<![CDATA[Kotaku: Advertising]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Advertising]]> http://kotaku.com/tag/advertising http://kotaku.com/tag/advertising <![CDATA[ Battlefield: Bad Company Mocks Metal Gear ]]> When poking fun at the "competition" one has to be careful not to step into "pompous" territory. Generally, a dash of quality humor that results in a few laughs is for the best. We're not quite sure that Battlefield: Bad Company's attempt to glom onto the Metal Gear Solid 4 hype by way of respectful ribbing is even remotely successful, but we'll let you be the judge of that.

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Mon, 16 Jun 2008 20:00:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017036&view=rss&microfeed=true
<![CDATA[ Nintendo Denies Connection to Wii Fit Ass Vid ]]> Finally, a legitimate reason to post this video.

The Daily Mail reports that the this video, entitled "Why every guy should buy their girlfriend Wii Fit", has been watched more than 2 million times. They also say that despite the fact that the couple who star in it are both in marketing, it's not a viral ad.

Gaming company Nintendo has also denied it is behind the video.

A Nintendo spokesman said: "This has and is absolutely 100 per cent nothing to do with Nintendo.

"Nintendo did not create it and were not aware of it until it was brought it to our attention."

Lauren Bernat, 25, claims she was secretly filmed by her boyfriend, Giovanny Gutierrez, 30, and that she was initially angry when she found out he had posted it. Now, the article claims, she's enjoying her 15 minutes of internet fame.... rather her ass's 15 minutes of internet fame.

Personally, I don't completely buy it. Take this quote from the boyfriend for instance:

"If she had known she was being filmed she would have changed her outfit to something cuter - perhaps let her hair down, taken her glasses off, etc."

Right, because ponytails and secretary glasses are total turnoffs.

Girl in Wii fit YouTube clip gets TWO MILLION admirers [Daily Mail]

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Wed, 11 Jun 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015377&view=rss&microfeed=true
<![CDATA[ Wii Advertising Wins Advertising Award ]]> What are the odds! One minute, someone pokes fun at Wii advertising (and the Wii itself), the next minute, said advertising goes and wins a prestigious international advertising award. Ad agency Leo Burnett, who were behind Nintendo's "Wii Would Like To Play" campaign, picked up the top prize at the 40th Annual Effie Awards, held in NYC on Wednesday. In explaining away the decision, the Effie's organisers said:

The 'Wii Would Like to Play' campaign chose not to embrace an obvious strategy, namely fawning over the prized teenage male gamer. Instead, Wii targeted his mom, dad and grandmother. While the competition catered to a narrow audience, Wii invited everyone to play. As a result, the Wii has been sold out nationwide since the launch and ignited a cultural phenomenon in how people experience video games.

They can thank targeting all they want, I'm sticking to my theory that it was commercial's music that got inside your head more than those two Japanese blokes turning up on your doorstep.

'Wii Would Like to Play' Wins Grand Effie Marketing Award [GameDaily.biz]

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Thu, 05 Jun 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013318&view=rss&microfeed=true
<![CDATA[ Momentary Disassociation, Or Wow, Billboards! ]]> You're looking at a pic of Star Junction — I mean, Times Square. One thing you might not realize if you've never visited New York City is the just-a-little-off-kilter accuracy of the geography in Grand Theft Auto IV. For example, the Yahoo! ad you see here is located in the same spot as GTA IV's "EyeFind" search engine billboard, and it blinks and flashes just as bright.

I headed down there on Sunday so that I could pick up a Darkrai for my Pokemon game at Toys R Us (did you guys get one?), and since I live further uptown, I hadn't been there in a while - like since picking up and getting into GTA IV

I wasn't expecting it to be such a strange moment. Bright lights scrolling by, taxis everywhere, flashy cars to steal — I mean, admire. I've been floored by the grandeur of Times Square, tourist crowds and all, ever since I moved to New York City back in 2002, but this was the first time I got a little rush of surreal giddiness as if I'd walked into a video game.

And then, just when things couldn't get any weirder, I saw this:

Whoa, it's Niko!

See that little awning? They're selling nuts! I can restore my health!

Okay, maybe I should get out a little more. But they really went all-out with the GTA IV-as-wallpaper ad campaign - I also took a snap of six-fingered lollipop girl down on the Lower East Side. Rockstar never did answer me on what was with that six-finger deal.

Did you West Coasters go through this with San Andreas?

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Mon, 02 Jun 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5012286&view=rss&microfeed=true
<![CDATA[ The Worst, Most NSFW PlayStation Ad Ever ]]> We're not sure who advertising agency TBWA is appealing to here with this PlayStation 3 ad. Sure, the abs are washboard-like and the pecs appear to be rippling, but the tiny phallus safely hidden behind a Kotaku NSFW Fish isn't going to go over well with anybody but the most specific of fetishists—say men who dream of fucking a DualShock. Maybe there's some cross-cultural misunderstanding here—I'll admit to not being brushed up on my Austrian marketing—but if I were to wake up with a wee penis-digit, I'd be concerned less with draping my shirt over my perfect physique and buying PlayStation 3 games than I would be with sticking my head in the oven.

The full ad, hosted at the link below (alternately viewable in big, uncensored size right here) is definitely not safe for work unless your employer is cool with you checking out expertly groomed pubic hair and Photoshopped schlongs. You've been warned!

Sony PlayStation 3: Thumb [Ads of the World via Gawker]

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Tue, 13 May 2008 15:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008914&view=rss&microfeed=true
<![CDATA[ EA's Simpsons Win Golden Trailer Award ]]> medalofhomer.jpg With Halo 3's "Believe" ad campaign winning advertising awards left and right, it's time for EA to step up to the award podium, or at least EA's trailer producers, Hammer Creative. They've just been awarded the "Best Video Game Trailer" award at the 9th Annual Golden Trailer Awards for their The Simpsons Game: Medal of Homer trailer. A spoof of EA's own Medal of Honor series, the ad features Bart and Homer invading Franchise, belching, and scratching their asses...truly the hallmarks of a truly great trailer, ever since Humphrey Bogart garlic-burped in Ingrid Bergman's face in the classic Casablanca teaser. Hammer Creative is no stranger to the Golden Trailer Awards, having won last year for the trailer to Tom Clancy's Splinter Cell: Double Agent and the year before for The Godfather: The Game. Hit the jump to see the award-winning clip in all its pristine glory.

GOLDEN TRAILER AWARDS HONOR THE YEAR'S BEST TRAILERS IN NINTH ANNUAL AWARDS SHOW

Hammer Creative Takes Home "Best Video Game Trailer" Award

MAY 12, 2008, LOS ANGELES: Hammer Creative has been honored with the award for the year's "Best Video Game Trailer" at the 9th Annual Golden Trailer Awards for their THE SIMPSONSTM GAME: MEDAL OF HOMER (Electronic Arts) trailer. This win marks the third year in a row that Hammer Creative has garnered this prestigious recognition, and is preceded by Best Video Game Trailer awards for THE GODFATHER: THE GAME (2006) and TOM CLANCY'S SPLINTER CELL: DOUBLE AGENT (2007). "It's a real tribute to our video game team, led by Scott Hayman and Jim Botko, that we have had such consistent, long term creative success in the video game arena," commented Hammer Creative founder Mark Pierce. "EA has been a terrific partner and we look forward to our continued relationship with them."


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Mon, 12 May 2008 11:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389468&view=rss&microfeed=true
<![CDATA[ Halo 3 Keeps Winning (Advertising) Awards ]]> Say what you will about Bungie's Halo 3 from a gameplay or plot standpoint, there is one aspect of the game that was excellent from start to finish - the ad campaign. Created by the McCann Worldgroup and T.A.G., the Halo 3 "Believe" ad campaign featured no gameplay footage, instead creating a mood using strong imagery that stirred the audience in a way simply looking at a video game could not. Last night the campaign received best in show at The One Show, an annual worldwide advertising awards show that celebrates great ideas in marketing.

"The 'Believe' campaign catapulted Halo 3 from an ordinary video game into a worldwide cultural phenomenon due to its ability to build an emotional rapport with the audience," said Mary Warlick, CEO of The One Club. "The innovative stream of interactive TV, Web and cinema advertisements was an inspired approach that successfully attracted an audience beyond the typical gamer."
Just last week the campaign walked away with the Grandy, the top honor at the 2008 International Andy Awards. Halo 3 shall truly go down in history as one of the best (advertised) video games of all time.
Halo 3 Believe just keeps on winning. [Adland] ]]>
Fri, 09 May 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388895&view=rss&microfeed=true
<![CDATA[ Cheap Rock Band Tracks Are For PS3 Owners As Well ]]> ...about Transformers cos theres more than meets the eye... S'OK, PS3 owners. When McDonalds inked their little Rock Band advertising deal with Harmonix and MTV, they weren't just catering to the 360-owning demographic. They're thinking of you, too. So while the initial announcement may have come from Microsoft, MTV have since contacted us to let us know that the deal - which sees a range of songs on sale for 50% off - will apply for Rock Band on the PS3 as well.

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Thu, 08 May 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388317&view=rss&microfeed=true
<![CDATA[ British Ad Yanked Because It Fibbed About PS3 Backwards-Compatability ]]> Hrm, thought we'd seen the last of this topic. Seems a British TV commercial for PC World has been taken off the air by the Advertising Standards Authority. Why? It contained "misleading" information about the PS3, claiming the PAL 60GB unit "plays your PS2 games as well", even though it, well, does not. It plays most of them, yes, but not all. I'm sure they meant to say "plays most of your PS2 games as well", but hey, maybe they were paying by the word.

"Misleading" PC World PS3 Ad Pulled [Next-Gen]

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Wed, 07 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388314&view=rss&microfeed=true
<![CDATA[ The Only Mother's Day GTA Ad You'll Ever See (I Hope) ]]> This is the first (and I hope the last) senseless advertisement to try and ride the coattails of Grand Theft Auto IV's tremendous success to get people to buy things totally unrelated.

Target knows, the ad says, that you're spending all of your time playing GTA, but don't forget Mother's Day. That's right: GTA and Mother's Day in the same sentence. Classy.

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Mon, 05 May 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=387046&view=rss&microfeed=true
<![CDATA[ Ian Bogost on Advertising in Games ]]> advergaming.jpg Ok, so a billboard in a driving game may make sense — but what about games where it doesn't make sense? As Ian Bogost points out, "Would an orc order pizza? Does a dystopian planet from the future need a pacer drink?":

This untapped potential of games upsets the very foundation of advertising as we know it. Instead of surrounding us with images that reflect lives unlived, games can allow us to try out hypothetical lives with new products, people and ideas. To realise this potential, advertisers of both goods and viewpoints must stop blindly inserting their billboards into games or creating feeble copies of the cornerstones of videogame pop culture. Instead, they must start simulating the products, public policy positions, charitable interventions and other worldly ideas in new games - games worthy of our attention.

I'm not sure I want to see advergames all over the place, but if we have to put up with in-game advertising, a little more sophistication would be welcomed.

Advertisers have yet to unlock the power of play [The Guardian]

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Sun, 04 May 2008 16:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=386953&view=rss&microfeed=true
<![CDATA[ First Look At The Wii Fit Ad Blitz ]]> ALL THE WII FIT TO PRINTThe Wii Fit marketing bonanza has yet to begin proper in North America, but today we finally get a look at how Nintendo will be pitching the game in print ads, courtesy of the Wall Street Journal. Using the tag line "How will it move you?" expect to see Nintendo's attempts to appeal to women and moms—Nintendo's sales and marketing SVP Cammie Dunaway's words—show up only after the fitness game has been released.

We just hope no one is confused by the product imagery, mistaking the Wii Fit balance board for a prosthetic limb attachment on which you're supposed to balance your disembodied leg. Marketing isn't easy, folks!

Nintendo Hopes Its 'Wii Fit' Works Out [Wall Street Journal]

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Thu, 24 Apr 2008 15:20:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=383781&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Ads Banned In UK ]]> kaneandlynchbannedads.jpg The Advertising Standards Authority is not amused by the recent UK advertisements for Kane & Lynch: Dead Men. The watchdog group has recieved 26 separate complaints against the violent ads, which include a TV spot, posters, and print ads. The main offender was the poster, which featured a gagged, crying woman with her head held back by one of the game's heroes. Another poster contained a quote from OXM calling the game "Grittier and nastier in tone than anything you've seen before, the violence here is visceral, brutal and very, very real." The television ads included the crunching noise of a rifle butt being brought down on a man's face and another man getting his throat cut. The ASA has ordered that Eidos not broadcast or reprint the ads again, deeming them too graphic and shocking to be seen in any medium. Hope no one gets fired over a game as average as Kane & Lynch.

'Shocking' Eidos ad banned
[MCV]

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Wed, 09 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377781&view=rss&microfeed=true
<![CDATA[ City of Heroes Gets Optional In-Game Ads ]]> All those billboards in City of Heroes are about to get much more familiar looking. NCsoft and Double Fusion have teamed up to start placing real world ads on their in-game billboards, the companies announced today. The good news is that the in-game advertising will be entirely opt-in, meaning that if gamers don't like it or want it they can just turn it off and it won't effect them one bit.

"City of Heroes is a key property for NCsoft and we take great care to grow and nurture our player community," said Brian Clayton, General Manager of NCsoft's Northern California studio. "We are pleased to work with Double Fusion on City of Heroes, as they have demonstrated sensitivity to the needs of our community and fundamentally understand how advertising can bring value to the players when executed gracefully, and in the appropriate context. In addition to allowing any of our players to opt-out if they so choose, their flexible technology will not only allow us to bring brand messages into the game but also provide a fun, new platform for displaying player-created materials."

NCsoft and Double Fusion make the common argument that the real world ads will add a level of realism to the game, but by allowing players to decide on their own whether that's really true they seem to be putting their money where their mouth is. NCsoft added that they will "dedicate all advertising dollars it earns to fund further game development for the online title."

I'm still not a fan of in-game advertising, but leaving the control in the hands of the players is a HUGE step forward. Dumping their earnings into further development is also a big plus.

The ads will go live sometime this summer, according to NCsoft NorCal GM Brian Clayton and the billboards can also be used to display player created content like, say, a picture of the top character in the game, which is kinda cool.

Bringing Optional In-Game Ads to Paragon City and the Rogue Isles [City of Heroes]

004_after.jpg


NCSOFT SELECTS DOUBLE FUSION AS GAME ADVERTISING PARTNER FOR CITY OF HEROES

SAN FRANCISCO — Apr. 3, 2008— Leading independent game advertising provider Double Fusion has entered an agreement with NCsoft®, the leading developer and publisher of online computer games, to represent the successful comic-book inspired massively multiplayer online game, City of Heroes®. Double Fusion will provide the technology and sales force to bring brands into the popular online role-playing game which takes place in a modern urban setting, an ideal environment for unobtrusive in-game advertising.

Double Fusion and NCsoft are focused on providing value to the players through this advertising partnership. While real world ads will lend realism to the urban world of City of Heroes, NCsoft also plans on taking advantage of Double Fusion's technology to display player-created content within the game. The publisher will dedicate all advertising dollars it earns to fund further game development for the online title, yet still allow players to opt out of advertising in order to provide flexibility to community members.

"Our partnership with NCsoft is a clear showcase for two of our guiding philosophies: bringing value to the player through appropriate use of advertising spaces and bringing new business models to the marketplace by creating new revenue streams that can help fund game development and community support" said Jonathan Epstein, president and CEO, Double Fusion.

"City of Heroes is a key property for NCsoft and we take great care to grow and nurture our player community," said Brian Clayton, General Manager of NCsoft's Northern California studio. "We are pleased to work with Double Fusion on City of Heroes, as they have demonstrated sensitivity to the needs of our community and fundamentally understand how advertising can bring value to the players when executed gracefully, and in the appropriate context. In addition to allowing any of our players to opt-out if they so choose, their flexible technology will not only allow us to bring brand messages into the game but also provide a fun, new platform for displaying player-created materials."

The addition of City of Heroes to the Double Fusion network demonstrates the company's commitment to offering their advertiser and agency partners a wide array of in-game advertising opportunities, to maximizing revenues for its publisher and developer partners and to building a portfolio of top titles among retail PC and console games, massively multiplayer online games, social networks, casual downloadable games, advanced online games and virtual worlds.

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Thu, 03 Apr 2008 09:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=375633&view=rss&microfeed=true
<![CDATA[ Gearbox Boss "Shares Contempt" For In-Game Ads ]]> Gearbox boss Randy Pitchford recently signed off on an in-game advertising deal with ad company Double Fusion. Cue upset gamers saying all kinds of nasty things to Randy both behind, and in front of, his back. Well, he's having none of that, and has set the record straight on what the deal means for upcoming Gearbox games, not only promising "we hate exploitive advertising that doesn't offer value to the gamer", but also providing examples of how it's being implemented into their next Brothers in Arms game - dare I say it - tastefully, by using only era-appropriate companies and artwork (in this case, a battle featuring a circa-1944 Philips factory in the Netherlands). If like me you keep a small fire burning for all things historically interesting, it's a good read.
Game Ads Done Right [Gearboxity]

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Sat, 29 Mar 2008 10:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373687&view=rss&microfeed=true
<![CDATA[ No, Microsoft, This Is Not How You Appeal To Parents ]]>
Microsoft, stop. Please! The 360 has struggled with "trying too hard" marketing since the day it was born, but taking that same adolescent tone and pitching it at adults? Parents, even? With hot chicks in lab coats, hand signals and some notion that this somehow gives you "parental street cred"? Little ridiculous. Maybe even a pinch pathetic. But hey, that's just me. Those up for further uncomfortable viewing experiences can click through for many, many more.


Xbox 360 teaches parents the art of street cred [X3F]

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Fri, 28 Mar 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373696&view=rss&microfeed=true
<![CDATA[ New Zealand Won't Forget Atari ]]> People in New Zealand have obviously forgotten their video game heritage. It's gotten so bad that advertising firm Republic was commissioned to create a series of advertisements aimed at reminding the nation of movie extras exactly where their current sports console games came from. I think this is a good start, but we need more. What we need - and what I would provide had I the time - is Saint George and the Dragon, only with the classic Adventure duck-dragon in place of the ferocious beast. Ah, for the good old days, when I could spend lazy hours photoshopping the Trix rabbit into "The Last Supper."

Kiwi Atari Reminder Campaign [bits bytes pixels & sprites]

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Sat, 22 Mar 2008 10:00:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=370716&view=rss&microfeed=true
<![CDATA[ Nickelodeon Preps Gaming Glut ]]> Nickelodeon plans to develop 600 games in the next few years. Most of the titles, it sounds like, will be web-based games, with nearly a third popping up on Nick.com alone, Yahoo reports.

The games are part of a $100 million investment by MTV Networks. MTV plans to spend $500 million on creating games for its websites through 2009 as well.

The whole thing is tied to the advertising packed into sites like MTV, Nick and Nick Jr. according to the article. Other games will allow player to try before they buy or include micro-transactions to make money.

Nickelodeon's Game Plan: 600 Casual Games Being Developed; 185 Games Planned For Nick.com Alone [Yahoo]


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Wed, 19 Mar 2008 10:00:09 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=369678&view=rss&microfeed=true
<![CDATA[ Meet The Amazing Nintendo Wii ]]> Finally, a Wii commercial with a realistic pitch. This ad's part of a Worth1000 run going at the moment for old-school advertisement, and some of the video game ones - for the PS3, Xbox and Xbox Live, among others - are just great. Highlights in the gallery, more Photoshop shenanigans at the link below.

Vintage Ads 6 [Worth1000, via Boing-Boing]

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Fri, 14 Mar 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368243&view=rss&microfeed=true
<![CDATA[ GTA's Manhattan Mural ]]> Found at the corner of Spring and Canal in Manhattan today by reader Savage6000. Looks like the GTA hype-machine has gone into overdrive. Let's hope the game lives up to the building-sized ads and viral marketing campaigns.

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Mon, 03 Mar 2008 13:00:33 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362988&view=rss&microfeed=true
<![CDATA[ 10 Reasons Free To Play Growth May Be Slow ]]> nexonfree.jpg Over at Free To Play, a list of ten potential reasons the free to play model may never take hold in the West like it has in Asia, or at least why it may take a long, long time. It's an interesting roundup of a number of issues facing virtual worlds and some games more broadly (issues with RMT, bad ad campaigns, bad advergaming, etc.) - I'm always interested to see people's attitudes toward the free to play model, which is frequently met with much hostility. One of the most pressing issues is the issue of an onslaught of repetitive MMORPG or virtual space clones:

From Maple Story to Silkroad Online, there is no shortage of MMOs in the free to play space. In the same vein, there is an abundance of virtual worlds such as Second Life or Kaneva. It seems as though the vast majority of new free to play game since 2005 have been virtual worlds or MMOs.

Perhaps it's the very reason that these games have proliferated in the free to play market; MMOs and virtual worlds are inherently more inclusive than an FPS. Still, it would be a shame to see the free to play space flounder due to constant reiteration of the same genres and themes, turning away players seeking a different experience.

Considering the quiet inroads a number of free to play options have made in the American market, I would be surprised if the market didn't continue to grow - and I'm not convinced flying under the radar is such a bad thing.

Top 10 Free To Play Growth Killers [Free To Play]

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Sat, 02 Feb 2008 15:30:38 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=351941&view=rss&microfeed=true
<![CDATA[ Grand Theft Auto IV Wanted Posters Popping Up In Brooklyn ]]> Rockstar Games has begun the "viral" portion of its Grand Theft Auto IV marketing campaign, posting convincing wanted posters on Brooklyn-area telephone poles featuring Niko Bellic, the game's protagonist. The poster warns that Bellic is "wanted for questioning in connection with a shooting at a nightclub in the Hove Beach area of Broker" explaining that the perpetrator is of eastern European descent "which narrows it down to about 95% of the Hove Beach community." The poster jokes "Even we can't arrest that many foreigners" and suggests that Bellic be shot on sight.

The GTA IV poster also features an e-mail address and web site for the Liberty City Police Department. While the site isn't currently up, the e-mail auto responder is. The response is after the jump.

lcpd_response.jpg

Keepin' it classy, as expected, Rockstar.

Thanks for the photo, Chris!

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Wed, 30 Jan 2008 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=350749&view=rss&microfeed=true
<![CDATA[ Germans Make Pun Of PS3 For Wii Ghost Squad Ad ]]> How do you know when you've made it? When the Germans, famous for their rapier wit and brooding lifestyle photography send you up in a magazine ad for Sega's Wii shooter Ghost Squad. Obviously, Ghost Squad doesn't take itself too seriously, but who knew the boys and girls in the marketing department were so quick with the PlayStation 3 puns? They don't stop there, apparently, as it seems no game franchise is spared the hilarious Sega of Germany treatment. You guys! I'm going to start wagging my finger in mock disapproval if you don't stop!

Please, no Wii Date Rape jokes in the comments. It's beneath you.

Ghost Squad: neue Printanzeige [WiiGamer via UK:R]

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Tue, 15 Jan 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345228&view=rss&microfeed=true
<![CDATA[ CS Source Ads Invade Korea ]]>

Reader Peter sends in these scans of Counter Strike Source ads that ran recently in a Seoul, Korea free daily paper. Peter also explained the country's love affair with the game.

Here in Korea CS clones like 'Special Force' and 'Sudden Attack' are popular despite having sub-CS1 graphics. They are free and players can pay for ad ons. I guess CS Source here will operate in the same way. I found the layout of the ad to be amusing. The history of CS comming out of the clouds, the slightly oxymoronic '2nd premiere' and the sparse nature of the screenshot with only the pistol in screen. Be interesting to see if a free CS Source becomes huge here in Korea.

I wonder how The Orange Box would do there? Hit the jump to see the bottom half of this full page ad.


CS%20Korea%20bottom%20half.jpg

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Sat, 12 Jan 2008 13:00:02 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=344157&view=rss&microfeed=true
<![CDATA[ Nintendo Trading Wii Ads for DS ]]> nintendo_ds43.jpgIn case you missed it, people want the Wii, there are shortages, Santa is dead and the world may end. So according to Marketing Week, Nintendo has decided to pull their UK Wii commercials in exchange for the promotion of another hot (but at least in stock) commodity, the DS. For as much as we may speculate that Nintendo must feel like they run the place by now, their marketing dollars speak differently. Because at some point Nintendo thought that they'd at some level need a holiday Wii campaign, and it's only now that they're seeing reason...or holding research proving soccer mom heartbreak can cause lasting, measurable side effects.

Nintendo pulls Wii ads due to demand
[via cvg]

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Fri, 07 Dec 2007 11:40:11 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=331292&view=rss&microfeed=true
<![CDATA[ Xbox 360 Getting Video Ads? ]]> qvc_x.jpgLast Friday, Microsoft released a the comprehensive listing of changes in the newest Xbox 360 update (hit the link below for all of the technical dorkdom you can stand). Gaygamer skimmed the massive list and noticed something peculiar:
Added support for Audio Mute/Unmute for video ads.
Hmm...it looks like Microsoft will be stepping up their advertising a bit. Hopefully it won't become too obnoxious, and thankfully there's a mute option. But I'm thinking that the standard setting should be to "unmute" as opposed to "mute," if you know what I mean.

December 2007 System Update
[via gaygamer][image]

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Mon, 03 Dec 2007 10:40:23 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329183&view=rss&microfeed=true
<![CDATA[ This Is Living (In Sydney) ]]>
I spent the weekend in Sydney with my wife. We were on our way to Paddington Market (a must see if you're visiting), when I noticed three buses with these gi-normous Ratchet & Clank Future/This is Living ads go by. They are the first Playstation 3 ads I've seen outside of television since I've been in Australia. Seems like a pretty good investment, though I'd like to see some for Uncharted as well.

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Mon, 03 Dec 2007 09:00:22 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=329038&view=rss&microfeed=true
<![CDATA[ The Xbox 360 And The Killer Sofa ]]> I really love it when you guys do all the research for us. DC area Kotakuite Billkwando saw a version of the above advertisement on the side of a bus while making his way around town, only in Spanish with the heading, "El Sofa Asesino", which of course translates into "Awesome name for a luchador." While I understand that The Health Care System Foundation, who created this advertisement, would have to go to the trouble of photoshopping the Xbox 360 into a more nondescript form and have the child holding a wired controller that isn't technically plugged into anything, there are a few things I don't understand. For instance, why pick such an overweight child for a model, and Killer Sofa?Come on. I mean, it certainly is a nice sofa, and it looks comfortable, but I wouldn't call it a Killer Sofa. Nice sofa maybe. Not killer.

Download The Killer Sofa In PDF Form [The HCS Foundation - Thanks Billkwando!]

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Fri, 30 Nov 2007 11:20:30 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=328456&view=rss&microfeed=true
<![CDATA[ EA On Need For Speed Porn: Oops ]]> fishregrets.jpgAnd here we thought the UK marketing team for EA's Need For Speed ProStreet were geniuses, combining fast cars with naked women in order to appeal to the male demographic. I thought their only fault was not having one of the girls holding a pizza and some beer, thus completing the holy trinity of testosteronic power. It turns out the whole thing was just some sort of fluke.
"We regret that these images slipped through the proper EA approval process," said a spokesperson for the publisher, speaking to GamesIndustry.biz. "They were not appropriate for our brand. The original site has been taken down this morning."
Hopefully they will be replaced with naked brunettes, who would lend a much more intelligent-yet-mysterious air to the advertisements, which I feel would be completely appropriate for their brand.

EA regrets Need for Speed porn promotion [GamesIndustry.biz]

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Tue, 27 Nov 2007 08:20:31 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=326816&view=rss&microfeed=true
<![CDATA[ Like Boobs? You'll Love Need For Speed ProStreet! ]]> The marketing geniuses at, I assume, at EA's UK offices may be on the receiving end of some advertising awards this year, as they've cleverly combined breasts and cars for a recent promotion for Xbox 360 and PlayStation 3 racer Need For Speed ProStreet. The promotion, featuring Page 3 girls Amii and Becky, explores what happens with four breasts are positioned within posing distance of a red Ferrari. We're still studying the results here at the Kotaku Media Labs, but at first blush, it seems that EA may have something here. We applaud them for being brave enough to think outside the box, looking forward to more bold endeavors from those responsible for this important Need For Speed ProStreet promo.

It should go without saying that this is 100% not safe for work. Observe scientifically only when off the clock, as some folks just aren't ready for something this progressive.

Need For Speed ProStreet (NSFW) [Page 3 via Polygamia]

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Mon, 26 Nov 2007 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=326584&view=rss&microfeed=true
<![CDATA[ Ad-Supported Casual Games ]]> cheapskate1.jpgI've always thought that $20 is an awful lot to spend on a casual game. One of the reasons the conversion rates from trials to purchases are so low (around 2%) is that there's often enough pleasure in the trial to satisfy.

Advertising to the rescue. MostFun.com is offering free online versions of popular casual games like Diner Dash 2, Chocolatier, and Luxor 2 with no time limits. All you have to do is watch a pre- and post-play ad. Is it worth it? You'll have to be the judge; their player doesn't work yet on my Mac (or yours either).

Free Unlimited Premium Games [MostFun.com]

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Mon, 12 Nov 2007 11:00:00 MST bogost http://kotaku.com/index.php?op=postcommentfeed&postId=321401&view=rss&microfeed=true
<![CDATA[ The Blurred (Marketing) Line Between Games and Reality ]]> SHEcokeWoWad.jpg Weird tasting Final Fantasy drinks, Coke ads featuring Taiwanese pop singers getting sucked in by WoW, and ... travel packages centered around your favorite game? Admittedly, the game-based travel packages are for MMORPGs that are based around actual geography, but gaming tourism (and I don't mean casinos) was a new one for me:

In July 2007, China Youth Travel Service Co., Ltd and Sohu jointly released a travel package based on the plots of a popular internet game: the Semi-Gods and the Semi-devils (天龙八部,Tianlong Babu). The game was adapted from a well-known martial arts novel by a Hong Kong novelist Jin Yong. In 2002 Taiwan-based Soft-world turned it into a RPG internet game and received enormous success on mainland China. The new travel package covered plot-related legendary places such as Hainan Island, Sichuan, Nanshao etc. and included real-world games similar to the internet games. The "Tianlong" fans, most of whom are in their twenties can also get VIP cards to play with the internet games after they go back home.

I wonder if this is the sort of thing that will ever make the jump outside of Asia. And what form would it take? And would Western gamers pony up for the chance to travel around with a horde of fellow gamers, taking in the sites.

Trend: Chinese Virtual Games Go Real [CScout]

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Sat, 27 Oct 2007 14:30:57 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=315880&view=rss&microfeed=true
<![CDATA[ Seagate Cross-Country Gaming Tour ]]>

For the third year in a row Seagate is taking to a dozen cities to pitch their harddrives.

The tour schedule includes Denver, New York, LA and plenty of places in between and each stop will feature several daily gaming tournaments. This time around the Frag Dolls will also be making an appearance at the New York, Dallas and Las Vegas events.

Hit the site for the full break down of locations.

Seagate Digital Experience Tour

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Fri, 19 Oct 2007 14:00:04 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=313028&view=rss&microfeed=true
<![CDATA[ Sony Sinks £1m Into Rachet & Clank Euro Commercials ]]> Sony's problem with the PS3 isn't the architecture or the price point, not when it comes to capturing the consumer lust. It's that none of their titles have captured the excitement of the mass public yet (Motostorm is great, but I don't think it's reached the necessary threshold). We're guessing that's why Sony is putting £1m strictly into advertising Ratchet & Clank Future: Tools of Destruction on Saturday night European television. Sony explains:

One of the strongest aspects of Ratchet and Clank, has to be the quality of the visuals, and we wanted to showcase this in the TV ad, meaning it'll be made up entirely of actual gameplay footage.

So will R&C Tools capture the hearts of the consumer public? I'm not sure. But it's most certainly one of the most beautiful games I've ever laid eyes on, with a graphical style and platforming experience that has no parallel in the "next gen" marketplace today. Here's hoping it moves a few units, because people should be playing it. Seriously, for their own good.

Sony pumps £1m into Ratchet TV campaign
[mcv]

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Fri, 19 Oct 2007 11:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=312889&view=rss&microfeed=true
<![CDATA[ Kinda Cool Kane & Lynch Ad ]]>

I write occasional features for Playboy Magazine, which is kinda fun to brag about at parties. Recently, the mag has been trying to tweak their game coverage, upping their features to make them more thoughtful and quite a bit longer.

My editor sent me a copy of the recent magazine to check out how things were looking in print and I noticed a difference. In particular I quite enjoyed their Geniuses at Play feature which gave well-know game designers the space to explain some of the keys to making a good game.

At this point in the 21st century it's clear that video games constitute a medium unto themselves. It's an art form and an industry awash in possibility, with rules and boundaries that have only begun to be explored. When you play a game, whether it's Madden, Tetris or Halo, you create your own unique path through it. We may take video games' multiple narratives for granted, but they are precisely what separates games from other storytelling media. The player is as much the author of the experience as the game's creator.

To discern what makes the medium of video games different from other forms that preceded it, we spoke with
some of the foremost minds in the industry. They told us where games have been, where they're headed and what it all means. Some are cynical, some are stressed, others starry-eyed. All are passionate about what they do.

The article goes on to quote the likes of Warren Spector, Sid Meier, Ken Levine and Denis Dyack. Good read. But what I found even more interesting in the magazine (no, not that) was this quirky little Advertorial tucked away next to the game reviews.

The two-page ad was set up to look like a straight-up Playboy Interview with Kane of Kane & Lynch fame. The ad is full of back story grist, details about The 7, Kane's conviction on 25 counts of manslaughter and who the fictitious Kane would like to see portray him in a movie.

This is stacks better than a babe search for best sexy mascot, if you ask me.

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Mon, 15 Oct 2007 10:09:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=310901&view=rss&microfeed=true
<![CDATA[ Nintendo Launches MyWiiStory ]]>

Nintendo insists that we all have a "unique Wii story to tell", which while certainly exaggerated could be true. But what I don't think is true is that we've all been chomping at the bit waiting for someone to launch a website so we can tell them. I mean why would we want to do that, isn't that essentially advertising? Oh... yeah.

If you're antsy to start telling your story you can hit up the new website Nintendo launched just for that purpose.

MyWiiStory

REDMOND, Wash., Oct. 10 /PRNewswire/ — Every Wii(TM) owner has a unique Wii story to tell: the guy whose girlfriend could finally partake of his video gaming pastime — and win... the family whose weekly game night shifted from board games to video games... the mom who refused to let her son keep the Wii in his room — because she wanted to play too.

In response to the growing Wii phenomenon, Nintendo has set up MyWiiStory.com. It's a place where Wii owners and their friends and family have been gathering to post real-life anecdotes about the way that Wii has changed their social dynamic or even their opinions about video games. Men and women, young and old, kids and grandparents — people of all types have posted anecdotes, photos and videos of their experiences with Wii.

"Everyone's a gamer and every gamer has a Wii story to share," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "We want all Wii owners to go to MyWiiStory.com to further demonstrate the extent to which we have brought new players into the world of video games."

Here is a sampling of some of the kinds of stories you will find on the site:

— "We are the house that everyone wants to be at because of the Wii.
When we have dinner parties, the evening ends up in the living room
for dessert, coffee and Wii. It has brought our family
closer." — Katia Clark
— "I bought the Wii to use for exercise indoors. ... People assume
that it belongs to one of my sons and I get a kick out of seeing their
faces when I tell them it's mine!" — Jeanne Boutwell
— "I'm a 46-year-old mom, never really played any video games. My kids
are now 25 yrs, 22 yrs and 19 yrs old. I am having a Wii party on the
21st of this month. We sent out invitations and I have about 15 women
coming to try to play Wii." — Sue Leone
— "I always liked to bowl, although I wasn't very good at it, but I had
to stop 4 years ago when I was diagnosed with bone cancer. A few
months ago we purchased a Wii and I was able to bowl again. We have
major family tournaments and I have hit 'PRO' status. Thanks to Wii I
am able to enjoy one of my life's pleasures again." — Randy Bhaga
— "As a woman with multiple sclerosis, I have found that playing the Wii
has offered me both a chance to use my body and my mind. I've
recommended it to other MSers on one of my Web sites. I think it is
just a phenomenal way to exercise and play." — Diana de Avila

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Wed, 10 Oct 2007 09:00:29 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=309122&view=rss&microfeed=true
<![CDATA[ Wii Boxing: So Easy a Caveman Can Play It ]]>
I'm still struggling with the fact that those clever Geico commercials featuring the "So Easy a Caveman Could Do it" catch phrase have been transformed into what is destined to be a really bad sitcom. Then throw into the mix the fact that the sitcom is plugging Wii Boxing in its pilot. So you've got a commercial turned television show advertising a video game through product placement. Wow! [Thanks George for the tip]

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Wed, 03 Oct 2007 11:00:04 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306644&view=rss&microfeed=true
<![CDATA[ Sexing Up Kane & Lynch ]]> Kane_%26_Lynch_xbox_360_%28small%29.jpg

It's been quite awhile since a marketing idea has completely confused me. So I guess it's about time.

Eidos today announced a partnership with Playboy and Fox Interactive to promote Kane & Lynch: Dead Men. If the promotional partner selection isn't head-scratching enough, the concept certainly is. The idea is that IGN, Playboy and MySpace will team up to conduct a "cyber search" to find the "perfect girl who can best evoke Kane and Lynch's dangerous vibe." WTF?

A lot of things pop into my head when I think about the gritty, unsettling action shooter, but hot women is not one of them. In fact, I kinda find it disturbing that a game about the brutality of a mercenary and a psychopath could in anyway be turned into sexy. It's not sexy, it's not supposed to be. It's disturbing. Let's keep it that way.

REDWOOD CITY, CA (OCT. 2, 2007) - Eidos Interactive, one of the world's leading publishers and developers of entertainment software, today announced a partnership with Playboy, the premier online destination for men, and Fox Interactive Media to launch a Cyber Search for the ideal female to accompany the upcoming Eidos video game Kane & Lynch: Dead Men.

Utilizing the strengths and communities of three media giants - IGN.com, Playboy, and MySpace.com - the Cyber Search will span three major online targets, from the gaming community and the leading men's lifestyle and entertainment site to one of the world's largest social networking sites - actively involving these communities to find the perfect girl who can best evoke Kane and Lynch's dangerous vibe. Gamers can visit kaneandlynch.ign.com to submit and vote for their favorite candidate in the Cyber Search.

Kane & Lynch: Dead Men is a cinematic crime drama that tells a raw and gritty tale of two anti-heroes - one a flawed mercenary, the other a medicated psychopath - set in an intense third-person action shooter. Forced to embark on a violent and chaotic journey, hating each other every step of the way, Kane & Lynch: Dead Men features a gripping storyline, relentless third-person action and an innovative twist on the online multiplayer gameplay experience.

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Tue, 02 Oct 2007 18:00:40 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306227&view=rss&microfeed=true
<![CDATA[ Halo Car Red Rings, Wii Car Takes Second in Race ]]>

With the release of Halo 3 just days away the ultimate faceoff went down over the weekend at the Dover Speedway: Halo 3 took on the Wii in the form of a NASCAR racing pitting Greg Biffle versus David Stremme.

Exactly 306 laps into the 440 lap race Stremme's number 40 car blew its engine and sidelined the racer. No, I'm not making that up: The Halo car got a red ring of death.

Meanwhile Biffle's Wii mobile landed a respectable second place. Ouch.

Dover 440

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Sun, 23 Sep 2007 19:30:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=302820&view=rss&microfeed=true
<![CDATA[ How Microsoft Spent $10 Million Selling Halo 3 ]]> mister_chief_berieve.jpgBungie's Halo 3 may seem like the kind of game that doesn't require anything beyond pocket change to effectively advertise. Day one sales are practically guaranteed to be in the bazillions, netting Microsoft an estimated trizillion dollars by the holidays. Regardless of the game's predetermined success, a multi-pronged advertising campaign, one to the tune of ten million bucks has been playing out over the course of the past ten months. Starting this week, you won't just see passing mention of Halo 3; you'll be soaking in it.

This week, according to BrandWeek's report on Microsoft's marketing efforts, will bring about a new push for next Master Chief adventure. With the "Starry Night" TV spot behind us, the beta long gone and Project Iris keep fans momentarily distracted, the hype machine has moved on to the "Believe" portion.

BrandWeek describes it as a "week-long celebration featuring the making of specials, tournaments and media frenzy typical of a Hollywood blockbuster will lead up to a midnight madness event." They dissect the campaign in their latest analysis.

Strategy: Anatomy Of An Onslaught: How Halo 3 Attacked [Brand Week]

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Mon, 10 Sep 2007 17:40:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=298272&view=rss&microfeed=true