<![CDATA[Kotaku: alien hominid]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: alien hominid]]> http://kotaku.com/tag/alienhominid http://kotaku.com/tag/alienhominid <![CDATA[The Behemoth's "Game 3" Revealed, Played At Comic-Con]]> The creators of Castle Crashers brought their latest game, right now known as Game 3, to Comic-Con, an Xbox Live Arcade title heavy on the "TBA." Platforms, release date, final game name and just about everything is still "TBA."

But the game was playable on the Comic-Con show floor, split into three parts, each game type a multiplayer affair for up to four players. Is that the maximum number of players? Behemoth folks at the show wouldn't say. It's another thing that's "TBA."

Game 3 is, as far as we can tell from our hands on time with the game, a series of competitive and team-based multiplayer platformer games with a Behemoth flair. You'll customize the look of your adorably animated character, drawn in the Dan Paladin style, then enter a hub world full of doors, each leading to various game types.

There's "Grab the Gold," which features a floating gold whale that defecates gold bricks. Pick up those bricks and transport them to a floating winged safe to deposit your winnings. Whoever has the most gold when the timer runs out wins the round.

"Soul Snatcher" is a game of keep away. Players will lose their souls if they're knocked out, have their heads stomped upon, or burn to death. Grab the floating, frowning soul and play keep away. The longer one holds onto an opponent's soul, the higher their score. Big scores beat small scores. Obviously.

Game 3 also features a slightly less violent competitive mode, "Paint the World." Run your character over the gray and white blocks the level is built from to paint them the color of your team. The more tiles you own, the more points you score. The catch is that tiles your character touches don't instantly take on your team's color, meaning an opponent could swoop in and make it his own. The level will also "de-colorize" some tiles during a broadly sweeping desaturation event, forcing you to revisit some tiles.

All of these game types get a little more interesting, thanks to the combat items one chooses for their character. These include, but are not limited to, weapons like an exploding Frisbee, a mortar that launches blocks of ice, a fireball and an electric fan. That fan is one of the defensive options, pushing back opponents and the projectiles they'll send your way. A bouncing ball, described to me as the best item in the game, certainly didn't seem that way, based on my use of the thing.

At close range, players can melee with their fists. That's called "punching" someone.

The Comic-Con demo was enjoyable, if limited, and definitely promising. Game 3 is cute, customizable and combines familiar game modes into a package that's in line with The Behemoth's previous work on Alien Hominid and Castle Crashers. The flyer for the game indicates that there will be a single player component. It also promises unlockables, depth and replayability, features and [can't make this word out] and the reas... that word gets cut off too. Look, it's gonna have stuff in it.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5321209&view=rss&microfeed=true
<![CDATA[A Glimpse At The New Game From Castle Crashers Dev]]> The Behemoth will be unveiling their new game on March 18, the developers said today.

The developers behind Castle Crashers and Alien Hominid also said they will be showing a very early version of the game off at the Tokyo Anime Fair on March 20 and 21.

Until then they've posted this single shot from the game which offers little insight into game play, but at least gives us a sense of the art style.

Tokyo Anime Fair and Game #3 stuffs!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5167291&view=rss&microfeed=true
<![CDATA[Castle Crashers: The Lucha Libre Connection]]> Jerry Frissen's Lucha Libre comic series is already a line of collector's toys by Muttpop; but toymaker Bob Silva says it was almost a multiplayer game made by The Behemoth.

In his blog, the Muttpop president waxes on the development process behind the Luchadores Five figures. Apparently, some of the early sketches were so inspirational to Silva and Frissen, they "decided we could e-mail bomb our favorite toy companies and a videogame company called Behemoth."

Behemoth had just released ALIEN HOMINID for the Gamecube and Xbox. I really felt like the spirit of that game had something in common with what we were doing. I heard that the Behemoth guys were thinking of doing a multiplayer game so I was trying to convince them to do one with the Luchadores Five and Tequila. Both Tom Fulp and Dan Paladin got back to me via email. They really loved the designs I sent them (I sent the 2 'pitch' jpegs below and a few final pencils images of some of the other characters from Luchadores Five) and were going to talk to their investors about the possibility of collaboration.

Obviously, it didn't work out. But I think I can see some similarities between the green Crasher and the Tequila sketch. Could it be the green luchadore mask?

Muttpop Lucha Libre Beginnings [Muttpop Blog via Offworld]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5165726&view=rss&microfeed=true
<![CDATA[The Behemoth Prepping Follow Up To Castle Crashers]]> The creators of Alien Hominid and Castle Crashers have not given up on the video game development business. In fact, they're already prototyping a new title! Way to soldier on, The Behemoth.

Artist Dan Paladin writes on the Behemoth's Development Blog of Development that the studio is "off to a very strong and solid start," but is understandably cagey on details. (We anticipate something animated that displays graphics on screen.)

"The game has proven to be a lot of fun for the people that we’ve shown!" Paladin writes. "Perhaps we can start posting imagery later on and begin a guessing game about the game. It’s like two games in one! Maybe we’ll just flat out tell you, though, and ruin the guessing game."

And that's about all we know. Considering how long development on Castle Crashers took — not to mention the title update to fix the little bugger — we'll switch into Patience Mode while we slowly anticipate the Behemoth's next.

Dan Paladin; Best Blogger of 2009 [The Behemoth Development Blog]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5133499&view=rss&microfeed=true
<![CDATA[Castle Crashers Gives Alien Hominid A Leg Up]]> Alien Hominid came out aaaages ago on Xbox Live Arcade. Did OK for itself, but really, as good as it looked it was just way too hard. So it promptly faded away. But this week, it's back! With The Behemoth's Castle Crashers coasting into the top spot on the XBLA sales charts for last week (and deservedly so), Alien Hominid's been dragged along with it, slotting back into top ten in ninth spot. If you dig Castle Crashers, and have seen the "please buy our stuff it helps keep us alive" notices all over The Behemoth's site, you should be quite pleased with yourself.

Xbox Live Arcade Activity For Week Of August 25th [GamerBytes]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5044748&view=rss&microfeed=true
<![CDATA[Castle Crashers Developers Start Bloggin']]> Did you know that The Behemoth's Castle Crashers is going to have a staggering 22 unlockable characters? You would if you simply visited the developer blog all about The Behemoth's follow up to the Xbox Live Arcade hit Alien Hominid! The dev team has put together a regularly updated blog to keep fans drenched in good development news and Dan Paladin art, which we hope means that Castle Crashers is edging very close to completion and that Summer 2008 wasn't a randomly chosen release window. We'll definitely be keeping an eye on it.

Castle Crashers Development Blog [The Behemoth]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=369381&view=rss&microfeed=true
<![CDATA[GameSetApparel Adds New Fine Wearables To Fantasy Line]]> Former Kotaku guest editor and chronic workaholic Simon Carless let us know today that the GameSetApparel project has officially expanded, fulfilling the promise of four limited-edition t-shirts made in December. Rounding out the "Games That Never Were" series—and joining the already released Polybius tee are three fresh shirts. Hostage Negotiator II by Alien Hominid artist Dan Paladin, Grabungadung by Schadenfreude Interactive and Glorkian Warrior by comic artist James Kochalka comprise the remainder of fantasy games from creative minds.

Each are differing levels of snazzy and should go a long way to making your torso and shoulder area less naked. Details on each of the limited t-shirts are available at the official site, as are handy ordering instructions.

Game Set Apparel

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=347311&view=rss&microfeed=true
<![CDATA[Alien Hominid Players Go For The Gold]]> So you've spent all your waking hours scattering, smothering, covering and chunking the FBI, KGB, Area 51 guards, robots, and finally a mirror image of yourself, trying to reach the very top of the Alien Hominid HD leaderboards, and now you've finally made it. What do want, a trophy?

Alrighty.

These shiny, handmade beauties have just been shipped by The Behemoth to the top Alien Hominids on Xbox Live across three categories. Each is inscribed with the gamertag and high score of the champion. Suitable for display, the trophies are also excellent for putting in a box somewhere, pulling it out every now and then and saying, "Hey, I forgot I had this thing!" before burying it again. That or eBay.

For details on how you can get yours own shiny imitation gold tribute to your skill at sloth, check out the Alien Hominid leaderboards, or hit the press release below, which pretty much says what I did with out the extra added snark.

IT'S GOOD TO BE FIRST!

The Behemoth Ships Exclusive Handmade Trophies for Top "Alien Hominid HD" Players on Xbox Live Arcade

San Diego, CA, May 3rd, 2007— Independent game and toy developer The Behemoth announced today the first shipment of exclusive handmade trophies honoring the top players of Alien Hominid HD on Xbox LIVE Arcade. Xbox LIVE Arcade on the Xbox 360 is the premier destination for digitally distributed, high definition original and classic games.

The trophies, built with love and elbow grease at the developer's studio, are being mailed out to players who have scaled the heights of the Alien Hominid HD leaderboards.

"We wanted to find a way to recognize the top players of Alien Hominid HD," said Alien Hominid HD producer John Baez. "Making some spiffy trophies here in the office from genuinely simulated gold seemed like just the ticket."

The trophies are customized individually for each player, with their Gamertag, high score and date etched into the trophy's base. The select few who manage to maintain the top position for a combined total of three weeks will be catapulted into the Behemoth Hall of Fame, where they will bask in the light of gamer stardom forever; or, at least, for as long as The Behemoth keeps the Hall of Fame posted on its website.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=257409&view=rss&microfeed=true
<![CDATA[Alien Hominid Invades Live!]]> Somewhere in my flu-induced hallucinogenic fever dream over the past few days the fact that alien Hominid was going live on Xbox Live Arcade this week completely slipped my mind. That having been said, Alien Hominid HD is now available for download via Xbox Live for 800 points, and it is pretty freaking sweet. If you've played it before on the PC or PS2, try playing it with 1-3 total strangers via Live Multiplayer. As my mother always told me as a child, strangers make everything better, and they have the best candy. Thanks to kotakuite Josh for jumpstarting my virus-riddled memory.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=240452&view=rss&microfeed=true
<![CDATA[Gallery: Alien Hominid XBLA Screens]]>

As reported this weekend, Alien Hominid HD hits the Xbox Live Arcade at midnight Mountain time this Wednesday.

The 800-point game will include 16 levels, seven mini-games and online multiplayer support. Multiplayer modes ley two players locally play the game or up to four players offline or on play the mini-games.

It will also include leaderboard support and 12 Achievements worth 200 gamescore points.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=239613&view=rss&microfeed=true
<![CDATA[Alien Hominid Confirmed For Next Week On XBLA]]>

In an interview with 1up.com, Group Product Manager for Xbox 360 and Xbox Live, Aaron Greenberg, revealed that Alien Hominid would indeed be making it's debut appearance on XBLA next week. This news comes in answer to questions posed by 1up about the general on again off again arrival of titles on XBL.

"Some people just want quality over quantity," said Greenberg. "People have a minimum quality bar that they expect; we're increasingly adding that to more and more of these titles."

He then quickly follows up that statement by doing some name dropping that is cleverly devised to put an end to this line of questioning about dicey release dates.

We are excited to bring Alien Hominid out next week; we are excited to make up for lost time.

Fortunately for him, I am easily distracted by shiny objects and awesome flash games turned console favorites, so the old bait and switch technique always works on me.

What's Wrong with Xbox Live Arcade? [1up]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=239420&view=rss&microfeed=true
<![CDATA[No Xbox Live Arcade News Is Bad News]]> Or is that good news? Not sure. But, this is the one post where it's safe to post "This is not news" in the comments. It will most likely be the only one. Ever. Why? The Xbox Live Arcade forecast this week is calling for... nothing. Zip. There will be no Xbox Live Arcade game released this week. No Alien Hominid. No Castlevania: Symphony of the Night. No Worms.

Major Nelson explains:

There will be no Xbox Live Arcade release this Wednesday, as the scheduled title was delayed. We have a very high bar that each title must pass over in order to be released on Xbox Live Arcade and unfortunately, no titles were ready in time.

So, with bad news comes good news. Microsoft is keeping something from you for your own good. Thanks for nothing, MS. And I mean that.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=238257&view=rss&microfeed=true
<![CDATA[Clips: Castle Crashers from the Makers of Alien Hominid]]>





Holy hotness Batman, Castle Crashers looks amazing. I guess that makes sense, since the multiplayer button-masher was developed by The Behemoth of Alien Hominid fame. The developer just announced that both Castle Crashers and Alien Hominid will be coming to Xbox Live Arcade. Alien Hominid hits this fall, whiile Castle Crahers lands next year. Can't. Wait.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=188725&view=rss&microfeed=true