<![CDATA[Kotaku: action rpg]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: action rpg]]> http://kotaku.com/tag/action rpg http://kotaku.com/tag/action rpg <![CDATA[ GameStop Pushes Rise of The Argonauts To 2009 ]]> Dammit! Several readers have dropped us a line to let us know that the release date for Codemasters' action RPG Rise of the Argonauts, according to retailer GameStop at least, has slipped to 1/1/2009, which in release date speak means sometime after the beginning of the new year. I just called my local GameStop where I had a reserve down and they confirmed that they are now showing the new date in their system. I've dropped a line to Codemasters, but GameStop isn't generally in the habit of pushing back a title's release date arbitrarily - pre-order now and have it in a month sounds a lot better than pre-order it now for sometime next year.

I know this fall is littered with amazing, blockbuster releases we've been waiting years to play, but this was the one I was really looking forward to playing. If I were a panda right now, I would not be a very happy one.

Rise of the Argonauts Pre-Order Page [GameStop - Thanks James]

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Fri, 26 Sep 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5055253&view=rss&microfeed=true
<![CDATA[ New Screens Raise Argonauts Higher ]]> Hercules is so huge! Look at him! That guy could eat Schwarzenegger for lunch and still have room for Kevin Sorbo, but to be fair there's really always room for Kevin Sorbo. Codemaster's Rise of the Argonauts has quickly risen in my opinion over the last few months, ever since I got to see the game in action during E3. What I initially thought to be a cheap attempt to capitalize on the popularity of God of War is shaping up to be one of my most eagerly anticipated titles of the year. If the gameplay is up to par with the art direction seen in these new screenshots, I will not be disappointed.

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Mon, 22 Sep 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5053059&view=rss&microfeed=true
<![CDATA[ Divine Divinity Sequel Coming To PC And 360 ]]> To be honest, I never played the 2002 isometric action-RPG Divine Divinity or its first sequel, Beyond Divinity, mainly because of the game's name. I couldn't say it without bursting out laughing, which made going to a store and asking for it near impossible. Perhaps I'll do better with Larian Studios' upcoming sequel Divinity 2: Ergo Draconis. Taking place once again in the magical world of Rivellon, an uneasy peace is broken by the return of the demon. Rather than choosing a class, players will begin as a Dragon Slayer, slowly evolving into a legendary Dragon Lord.

As you can see from these first screens, the game isn't actually looking half bad. Of course looks are only about a quarter of what makes an action RPG, but they're definitely on the right track. Look for Divinity 2: Ergo Draconis for the PC and 360 in Q2 of 2009.

Divinity 2 � Ego Draconis: The highly anticipated sequel to the award-winning action-RPG Divine Divinity!

Hamburg, Germany, August 8th 2008 – Hamburg-based dtp entertainment, one of the leading German game publishers, and developer Larian Studios today announce the action-RPG Divinity 2 – Ego Draconis for the PC and the Xbox 360® video game and entertainment system from Microsoft®. The sequel to 2002’s award-winning Divine Divinity™ will be released in the second quarter of 2009.

In Divinity 2 – Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. Everything seems to be over, but the peace was deceptive, for the demon has returned and the horror once again runs its course.

Players begin as a Dragon Slayer, hunters whom travel the countryside determined to rid their lands of Dragons. As the story of Divinity 2 – Ego Draconis unfolds, the player will discover new abilities and possibilities as they evolve into a legendary Dragon Lord. In addition, the player character’s abilities can be steadily improved over the course of the game and specialised in specific areas. The further a player quests in the world of Divinity 2 – Ego Draconis, the more exciting the gaming experience becomes.

Over the course of the game, players will be able to find many items which have special game-play functions; some can be combined with others to advance further in the game. Additionally, players can use a large variety of weapons in their struggle against a seemingly inevitable fate. An extremely varied and demanding quest structure guarantees hours of fun and a high replay value.

The world of Divinity 2 – Ego Draconis is filled with humans and fantasy creatures, each having special combat abilities. Players will need to use every skill, potion and hidden trick to their strategic advantage to reclaim the lands of Rivellon.

Divine Divinity™ is a trademark of CDV Entertainment. All Rights Reserved Xbox, Xbox 360, and Xbox LIVE are trademarks of the Microsoft group of companies.

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Fri, 08 Aug 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5034735&view=rss&microfeed=true
<![CDATA[ Sacred 2 Pushed 2 September ]]> Ascaron's Diabloesque Sacred 2: Fallen Angel, once slated for a Q1 2008 release, has now been officially pushed back to September 2008. In a post on the game's official website, the company explains that the game is being delayed in order to make it the best damn Sacred 2: Fallen Angel it can possibly be.

An extension of the development process was necessary in order to ensure that we realize all the development plans and ship both PC and Xbox 360 versions with the best possible quality and stability.
In other words, it wasn't done yet. The post appeared on the site on Christmas day, which makes it a dubious sort of Christmas present for fans of the game or German symphonic fantasy metal.

Release Date Update [Ascaron]

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Thu, 27 Dec 2007 10:20:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=338078&view=rss&microfeed=true
<![CDATA[ Loki Demo Lives ]]> I love a good hack n' slash RPG, and I have always been deeply enthralled by ancient cultures and their mythologies, so Loki seems to be right down my alley. An epic adventure spanning Aztec, Egyptian, Greek and Norse mythologies with hundreds of monsters and character advancement that caps at level 200 sounds like pure bliss right about now. Due out on the 24th of this month, 93 Games, Ascaron and Cyanide Studio have just released a playable demo that allows you to play through 20 levels as the Norse Warrior, which they describe as "the toughest and most brutal character in the game" as he quests to defeat the legendary wolf Fenrir. The download weighs in at 991MB and promises hours that should give you an excellent idea of whether or not the game deserves your dollar. Hit the jump for a list of download locations!

Loki Norse Demo - Playable Demo available now

93 Games, Ascaron and Cyanide Studio are equipping gamers for a fantastic adventure with the release of this single-player demo for Loki, the legendary hack 'n slash RPG for PC.

In this 991 MB demo, players will jump into the blood-soaked boots of the Norse Warrior, one of the four characters available in the full game. The Norse Warrior is the toughest and most brutal character in the game, and prefers to deal death with two-handed weapons - including his trademark battle axe. As part of the demo campaign, players will have to collect elements needed to defeat Fenrir the legendary giant wolf and will also be able to level their character up to a max of 20 - which means several hours of hack 'n slash fun for those who will want to explore the skill tree of the Scandinavian hero (200 is the maximum level you can reach in the game). In order to do this, players will face hundreds of enemies, wild beasts and other dangerous creatures that live in Myllkwoord forest, in the volcano and in the dungeons of the goblin city.

Loki will be released on August 24, 2007 on PC DVD-Rom.

The demo is available at the following mirrors:

GameSpot
http://www.gamespot.com/pc/rpg/loki/index.html

Worthplaying
http://www.worthdownloading.com/game.php?gid=2140

GamersHell
http://www.gamershell.com/download_20538.shtml

FileFront
http://files.filefront.com/Loki+Singleplayer+Demo/;8263133;/fileinfo.html

Metaboli
http://demos.focus-home.com/Loki_demo_Norse.rar


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Fri, 10 Aug 2007 09:40:14 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=288206&view=rss&microfeed=true
<![CDATA[ Gallery: Sacred 2 - Ride the Tiger ]]> Looking at this new set of screens for Ascaron's Sacred 2 are actually making me consider picking up the first game, which I never got around to despite countless people demanding I do so. Sometimes being a rebel is so stupid.

The shots feature pics of two new mounts introduced in the sequel, a hellhound and a tiger. Just something about a giant tiger being ridden by a McFarlane-inspired angel that screams, "Are you ready to rock?" scrawled on the back of a spiral notebook.

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Thu, 31 May 2007 11:20:58 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=264858&view=rss&microfeed=true