Frequency and Amplitude were both absolutely amazing. I actually went back and bought Urban Tumbleweed from iTunes the other day because I was remembering playing it in Amplitude.
It would get my purchase, me and a friend spent ages hunting down Amplitude, and a previous girlfriend got me FreQuency.. hard bloody games, but excelent fun, cept that my fingers have never recovered from playing the last set of songs on the stupid hard difficulty.
Think the game would do well as a 360 and PS3 retail release, not sure if it'd work well as a Arcade/PSN game, due to song amount and size, but released as a game on the PS3/360, i think it'd sell well. As much as it sucks, putting "From the makers of..." on the front somewhere would definitely help sales considerably.
They have my support for this game anyway, and i know a few others who will join up too!
Well, PSN doesn't have a size limit, so that's not too big of an issue. I actually personally think the PSN idea is a better one than retail, since the game has SO MUCH competition on the retail shelf, and I seriously doubt Sony has the marketing budget right now to sell this game alongside the FOUR Guitar Hero games that'll likely be out the year "3quency" releases. =/
Instead, Sony can tout it as a big, exclusive PSN game, market it like they did WipEout and SF2 HD Remix and Bionic Commando, and then boom. Instant sales, expandable via DLC, and no retail bullshit.
Amplitude was amazing! Only played the demo for Frequency, but I must've played it 100 times. Then when Amplitude came out I had to track down a copy. Ended up getting it for $20 or something.
Then the first time I saw Guitar Hero after hearing all the hype I was amazed at how exactly like Amplitude it was, down to those "note capsules" that look nigh identical.
I found a used copy of Frequency a few months ago. GameStop sells it for $7. Bought it the second I saw it. Then I found Amplitude a few weeks later. Now I have both. :D
Amplitude was great, but I don't want any plastic instrument gimmicks! This isn't Guitar Hero or Rock Band; one of the great things about Amplitude was that it was you who was doing everything, through a controller, not an instrument. Coming out with some futuristic instrument to go with it... the idea makes me want to cry.
i still stand by my opinion that gitaroo man is the best out of all these rhythm based guitar games. it had less songs, but it was easier to play, it had a story or sorts, it tied into battle, and the songs it did have were awesome.
@jp182: I'm surprised I didn't sparain my wrist playing Frequency on hard. Amplitude was good but was more pop music than obscure techno. I heard a lot of songs in frequency that I never heard before and loved being a virtual DJ in "cybersapce" ( I had to create my own story) Great games. A third one would be appreciated and immedietly bought.
and speaking of sprained and/or carpal tunnel: MvsC 2 messed up my wrist pretty bad on that DC controller. Can't do pushups now. If anyone is interested in my life. lol.
I think it's interesting that when Harmonix was founded, they didn't set out to create fun living room Bemani knock-offs, but to give people without the knowledge of how to play an instrument some sort of way to interact with the music. I genuinely admire their maintenance of this goal as the years and money have gone by. While Activision just wants to cash in, I always see Harmonix pushing the music genre forward, trying to shrink that gap. I personally am finally going to try learning to play real guitar. I know it isn't nearly as easy as playing musical Simon Says, but we'll see how it goes :D
In five years we'll have to thank Harmonix for the wave of several thousand less-than talented bands attempting to flood the airwaves. I already have given this day a name: "The Day the Music Died".
01/17/09
01/17/09
Think the game would do well as a 360 and PS3 retail release, not sure if it'd work well as a Arcade/PSN game, due to song amount and size, but released as a game on the PS3/360, i think it'd sell well. As much as it sucks, putting "From the makers of..." on the front somewhere would definitely help sales considerably.
They have my support for this game anyway, and i know a few others who will join up too!
01/17/09
Well, PSN doesn't have a size limit, so that's not too big of an issue. I actually personally think the PSN idea is a better one than retail, since the game has SO MUCH competition on the retail shelf, and I seriously doubt Sony has the marketing budget right now to sell this game alongside the FOUR Guitar Hero games that'll likely be out the year "3quency" releases. =/
Instead, Sony can tout it as a big, exclusive PSN game, market it like they did WipEout and SF2 HD Remix and Bionic Commando, and then boom. Instant sales, expandable via DLC, and no retail bullshit.
01/17/09
Then the first time I saw Guitar Hero after hearing all the hype I was amazed at how exactly like Amplitude it was, down to those "note capsules" that look nigh identical.
01/17/09
I found a used copy of Frequency a few months ago. GameStop sells it for $7. Bought it the second I saw it. Then I found Amplitude a few weeks later. Now I have both. :D
01/17/09
The series introduced me to BT and I am forever thankful.
01/17/09
I don't think there's any question that Amplitude is better than Guitar Hero. ESPECIALLY the post-HMX Guitar Hero games.
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Amplitude's not a guitar game...
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01/17/09
...even if FreQuency/Amplitude predate the American music gaming craze by almost an entire generation...
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But I wish they'd throw the original game as an XBLA at least.
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Why? Harmonix isn't Activision. :P
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01/18/09
and speaking of sprained and/or carpal tunnel: MvsC 2 messed up my wrist pretty bad on that DC controller. Can't do pushups now. If anyone is interested in my life. lol.
01/18/09
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01/07/09
01/07/09
They made a whole game based on Aerosmith.
Aerosmith!
01/07/09