You might be right, however they say "the proof is in the pudding". I'm hopeful they'll make some new titles and IP with this maneuver and the Monkey Island Special Edition is a nice start.
Time will tell if this is just a cheap cash grab or something better.
You know what? I don't really buy it. I don't see LucasArts as getting the adventure game religion back, so much as wanting to mine their old library for a quick buck. It's the record company re-releasing old vinyl on CD, and then again as MP3s... if they can make you buy it again, even for cheap, that's practically free profits.
Licensing Monkey Island to TellTale? I'm thrilled that they did it, but come on... at best they're still testing the waters in search of more money to funnel to TOR development.
@OpinionMan: When companies would tell Richard Garriot that people didn't want to play RPGs any more because that market had low sales and to do something else he replied "That's because there wasn't a good RPG on the market".
Your line supposes that there were lots of adventure games back in the late 90s and early 00s and people got sick of em. Instead it was suits who got enamored with FPS and RTS titles that made a big number in the beginning of its sales and then slumped later, unlike adventure titles which are "evergreen", that is a constant sale for a long time, like a book. Sure some turkeys got made (Like Gabriel Knight 3 and Phantasmagoria) and too many people thought Myst knock-offs would work. Still, if you really think that no one wanted to play adventure games, how do you explain the popularity for Silent Hill and Resident Evil (1-3)?
I'll be throttled for this, but point and click adventure games are incredibly overrated. They've reached the status amongst the hardcore where it's "hip" and "underground" to like them (but in reality it is a superficial appreciation).
There's a reason why these games were not making any money and totally disappeared from the face of the earth a few years back. No, don't comfort yourselves with a reply (lie) such as "I am so much more of an intellectual than mainstream consumers! I appreciate great art!".
The reason is simple. People didn't want to play them, and by people I mean the majority of gamers, not the type that spend commenting on Kotaku.
@OpinionMan: When companies would tell Richard Garriot that people didn't want to play RPGs any more because that market had low sales and to do something else he replied "That's because there wasn't a good RPG on the market".
Your line supposes that there were lots of adventure games back in the late 90s and early 00s and people got sick of em. Instead it was suits who got enamored with FPS and RTS titles that made a big number in the beginning of its sales and then slumped later, unlike adventure titles which are "evergreen", that is a constant sale for a long time, like a book. Sure some turkeys got made (Like Gabriel Knight 3 and Phantasmagoria) and too many people thought Myst knock-offs would work. Still, if you really think that no one wanted to play adventure games, how do you explain the popularity for Silent Hill and Resident Evil (1-3)?
But I wonder ... will these re-releases be optimized for Windows XP or are we looking at needing emulators like DOSBox and ScummVM to run them properly?
Regardless, I'm happy that they're putting out the games again.
@basilafox: I wonder how many of those ex-EA people who said they knew what people wanted got thrown out the door?
Star Wars makes a nice splash, but people constantly bought copies of their adventure games. Whats hilarious is that how many of those people who wanted to make adventure games and left Lucasarts do so are now being paid by Lucasarts on their own terms.
I wish Lucasarts the best by not always dipping in the Star Wars well. Those waters have gotten stagnant by now.
Would love to play through Grim Fandango, never got around to playing that thing when it came out.
Hope they have success with their text-intensive adventures as well though -- success on that front might actually convince Chunsoft to bring some of their sound novels overseas (the games are obviously very different from each other, but hey, it'll at least go to show that there's a demographic of gamers that aren't illiterate).
You have done a lot of things to me over the years that I didn't really like, but I always remembered how it was when I first met you so many years ago. We had a great time together and I have longed for those days.
With this announcement, you have made me realize how much I have missed you. I promise that I will love you again like I used to and that I will give you all my money.
And about damn time, too. As Telltale has proven, adventure games can still turn heads. I, for one, will never grow tired of point n' clicks.
Now, somebody contact Doug TenNapel and convince him that The Neverhood needs revived. (I know about the movie, but it seems to be heading nowhere fast)
It all started with Myst, which I played on a friends computer one day. Didn't care much for it, but liked the idea of finding things and solving puzzles.
Lucasarts still holds my childhood in their arms. Day of the Tentacle, Sam N Max and Indiana Jones were the first computer games I ever owned on our first computer. Came in a Lucasarts Volume 1 or 2 pack, with a three level Dark Forces, I cant remember.
But I was spoiled. My friend had those games, but on floppy. Me? I got full voices and sounds because of the cd's they shipped on.
Incredible incredible games. I've been playing through Indy again for the first time in 15 years and I still remember all the puzzle solutions.
I ended up borrowing Monkey Island 1 and 2 from a friend around that same age. Loved them too, but not so much as DOTT and Indy.
Then, when I hit 14-15 and we had that same shitty Pentium 100mhz computer that we started with, I had to dig into the internet to find new games. Blessed with a mind like mine that didn't mind a lack of graphics, I grew addicted to Zork (yes, the original text adventure), Quest for Glory and Police Quest. All the original versions to current for the time.
Then along came Grim Fandango. Nuff said bout that one. Of course, I was running out of game options for my piece of shit family computer because my parents didn't believe in 'the graphix'. I guess in a way that helped me, it forced me to dig into gaming history for my games fix. It also taught me to be a total internet/computer whiz and pirate. Digging up and running old games wasn't easy, yknow.
Finally, the last adventure game I played during my childhood... Return to Zork I think. Or Beyond Zork. Can't remember. Couldn't have been that great, but I remember it as enjoyable.
I havent gotten to play any new greats since then. Professor Layton ranks pretty high in my adventure game book, but thats mostly a puzzle game. I miss the games of my childhood. :(
And by 'nuff said' about Grim Fandango, I mean that game was just so freaking awesome, Manny is a badass, that there doesn't need to be anything said about it.
07/08/09
Time will tell if this is just a cheap cash grab or something better.
07/08/09
Licensing Monkey Island to TellTale? I'm thrilled that they did it, but come on... at best they're still testing the waters in search of more money to funnel to TOR development.
07/08/09
07/08/09
Your line supposes that there were lots of adventure games back in the late 90s and early 00s and people got sick of em. Instead it was suits who got enamored with FPS and RTS titles that made a big number in the beginning of its sales and then slumped later, unlike adventure titles which are "evergreen", that is a constant sale for a long time, like a book. Sure some turkeys got made (Like Gabriel Knight 3 and Phantasmagoria) and too many people thought Myst knock-offs would work. Still, if you really think that no one wanted to play adventure games, how do you explain the popularity for Silent Hill and Resident Evil (1-3)?
07/08/09
07/08/09
There's a reason why these games were not making any money and totally disappeared from the face of the earth a few years back. No, don't comfort yourselves with a reply (lie) such as "I am so much more of an intellectual than mainstream consumers! I appreciate great art!".
The reason is simple. People didn't want to play them, and by people I mean the majority of gamers, not the type that spend commenting on Kotaku.
07/08/09
Your line supposes that there were lots of adventure games back in the late 90s and early 00s and people got sick of em. Instead it was suits who got enamored with FPS and RTS titles that made a big number in the beginning of its sales and then slumped later, unlike adventure titles which are "evergreen", that is a constant sale for a long time, like a book. Sure some turkeys got made (Like Gabriel Knight 3 and Phantasmagoria) and too many people thought Myst knock-offs would work. Still, if you really think that no one wanted to play adventure games, how do you explain the popularity for Silent Hill and Resident Evil (1-3)?
07/08/09
Regardless, I'm happy that they're putting out the games again.
07/08/09
07/08/09
...But that changed when LucasArts replaced much of their upper management and they started looking at the potential of digital distribution."
hooray for firing the *right* people.
07/08/09
Star Wars makes a nice splash, but people constantly bought copies of their adventure games. Whats hilarious is that how many of those people who wanted to make adventure games and left Lucasarts do so are now being paid by Lucasarts on their own terms.
I wish Lucasarts the best by not always dipping in the Star Wars well. Those waters have gotten stagnant by now.
07/08/09
07/08/09
07/08/09
The graphics for these games, for back in the day, were spectacular.
07/08/09
Hope they have success with their text-intensive adventures as well though -- success on that front might actually convince Chunsoft to bring some of their sound novels overseas (the games are obviously very different from each other, but hey, it'll at least go to show that there's a demographic of gamers that aren't illiterate).
07/08/09
07/08/09
07/08/09
You have done a lot of things to me over the years that I didn't really like, but I always remembered how it was when I first met you so many years ago. We had a great time together and I have longed for those days.
With this announcement, you have made me realize how much I have missed you. I promise that I will love you again like I used to and that I will give you all my money.
Love always,
KillerBee
07/08/09
a letter to an ex-wife that you cleverly edited to be for lucasarts?
pshh. i read you like a new york times bestseller.
07/08/09
07/08/09
Now, somebody contact Doug TenNapel and convince him that The Neverhood needs revived. (I know about the movie, but it seems to be heading nowhere fast)
07/08/09
07/08/09
12/14/08
12/14/08
Lucasarts still holds my childhood in their arms. Day of the Tentacle, Sam N Max and Indiana Jones were the first computer games I ever owned on our first computer. Came in a Lucasarts Volume 1 or 2 pack, with a three level Dark Forces, I cant remember.
But I was spoiled. My friend had those games, but on floppy. Me? I got full voices and sounds because of the cd's they shipped on.
Incredible incredible games. I've been playing through Indy again for the first time in 15 years and I still remember all the puzzle solutions.
I ended up borrowing Monkey Island 1 and 2 from a friend around that same age. Loved them too, but not so much as DOTT and Indy.
Then, when I hit 14-15 and we had that same shitty Pentium 100mhz computer that we started with, I had to dig into the internet to find new games. Blessed with a mind like mine that didn't mind a lack of graphics, I grew addicted to Zork (yes, the original text adventure), Quest for Glory and Police Quest. All the original versions to current for the time.
Then along came Grim Fandango. Nuff said bout that one. Of course, I was running out of game options for my piece of shit family computer because my parents didn't believe in 'the graphix'. I guess in a way that helped me, it forced me to dig into gaming history for my games fix. It also taught me to be a total internet/computer whiz and pirate. Digging up and running old games wasn't easy, yknow.
Finally, the last adventure game I played during my childhood... Return to Zork I think. Or Beyond Zork. Can't remember. Couldn't have been that great, but I remember it as enjoyable.
I havent gotten to play any new greats since then. Professor Layton ranks pretty high in my adventure game book, but thats mostly a puzzle game. I miss the games of my childhood. :(
12/14/08
And by 'nuff said' about Grim Fandango, I mean that game was just so freaking awesome, Manny is a badass, that there doesn't need to be anything said about it.