<![CDATA[Kotaku: ads]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ads]]> http://kotaku.com/tag/ads http://kotaku.com/tag/ads <![CDATA[A Look At Kmart's Black Friday Game Sales]]> Walmart isn't the only retailer planning to knock down prices this month for video games. We've gotten our hands on the flier showing of Kmart's big Black Friday deals as well.

The deals listed, which hit the day after Thanksgiving, include DSi bundles for $170 that come with five free games and a $25 Nintendo gaming coupon, Left 4 Dead 2 for $40, an Xbox 360 Elite bundle featuring Pure, Lego Batman and Halo ODST for $299, and tons more.

Check them out in the gallery.




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<![CDATA[Rogue Warrior Gets A Different Kind Of Gaming Ad]]> The slightly defaced ad for Bethesda's fall shooter Rogue Warrior, photographed by me at my local subway exit near Kotaku's NYC branch office, had one feature that turned my head: The two small words in red.

The two words are a name, a name that was not immediately familiar to me. "Dick Marcinko."

When I saw them, I should have remembered our Brian Crecente's preview of Rogue Warrior from April. In it, he confirmed what the appearance of those two words implied to me: That you place a name like that on an ad, right above the logo, if you want whoever sees the ad to think the name there belongs to a real person.

From Crecente's preview:

Marcinko enlisted in the Navy in 1958, transferred to SEAL Team Two in 1966 where he served two tours in Vietnam. In the late 70s he became the first commanding officer of SEAL Team Six, the US Navy's premier counter-terrorist unit. In the 80s he formed Red Cell, which was tasked with testing the security of naval bases, nuclear subs, ships, civilian airports and embassies.

In 1992 he wrote his autobiography, Rogue Warrior, which went on to become a New York Times best seller.

...

[Bethesda's Pete] Hines says that the game is meant to be about what Marcinko is doing and who he is and points out that the books Marcinko writes are about 20 percent truth and 80 percent BS, which is, Hines says, Marcinko's personality.

The game is sort of based on all that. A search of the Internet produced plenty more on the real Marcinko, who you could start reading about on the man's official site.

I don't know how much Rogue Warrior is based on the real Marcinko, nor how much of Marcinko's writings, which began as non-fiction and have spawned a line of novels, are based on real events. But what arrested my eyes was the portrayal of a game, via an ad, as if it was based on someone real. It lends a different sense of reality or seeming-reality to games, a medium I've almost only ever seen advertised as a form of pure fiction.

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<![CDATA[CTA Defends Anti-video Game Ad Ordinance]]> The Media Coalition has joined the Entertainment Software Association in their call for the Chicago Transit Authority to repel its ordinance barring the advertising of video games rated Mature or Adults Only.

The ordinance prohibits advertisements for video games that have been rated "Mature" or "Adults Only" on CTA vehicles and in CTA facilities. A lawsuit was filed today by the Entertainment Software Association in federal court in Chicago challenging the ordinance.

Reached for comment this afternoon, Wanda Taylor, a spokeswoman for the Chicago Transit Authority, told Kotaku that the authority has not yet been served with the suit but that they feels that the ordinance is defensible.

"The CTA does not allow advertising for alcohol or tobacco products and this ordinance is consistent with that long-standing policy," she said.

The Media Coalition says that by restricting advertising for video games in a public forum based on its content, the policy infringes upon the First Amendment rights of video game producers and their audience. The ordinance also, they say, unconstitutionally gives legal effect to a private voluntary rating system in determining which speakers may advertise with CTA.

"Ex-Governor Blagojevich spent hundreds of thousands of dollars unsuccessfully to defend a law that barred minors from buy or renting similar video games before it was struck down as unconstitutional," said David Horowitz, Executive Director of Media Coalition. "The Chicago Transit Authority should repeal this ill-conceived ordinance rather than using scarce resources to fight this in court and get the same result."

Taylor pointed out that they have a number of guidelines in place for determining if an advertisement can run on the CTA. The guidelines, she said, require ads to be truthful and not directed at inciting imminent lawless action.

The ads cannot be legally obscene, sexually explicit, depict nudity or portray graphic violence nor can they incite lawless illegal action.

The guidelines now also include this item:

"Advertisements marketing or identifying a video or computer game with an ESRB rating of "Mature (M)" or "Adults Only (AO)" are prohibited."

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<![CDATA[Claim: In-Game Ads 'Fit' in Games, are Effective]]> IGA Worldwide's in the business of in-game advertising, of course, and the figures it cites are its own. But according to their research, gamers respond to ads a lot more favorably than some would believe.

Their claims, from a promo video IGA recently released

• 90 percent of gamers recalled the brands they had seen in games.
• 84 percent feel the ads they see "fit" within the games.
• 70 percent perceive brands that advertise within games as "innovative."
• 36 percent "Bought or requested information of a product after seeing an in-game ad."
• Gamers spend 8.4 seconds, on average, looking at an in-game advertisement.

You can see the figures for yourself in their video.

IGA Worldwide Video [Youtube via Joystiq]

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<![CDATA[Jilted Lovers, Mullets and Exploding Dogs - The LittleBigPlanet Euro Ads]]>

This is how Sony will be flogging LittleBigPlanet across Europe - three short TV spots showing off some of the more creative uses of the level creation tools.

In The Cullen Family Planet, Murray shows us the LBP level he made for his two sons. Remember - the family that explodes dogs together, stays together.

Two more after the jump.


The Janice Planet could spawn a new genre - revenge modding. "We start off inside Janice's heart, which as you can see is mostly frozen..."

With The Heavy Metal Mullet Planet, the clue is very much in the title. Guide a hair-metal Sackboy to the stage by SWINGING ON THE MULLET OF A ROBOT DINOSAUR GUITARIST.

Just take a few moments to savor that last sentence.

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<![CDATA[Microsoft To Pimp Xbox Using Tabloids, Bluetooth]]> Microsoft UK's Xbox marketing blitz continues apace with two new fronts being opened up in the battle for Xmas console mindshare.

The Sun Online (the intertubes version of the popular tabloid) will be hosting an Xbox-themed portal for the rest of the year. "I love Xbox 360" will feature assorted pro-Xbox advertorials, competitions and game features.

Microsoft has also signed a deal with Bluepod, a 'proximity marketing' agency that uses Bluetooth to send ads to the phones of unsuspecting pedestrians who wander too close to transceivers hidden in cinemas, shopping malls, etc. This is why I always leave Bluetooth turned off on my phone...

Xbox partners with The Sun Online to push price drop [New Media Age via Xboxer.tv]

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<![CDATA[Obama Ups His In-Game Campaign Advertising]]> Presidential candidate and Pong fan Barack Obama has, in the past, urged parents to "turn off the television set, and put the video games away," wisely warning that electronic entertainment shouldn't be raising their kids. But Obama won't be telling potential voters to turn off their games of choice. His campaign has bought ads in nine games that accept in-game advertising, according to Boston.com.

You may remember that Obama got some press for snapping up billboards in Burnout Paradise, but Boston.com writes that he's extended that to Guitar Hero and Madden NFL 09.

The in-game ads aim to inform voters that early voting has begun. Obama is the first presidential candidate to buy up in-game ad spots.

Barack's been on the receiving end of some cash from both Activision and Electronic Arts, so that ad spend has a chance of coming right back to him. That's not just good marketing, it's smart cash recycling.

McCain hints he may raise Obama-Ayers ties in tonight's debate [Boston.com]

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<![CDATA["Living Your Moment"? Still Creepy]]>

Can't say I was much of a fan of the first "Live Your Moment" ad, the "casual" targeted slow-motion nightmare that kicks off Microsoft's new Xbox 360 holiday ad blitz. Fortunately, the next two, shot in the same vein and focusing on LEGO Batman and Xbox Live Marketplace's video download service, are simply more goofball than nightmare-inducing. The kid in the second ad spot, fresh-faced though he may be, looks like he's getting a hit of heroin off-screen, he's so delighted.

Don't do drugs, kids. Play LEGO Batman instead.

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<![CDATA[Microsoft Kicks Off Creepy Xbox 360 Ad Blitz]]> Microsoft is spending big this holiday season, trying to lure in the "casual and social" segment gamer who does not yet own an Xbox 360. They're also going after the "I like to be creeped the fuck out by hollow-headed women with death mask smiles" crowd with the first spot in the "Live Your Moment" ad campaign.

While we contend that Microsoft's new marketing thrust is the kind of disturbing digital witchcraft that will give us night terrors, the company describes its efforts as "focused on shifting brand perception and driving re-appraisal of the platform in a very competitive region with entrenched competition."

Continue on for the first "Live Your Moment" ad, if you dare, to see if your "re-appraisal of the platform" is significantly driven.

Gaaaaaaaaahhhhhh!!!!!

MS Launches Biggest Ever Xbox 360 Marketing Blitz [Edge Online]

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<![CDATA[Who Can Make Sense Of This PlayStation 3 Ad?]]> With the exception of Sony's "U R Not E" campaign and the inflicting of Saliva's godawful "Ladies and Gentlemen" upon us a countless number of times this year, we're generally fans of the PlayStation marketing machine. We even kind of liked the "This Is Living" series of non sequitors that annoyed UK gamers in 2007. That said, we're having a hard time wrapping our string of brain cells around the "Matrjoska" print ad running in Spain.

Are Sony trying to appeal to the portly gamer set who prefer to masquerade as teenage waifs online? Or is it the other way around, speaking to the blue ocean market of women with runway physiques who desperately long to be a morbidly obese and wear nothing but brown? Or is it just "Look, nipples!"? We're stumped.

PS3: Matrjoska [Ads of the World]

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<![CDATA[Real Gamers In EA Sports Ads Set Up For Teasing]]> Now that EA Sports has begun running ads featuring real gamers promoting the titles, investment blog The Motley Fool has decided to have a little bit of fun at their expense. "Nerdy smackdowns have been bringing the funny since Napoleon Dynamite became a big-screen hit," says the site. Shudder.

Anyway, The Motley Fool came up with a tongue-in-cheek list of five ways to tell if you're EA Sports ad material:

Think you're ready to be "in the game," as EA says? Here are five signs you'll be the firm's next sports star. Drumroll, please:

5. You frequently brag about your digital outfielder's "cannon of an arm."

4. You look just good enough to not upstage the console.

3. The closest you've been to a football field is your nationally televised defeat during season one of Madden Nation.

2. You bought a $200 headset to go with your gaming console because "that's how the pros do it."

And the No. 1 sign that you might star in a new EA Sports ad: You replayed the Super Bowl in Madden NFL till your team won — by the exact score you predicted in the office pool.

I dunno, I think you guys can do better. Post your own version of "you know you play too much Madden when." And would you want to be in one of these commercials?

5 Signs You'll Be The Next EA Sports Star [The Motley Fool, pic the WSJ]

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<![CDATA[Bully Ads Are A-OK With ASA]]> 31 complaints against a TV ad for Take-Two's Bully: Scholarship Edition were dismissed by the Advertising Standards Authority. The complainants said that the ads "glorified and trivialized" bullying, but the ASA found that the ads themselves were not in violation of any standards.

According to GamesIndustry, the ASA did find the game distasteful, but was not glorifying violence because of its "comic and exaggerated" nature:

"Although many might find the name and content of the game to be in poor taste, the content of the ad was unlikely to cause serious or widespread offence," it said.

ASA dismisses Bully advertising complaints [GamesIndustry.biz]

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<![CDATA[IGA Study Finds People Don't Mind In-Game Ads]]> A landmark study conducted by Nielsen BASES and Nielsen Games on behalf of in-game advertising giant IGA Worldwide has found that not only is in-game advertising super-effective, most people don't seem to mind it. The study, titled Consumers’ Experience with In-Game Content & Brand Impact of In-Game Advertising Study, found that 82% of consumers exposed to in-game ads felt that the games were just as enjoyable with ads as they were without.

“The growth of in-game advertising, both current and projected, makes it an attractive medium for brands looking to reach hard-to-reach consumers,” said Elizabeth Harz, EA’s Senior Vice President of Global Media Sales. “This study solidifies what many in the industry have known for a long time: in-game ads are effective and well-received by the gaming community.”

Hooray! We're only alienating 18% of the gaming public! Hit the jump for the rest of the numbers, most of which seem to be aimed more at attracting advertisers rather than assuaging consumer concerns.

Landmark IGA-Nielsen Study: 82% of Consumers React Positively to Receiving Contextual In-Game Ads During Game Play

New research data from 1,300+ consumers indicates brands receive measurable lift in perception, awareness when advertised in-game

Tuesday 17th June/...Integrating dynamic advertisements into videogame environments provides brands a measured lift in overall consumer awareness and opinion of the products they are exposed to during game play according to the Consumers’ Experience with In-Game Content & Brand Impact of In-Game Advertising Study, a landmark research study conducted by Nielsen BASES and Nielsen Games on behalf of IGA Worldwide, the leading in-game advertising network.

“With young adults now spending on average 6 hours a week gaming, advertisers should be excited at how well their messages were embraced and the brands positively perceived,” said Justin Townsend, CEO of IGA Worldwide. “The consumer insights we’ve gleaned from this data will help drive the industry’s first research-based in-game advertising measurement standards as well as strengthen IGA’s position as an effective in-game ad network brands can trust to efficiently deliver their message to target audiences.”

One of the most important factors confirmed by the Study is that most consumers reacted positively to in-game ads: 82 percent felt games were just as enjoyable with ads as without. In addition, there was an average 61 percent increase in consumers’ favorable opinions of products advertised in-game post-play.

“The growth of in-game advertising, both current and projected, makes it an attractive medium for brands looking to reach hard-to-reach consumers,” said Elizabeth Harz, EA’s Senior Vice President of Global Media Sales. “This study solidifies what many in the industry have known for a long time: in-game ads are effective and well-received by the gaming community.”

One of the most comprehensive in-game advertising effectiveness research studies completed to-date, Nielsen tested multiple variables with multiple brands across multiple games, as opposed to just a single brand in a single game. The research also showed how IGA’s in-game unique advertising opportunities generate significant advertising value across key ad metrics.

"In-game advertising is an opportunity to present targeted brand messaging to a highly desirable demographic. This new data shows how important it is how the targeted and contextual ads are displayed in videogames. Participating in this study with IGA Worldwide has provided valuable new insights into effectively using the medium." said Chad Stoller, Executive Director, Emerging Platforms Organic, Inc.

Nielsen surveyed over 1,300 PC gaming participants in their homes by linking IGA’s proprietary measurement software with research trackers embedded within sample game disc. This unique methodology allowed for unprecedented in-depth analysis of consumer receptivity to in-game ads. The participating brand advertisers included Taco Bell, Jeep and Wrigley and game titles were provided by Electronic Arts and Activision.

Select Findings from the Study:

• There is an average 44 percent increase in post-game aided recall from pre-awareness;

• Positive brand attribute association increased 33 percent across all brands;

• Over 70 percent of consumers who were most opinionated about in-game ads, felt the ads made them feel better about the brand, feel more favorable toward the brand, make them more interested in the brand, and believe the ads are for innovative/cutting edge brands;

• Over 60 percent of the most opinionated consumers feel the ads catch their attention, make games more realistic, do not interrupt the game experience, and are promoting relevant products;

• In-game ad exposures with a duration over 2 seconds, as they are measured in IGA’s in-game ad methodology, generates on average an almost 30% increase in key ad metrics, including ad noticeability +100%, recall +42%, and fit +27%, vs. ad exposures with a duration of less than 1 second

“This study offers proof that dynamic in-game advertising is an influential digital ad medium,” said Dave Anderson, Senior Director Business Development, Activision. “Just as important to us is how users react to the ads. From the research it is clear that the overwhelming majority of consumers enjoyed the gaming experience just as much, if not more, with dynamic ads present. As game publishers, it is reassuring to know advertisers and consumers both stand to benefit from dynamic ads.”

IGA’s network offers dozens of games across multiple genres and platforms, as well as a range of standardized awareness advertising formats with digital measurability. The Company’s advertising products and metrics are in-line with the ad industry and measure ad exposure during game play, including key metrics like minimum time viewed, size and angle thresholds.

Videogame advertising is poised to grow to a $2B global industry by 2012 according to eMarketer, making games the fastest-growing major advertising medium. As a result, advertisers are making significant investments in the in-game environment as an effective strategy to reach target audiences.

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<![CDATA[PlayStation 3 Ads, Where's Waldo?]]> Damn you, clever advertisers! Normally I'm immune to the charms of viral marketing. But give me a dramatic, nonsensical image and throw some things to find in it and...growing...weak...must...waste...time...

These pictures by ad firm BBDO Chile surfaced on Ruliweb and feature hidden PlayStation images if you look closely enough. And to further the mind fuck, at least one of these two pictures (the other after the jump) has multiples of at least some of the PlayStation's trademark triangle, square, circle, X shapes. Sony, why do you do these things to our attention span? It's a Friday for heaven's sake!

d0038812_47f58101b20b0.jpgList your results in the comments if you're so inclined.

Images [Ruliweb via PS3Blog]

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<![CDATA[In-Game Ads Predicted to Reach $650 Mil By 2012]]> ai_132.jpgAccording to the latest report by analyst group eMarketer, the in-game ad industry will grow to $650 million by 2012, more than doubling 2007's $295 million. eMarketer attributes the growth to the overall growth of the video game industry, with game launches overshadowing other big media events. Most recently, Halo 3 generated more in first day sales than the opening weekend of Spiderman 3 (the biggest opening weekend in history) and the first-day sales of Harry Potter and The Deathly Hallows (the final installment in the series).

But this shouldn't come as any surprise. In fact, this estimate is more conservative than in the past. Join me on a trip down memory lane for just a moment, back to the wonderful world of July 2007. Back then, the Yankee Group said that by 2011, in-game ad revenue could reach $971 million. So while in-game ads are on the rise, they may not be growing as quickly as originally thought!

eMarketer: U.S. In-Game Ads Market to More than Double to $650M by 2012 [GameDaily]

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<![CDATA[Sony Allowing Competition For PS3 In-Game Ads]]> Sony has announced that managing the PlayStation 3's dynamic in-game ads will be a farmed out proposition. Instead of controlling the ads/market by forcing publishers to buy through them (as Microsoft does with the 360 through their company Massive), Sony will be opening their platform to all three big competitors in the market: Fusion, IGA and AdScape. While this news won't matter much for us as gamers, it's great news for publishers who can only benefit from advertisers fighting over a piece of their pie in the $400 million in-game advertising market.

Game-Ad Boom Looms as Sony Opens Up PS3 [Adage via GamesIndustry]

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<![CDATA[Howard Stringer Not Sold On In-Game Ads]]> In-game advertising seems like an easy way to turn a buck, right? Wrong. While advertising is established in magazines and television, games are a great unknown. Activision Blizzard honcho Bobby Kotick says he wouldn't go in that direction himself. "It's early days," according to Kotick. Sony bossman Howard Stringer also remains unconvinced.

Says Stringer:

The [supposed] solution to everything at the moment in the digital space is ad-supported. While advertisers are happy to talk that up, there is a limit to the amount of money available... Young people don't like advertising very much...

Make that, young people don't like bad advertising. If it's done in an innovative, non-intrusive way, in-game advertising could work. I mean, why not?

Questions Raised Over Modern Ads [FT.com via Gamasutra]

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<![CDATA[This Week's Best Buy and Circuit City Deals]]> For the five of you that haven't purchased Halo 3 yet (if you like that sort of thing that is) be sure to check out this week's Best Buy circular. From today until February 3 they are offering the hugely popular FPS for $37.99 which is a $22 savings off of the regular listed price of $59.99.

Circuit City's weekly ad offers a $10 gift card with a pre-order of Devil May Cry 4 for either the Xbox 360 version or the PS3 version. A $10 gift card is also available for pre-orders of the 360 and PS3 versions of Turok. For a full rundown of all the weekly ad deals, check out CheapAssGamer.com.

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<![CDATA[Scottish Government Fighting Drunk Driving With Xbox 360]]> The Scottish Government is worried about youth adult drunk driving. During their most recent drunk driving initiative, police caught 150 people under the age of 25 (granted, there are roughly 5 million people in Scotland, but the BBC feels the stat is important, so we're letting you know). Now Scotland is putting £10,000, or almost $20,000, behind in-game sober driving ads. They'll be popping up within online-enabled games Need for Speed: Carbon, Project Gotham Racing 4 and Pro Evolution Soccer 2008. Transport Minister Stewart Stevenson had this to say about this new campaign:

It is innovative, it is new, and it is far removed from the more traditional methods we have been using. I believe that is what we need if we are to reverse the number of Scots families suffering the tragedy of a loved one being lost.
It's good to see bureaucracy tweaking their gameplan with the times. Hopefully Scotland finds their money well-spent.

Xbox games tackle drink driving [bbc]

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<![CDATA[Nintendo Trading Wii Ads for DS]]> In case you missed it, people want the Wii, there are shortages, Santa is dead and the world may end. So according to Marketing Week, Nintendo has decided to pull their UK Wii commercials in exchange for the promotion of another hot (but at least in stock) commodity, the DS. For as much as we may speculate that Nintendo must feel like they run the place by now, their marketing dollars speak differently. Because at some point Nintendo thought that they'd at some level need a holiday Wii campaign, and it's only now that they're seeing reason...or holding research proving soccer mom heartbreak can cause lasting, measurable side effects.

Nintendo pulls Wii ads due to demand
[via cvg]

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