What a shame. I was enamored of this game for much of the lead up to its release, but the considerable amount of backlash scared me off of playing it. I'm interested in hearing what feedback these changes elicit, though. It's not too late to woo me, Funcom.
Everyone who rolled a warrior class at launch had a good month's worth of enjoyment out of it before the bugs became intolerable.
I did do the 14 day retry last time they offered it though, and the game runs really well now. If they could just offer some meaningful Endgame content (like working city sieges) then this could easily become the best mmo out there.
In most MMOs, melee gets heavily shafted. It was nice to have an MMO that was all about getting down and dirty rather than standing on top of a rock wearing a dress and shooting fairy magic, or running around in circles and mezzing/dotting.
My only real complaint was that the combat was too slow.
I'm sorry, but Funcom owes me way more than 2 weeks for the ~$80 I spent on this pile. This is the kind of game that needs to be on a f2p+micro-transaction model. I don't see any other way they are going to take MMO lovers away from the other great online games that are out right now.
I'm sorry AoC. You're an ex for a reason. You looked great, with you not wearing that much clothes and what not. But sweetie, I've moved on. I'm dating CoH now. We're engaged and planning to have a baby together. His name will be Champions Online.
@Handsome Al: Really, Conan. It's not you... it's me. I'm just going through some weird stuff right now, and I'm not ready for the kind of commitment you're asking for from me. I'm just not the kind to settle down and pick cotton for five hours in hopes of finding the super-special rare cotton that convinces you I'm ready to pick silk. I'm a wanderer, a loner, a quest-doer, and I'm totally wrong for you. You can do better than me.
This is one of the industry's biggest failures: the "release now, fix later" mentality that the majority of MMOG developers (and developers in general) is drastically eroding the quality of products.
@Slagathorian: Actually, I do. The problem I'm having is with an industry that places unrealistic deadlines upon its workers and shovels out broken/unfinished crap.
If a product is going to be released shoddily, learn from its failure and ensure that future products won't meet the same fate. All I'm seeing is heaps and heaps of poorly organized/shoddy products.
The fact that consoles can now patch post release seems to have given some publishers/developers carte blanche to release bug-ridden and incomplete products that they'll address after customers have paid to essentially "beta test" what is supposed to be a finished product.
"Actually, I do. The problem I'm having is with an industry that places unrealistic deadlines upon its workers and shovels out broken/unfinished crap."
In all honesty, this can be used to describe most of the entertainment industry as well.
You know... I still can't shake the feeling that most mmorpg's out there are diablo clones. I mean, it's still just point and click. Maybe throw in a few F1 and F2. Just my opinion though, I just never was a big mmorpg fan.
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I did do the 14 day retry last time they offered it though, and the game runs really well now. If they could just offer some meaningful Endgame content (like working city sieges) then this could easily become the best mmo out there.
07/08/09
In most MMOs, melee gets heavily shafted. It was nice to have an MMO that was all about getting down and dirty rather than standing on top of a rock wearing a dress and shooting fairy magic, or running around in circles and mezzing/dotting.
My only real complaint was that the combat was too slow.
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07/09/09
And I faked every loregasm.
07/08/09
This is one of the industry's biggest failures: the "release now, fix later" mentality that the majority of MMOG developers (and developers in general) is drastically eroding the quality of products.
07/08/09
07/08/09
If a product is going to be released shoddily, learn from its failure and ensure that future products won't meet the same fate. All I'm seeing is heaps and heaps of poorly organized/shoddy products.
The fact that consoles can now patch post release seems to have given some publishers/developers carte blanche to release bug-ridden and incomplete products that they'll address after customers have paid to essentially "beta test" what is supposed to be a finished product.
07/08/09
"Actually, I do. The problem I'm having is with an industry that places unrealistic deadlines upon its workers and shovels out broken/unfinished crap."
In all honesty, this can be used to describe most of the entertainment industry as well.
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07/08/09
I find it hilarious that you post this on a thread about MMO where you have individual attack keys and no autoaim.
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