Zero Escape Volume 3 was announced today at the Aksys Games Panel at Anime Expo in LA. They’re aiming for a summer 2016 release on 3DS and Vita, and Western localizations are being produced simultaneously with the Japanese version. This, by the way, is something I’m excited about. Like, sincerely. No joke!
Guilty Gear Xrd -SIGN- would be the prettiest sprite-based 2D fighter I've played, only those aren't sprites. ARC System Works' tricksy polygon work results in a game that has to be seen running 60 frames per second at 1080p.
Last week, in a heartbreaking series of tweets, game director Kotaro Uchikoshi wrote that he hasn't been able to greenlight the third planned game in his Zero Escape series. The numbers just haven't worked out.
Hot off the heels of Zero Escape: Virtue's Last Reward, my favorite game of 2012, niche publisher Aksys has just announced Sweet Fuse: At Your Side, another Japanese visual novel.
The people behind Virtue's Last Reward can't seem to figure out how to patch a save-erasing bug that affects the 3DS version of the Japanese visual novel.
To describe why Zero Escape: Virtue's Last Reward was my favorite game of 2012 is to describe why I fell in love with games in the first place.
It's called Ragnarok Tactics, and it's a tactical role-playing game set in the world of Ragnarok Online. Trailer's above.
Late Saturday night, I finally finished Zero Escape: Virtue's Last Reward, the game that's been keeping me up every night for the past two weeks. I clocked 26 hours and 20 minutes. It was fantastic.
Aksys has confirmed that Amazon customers can now re-order Virtue's Last Reward and get the pre-order bonus.
A pre-order mix-up has left a number of gamers upset at both retailer Amazon and Aksys Games, the publisher behind the great adventure game Virtue's Last Reward.
I wrote a bit yesterday about Virtue's Last Reward, the fantastic adventure game that has been keeping me up every night for the past week and a half.
Last Tuesday, I went to bed at around 10:30pm, hoping to get a decent amount of sleep. Maybe I'd wake up early, go for a run before breakfast. You know, try to be a human being.
I don't know how Nine Hours, Nine Persons, Nine Doors slipped under so many peoples' radars. Maybe it was bad timing. Or that funky name.
When I think about all the role-playing games released in Japan that never make their way to U.S. shores, I like to picture a snarling dragon sitting atop a pile of game cartridges, spitting fire at anyone who comes within breathing distance.
Aksys Games today said BlazBlue: Continuum Shift II will release for the Nintendo 3DS on May 31 in North America. A PSP version also will drop on the same date. There's the launch trailer touting the fighting sequel's new features.
You have no idea how many press releases we see on a daily basis. From big companies, small companies, people selling iPhone games, people selling things that (purport!) to make your dick grow bigger. I've never had one read to me before, though.
It might be crap for online play, but for a single-player button masher like me, nothing helps Taokaka bring down Boobie Lady faster than BlazBlue: Continuum Shift's Beginner Mode controls.
Are you a North American BlazBlue fan that's upset that Aksys didn't offer a collector's edition for BlazBlue: Continuum Shift? If so, then these UK/European exclusive special editions will really piss you off.
You're a college student who finds himself trapped on a sinking ferry with eight other passengers, forced to play a twisted game where losing means a watery grave. This is Nine Hours, Nine Persons, Nine Doors for the Nintendo DS.
Tired of rhythm games filled with glitz and glam, high-priced plastic instruments, and licensed music you may or may not enjoy? Commander Video comes to the rescue with Gaijin Games' latest WiiWare title, Bit.Trip Runner.