Airtight Games is no more, according to GeekWire. The independent developer behind Quantum Conundrum and Soul Fjord recently released Murdered: Soul Suspect, a noir-themed adventure game published by Square Enix. The GeekWire reporter found the studio's Redmond, WA headquarters newly vacated, "with a sign outside…
I came across something midway through Murdered: Soul Suspect that summed up the majority of my experience playing this game. I was strolling through a police station as Ronan O'Connor, a detective so hard-boiled that his own death could not stop him from hunting down the notorious murderer as The Bell Killer. The…
Airtight Studios will be working with a few less hands on deck. The Seattle-based development studio behind upcoming ghost mystery game Murdered: Soul Suspect has issued a statement saying they've laid off 14 people, saying "this restructuring is part of the normal ebb and flow of game production." This news comes on…
Soul Fjord, the Ouya exclusive by Portal creator Kim Swift and her team at Airtight Games (Quantum Conundrum), will be out on January 28. It's free-to-play (with in-app purchases, of course, because nothing is ever really free).
In an E3 that is full of sequels and the same-old, same-old Murdered: Soul Suspect, may stand out as something that's actually new.
This is Soul Fjord, the next game from Airtight Games, the folks behind last year's excellent first-person puzzler Quantum Conundrum.
Quantum Conundrum's Kim Swift (because I am tired of typing Portal creator) and her team at Airtight Games have undergone a startling epiphany—mobile phones can play games. They've launched Airtight Mobile to take advantage of this discovery, with the first of these "mobile phone games" dropping next week. It's…
Let's just get this out of the way: Yes, Quantum Conundrum is a first-person puzzler, just like Portal. Yes, it was designed by Kim Swift, the project lead on Portal. And yes, it shares some of Portal's core traits: there's a physics-altering arm device, a goofy omniscient narrator, and an alarming number of buttons…
From reading Valve's employee handbook, you might get the impression that the Half-Life creator is freewheeling, chaotic, and structure-free.
Everything's in first-person. Your silent hero is equipped with a high-tech gadget that can manipulate chunks of the environment. You progress through a series of rooms, each stuffed to the brim with quirky crate-and-button-based puzzles that need solving. And an omniscient voice is talking to you the whole time.
If anyone is qualified to create an Interdimensional Shift Glove it's the man that flexed his interdimensional muscles s dozen times over the course of three different television series. John "Q" de Lancie steps into the disembodied voice of Professor Fitz Quadwrangle in Airtight Games' Quantum Conundrum.
This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal
While we got our first look at Airtight Games' dimension-hopping Quantum Conundrum yesterday via Gamespot, there's just something about the smell of a fresh announcement trailer and screenshots that transport your heart straight to the fluffy dimension.
While Valve busies itself thinking with portals, Portal designer Kim Swift let her mind wander to newer, fluffier dimensions. Quantum Conundrum is the result of those wanderings, and it looks amazing.
The first game collaboration between Square Enix and Airtight Games will be revealed at a PAX panel this Saturday, 7:00 PM PST. The panel will feature former Valve developer, Kim Swift. Kotaku is covering everything PAX, so check back regularly!
Cargo pilot turned jet-pack jockey William Grey finds himself teaming up with Nikola Tesla to save humanity from aliens and fascism after crashing in the Bermuda Triangle in Capcom's sci-fi shooter Dark Void.
Kim Swift, best known for being one of the students-turned-Valve-developers behind Narbacular Drop and team leader for its better-known successor Portal has left the house of Half-Life for the den of Dark Void.