows us a lot of possibilities, multiplayer being a part of it. Today we built the first season, maybe the next season you never know what's in there. It could be more features, maybe a single-player game or maybe more features with multiplayer options. Today I can't say. I prefer not to say.

So it would neither require a new title, but it can't be accomplished via DLC. I'm not sure what this "first season/next season" talk means, but there you go.

Alone in the Dark (2008) Interview [VideoGamer.com via St. Louis Post-Dispatch]

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Sun, 01 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012105&view=rss&microfeed=true
<![CDATA[ Not So Alone In The Dark Anymore ]]> It's nice to see some more of the characters that are appearing in Atari's relaunch of Alone In The Dark. Up until now I swear that every bit of media I've seen was either showcasing the physics or just showing me scary things shrouded in darkness. Now it looks and feels a bit more like an adventure game to me.

Not a 1920-ish Alone in the Dark adventure, but an adventure game nonetheless. Check out the gallery below and see if the picture of Edward hanging halfway off a building ledge is as unintentionally hilarious to you as it was to me.

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Fri, 30 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011856&view=rss&microfeed=true
<![CDATA[ Phil Harrison Talks Alone in the Dark ]]> GameVideos has an interview up with Phil Harrison about the upcoming Alone in the Dark game. He doesn't really shed a whole lotta new light on the game, which is fine because the included in-game videos do plenty of that. If you watch through the entire interview you'll get a look at the game's new DVD menu interface, how the game uses items and weapons together, some nice cut-scenes and a bit of the puzzles. It's definitely worth a watch for fans of Alone in the Dark. Personally, I'm a huge fan of the franchise from back in the day. Even though this game looks pretty slick, I'm still worried it won't live up to my memories of playing the game back in the early 90s.

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Fri, 23 May 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5010715&view=rss&microfeed=true
<![CDATA[ Alone In The Dark Euro Limited Edition ]]> Someone at Eden Games has a thing for Keanu Reeves, don't you think? It's as if they buffed him up, renamed him Edward Carnby and plastered his face all over the European Limited Edition for Alone In The Dark for the Wii, PlayStation 3, and Xbox 360. He's on the cover of the Official Soundtrack CD, the Making Of DVD, and splashed throughout the pages of the bound art book. Hell, they've even included a figurine of Neo Carby for you to play bullet-time with in the bathtub. It's all wrapped up in a rather nifty looking box that will completely fail to fit on the shelf with the rest of your game collection, securing it a cherry spot above your mantle. All I can say is whoa...I hope we get something similar stateside. Not to sure about the game but I love having boxes of Limited Edition stuff lying around.

Host of Exclusive Content Including Making Of Documentary Feature, Figurine of Game's Hero, Full Colour Art Book and More

LYON, FRANCE - 22 April 2007 - Atari today announced details of the European Limited Edition of the highly anticipated action adventure game Alone in the Dark, scheduled for simultaneous launch with the game across Europe in June for Xbox 360, Wii and PC.


The full contents of the European Limited Edition box are as follows:
• Alone in the Dark game, one of the most anticipated games of the year;
• Figurine of the game's legendary hero, Edward Carnby;
• Official Soundtrack CD featuring 8 in-game tracks of original music by Olivier Derivière and performed by Grammy® Award-winning choir The Mystery of Bulgarian Voices;
• Full colour, bound art book featuring never before seen production sketches, storyboards and original artwork from Eden Games;
• 'Making Of' documentary feature DVD with exclusive interviews, behind the scenes footage and additional bonus content.

Exclusive items to the Limited Edition include the art book, hero figurine and 'making of' documentary DVD which are only available through purchase of the Limited Edition in Europe.

Released in a specially designed box, the Limited Edition takes fans deep into the world of Alone in the Dark, the innovative game that is set to break the boundaries of gaming genres with its action-packed survival experience. During one night in New York, the player takes the role of Edward Carnby battling to survive at all costs and uncover the earth-shattering secret behind Central Park.

Developed by Eden Games, Alone in the Dark uses state-of-the-art technology to create a fully interactive environment where all objects can be freely used to create tools, decoys and weapons. Told in the episodic style of popular TV drama series, the intense story grips the player from start to finish with action, plot twists, and cliff hangers. The DVD-style chapter select puts an end to frustration allowing the player to move on if they get stuck, and creating the first game that absolutely everyone can finish. The Limited Edition shows how these and other innovations were transformed from ideas and ambition into heart-stopping, nail-biting gameplay reality.

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Tue, 22 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382497&view=rss&microfeed=true
<![CDATA[ Phil Harrison Talks Teh Future of Atari ]]> phil_harrison_sixaxis.jpg Yes, Phil Harrison really does work for Infogrames/Atari. Like really. Instead, Harrison says this about upcoming Atari title Alone in the Dark and what the future holds for the company:

I'm making is that I think the game is very relevant to the market, and I think will do very, very well. Can we afford as a company to chase that up, to USD 80 million, without downstream revenue? The answer is no.

So can we take that kind of production value and smash it into an online community and social experience? I hope so, but it won't be Alone in the Dark.


Sure sounds like something interesting is brewing at Infogrames/Atari. Honestly, we keep waiting for Harrison to say "Laugh out loud, suckers!" about this whole working at Atari-dealio. But he hasn't.
What's next? [Games Industry] [Pic]

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Mon, 14 Apr 2008 06:40:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379301&view=rss&microfeed=true
<![CDATA[ Infogrames Setting Alone In The Dark Up For A Fall ]]> Infogrames boss David Gardner has told Reuters "we want to stop losing money". No shit, Dave! As for how they're going to do that, well...they're hoping to sell a lot of videogames. Like the new Alone In The Dark.

Over the life of the product in this business year across platforms we are expecting between 2 and 3 million units.
I know, it's launching on nearly every platform under the sun, but 2-3 million units? In this business year? It's not that it looks bad, just...I have a little trouble believing that many people are excited for it. OK, I'm having a lot of trouble.
Infogrames sees new game selling 2-3 mln units [Reuters]
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Fri, 11 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378605&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Delayed ]]> Alone in the Dark just got bumped back a month to a June release to allow the team to spend more time on polish and bugs, according to Atari.

The Xbox 360, PC, Wii and PS2 versions now hit on June 24 in the U.S. and June 20 in Europe with the PS3 version coming down the line.

Alright Harrison, I better see some high gloss bugs come June 24 on my Xbox 360.

Alone in the Dark pushed back to June [Eurogamer]

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Thu, 03 Apr 2008 10:00:46 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=375648&view=rss&microfeed=true
<![CDATA[ You Can Watch New Alone in the Dark Trailer ]]> Here's the trailer for the next Alone in the Dark. It's multi-plat and set in Central Park. So, it's Alone in the Dark in Central Park? Or is it Alone in the Dark Central Park? Alone in the Central Park Dark? We've always thought words that rhyme are way too cute for survival horror. Just our opinion!

Exclusive Trailer [Mulitplayer Blog]

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Thu, 27 Mar 2008 07:00:22 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372793&view=rss&microfeed=true
<![CDATA[ More Alone In The Dark Tech In Action ]]> The technology Eden Games has integrated into their forthcoming Alone in the Dark continues to impress the hell out of me. From their first installment of their Real World Rules video series, which showed how various objects can be intuitively combined to create weapons and gadgets, to this second episode, which highlights object manipulation on a somewhat larger scale. I particularly love the notion of a health spray that can be used to heal, blind enemies, or be combined with your lighter to create a flamethrower. It might be a long way from fighting undead pirates in a Victorian mansion, but this new AitD could wind up being something just as exciting as the original. ]]> Wed, 27 Feb 2008 09:40:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=361260&view=rss&microfeed=true <![CDATA[ Rubbish At Alone In The Dark? Skip The Hard Bits ]]> In an interview with OXM, Alone In The Dark producer Nour Polloni has explained that the game's coming bundled with a feature that should help out anyone who suffers from stubby thumbs. If you find yourself stuck on a particular part of the game and are getting sick of replaying it, the game will let you skip straight past it:

We want everybody to be able to finish our game, so one of the other new features we've added is the ability to skip sections using a DVD-style menu if you get stuck.
Only downside is that it'll cost you possible achievement points, but then if you're the type of person who's going to skip on gameplay just to get past a tough bit you probably don't give a flying duck about your gamerscore, either.
Alone In The Dark Q&A [OXM]
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Wed, 20 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358396&view=rss&microfeed=true
<![CDATA[ Alone in the Dark 5 Tech Demo ]]>
Here we have a nice little piece of tech demo video showing off some of the features of the upcoming Alone in the Dark 5. Our lead character gets all McGuyver-esque, strapping things together with sticky tape to create new weapons or using it to stick things to the ceiling. Pretty crafty! I particularly like the shooting of the corpse to create a blood puddle that will distract the enemies long enough for you to pick them off from a distance.

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Sat, 16 Feb 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=357366&view=rss&microfeed=true
<![CDATA[ Don't Hate Uwe, He's Nice To Injured Drunks ]]> uwe_boll_finger.jpg Sure, German director Uwe Boll makes shit game adaptations, takes advantage of tax laws and beats up nerds. But that doesn't mean he's all bad. (Just mostly?) AMC blog Monsterfest points out: "Last summer in Montreal, I witnessed him help out an injured drunk who fell down and hit his head, even calling the paramedics himself." Hey, he might be nice to drunks, but he's really mean to motion pictures.
In Defense of Uwe [Monsterfes via VH1 Game Break] [Pic]

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Thu, 24 Jan 2008 23:00:40 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=348782&view=rss&microfeed=true
<![CDATA[ PS2 And Wii Get Alone In The Dark ]]> The title of this post sounds like a recipe for some hot console lovins, and it might not be too far from the truth. Ever cheerful in the face of impending doom, Atari has announced that the next game in the Alone in the Dark series is heading to the PlayStation 2 and Wii, along with the previously announced PC, Xbox 360, and PS3 versions. Hydravision is handling development on the two consoles, with Eden Games of course handling the more current-gennish versions. The developer promises to push both consoles to their very limits, with the Wii version of course getting the requisite Wiimote-specific control scheme. I'll still be getting the game for the 360 myself, but as the screenshots show the Wii version isn't looking too shabby.

Heart-Stopping Action Of 'Alone In The Dark' Comes To Wii And PlayStation 2

Atari's Apocalyptic Action Blockbuster Coming to Five Platforms, Gameplay Uniquely Adapted to Wii Control System

LYON, FRANCE - 13 November 2007 - Atari today announced that its forthcoming apocalyptic action blockbuster Alone in the Dark will launch for Wii and Playstation®2 in addition to Xbox 360™ video game and entertainment system from Microsoft, PlayStation®3, and Windows. Alone in the Dark will continue the legacy of innovation started by the first Alone in the Dark game with state-of-the-art technology driving a captivating and entertaining original gameplay experience.

Developed by Hydravision, Alone in the Dark for Wii and PS2 follows the same story as the PS3, Xbox 360 and PC version, where over the course of one apocalyptic night, hero Edward Carnby must uncover the earth-shattering secret hidden in New York's iconic Central Park.

Hydravision has tackled the innovative and highly advanced technology driving Alone in the Dark on Xbox 360, PS3 and PC head-on, using the company's wealth of experience and proven technology. The versions for Wii and PS2 have been developed in parallel specifically to take full advantage of each console's capabilities. Both games push the hardware hard, incorporating many of the gameplay features found in the Xbox 360 version. On the Wii, the control system is specially adapted to make full use of the Remote and Nunchuck to manipulate objects in real-time, a key gameplay feature of Alone in the Dark, enhancing the player's immersion in the experience.

"Realising the enormous ambition of Alone in the Dark is a huge technological challenge, which becomes even more demanding on Wii and PlayStation 2," said Mathias Hautefort, Executive Vice President of publishing and production, Atari. "However, we're certain players will be impressed with what Hydravision have achieved on the two consoles, not least with the Wii game which is perfectly adapted to the gameplay thanks to the console's unique controllers."

Designed in the spirit of blockbuster entertainment and inspired by the gripping style of contemporary TV dramas, Alone in the Dark delivers a new level of narrative intensity, packed with action, plot twists and nail-biting cliff-hangers. With a story written by Eden Games and scripted by New York Times best-selling writer Lorenzo Carcaterra, Alone in the Dark sees one of video gaming's original innovators return to deliver an outstanding action gaming experience.

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Tue, 13 Nov 2007 08:40:21 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=322004&view=rss&microfeed=true
<![CDATA[ Alone In The Park ]]> You'd think topping the fright factor of a fifteen year-old video computer game would be a walk in the park, but few games have ever come close to matching the scariness of Infogrames' PC classic Alone In The Dark. If you ask me, realism is what is killing the mood. In the original AitD the primitive polygonal creatures allowed your imagination to fill in the gaps in truly terrifying ways. At least an Atari and Eden Games managed to pick a suitably eerie location for the game. Central Park is bad enough without supernatural forces beyond our comprehension at work. It won't have anywhere near the impact of the original, but hopefully it will be entertaining nonetheless. ]]> Wed, 31 Oct 2007 18:00:55 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317155&view=rss&microfeed=true <![CDATA[ Alone in the Dark 2 Casted ]]> If you haven't heard already, Alone in the Dark is getting a movie sequel with the kind of star treatment you'd expect after seeing the first. Just because Christian Slater and Tara Reid weren't available to reprise their roles as Aline and Carnby doesn't mean that Uwe Boll couldn't resist dumpster diving in the pool of actors everyone calls "Hollywood" to scoop up some new talent for his film. Rick Yune (Fast and the Furious, Die Another Day), Lance Hendriksen (Pumpkinhead, Aliens) and Ralf Moeller (Far Cry, Postal, Seed) have all been cast for Alone in the Dark 2 which is going straight to video. So get your Netflix account to put this one at the bottom of your movie queue because filming starts on August 6th.

First 'Alone in the Dark II' Casting News, Plot! [Bloody-Disgusting via Gay Gamer]

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Wed, 27 Jun 2007 08:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=272688&view=rss&microfeed=true
<![CDATA[ Uwe Boll's Alone in the Dark 2 ]]> So many conflicting emotions in one story. Uwe Boll, while in Cannes peddling his latest masterpieces, Far Cry and Postal, has announced that he is looking to start shooting this summer on the sequel to 2005's Alone In The Dark, which retells the story of Edward Carnby from the viewpoint of someone with no idea who the hell he is. Knowing Boll I am assuming it will take place in Antarctica during mid-summer and be subtitled "This Time It's Light."

I know what you're thinking. Why god, why? Apparently someone thought it would be funny to buy the movie as a gag gift on DVD. 1.1 million somebodies. Guys, seriously. I know it was you. Next time just buy one and we'll set up a mailing list or something to pass it around. Don't encourage him.

The good news is that Boll is far too busy to handle the project himself, and will be handing it off to an as-of-yet unnamed director. The bad news is Boll is too busy? Boll should never be too busy. He should be desperately trying to secure licenses from belligerent game companies. Not too busy. Never too busy. Hold me, I'm scared.


Uwe Boll game for $7.5m horror sequel
[Screen Daily]

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Mon, 21 May 2007 11:20:54 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=262064&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Gets A "Hollywood" Writer ]]>
Atari just got a New York Times best-selling author to write for their upcoming game. The next installment in the Alone in the Dark series will reveal Edward Carnby's new horrific adventures in New York, something the author, Lorenzo Caracaterra, knows all to well having already worked as a writer and producer for Law & Order. Cacaterra has also written several books including Sleepers, Apaches, Gangster, Street Boys, and A Safe Place. I'm sure he will do the five burroughs proud, but for both of their sake's, let's just hope Atari can too.

Sleeper Writer Pens Alone in the Dark [Next Gen]

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Thu, 10 May 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=259344&view=rss&microfeed=true
<![CDATA[ Clip: Alone in the Dark 5 ]]>

Ok Atari, this is your last chance. I'm a real "once bitten, twice shy" kind of girl, so although I want to believe all of this is, in fact, fantastic in-game footage, and that this game is going to scare the fur right off my teddybears, I have my reservations.

Of course, that doesn't mean that the clip didn't peak my interest. The new Alone in the Dark according to Wikipedia is:

Set during 2006, the story continues with Edward Carnby, the main protagonist from the original game, looking for answers to strange supernatural and bizarre occurrences while battling his way through the opposition in New York City's Central Park. It has been mentioned that Atari wouldn't reveal exactly how Carnby is still running around in the present day considering that the first installment took place during 1926, but the game is most likely a franchise reboot.

It also mentions the existence of another Alone in the Dark movie, but I'm not even sure Christian Slater will even be considered an actor any more in 2009. As for the game, it's wait and see time, peoples. Status on teddybears will have to come from future updates.

Alone in the Dark Trailer (PC PS3 X360) [Gamertag Radio via Godfree]

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Tue, 24 Apr 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=254740&view=rss&microfeed=true
<![CDATA[ A School Play with Scurvy! ]]>

In high school I wrote a pirate play for my drama class which was titled "Deep in the Caribbean", so the thespian object above struck close to home.

I have scoured the Kotaku archives via Google and our own tapeworm-riddled internal search system, but I still cannot be absolutely sure that this has not been posted before.

With that bitter disclaimer firmly installed, I offer up on the sacrificial altar this faboy gem: a high school play adaptation of the Secret of Monkey Island.

There are serious problems, of course. The acting, at its best, approaches "charming" (the Voodoo Lady was the best bit), and the necessary edits made to avoid high-budget things like cannons and shoes are never very palatable, but the raw spirit of the production is notable, as is the fact that they pulled it off at all.

Some stuff that doesn't matter, and then links to the rest of the videos after the jump.

As a teeth-gritting aside, the acting in this play is vastly superior to Alone in the Dark, which I watched last night out of a sick sense of duty to my Kotaku Scouts. I had never seen an Uwe Boll film, you see, and felt remiss in being confined to generalized statements of negativity regarding that horrible man. Now I can cite specific examples of his oppressive lack of talent. Such as: when Slater goes home to the orphanage and meets his step-nun, a redheaded girl comes down the stairs and offers to make them tea.

That one line is so horrendously delivered, so talentlessly pitched and poorly intoned, that it made me simultaneously sob with hopelessness at another forty minutes of boring swill, and titter like a club kid after a hysterical whippet binge. Seriously, that one line. I wish I could find it on YouTube.

http://www.gamespot.com/pages/profile/video_player.php?id=IXExlmSq5b4PvQ">See list of videos here. [GameSpot]

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Thu, 06 Jul 2006 17:50:26 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=184761&view=rss&microfeed=true
<![CDATA[ Alone In the Dark Trailer ]]>

The website for upcoming shriekfest Alone in the Dark is live with new screens and a trailer, as well as a newsletter or sorts. If only the name didn't summon up images of Christian Slater and Tara Reid running around all higgily-wiggily through a Uwe Boll-created plotless gutting of a once spectacular game.

Alone in the Dark

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Tue, 27 Jun 2006 13:00:27 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=183732&view=rss&microfeed=true
<![CDATA[ Nutso Uwe Found Someone to Beat Up ]]> uwebollisnutso.jpg

Last week, Uwe Boll proved that he wasn't only a stinky filmmaker, but batshit insane by offering to physically beat-up his critics, film the bouts and put them in one of his cruddy "movies."

Rich "Lowtax" Kyanka from internet site Something Awful has thrown his hat in the ring and will be going head-to-head with looney director. Rich writes:

I sent Mr. Boll and email, asking him if his offer still stood. Would he still fly me up to participate in one of his unintentionally horrific non-horror films, this time with the lure of physically kicking the snot out of me on film? Well folks, I'm proud to say the answer was 'yes.' Mr. Dr. Sr. Boll replied and 'added me to the list,' the list of folks he plans on beating up because we talked bad about him on the Internet. In exchange for this incredible privilege, I promised Dr. Mrs. Boll PhD that I would actually sit down and review his films 'Alone in the Dark' and 'House of the Dead' so people would know I'm completely serious about hating this man and letting him punch me in the face until he decides to stop.

I've never met Lowtax, but do wish him luck. Is Kotaku going to throw its hat in the ring? No. We'd rather sit around the office, sip chocolate raspberry coffee and make snide remarks about "Alone in the Dark". Because no matter how many journalists that "director" beats up, the facts do not change: Uwe Boll is a chowderhead, and his movies are rotten.

Full Article Here [Something Awful] via Destructoid

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Tue, 20 Jun 2006 07:22:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=181921&view=rss&microfeed=true
<![CDATA[ Uwe Boll's Alone In The Dark Commentary ]]>

What more could we possibly add? Although Uwe's right: Tara Reid does look intelligent with those glasses!

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Tue, 06 Jun 2006 01:00:25 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=178422&view=rss&microfeed=true
<![CDATA[ PS3 Alone In the Dark 5 Screens ]]> ]]> Tue, 30 May 2006 12:00:11 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=177007&view=rss&microfeed=true <![CDATA[ Alone In The Dark Returns ]]> cthulhu.gifMore games should be Cthulhu based. There, we said it. The dripping tentacles of the Old Ones bearing towards mankind a fathomless hatred born from beyond the stars and nurtured over the millennia in chthonic tombs far below the sea — it's depressing that games don't feature Lovecraft monsters more often.

So we're excited to see a new Alone in the Dark has been announced. Alone in the Dark is not only the grandaddy of survivor horror, but one of the earliest Lovecraftian games out there, as well as a truly excellent film by cinematic artist Uwe Boll. Ha ha ha. No, just kidding on that last one... like you, we wish someone would plunge syringes full of ebola right into Uwe Boll's eyeballs.

Few details are available, except that it will take place in Central Park (?) and Edward Carnby will be back. Excellent news. Let's see if the new Alone in the Dark can take back the survival horror crown from Resident Evil 4 and the Silent Hill series.

The Return of Alone in the Dark [1UP]

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Tue, 11 Apr 2006 12:40:33 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=166407&view=rss&microfeed=true
<![CDATA[ Uwe Boll Nominated for "Worst Director" ]]> Go Get em Champ!

Just when I was starting to take a liking to chowderhead Uwe Boll, the pundits swing in and nominate the good doctor "Worst Director" for his sadistic cinematic butchering of Alone in the Dark. During the past twenty-six years (Hey, that's older than Luke!), the Golden Raspberry Award Foundation has been giving out RAZZIE Awards and restricted marks for the Worst Achievements in film. Besides chowderhead, Miss Frankenboobies Tara Reid and The Rock were nominated for their work in Alone in the Dark and Doom respectively. Uwe, you deserve better. And one day, when you figure out how to make a proper motion picture, you'll get it. I promise.

More Info Here [Razzies ] via GameSetWatch

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Wed, 01 Feb 2006 08:20:48 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=151924&view=rss&microfeed=true