<![CDATA[Kotaku: Activision]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Activision]]> http://kotaku.com/tag/activision http://kotaku.com/tag/activision <![CDATA[ Is This Guitar Hero: World Tour's Setlist? ]]> Console wars are so last season. Now we've got setlist wars for music games. When Rock Band 2's formidable list was confirmed during E3 week, we uttered a low whistle for all the catching up Guitar Hero: World Tour would have to do to to keep it a competition.

Now, via the Something Awful forums comes what purports to be a leaked list of World Tour songs by their respective sections. Now, we know now that Rock Band and Guitar Hero are somewhat different in terms of who plays them and what their motivation is, and a great Rock Band song might've made a boring Guitar Hero III song. But are all bets off now that we've got band sets for both games?

And if so, let's play pretend for a sec, and imagine that what follows after the jump is actually Guitar Hero: World Tour's list. If it is, then who do you think's winning now?

Eagle Rock High School Tour:
"Dope Nose" by Weezer
"The Middle" by Jimmy Eat World
Encore: "Today" by Smashing Pumpkins

Big City Kids Tour:
"Roland" by Interpol
"Santeria" By Sublime
Encore: "Mr. Brightside" by The Killers

Feelin' Nostalgic Tour:
"Take It on the Run" by REO Speedwagon
"Hold the Line" by Toto
Encore: "Rebel Yell" by Billy Idol

Vixens Tour:
"Heartbreaker" by Pat Benatar
"All Around Me" by Flyleaf
Encore:"Misery Business" by Paramore

Undertow Tour:
"Stinkfist" by Tool
"Lateralus" by Tool
"Schism" by Tool

Synchronicity Tour:
"Guitar Battle Vs. Sting" (Guitar Career Only)
Encore: "Every Breath You Take" by The Police

Fight the System Tour:
"The Kids Aren't Alright" by The Offspring
The Good Left Undone" by Rise Agaisnt
Encore: "Bleed it Out" by Linkin Park

QQ Tour:
"Face Down" by The Red Jumpsuit Apparatus
"The Kill" by 30 Seconds to Mars
Encore: "Thank You for the Venom" by My Chemical Romance

Rockin the Carnival Tour:
"Dammit" by Blink 182
"When You Heat Stops Beating" by +44

Neva' Forget Tour:
"Jumpin Jack Flash" by The Rolling Stones
"Don't Fear the Reaper" by Blue Öyster Cult
Encore: "Light My Fire" by The Doors

We Want the Funk Tour:
"Give it Away" by Red Hot Chili Peppers
"Renegades of Funk" by Rage Agaisnt the Machines
Encore: "No Sleep till Brooklyn" by The Beastie Boys Feat. Kerry King

Rockin' the Joint Tour:
"Are You Gonna Go My Way" by Lenny Kravitz
"I Don't wanna Miss a Thing" by Aerosmith

On Top of the World Tour:
"Man in the Box" by Alice in Chains
"Kickstart My Heart" by Mötley Crüe
Encore: "Spin the Black Circle" by Pearl Jam

G. Stinger Tour:
"Smells Like Teen Spirit" by Nirvana
"Car Chase City" by Tenacious D
Encore: "Everlong" by Foo Fighters

Lands End Tour:
"Animal" by Def Leppard
"Runaway" by Bon Jovi
Encore: "Paradise City" by Guns N' Roses

Doin' it Different Tour:
"Song for the Dead" by Queens of the Stone Age
"Vasoline" by Stone Temple Pilots
Encore: "Assassin" by Muse

Hootin' and Hollerin' Tour:
"The Boys Are Back in Town" By Thin Lizzy
"Life in the Fastlane" by The Eagles
Encore:"Sweet Home Alabama" by Lynyrd Skynyrd

All Pissed Off Tour:
"Here to Stay" by KoRn
"Dragula" by Rob Zombie
Encore: "Bat Country" by Avenged Sevenfold

Here Me Roar Tour:
"10,000 Fists" by Disturbed
"Duality" by Slipknot
Encore: "Toxicity" by System of a Down

S.D.M.F. Tour:
"Guitar Battle Vs. Zakk Wylde" (Guitar Career Only)
*Encore: "Demise of Sanity" by Black Label Society

Fathers of Metal Tour:
"Don't Talk to Strangers" by Dio
"Heaven and Hell" by Black Sabbath
Encore: "Crazy Train" by Ozzy Osbourne

Making Progress Tour:
"The Spirit of Radio" by Rush
"Comfortably Numb" by Pink Floyd
Encore: "Pull Me Under" by Dream Theater

Eruption Tour:
"Beat it" by Micheal Jackson Feat. Eddie Van Halen
"Hot for Teacher" by Van Halen

Tooth Fang & Claw Tour:
"Guitar Battle Vs. Ted Nugent" (Guitar Career Only)
Encore: "Stranglehold" by Ted Nugent

Decades of Metal Tour
"Warriors of Time" by Black Tide
"Leather Rebel" by Judas Priest
Encore: "Hallowed be Thy Name" by Iron Maiden

Livin' in a Nightmare Tour:
"Angel of Death" by Slayer
"Tornado of Souls" by Megadeth
Encore: "Master of Puppets" by Metallica

Legends of Rock Tour:
"Johnny B. Goode" by Chuck Berry
"The Wind Cries Mary" by Jimi Hendrix
Encore: "Purple Haze (Live)" by Jimi Hendrix

Bonus Tour:
"45" by Shinedown
"96 Quite Bitter Beings" by CKY
"Bombshell" by Powerman 5000
"Clavado en un Bar" by Maná
"Enjoy the Silence" by Lacuna Coil
"Feuer Frei" by Rammstein
"Fury of the Storm" by Dragonforce
"Never Too Late" by The Answer
"Nottingham Lace" by Buckethead
"One Armed Scissor" by At The Drive-In
"Satch Boogie" by Joe Satriani
"Schrei" by Tokio Hotel
"Soul Doubt" by NOFX

"We're An American Band" by Grand Funk Railroad
"Guitar Battle Vs. Sting" by Sting
"Guitar Battle Vs. Ted Nugent" By Ted Nugent
"Guitar Battle Vs. Zakk Wylde" by Zakk Wylde

Sample Songs:
"Untitled Drum Sample" created by Chad Smith
"Untitled Drum Sample" created by Dave Grohl
"Untitled Drum Sample" created by Travis Barker
"Cliffs of Dover" created by Neversoft
"Misirlou" created by Neversoft
"Walk This Way" created by Neversoft
"YYZ" created by Neversoft

Guitar Hero Megathread [Something Awful]

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Thu, 24 Jul 2008 11:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028633&view=rss&microfeed=true
<![CDATA[ Dragonforce Song Pack Due Next Month For Guitar Hero III ]]> As above. There's a notice on Roadrunner Records' site announcing that a Dragonforce song pack will be released for Guitar Hero III on August 21. It'll contain three songs: "Heroes Of Our Time", "Operation Ground And Pound" and "Revolution Deathsquad". And...yeah. Dragonforce. What, did your dog eat your Slayer song pack, Neversoft?

[Roadrunner Records, thanks Silenced!]

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Wed, 23 Jul 2008 22:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028460&view=rss&microfeed=true
<![CDATA[ Hendrix Guitar Hero Songs Announced, More To Come As DLC ]]> Yeah yeah, we knew Jimi Hendrix was coming to Guitar Hero. Now we know how he's coming. Activision have announced that two songs - one a master recording, one a live track - will feature in the upcoming Guitar Hero: World Tour, with more to come as DLC. The live song's "Purple Haze" (from a 1969 show at the San Diego Sports Arena), while the master track's "The Wind Cries Mary". Hendrix will also be appearing in the game as a "playable character". "Press Release" follows.

SYDNEY, Australia – July 24, 2008 – The iconic legacy of late singer/guitarist Jimi Hendrix continues in the upcoming Guitar Hero® World Tour video game from Activision Publishing, Inc. (Nasdaq: ATVID). One of the most creative and influential musicians of the 20th century, Hendrix will be featured in the game as a playable character, along with two of his most recognizable master tracks, “Purple Haze (Live)” recorded in 1969 at the San Diego Sports Arena and “The Wind Cries Mary.” Additional exclusive songs from the legendary artist will follow as downloadable content.

“Guitar Hero games have become the virtual rock stage for the industry’s most beloved artists and Guitar Hero World Tour continues that tradition by honouring the great Jimi Hendrix and celebrating some of his greatest work,” said Tim Riley, Vice President of Music Affairs for Activision Blizzard. “His presence in the game will serve to satisfy multiple generations of his fans and Guitar Hero devotees, as well as create new fans by reintroducing his genre-defining guitar style through the unique Guitar Hero experience.”

Guitar Hero World Tour is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. The Wii™ version is being developed by Vicarious Visions. The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is not yet rated by the OFLC. For more information on Guitar Hero World Tour, please visit www.guitarhero.com.

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Wed, 23 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028477&view=rss&microfeed=true
<![CDATA[ Guitar Hero III Virtuoso Pack Adds Guitar Heroes ]]> Okay, NOW they can call the game Guitar Hero III: Legends of Rock. How did Activision get away with this for so long without including Joe Satriani and Steve Vai? We probably should have set the company on fire for this gross oversight, but it's too late now. In two days Satriani's "Surfing with the Alien" and Vai's "For the Love of God" will be joined by Buckethead's "Soothsayer" to create the Guitar Virtuoso Track Pack, barely giving us time to gather enough pitchforks and torches to form an angry mob. We always miss the good angry mob moments, don't we?

The Guitar Virtuoso Track Pack will be available July 24th via PlayStation Store and Xbox Live Marketplace.

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Tue, 22 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027681&view=rss&microfeed=true
<![CDATA[ Job Cuts Coming After ActiBlizzard Merger ]]> You can't smoosh multiple companies together (don't forget Sierra!) and expect everyone to keep their jobs. Not going to happen. There's always areas - whether it be the mailroom, the tea room or the boardroom - where you'll only need one person where previously there were two or three. And it's no different with the Activision/Blizzard merger, with ActiBlizz CFO Thomas Tippl telling MCV "with every merger, there is overlap and redundancy, and so the same will be true here. Of course we’re going to go to our customers with one face. We don’t need two sales forces". Those facing the axe shouldn't get too down on themselves. Tippl promises they'll be treated "respectfully", then reminds them that at the rate this industry is growing, they may well find themselves needed, and back on the payroll, in no time.

Activision Blizzard to suffer job cuts [MCV]

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Fri, 18 Jul 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026554&view=rss&microfeed=true
<![CDATA[ Jimi Hendrix Confirmed For Guitar Hero ]]> It's been confirmed by Jimi Hendrix's estate that several of his tracks will be appearing in the upcoming Guitar Hero: World Tour. Janie Hendrix - who oversees the late guitar god's estate - says that after originally being unable to locate a ton of master tracks (indicating, perhaps, this deal's been in the works for quite some time?), they've now been found, and promptly made available to Neversoft. Three of the songs mentioned are Purple Haze, Foxy Lady & Little Wing. Janie says of the deal "Guitar Hero really was on the ball and and they were biting at the bit to get this out this year, so, we just accommodated them...Jimi was a kid at heart — he definitely would have played these games". Whether that's true or not is besides the point. Purple Haze, people. Purple. Haze.

Exclusive: Hendrix Comes to Guitar Hero [Rolling Stone] [Pic]

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Thu, 17 Jul 2008 18:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026533&view=rss&microfeed=true
<![CDATA[ Raven's Singularity Is Fit Like Time-Travelling Ox, Strong Like Time-Shifting Tractor ]]>
Announced briefy during yesterday's Activision presser, here's the first footage of Singularity, a new shooter from Raven that looks like it's going to be doing all sorts of impressive, puzzley things with the passage of time. Sort of like Link to the Past, only with less green grass, more rusty industrial stuff and what looks like a Soviet science experiment gone tits-up.

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Thu, 17 Jul 2008 04:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026112&view=rss&microfeed=true
<![CDATA[ Rock Band 2: Perfecting The Game ]]>

Yesterday I was among a group of games press-related folk sitting in on a presentation of Rock Band 2, the next iteration of the smash hit band simulator from MTV, Harmonix, and EA. After being presented with the game's new features and spending some lungs-on time with the title, one thing became perfectly clear – Rock Band 2 isn't about innovation. Rock Band 2 is about tweaking existing concepts and adding a few new ones to try and provide the most complete experience possible. Rock Band 2 is about perfecting the game. From what I've seen so far, they're well on their way.

You saw the complete track list that Leigh posted for the game on Monday? A truly impressive set of songs. Now add the Rock Band 1 music and the DLC, and you've got one hell of an iPod setlist. It looks very impressive plastered across the back wall of the tiny conference room the presentation takes place in, but the main draw is the tiny stage up front, where the plastic instruments await.

John from Harmonix takes us through the new features of the game. First up is the song listing. With over 200 songs available for the game including DLC and RB1 music, you can imagine scrolling through the entire list of songs to find one can be a real pain in the ass. To this end they've added several new sorting types. You can select songs from source, decade, artist, and album – and clicking the headers launches you into a playlist including everything in that category. Say you want to play all the songs you've downloaded from a particular The Who album. Just highlight the album title and you're off. A tiny tweak that not only adds to convenience, but adds to gameplay variety as well.

Next up are the instruments. No big changes for my weapon of choice, the microphone, but the guitar and drums have both undergone several tweaks. The guitar itself now features a woodgrain-looking neck to help maintain the illusion of actually rocking, while a new auto-calibration feature flashes a light in time with your TV screen to measure the delay and adjust accordingly.

The drums at first look pretty much the same, but when you start adding on expansions they shin. The cymbals in the Rock Band 2 drum set are add-ons that can be taken off or added as you please. What's more, you can unplug the controller from the drum heads and plug in an add-on that turns your RB2 drums into a fully working electronic drum kit. Other tweaks to the drums include a better feeling bass pedal and a drum tutor for the game that will help you get into the rhythm of things.

Probably one of the most exciting features of Rock Band 2 is the Battle of the Bands mode. Rather than just having two bands facing off against each other, the Battle of the Bands features bands from all over the world competing at once through a variety of daily challenges. Challenges appear in the game each day, such as playing through a certain set, performing songs from a certain artists, etc. You can check your band's performance against your friends list or the world to see where your band ranks once a challenge is complete. While you might not be the best overall band in the world, you can still be a challenge champion, something that gives everyone a chance to shine whether they start playing from day one or pick the game up months down the line.

Other tweaks include hireable staff that make a difference to how much money you make or how many fans you bring in, adding an element of strategy to the career mode, new venues to play in, a No Fail mode so your kids can play without feeling like that are losing, because that's somehow bad, and a jukebox mode, where you pick the band and set list and just watch them perform, perfect for parties!

As the presentation runs down I prepare to take the stage, grabbing the microphone while fellow members of the press take up the drums, guitar, and bass. The artist is The Foo Fighters. The rest is musical history.

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Wed, 16 Jul 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025868&view=rss&microfeed=true
<![CDATA[ Wolfenstein Screens, Right Here ]]> As mentioned in the Activision presser, developer id is putting out a new Wolfenstein game, complete with "B.J." Blazkowicz, Nazis and supernatural stuff! You've seen the trailer, now look at the screenshots. The game is being developed by a partnership between new studio Endrant Studios, Raven Software and Activision Blizzard.

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Wed, 16 Jul 2008 13:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025934&view=rss&microfeed=true
<![CDATA[ Guitar Hero Tunes Is Like YouTube, But For Plastic Instruments ]]> Announced during Activision's non-E3 address today was a new addition to the Guitar Hero series, which will make its debut in Guitar Hero World Tour. It's called Guitar Hero Tunes, or GH Tunes as we'll now truncate it to, and is basically Activision and Neversoft's stab at copying Sony's My SingStar service, where you can record yourself singing/playing along and post it on the internets. No idea why they're bothering, since half of YouTube's already clogged up with people filming themselves playing Dragonforce songs in GH, but whatever, this was Activision's decision, not mine.

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Wed, 16 Jul 2008 07:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025680&view=rss&microfeed=true
<![CDATA[ Hey, You Got Kiefer Sutherland In My Call Of Duty 5 ]]> Activision's not-E3 presser was surprisingly mundane, considering they're North America's #1 publisher and all. One thing stands out for fans of 24 and Lost Boys the world over, however: it was announced by Treyarch that Kiefer Sutherland will be on voice-actor duties for the upcoming Call Of Duty: World At War. No specifics on which role, but if you presume he'll be a gruff-voiced American soldier and work from there, you should be OK.

[Pic]

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Wed, 16 Jul 2008 00:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025698&view=rss&microfeed=true
<![CDATA[ Activision Presser Liveblogging ]]> We're here live at the Activision press conference. Never mind that it's left the ESA and isn't attending E3! That's what we call a kwinky-dink. Hit the jump for the presser.

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Tue, 15 Jul 2008 20:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025653&view=rss&microfeed=true
<![CDATA[ Interview: Riccitiello Doesn't Fear Activision Blizzard ]]> Activision was thriving even before its bang-up Vivendi merger, and now on the heels of a stock split, the newly-combined company looks like a force to be reckoned with.

So does EA worry about the new competition for top dog? "No," said CEO John Riccitiello. "I think it's a cool company; they make products I like. I like Call of Duty... I don't play much WoW anymore, but I was hooked for a while. And there's no question that I thought Guitar Hero, when it first came out, was an innovative product and one I'd like to play."

"They make some cool products. The fact that the two of them are together, though, doesn't change much for our industry. Comparing stock ticker to stock ticker isn't really what happens."

But that is what happens, to some extent, in our industry driven so strongly by numbers and sales figures. When we asked Riccitiello about this, though, he stressed that can't be the whole story.

"You don't make games profitable on purpose," he said. "You make great games first, and then they are profitable."

"I think that trips up a lot of companies... even EA, at different times, when a company is seeking to make purely a profitable game. Frankly, even when EA was at its peak at the last cycle, we didn't talk a lot about profitability as a goal," Riccitiello said.

"I think it's the beginning of the end when you talk about profitability as your goal. We manage the business intelligently to try and be more profitable, but that's never the primary goal. Bands don't set out to make profitable albums; Pink Floyd didn't say, 'I want to create something that people are going to buy for 20 years so that I can make X amount of money."

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Tue, 15 Jul 2008 19:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5025610&view=rss&microfeed=true
<![CDATA[ More DS Strumming - Guitar Hero On Tour Decades ]]>

In case you didn't get enough of looking completely ridiculous while strumming your Nintendo DS while it plays music, Nintendo has revealed the next version of Guitar Hero: On Tour, Guitar Hero: On Tour Decades. Details were slim on the new title...basically it was Nintendo letting us know that it was on its way ...but they did reveal that the game will feature song sharing between Nintendo DS handelds, which would mean one copy of the game has the potential to have a song the other doesn't? Could there be DS downloadable tracks in the near future? The mind boggles!

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Tue, 15 Jul 2008 10:53:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025397&view=rss&microfeed=true
<![CDATA[ Geometry Wars 2 Coming Next Month, Pass The Time With These Screens ]]> Now being published by Activision (Bizarre's new masters), Geometry Wars 2 is looking great. Also looking exactly the same as the first one (though perhaps with a touch more pastel hues), but then, I guess that's what they were after. Messing with near-perfection tends only to lead to trouble. Geometry Wars 2 will be available on Xbox Live Arcade on August 6.

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Mon, 14 Jul 2008 19:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025145&view=rss&microfeed=true
<![CDATA[ Before Activision Blizzard, A $650 Million Q1 ]]> Activision's no longer just Activision anymore; as of last week, it's Activision Blizzard from here on out. But over the last fiscal quarter while it was still just Activision, the company pulled in $650 million in revenues, topping its own estimation of $500 million. This first fiscal quarter of 2009 was the publisher's highest non-holiday quarter on record, said Activision Blizzard president and CEO Bobby Kotick.

Kotick also said he was looking forward to the possibilities ahead now that the combination with Vivendi is finalized.

Full announcement after the jump.

SANTA MONICA, Calif., Jul 14, 2008 (BUSINESS WIRE) — Activision Blizzard, Inc. (Nasdaq: ATVID) today announced that Activision's stand-alone preliminary financial results for the first quarter of fiscal year 2009, which ended on June 30, 2008, prior to the closing of the transaction with Vivendi, on July 9, 2008, were higher than Activision's previously provided first quarter outlook.

For the fiscal first quarter, Activision expects record net revenues of approximately $650 million and earnings per diluted share between $0.16 and $0.18, an increase from Activision's prior outlook of $500 million in net revenues and earnings per diluted share of $0.04 on a stand-alone basis.

Excluding the expected impact of expenses related to equity-based compensation of $0.02 per diluted share and expected one-time costs of $0.03 per diluted share related to the business combination between Activision and Vivendi Games, Activision's stand-alone non-GAAP earnings per diluted share are expected to be between $0.21 and $0.23 per diluted share, as compared to Activision's prior non-GAAP outlook of $0.13 per diluted share which had excluded $0.02 per share for expenses related to equity-based compensation and $0.07 per share for one-time costs related to the business combination between Activision and Vivendi Games.

Activision's performance was driven by the North American launch of Kung Fu Panda early in the quarter, which was the largest launch of a DreamWorks Animation licensed property by Activision. Late in the quarter, Activision had two record setting North American launches from the Guitar Hero franchise - Guitar Hero: On Tour, which was the largest North American launch for the Nintendo DS(TM) in Activision's history and Guitar Hero: Aerosmith, which ranked as one of Activision's top-five North American multiplatform launches.

"Activision's first quarter stand-alone net revenues and earnings were the highest ever for a non-holiday quarter," stated Robert Kotick, President and CEO of Activision Blizzard, Inc. "Our significant overperformance in Q1 would have further added to our previously given stand-alone fiscal 2009 net revenues and earnings outlook, making it by far the largest and most profitable year in Activision's history. As we have recently closed our transaction with Vivendi Games, we will be providing an outlook for Activision Blizzard as a combined company moving forward."

Kotick continued, "We are extremely excited about the additional possibilities created by the completion of our combination with Vivendi Games last week and remain very optimistic about the long-term opportunities. Both Activision and Blizzard Entertainment's businesses have maintained their momentum and Activision Blizzard is well positioned to exceed the financial goals set for the combined company."

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Mon, 14 Jul 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5025078&view=rss&microfeed=true
<![CDATA[ Activision Blizzard Opens Its Doors With A Stock Split ]]> Activision Blizzard inaugurated itself with the announcement of a two-for-one stock split for investors, a sign that its outlook is rosy. When a company is doing rather well, it often splits its stock - doing so effectively doubles the number of shares that each investor holds.

This is usually a move companies make when their value is high relative to other companies in its sector — halving the share price means more investors may be willing to buy in, while existing investors won't have the value they hold diluted by the increased number of shares.

"This action reflects our strong financial position and our confidence in the opportunities for further growth," said Bobby Kotick, president and CEO of Activision Blizzard. "We believe the stock split will lead to wider ownership by making our stock accessible to a broader base of investors."

Full announcement after the jump.

Activision Blizzard Announces Two-for-One Stock Split
Split to Take Effect Post Tender Offer of Activision Blizzard

SANTA MONICA, Calif., Jul 11, 2008 (BUSINESS WIRE) — Activision Blizzard, Inc. (Nasdaq: ATVI) announced today that its Board of Directors approved a two-for-one stock split of its outstanding shares of common stock to be effected in the form of a common stock dividend.

Stockholders will receive one additional share for each share of common stock held on the record date. The company expects that the record date for the stock split will be a date shortly after the closing of the company's previously announced self tender offer. Additional information regarding the stock split, including announcement of the record date, will be provided by the company following completion of the tender offer.

"This action reflects our strong financial position and our confidence in the opportunities for further growth," said Robert Kotick, President and CEO of Activision Blizzard. "We believe the stock split will lead to wider ownership by making our stock accessible to a broader base of investors."

About Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry.

Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Romania, Australia, Chile, India, Japan, China, the region of Taiwan and South Korea. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Blizzard generally uses words such as "outlook", "will," "remains," "to be," "plans," "believes", "may", "expects," "intends," and similar expressions. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Blizzard's titles in its fiscal year 2009, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Blizzard's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Blizzard's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Blizzard, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review the company's historical stock option granting practices, the finalization of the tentative settlement of the SEC's formal investigation and final court approval of the proposed settlement of the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision Blizzard relating to Activision Blizzard's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional action by the SEC and/or other regulatory agencies, and other litigation unrelated to stock option granting practices and any additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and quarterly reports on Form 10-Q and the definitive proxy statement filed on June 6, 2008 in connection with the Vivendi transaction. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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Fri, 11 Jul 2008 12:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024282&view=rss&microfeed=true
<![CDATA[ Activision First Tried To Buy Blizzard ]]> Activision Blizzard, that's a big company right there. And, technically, it's a merger. But things could have been so, so different. Instead of a union, it could have been a buy-out, with Activision originally interested in straight-up purchasing the WoW creators. Says Activision boss Bobby "What, Me Worry?" Kotick:

We talked about the opportunity to buy Blizzard and they were adamant that they loved the [videogame] business and were committed to it. They didn't want to sell the business but would entertain other ideas. They were struggling on the console side and needed to diversify into other parts of the business and recognized how difficult that would be independently, which is how we ultimately settled on this structure.

Ah, the structure where Blizzard execs get fat new paychecks while Activision gets a piece of WoW's cash flow? Everybody wins!

Activision tried to buy Blizzard before merging with Vivendi Games [Variety]

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Fri, 11 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024113&view=rss&microfeed=true
<![CDATA[ Activision Under The Impression They Can Challenge iTunes ]]> Activision Blizzard have around $3.5 billion in cash lying around after the merger between the two companies. Where's it going to go? Who knows. Some of it on fancy new office stationary, probably. Some on getting fair trade organic coffee sold at the company cafeteria. And some on this brave endeavour: Acti boss Bobby Kotick thinks that, between the franchise's popularity and Vivendi's ownership of Universal Music, Guitar Hero as a platform could someday become a music download service to rival iTunes. Sounds fairly ridiculous considering said service would be for a game using plastic instruments rather than one allowing you to buy music for your music player, but whatever. It's your $3.5 billion, Bobby.

Activision to launch rival to iTunes [Yahoo]

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Fri, 11 Jul 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024124&view=rss&microfeed=true
<![CDATA[ Activision Lock Blizzard, Infinity Ward Bosses To Long-Term Deals ]]> Newly-merged Activision Blizzard are the world's #1 publisher for a reason. Well, four reasons: World of Warcraft, Tony Hawk's, Call of Duty and Guitar Hero. So with the ink only just drying on the Activision/Blizzard merger, it makes sense for the new company to move to secure the talent behind those games. Variety reports that all the "top execs" at Blizzard have been signed to new, five-year deals, company boss Robert Kotick saying "We realized it would be impossible to compete [with 'World of Warcraft'] and so ultimately my only issue was making sure they were committed for at least five years". Smart move. The heads of Infinity Ward and Neversoft have also been signed to new deals, locking in most of the new mega-publishers top talent. Here's to five more uninterrupted years of Guitar Hero and Call of Duty!

Blizzard, Infinity Ward, Neversoft execs sign long term contracts with Activision Blizzard [Variety]

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Thu, 10 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024096&view=rss&microfeed=true
<![CDATA[ New Call Of Duty: World At War Screens ]]> Ahead of what will no doubt be a big push for the game next week, Activision have released some new screens for Call Of Duty: World At War. Again, they're split between the Pacific and Eastern fronts, leaving us wondering when we'll get to see something from the British sections of the game.

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Thu, 10 Jul 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024093&view=rss&microfeed=true
<![CDATA[ Activision Blizzard Merger Finalized ]]> When yesterday over 92 percent Activision shareholders gave their thumbs-up to the company's pending merger with Vivendi, it was pretty much a done deal, and today Activision Blizzard is official.

Board chairman Rene Penisson said he's "delighted that the merger is completed," and that the new company is "determined to 'think big!'"

The merger was first announced in December of 2007. Through it, Blizzard and Sierra parent Vivendi becomes a wholly-owned subsidiary of Activision, scoring 295.3 new shares of Activision stock. It'll also buy 62.9 million new shares for a total of $1.7 billion - the result is that Vivendi owns a stake of about 52 percent in its new parent company.

Announcement follows the jump.

Vivendi and Activision Complete Transaction to Create Activision Blizzard
World's Most Profitable Pure-Play Online and Console Game
Publisher

Cash Tender Offer for Up to 146.5 Million of Activision Blizzard
Shares at $27.50 Per Share to Commence Within Five Business Days

Vivendi Owns 52% on a Fully Diluted Basis/54% of Outstanding
Shares of Activision Blizzard

PARIS & SANTA MONICA, Calif., Jul 10, 2008 (BUSINESS WIRE) — Vivendi (Euronext Paris: VIV) and Activision, Inc. (Nasdaq: ATVI) today announced the completion of the transaction announced on December 2, 2007 to create Activision Blizzard, as the world's most profitable pure-play online and console game publisher. Activision Blizzard was formed by combining Activision, one of the world's leading independent publishers of interactive entertainment, and Vivendi Games, Vivendi's interactive entertainment business, which includes Blizzard Entertainment's(R) World of Warcraft(R), the world's #1 subscription-based massively multiplayer online role-playing game. Activision Blizzard will continue to operate as a public company traded on Nasdaq under the ticker ATVI.

Jean-Bernard Levy, CEO of Vivendi, said: "We have created the world leader in online and console games with this transaction and the combined strengths of the two businesses offer immense growth potential. I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe."

Rene Penisson, Chairman of Activision Blizzard, added: "We are delighted that the merger has been completed. We are very excited about the opportunity for Activision Blizzard to create a broader entertainment software platform. We are leaders across North America and Europe and are creating a substantial footprint in the rapidly growing Asian market. We are determined to 'think big'!"

"The completion of this transaction marks the beginning of an important new chapter in the history of interactive entertainment," said Robert Kotick, President and Chief Executive Officer of Activision Blizzard. "By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard has leading market positions across all categories of the rapidly growing interactive entertainment software industry. With more than 10.7 million subscribers on World of Warcraft, and with tens of millions of people playing Guitar Hero, Activision Blizzard's games are transcending the traditional stereotypes and are more popular as a form of entertainment than ever before. We look forward to building upon our brands to create value for our shareholders, customers and consumers."

"From the beginning, our goal has been to make the best games in the world, and this transaction strengthens our ability to do just that," said Mike Morhaime, Blizzard Entertainment cofounder and Chief Executive Officer. "As part of Activision Blizzard we'll have the reach and resources to share our games with an even wider audience — while maintaining the same approach as always to providing high-quality entertainment and services to our players."

In addition to World of Warcraft, the #1 subscription-based massively multiplayer online role-playing game, the transaction brings together some of the world's leading interactive entertainment franchises including Guitar Hero(R), the #1 family entertainment and #1 music-based franchise; Call of Duty(R), the #1 first-person action franchise; Tony Hawk, the #1 action sports franchise; Spider-Man, the #1 Super Hero franchise; Cabela's(R), the #1 sports hunting franchise; and two of the top-ten kids movie-based franchises, Shrek and Madagascar(TM), for calendar year 2005 through 2007 according to the NPD Group, Chart Track and The GFK Group.

The transaction was approved by Activision's stockholders at a special stockholder meeting on July 8, 2008 and closed on July 9, 2008.

Structure and Terms of the Transaction

Under the terms of the agreement, Vivendi Games merged with a wholly owned subsidiary of Activision and shares of Vivendi Games were converted into approximately 295.3 million new shares of Activision common stock. Concurrently with the merger, Vivendi purchased approximately 62.9 million newly issued shares of Activision common stock at a price of $27.50 per share for a total of approximately $1.7 billion in cash, resulting in a total Vivendi ownership stake in Activision Blizzard of approximately 52% on a fully diluted basis and approximately 54% of shares outstanding.

In accordance with the terms of the agreement, within five business days of the closing of the transaction, Activision Blizzard will launch a $4 billion all-cash tender offer to purchase up to 146.5 million Activision Blizzard common shares at $27.50 per share. To the extent that Activision's stockholders participate in the tender offer, the tender offer may be funded with Activision Blizzard's available cash on hand at closing, borrowings made under credit facilities from Vivendi, and proceeds from the issuance of additional shares to Vivendi for up to $700 million. If the tender offer were fully subscribed, Vivendi would own an approximate 68% ownership stake in Activision Blizzard on a fully diluted basis.

The transaction is expected to be immediately accretive in its first year post-closing for Activision's stockholders on a non-GAAP basis excluding equity-based compensation, one time costs related to the transaction, the impact of purchase price accounting related adjustments including amortization of intangibles, and the impact of the change in deferred net revenues and cost of sales related to online-enabled games.

Both Activision and Blizzard Entertainment's businesses have maintained their momentum and Activision Blizzard is well positioned to exceed the financial goals set for the combined company at the time of the deal announcement.

Board & Management

The Board of Directors of Activision Blizzard consists of eleven members: six directors designated by Vivendi, two Activision management directors and three independent directors from Activision's board of directors. Rene Penisson, a member of the Management Board of Vivendi and Chairman of Vivendi Games, will serve as Chairman of Activision Blizzard. Brian Kelly, Co-Chairman of Activision, will serve as Co-Chairman of Activision Blizzard. The three independent directors are Richard Sarnoff, Robert J. Corti and Robert Morgado. Other Activision Blizzard directors will be Robert Kotick (President and Chief Executive Officer of Activision Blizzard), Bruce Hack (Vice-Chairman and Chief Corporate Officer of Activision Blizzard), Jean-Bernard Levy (Chairman of the Management Board and Chief Executive Officer of Vivendi), Doug Morris (Member of the Management Board of Vivendi and Chairman and Chief Executive Officer of the Universal Music Group), Philippe Capron (Member of the Management Board and Chief Financial Officer of Vivendi), and Frederic Crepin (Senior Vice President, Head of Legal Department of Vivendi).

Activision Blizzard is drawing on an accomplished group of leaders from both companies: Robert Kotick is President and Chief Executive Officer of Activision Blizzard. Mike Griffith is serving as President and Chief Executive Officer of Activision Publishing, which includes the Sierra Entertainment, Sierra Online and Vivendi Games Mobile divisions in addition to the Activision business.

Bruce Hack, who served as Chief Executive Officer of Vivendi Games, is Vice-Chairman and Chief Corporate Officer of Activision Blizzard, accountable for leading the merger integration and the finance, human resources and legal functions. Blizzard Entertainment cofounder, Mike Morhaime, will continue to serve as President and Chief Executive Officer of Blizzard Entertainment. Thomas Tippl, formerly Chief Financial Officer of Activision Publishing, has been appointed Chief Financial Officer of Activision Blizzard and Jean-Francois Grollemund, Chief Financial Officer of Vivendi Games, has been appointed Chief Merger Officer of Activision Blizzard.

Portfolio of Video Games and Franchises

Activision Blizzard's portfolio includes best-selling video games such as Guitar Hero(R), Call of Duty(R), and Tony Hawk, as well as Spider-Man(TM), X-Men(TM), Shrek(R), James Bond(TM) and TRANSFORMERS(TM), leading franchises such as Crash Bandicoot(TM) and Spyro(TM) and Blizzard Entertainment's(R) StarCraft(R), Diablo(R), and Warcraft(R) franchises including the global #1 subscription-based massively multi-player online role-playing game, World Of Warcraft(R).

About Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry.

Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Romania, Australia, Chile, India, Japan China, Taiwan and South Korea. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.

Important Additional Information has been and will be filed with the SEC

THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND IS NOT AN OFFER TO BUY OR THE SOLICITATION OF AN OFFER TO SELL ANY SECURITIES. THE SOLICITATION AND THE OFFER TO BUY SHARES OF ACTIVISION BLIZZARD'S COMMON STOCK WILL ONLY BE MADE PURSUANT TO AN OFFER TO PURCHASE AND RELATED MATERIALS THAT ACTIVISION BLIZZARD INTENDS TO FILE WITH THE SEC. ONCE FILED, ACTIVISION BLIZZARD STOCKHOLDERS SHOULD READ THESE MATERIALS CAREFULLY PRIOR TO MAKING ANY DECISIONS WITH RESPECT TO THE OFFER BECAUSE THEY CONTAIN IMPORTANT INFORMATION, INCLUDING THE TERMS AND CONDITIONS OF THE OFFER. ONCE FILED, ACTIVISION BLIZZARD STOCKHOLDERS WILL BE ABLE TO OBTAIN THE OFFER TO PURCHASE AND RELATED MATERIALS WITH RESPECT TO THE OFFER FREE OF CHARGE AT THE SEC'S WEBSITE AT HTTP://WWW.SEC.GOV, OR FROM THE INFORMATION AGENT NAMED IN THE TENDER OFFER MATERIALS.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release, they are identified by references to dates after the date of this release and words such as "outlook", "will," "remains," "to be," "plans," "believes", "may", "expects," "intends," and similar expressions. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Blizzard's titles in its fiscal year 2009, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Blizzard's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Blizzard's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review historical stock option granting practices by Activision Blizzard and its board of directors, the finalization of the tentative settlement of the SEC's formal investigation and final court approval of the proposed settlement of the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision Blizzard relating to Activision Blizzard's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional action by the SEC and/or other regulatory agencies, and other litigation unrelated to stock option granting practices and any additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and quarterly reports on Form 10-Q and the definitive proxy statement filed on June 6, 2008 in connection with the proposed transaction with Vivendi. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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Thu, 10 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5023808&view=rss&microfeed=true
<![CDATA[ Activision Left The ESA Because, Well, They're Just Too Damn Big ]]> So, Why did Activision leave the ESA? People have been searching for one for weeks now, and now, Bobby Kotick (pictured, presumably while filming a commercial for Nautica) has the answer. And that answer is: we're special. So special. Kotick says that "We have our own issues that are not the industry's issues...Our challenges are sufficiently different from other publishers' issues that we need our own point person". Translation: they make so much money from World of Warcraft (as well as Asian markets) that they feel the ESA aren't up to the job. Instead, the company will be handling government relations on their own, with an announcement on who'll be entrusted with that job to be made "soon".

Why Activision left the ESA [Variety]

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Thu, 10 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023640&view=rss&microfeed=true
<![CDATA[ Activision's Wee 1st Label Breaks Unspoken Wii Rule ]]> Activision plans to dump release a bunch of casual Wii games on the market this holiday as part of their newly-minted Wee 1ST brand. Wait. Wee? What the hell is that about? Everyone knows that any stupid Wii related puns have to be spelled Wii. You can't purposely mispell an already mispelled word. What's next Wheeeeeeeeeee Games?

Their... Wee 1ST (Gah, it even used a numeral) games will include Little League World Series 2008, Rapala Fishing Frenzy and Dancing with the Stars: Get Your Dance On, with other titles expected to be announced in the coming weeks.

The Wii is introducing new audiences to gaming," said Dave Oxford, Activision Publishing. "Clearly, the Wii's accessible controls are changing how the audience plays games and how we look at game design. This initiative is designed to showcase games that take full advantage of the Wii's capabilities."

By the way, when we contacted Activision about their new name they said they couldn't go with Wii because of trademark issues. Bah!

"Wee 1ST" Games Will Hit Shelves This Holiday Season
SANTA MONICA, Calif., Jul 09, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) today unveiled a new consumer initiative to expand the company's Wii portfolio this Fall. Dubbed "Wee 1ST", the brand highlights the company's games that were developed specifically with the Wii in mind.
"The Wii is introducing new audiences to gaming," said Dave Oxford, Activision Publishing. "Clearly, the Wii's accessible controls are changing how the audience plays games and how we look at game design. This initiative is designed to showcase games that take full advantage of the Wii's capabilities."
With the Wii on track to be the leading platform by Christmas, the company's move to expand its offering has been in the works for more than a year. The first titles under the "Wee 1ST" brand include Little League(R) World Series 2008, Rapala(R) Fishing Frenzy and Dancing with the Stars(TM): Get Your Dance On. More games will be announced in the upcoming weeks, all of which will hit shelves this holiday season.
The "Wee 1ST" brand is supported by a national television and print advertising campaign scheduled to kick off this fall. New branding is featured on the front of all boxes and at retail locations nationwide.

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Wed, 09 Jul 2008 13:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5023284&view=rss&microfeed=true
<![CDATA[ We Won't Be Seeing Brütal Legend At E3 :( ]]> Sunday night's pre-E3 Kotaku party is going to be a booze-fueled, feel-good adventure. None of that, however, will dull the pain of Brütal Legend's absence at E3, an absence confirmed by MTV Multiplayer today. Double Fine Productions frontman Tim Schafer confirmed the bad news earlier today and I'm just barely keeping it together.

Sure, we knew that Vivendi and Activision and their subsidiaries weren't doing the E3 thing proper, but Activision is at least holding a press conference. Chalk it up to denial. The good news, according to MTV, is that Mr. Schafer says we may hear more about it "soon after" E3. I'm ignoring Tim's "we hope" caveat.

We're also going to refer to the newly merged Activision Blizzard as Activision Blizzard Brütal Legend to show just how important we think the game is.

No ‘Brutal Legend’ At E3 [MTV Multiplayer]

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Tue, 08 Jul 2008 19:00:55 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023171&view=rss&microfeed=true
<![CDATA[ Activision Blizzard Merger Official ]]> Activision has officially received shareholder approval for its merger with Vivendi. The company said over 92 percent of its shareholders greenlighted the merger, and the transaction is expected to officially close tomorrow.

The merger was first announced in December of 2007, but has just now been finalized. Through it, Blizzard and Sierra parent Vivendi becomes a wholly-owned subsidiary of Activision, scoring 295.3 new shares of Activision stock. It'll also buy 62.9 million new shares for a total of $1.7 billion - the result is that Vivendi owns a stake of about 52 percent in its new parent company.

Santa Monica-based Activision's new name will officially be Activision Blizzard, a moniker change also approved by the shareholders today, but it'll continue to trade on the NASDAQ under its same symbol, ATVI.

Full details after the jump.

Activision Stockholders Approve Combination with Vivendi Games

SANTA MONICA, Calif., Jul 08, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) today announced that, at a special meeting of stockholders held earlier today, it received the stockholder approval necessary to consummate the company's agreement with Vivendi, S.A. to combine Vivendi Games, Vivendi's interactive entertainment business, with Activision's businesses. All of the proposals required to effect the transaction received more than 92 percent of the shares voted. The transaction is expected to close on or around July 9, 2008.

Activision and Vivendi Games will combine their businesses through the merger of a newly formed, wholly-owned subsidiary of Activision with and into Vivendi Games. As a result of the merger, Vivendi Games, the parent company of Blizzard Entertainment and Sierra, will become a wholly-owned subsidiary of Activision. Vivendi will receive approximately 295.3 million newly issued shares of Activision common stock. Concurrently with the merger, Vivendi will purchase approximately 62.9 million newly issued shares of Activision common stock at a price of $27.50 per share for a total of approximately $1.7 billion in cash, resulting in a total Vivendi ownership stake in Activision Blizzard of approximately 52% on a fully diluted basis and approximately 54% of shares outstanding. As of the closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry.

Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Romania, Australia, Chile, India, Japan China, the region of Taiwan and South Korea. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release, they are identified by references to dates after the date of this release and words such as "outlook", "will," "remains," "to be," "plans," "believes", "may", "expects," "intends," and similar expressions. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Blizzard's titles in its fiscal year 2009, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Blizzard's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Blizzard's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, , the Activision Blizzard's success in integrating the operations of Activision and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review historical stock option granting practices by Activision Blizzard and its board of directors, the finalization of the tentative settlement of the SEC's formal investigation and final court approval of the proposed settlement of the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision Blizzard relating to Activision Blizzard's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional action by the SEC and/or other regulatory agencies, and other litigation unrelated to stock option granting practices and any additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and quarterly reports on Form 10-Q and the definitive proxy statement filed on June 6, 2008 in connection with the proposed transaction with Vivendi. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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Tue, 08 Jul 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5023049&view=rss&microfeed=true
<![CDATA[ Infinity Ward And Its "Unique New IP" ]]> You know Infinity Ward for their work on Call of Duty, you love Infinity Ward for their work on Call of Duty. But nobody, not even Infinity Ward, can make Call of Duty games forever. It'd get boring. So it's nice to hear that, fresh off a re-up of its publishing deal with Activision, Infinity Ward has quietly announced that it's not only started on its "future project" (future? Like, sci-fi future?), but that it will also give the company the chance to build a "unique new IP by Infinity Ward, that we’ll have complete control over". Exciting! For Infinity Ward, that is. Sure the words "complete control" don't look quite so good to the "port it to everything!" crowd at Activision HQ.

The Future of Infinity Ward [IW]

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Mon, 07 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022418&view=rss&microfeed=true
<![CDATA[ 360 Rock Band Guitars Work With GH: Aerosmith [Update] ]]> Not that this will matter to any of you on a practical level, since we pray you won't actually pick up a copy of Guitar Hero Aerosmith, but it's good news on principle. Seems that Rock Band controllers will work with Guitar Hero: Aerosmith, with the G4TV team testing the 360 version and finding that all functions - including the whammy bar and star power - are up and running. Seeing as the problem was always at Activision's end (GH controllers would work with Harmonix's Rock Band), have they swallowed their pride and opened up the music controller market? Appears so, at least for 360 owners. Let's just hope this carries on into Guitar Hero World Tour, where it might actually matter.

'Rock Band' Guitar Work With 'GH: Aerosmith' [G4TV]

UPDATE - Thanks to all the readers who let us know, after testing, that this only applies to the 360 version. Sorry PS3 owners.

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Thu, 03 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022182&view=rss&microfeed=true
<![CDATA[ Judge Delivers World Of Warcraft-Inspired Decision ]]> If I had to have a favorite judge, chief judge of the Delaware Court of Chancery William B. Chandler III would be the man. Chandler is famous for his deep understanding of the cases he rules on, from referencing 50 Cent to channeling Ray Charles for an opinion on a Coca-Cola case (baby-uh huh). Issuing a decision on the case of the Wayne County Employees' Retirement System seeking an injunction against the Activision-Blizzard merger, Chandler got all kinds of World of Warcraft philosophical.

In some ways, perhaps, the world of Mergers and Acquisitions is a massively multiplayer role playing game as well. Like in World of Warcraft and other games, the participants in the M&A field take on certain roles, interact in their own community, hone specialized skills, and even develop a unique, somewhat curious vernacular. One particular quest in the world of M&A is disclosure litigation. In the instance of disclosure litigation presently pending before this Court, the world of M&A meets the World of Warcraft.

All I can see is a man in a business suit with a yellow exclamation point over his head. Hit the jump for Judge Chandler's stunning conclusion.

In the role-playing game that is this disclosure litigation, both sides have played their respective roles well. Plaintiff has vigorously battled for additional information about the proposed transaction, and, indeed, additional information has been released by the Company during the pendency of this litigation. Likewise, defendants have responsively and effectively addressed the many variations of claims that plaintiff has proffered. Ultimately, however, there still remained three outstanding disclosure claims for the Court to resolve. Like any game, this one has rules, and the most essential rule of disclosure is materiality. Because the plaintiff could not establish the materiality of its final three disclosure claims, the motion for a preliminary injunction is denied. The July 8, 2008 meeting may proceed. GAME OVER.

I love this man.

In Chandler Opinion, World of M&A Meets ‘World of Warcraft’ Video Game
[The Wall Street Journal via Game Politics]

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Thu, 03 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021851&view=rss&microfeed=true
<![CDATA[ GH: On Tour Activision's Largest DS Launch Ever ]]> A whole slew of gamers are awkwardly strumming their Nintendo DS systems this week as Activision announces the tremendous success of Guitar Hero: On Tour. According to the publisher the title has sold over 300,000 copies since its release, making it Activision's largest North American DS launch eight times over. CEO of Activision Publishing Mike Griffith took the opportunity to try and sell a couple more.

“Guitar Hero is one of the most successful entertainment properties and continues to push the boundaries of innovation with Guitar Hero: On Tour,” said Mike Griffith, President and Chief Executive Officer, Activision Publishing, Inc. “The game’s breakthrough peripheral brings the Guitar Hero experience to the 41 million DS users in North America and Europe, where they can play anywhere, anytime.”

I almost bought the game myself, but $50 for a limited set of songs and a chance to look ridiculous on public transportation didn't quite add up for me. For me, Guitar Hero: On Tour will always be the game that made me feel much better about strumming a full-sized plastic guitar.

Guitar Hero®: On Tour Sets Activision North American Retail Sales Record
Activision’s Largest Nintendo DS™ Launch

SANTA MONICA, Calif.—(BUSINESS WIRE)—Activision, Inc. (Nasdaq: ATVI) today announced Guitar Hero®: On Tour has sold in excess of 300,000 units in North America in the first seven days since its launch, making it the largest North American launch for the Nintendo DS™ in the company’s history by more than a factor of eight. In addition, Guitar Hero: On Tour’s performance ranks it as one of Activision’s top 5 best-selling launches of any title on any platform in the company’s history.

Guitar Hero: On Tour brings the popular Guitar Hero franchise to the handheld platforms for the first time delivering a unique gaming experience and challenging handheld gamers to prove their skills on the most diverse set list of master tracks ever offered in a Guitar Hero game.

“Guitar Hero is one of the most successful entertainment properties and continues to push the boundaries of innovation with Guitar Hero: On Tour,” said Mike Griffith, President and Chief Executive Officer, Activision Publishing, Inc. “The game’s breakthrough peripheral brings the Guitar Hero experience to the 41 million DS users in North America and Europe, where they can play anywhere, anytime.”

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's website, www.activision.com.

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Thu, 03 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021817&view=rss&microfeed=true
<![CDATA[ Court Denies Injunction To Retirement Group In Acti-Blizz Merger ]]> Shareholders are expected to approve Activision's pending merger with Vivendi with a vote on July 8th, and now one more obstacle has been cleared: the Delaware Court of Chancery has denied a request for a preliminary injunction on behalf of Wayne County Employees' Retirement System, who sued in April because it, as a group, opposed the merger.

The Wayne County group had claimed that it was getting short-ended in the deal, not gaining all the benefits from the combination that it could. The court will not allow the Wayne County group's lawsuit to impede the merger, which is highly likely to be approved across the board. Activision's full announcement follows the jump.

ourt Denies Preliminary Injunction Motion Relating to Activision's Proposed Combination with Vivendi Games
Stockholders' Meeting Scheduled for July 8, 2008

SANTA MONICA, Calif., Jul 02, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) today announced that the Delaware Court of Chancery has denied the Wayne County Employees' Retirement System's request for a preliminary injunction relating to Activision's proposed combination with Vivendi Games, Inc., the interactive entertainment business of Vivendi S.A.

A special meeting of stockholders of Activision, Inc. will be held on Tuesday, July 8, 2008, to consider and vote on proposals to approve the transaction and related matters. If Activision's stockholders approve the transaction and the other matters to be considered at the special meeting, Activision anticipates closing the business combination on or about July 9, 2008.

The meeting will be at 11:00 a.m., local time, at The Peninsula Hotel located at 9882 South Santa Monica Boulevard, Beverly Hills, CA 90212.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's website, www.activision.com.

SOURCE: Activision, Inc.

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Wed, 02 Jul 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021571&view=rss&microfeed=true
<![CDATA[ Activision Bigs Get Big Bonuses ]]> Activision had a banner fiscal year, reporting a record $2.90 billion in revenue in March 2008. Generally such victories are credited to a company's executive steerage, and for meeting (or, in this case, exceeding) their benchmarks, it's common for execs to get bonuses. So how much does Activision chairman and CEO Bobby Kotick get?

An SEC filing revealed all:

The company's board just approved a $3,079,798 bonus for Kotick, and co-chairman Brian Kelly took home $2,996,556. They had to earn those bonuses, of course, by completing certain benchmarks for the company - Kotick and Kelly were allowed to pass on two of those, though, because they would have been "impractical and inadvisable" in light of Activision's pending combination with Vivendi.

The ones they were allowed to skip were "weighted," by the board, against the other ones, and Kotick and Kelly were found to have "exceeded target" as far as acquiring assets (yeah, scoring Blizzard is not a bad get) and developing the company's business franchises - franchises strong enough that they recently wrapped their best fourth quarter ever even without releasing new titles during that quarter.

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Tue, 01 Jul 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021262&view=rss&microfeed=true
<![CDATA[ Seize Control Of The Web Of Shadows Box Art ]]> Following the whole "Seize Control" theme they kicked off by allowing fans to vote on the preorder bonus for Spider-Man: Web Of Shadows, Activision is now giving players a chance to decide which box art the game ships with this fall. The choices are limited to the left image, which is almost mildly appealing, and the right one, which for some reason makes Spidey's arms and hands into display monitors for concept art.

While you struggle between mildly pleasing and completely stupid covers, keep in mind the special message below the voting section on the website. "Activision shall not be bond by the outcome of the community vote and Activisions decision(s) and selection(s) shall be final and binding." So yeah, vote, but don't expect it to actually matter. Awesome.

Packaging Artwork Vote
[Web of Shadows Official Site]

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Tue, 01 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021151&view=rss&microfeed=true
<![CDATA[ First Quantum Of Solace Screens ]]> Here we have our first look at Activision's stab at the James Bond game, Quantum of Solace, based on the upcoming film of the same name. So far it looks exactly as one would expect...your standard FPS with 3rd person elements in which you play as a 3D model that bears a creepy resemblance to Daniel Craig. Aside from Craig's plastic mug, nothing much standing out here, though with EA leaving the bar set so low, average is actually a step up.

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Tue, 01 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021024&view=rss&microfeed=true
<![CDATA[ Activision Boss Wants Cheaper Consoles ]]> Activision honcho Bobby Kotick is worried. Very worried. Video game consoles are expensive! And to buy them, you need money. Lots. As Kotick points out:

It used to be the case that we did well during slowdowns because if you couldn't afford to go to the movies or to travel to a theme park, you stayed home and played a computer game. But now I think that the hardware manufacturers are going to have to think about reducing their prices because the cost of purchasing some of this stuff is prohibitive.

I dunno, as a kid, I kinda always remember video game consoles being expensive. But hey, that's because I was like a little kid and little kids have no money. But I'm an adult now, and it's all relative, Bobby Kotick! Speaking of adults, Bobby also pointed out that the adult geared games are as important to the industry as R-rated movies. That's echoing similar things Kotick stated earlier. This leas us to believe that yes he will probably say the same thing again.

Guitar Hero firm Activision [Times Online via MCVUK]

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Tue, 01 Jul 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021034&view=rss&microfeed=true
<![CDATA[ Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update] ]]> Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series.

"We don't even think about them," Heller noted, giving his opinion about the other WWII hold out. "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play... Gears of War, we play Halo, you know, that's the competition. We want to look at the games that do great storytelling."

Heller sums up, "We don't want to look at someone who's just making a crappy war game." Guys, guys, take it easy. Can't we all just get along and agree that you can both make crappy war games? There's enough to go around.

Just kidding, Gearbox! How's that new Halo game coming along anyway?

Update: The friendly mudslinging was originally and inaccurately attributed to a Treyarch senior producer, but is actually employed at Activision as senior producer. The headline has been updated!

Exclusive: Call of Duty: World at War - Interview [Eurogamer]

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Mon, 30 Jun 2008 16:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020879&view=rss&microfeed=true
<![CDATA[ Survey Leaks Guitar Hero IV Playable Rockers Including Hendrix, Ozzy, And Sting ]]> An online survey that may have spilled the beans on the artist line-up for Rock Band 2 may have also given us a peek at what's coming to Guitar Hero World Tour. According to details from an online survey forwarded to us by a second reader, Guitar Hero World Tour will feature playable digital versions of Sting, Ozzy Osbourne, Ted Nugent, Billy Corgan, Jimi Hendrix, Travis Barker, Hayley Williams, and Zak Wylde. We had previously caught wind of Corgan's appearance in the next Guitar Hero after photos of the Smashing Pumpkins frontman in a motion capture suit were passed on.

The survey also lists a number of artists that have yet to be confirmed, but were revealed in a leak from market research firm Intellisponse. Those artists, still unconfirmed, include Korn, The Doors, Interpol and System of a Down. One additional artist, Tool, is now also rumored to join the stable of Guitar Hero World Tour music acts.

The full survey description is after the break.

In this new Guitar Hero game, join up with your band mates to form the ultimate super group and rock your way to the top. Shred on lead, rhythm, or bass guitar (three options on one guitar controller), rip on drums, or belt it out on the mic as you rock together on the greatest classic, modern, alternative, pop, and metal hits. 85 songs by artists including Jimi Hendrix, The Doors, Foo Fighters, Smashing Pumpkins, Korn, System of a Down, Ozzy Osbourne, Interpol, Muse, Tool (at least three songs and a dedicated venue), and dozens more come together to form the coolest set list ever. You can even play as your favorite rock star, choosing from characters like Sting, Ozzy Osbourne, Ted Nugent, Billy Corgan, Jimi Hendrix, Travis Barker, Hayley Williams, and Zak Wylde. If none of these are your style, then you can create your own character, including character construction, instrument creation, band logos and album covers. Then take it to a whole new level by jumping into a fully-integrated recording studio to lay down, upload, and share custom tracks online – for virtually unlimited rock. This game features the most authentic instrument peripherals on the market, including an all-new wireless guitar controller with the first-ever touch-sensitive neck slide, dedicated Star Power button, and ability to palm-mute. Also, the new killer wireless drums have ultra-quiet pressure-sensitive pads, raised cymbals, and are easy to set up and take down. Or, use the microphone to become the ultimate frontman. This new Guitar Hero game lets you rock together and rock for all.

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Fri, 27 Jun 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020466&view=rss&microfeed=true
<![CDATA[ Guitar Hero Tours With American Idols ]]> Fakey, manufactured pop stars meet fake, manufactured guitar playing as Guitar Hero teams up with the American Idols Live! tour 2008. The 53-city tour kicks off July 1st in Glendale Arizona, and Activision's game will be there from start to finish in three different flavors: On Tour, World Tour, and Steven Tyler, who I hear tastes like old parchment. Each concert will feature a halftime Guitar Hero World Tour 'rockumentary' featuring the 10 Idol tour finalists, as well as a chance for fans to take center stage and make those plastic instruments sing.

“The Guitar Hero franchise is continually searching for new and organic ways to connect with music fans,” said Robert Kotick, Chairman and CEO, Activision, Inc. “Linking the concert-going experience with a chance for people to feel like they are taking center stage with Guitar Hero delivers on just that. By going from town to town alongside ‘American Idol,’ we are building a strong community and providing new ways for families and friends to spend time together by sharing the magic of music.”

The magic of music? Why do I suddenly have an image of Doug Henning in my head?

Guitar Hero® Hits the Road with the American Idols Live! Tour 2008

Fans Will Get a Sneak Preview of All-New Guitar Hero® World Tour and Watch A Guitar Hero Competition on Center Stage

SANTA MONICA, Calif.—(BUSINESS WIRE)—This summer, Activision, Inc.’s (Nasdaq:ATVI) Guitar Hero®, the #1 best selling video game franchise of 2007, will go coast-to-coast with the American Idols Live! Tour 2008, kicking off in Glendale, Ariz. on July 1. The sponsorship fuses the two pop culture phenomenons together for a second time, building on the success of the dual-branded “Risky Business” TV advertisements that featured season seven winner David Cook and finalist David Archuleta last month. In the upcoming 53-city tour, concert-goers will be among the first to experience three of the newest Guitar Hero games, the highlight of which will be a sneak-peak video demonstration of Guitar Hero World Tour, which officially hits shelves this fall.

The 10 “Idol” tour finalists will be part of a halftime Guitar Hero World Tour rockumentary, created by advertising agency DDB, that blends the camaraderie of hanging out in the studio with the franchise’s latest transformation of music gaming - a slick newly redesigned guitar, a genuine electronic drum kit and a microphone. In each city, expert shredders will also face-off on center stage, and Guitar Hero: Aerosmith and Guitar Hero: On Tour will be available for everyone to play in a booth throughout the tour.

“The American Idols Live! Tour is for families to immerse themselves in the Idol experience first-hand, and what better way to bring a personalized, super star feeling to life than by playing Guitar Hero,” said Iain Pirie, head of 19 Entertainment U.S. “Integrating Guitar Hero into the tour gets fans actively involved and provides an added dose of entertainment that we know they’ll love.”

“The Guitar Hero franchise is continually searching for new and organic ways to connect with music fans,” said Robert Kotick, Chairman and CEO, Activision, Inc. “Linking the concert-going experience with a chance for people to feel like they are taking center stage with Guitar Hero delivers on just that. By going from town to town alongside ‘American Idol,’ we are building a strong community and providing new ways for families and friends to spend time together by sharing the magic of music.”

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Wed, 25 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019500&view=rss&microfeed=true
<![CDATA[ Call of Duty 3 Needed More Time For Greatness ]]> Infinity Ward's Call of Duty 4 was fantastic. Treyarch's CoD3 wasn't as fantastic. Granted, it was pretty good! But honestly, not as good as Infinity Ward's CoD2. (See where this is going?) Says CoD5 senior producer Noah Heller:

I'd say that one of the things that