• Judgement Day

    Robot Learns How To Play Pitfall

    We. Are. Doomed. While Japanese robots divert our attention with cute faces and coffee-making, the real work is being done at places like Rutgers University, where a robot has learned how to play Pitfall. More »
  • uncharted

    Uncharted 2 Enemies A Little Smarter, A Little More Agile

    Uncharted 2 is a sequel, so things are being tweaked, things are being added, things are being improved. One area Naughty Dog are working on is enemy AI, particularly how it reacts to Nathan's presence. More »
  • brains

    Valve Wants To Look At Your Brains

    Let's clear this up - the creatures in Left 4 Dead are NOT after your brains. They aren't zombies, they are the infected. Valve Software though? They totally want to have a root around inside your gray cells. More »
  • EKI One

    EKI One Middleware To Bring Mixed Emotions

    Emotional attachment is a rare quality in video games. It takes a particular combination of good writing and good design to draw you in to a character's world and stop you seeing an avatar as just another bunch of pixels. More »
  • game design

    The Problems With Pathfinding

    Paul Tozour has put up an entertaining video over at the Game/AI blog on the problem of pathfinding - which could probably otherwise be known as 'Wait a minute, that enemy has wings but is getting hung up on a ledge it's flying above. What?'. Along with the video, he's also written a somewhat lengthy treatise on pathfinding in games using waypoints, which he argues are obsolete — and offers some potential solutions. But what about those who say, 'Well, it worked just fine for us in our last game.' Tozour has this to say: More »
  • news

    Bethesda Talks Fallout 3's Advancements

    Gamasutra currently has an in-depth interview with Bethesda marketing VP Pete Hines all about Fallout 3 and just how the team plans to meet sky-high expectations for the game. Hines says that while you can't please 'em all, they try to think of the fans as much as they can: More »
  • game design

    On Academic and Industry Collaboration

    It frequently seems, when looking at the academic research side of things and the 'real world' applications, that never the twain shall meet - academics are notorious for floating about in their own little world (it's practically part of the job description some days ...), while everyone else wants to know how academic research can be applied to real world situations. There's an interesting post up on Game/AI - especially the comments - talking about the problems of bridging the industry/academic gap in gaming. Are we all too beholden to our institutional obligations? Is there any way to bridge the gap? Will academics ever get their heads out of the theoretical clouds? Will designers ever start thinking academics have something to offer beside star gazing? More »
  • fade out

    Hollywood Sob Story, Lots of AI Games Were Canned

    After we heard about some of the games that could have been earlier today, a developer let us know a little more about what ever happened to that AI game—you know, a game based upon the that movie by Spielberg starring the dead-people-seeing prodigy.
    Regarding AI from Microsoft, they actually had 6 different titles in development based on the AI property. You name the genre, there was a game for it: car racing, fighting, adventure, party game, etc. I was working on an adventure/platformer game...then the movie came out. All the titles were quickly scuttled.
    My guess is that this was for the good of the consumer. And while we hate to see any game canceled and the repercussions on studio employees, there is something moderately fulfilling in knowing that, every once in a while, Hollywood, just assuming gamers will want their glorious IP and wondrous narrative digitized, suffers a nice kick in the nuts.
  • humor

    Bungie Trades Robots for Humans

    Today's Onion-esque story comes by way of humor tech site The BBSpot, which "reports" that Bungie has decided to do what most companies these days like to do when they want to do things better and cheaper - outsource the problem to another country. The company will be recruiting people all over the world to play Halo 3 instead of spending the money to get programmers to redesign the AI to their liking. More »
  • e306

    The Darkness Not So AI

    I sat in on a developer demonstration of The Darkness a little while ago. More »
  • perfect dark zero

    Perfect Dark Zero Gets New AI

    Microsoft sends word that an update for Perfect Dark Zero is coming that will offer up a bunch of new bot personalities to spice up your play. More »
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