<![CDATA[Kotaku: Brain Age]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Brain Age]]> http://kotaku.com/tag/brainage http://kotaku.com/tag/brainage <![CDATA[Nintendo: Not Everyone Has Played Brain Age]]> With the gajillion titles of Brain Age and its sequel Nintendo has sold, you'd think pretty much everyone has played the game. You're wrong.

"Some people might think that, given the huge sales of the Brain Training series, there can't possibly be anyone out there who hasn't played it, but that's not true at all", says Nintendo president Satoru Iwata. "Compared to the number of consoles sold, the amount of software sold doesn't even come close."

New DSiWare title Little Bit of Brain Training offers new players bite-sized bursts of brain training and chance to laugh like a maniac. What's more, the game offers seasoned players a tweaked version for those who are especially adept at boasting their gray matter age.

Brain Age developers found that players tended to stop playing once their brain age hit the sweet spot of 20 years old, and thus, have added a new character who appears and gives players harder tasks. Nintendo's current task? Make sure everyone who owns a DS plays Brain Age. The end.

Iwata Asks - Volume 6 [Nintendo via Siliconera]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5215712&view=rss&microfeed=true
<![CDATA[DSiWare Brain Age Makes Beautiful Woman Laugh Maniacally]]> Actress Miho Kanno appears in the DSiWare Brain Age ads. She's asked to make a face like she's seen something that she shouldn't have seen. She does and lets out a frightening laugh.

DSi Brain Age makes use of the camera and even has users make funny faces. Why? Because stuff like that makes you smarter. Duh.

The DSiWare take on Brain Age covers humanities and science and is priced at 800 DSi Points.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5196282&view=rss&microfeed=true
<![CDATA[Osaka Schools Passing Out DSs]]> Reports say that about 10 middle and elementary schools in Osaka will start handing out Nintendo DS consoles to students next January. Nintendo's plan to control the world: 80% complete.

The Osaka Board of Education signed off on the measure, according to Japanator, potentially restoring my faith in public education systems. Students will use "education software" to further their school studies; and by "education software," I assume they mean Brain Age and not Cooking Mama.

The DS's appearance in Japanese classrooms is nothing new. Back in 2006, Kyoto Prefecture's Yawata City had students spend the first ten minutes of class, studying vocab on their Nintendo portables. As of 2009, the prefecture was still using the DS for study.

I can't imagine taxpayers are too happy about this, especially if their kids don't go to these schools. Or they don't even have any kids. But then, Nintendo makes up a pretty serious part of Japan's economy; it could pay off.

Maybe every DS taxes buy for a school child will be 100 yen Nintendo puts toward making games that don't suck.

「DSソフト補助金は反射的利益」 橋下知事 [Sankei via Japanator via Destructoid]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5169142&view=rss&microfeed=true
<![CDATA[Another Brain-Age-Doesn't-Work Study]]> Did you hear for the umpteenth time Brain Age doesn't really help your brain? No, really.

While Nintendo does not claim the game can reverse the effects of aging, the game's instruction booklet states, "Training can help consolidate memory and creativity and may hopefully help develop a resistance against decline in later life."

Consumer site Which? asked a panel of scientists to examine the game to see if it met the minimum standards by which quality research is judged and checked to see if it had been reviewed by a experts and published in an academic journal.

The Which? scientists dismissed the game's self-improvement aspect: "There is no evidence that using this product will have any functional impact on your life whatsoever." But it sure is fun.

Still, what's next, pundits telling us that Wii Fit doesn't work?

Oh. Wait. Never mind, carry on, carry on!

Brain trainers' claims strain credibility [Which? via PC Advisor] [Pic]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5160676&view=rss&microfeed=true
<![CDATA[Brain Age Does Not Work Say French Researchers]]> Just as researchers in Scotland say Brain Age works, researchers in France say it doesn't. According to data from University of Rennes, Brittany, Brain Age failed to show any significant jump in memory.

What's more, the game apparently made memory worse.

The research had a sample of ten year-old children split into four groups: The first two groups did a seven-week DS memory course, the third group did puzzles with pencil and paper, while the fourth group just went to school as regular. Before and after started each program, the groups did logic tests.

The results? The DS control group did not do significantly better — save for a 19 percent increase in math. (However, the pencil-and-paper group also had the same increase in math, and the just-go-to-school group had a 18 percent increase in math.) However, the pencil-and-paper group showed a 33 percent increase in memorization, while the DS groups did 17 percent worse. The kid who just went to school showed a 20 percent increase.

According to Alain Lieury, professor of cognitive psychology at the University of Rennes, "The Nintendo DS is a technological jewel. As a game it's fine, but it is charlatanism to claim that it is a scientific test... There were few positive effects and they were weak. Dr Kawashima is one of a long list of dream merchants."

Professor Lieury is publishing his findings in a new book, Stimulate Your Neurones, which is out this month.

Nintendo brain-trainer 'no better than pencil and paper' [Times Online]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5139024&view=rss&microfeed=true
<![CDATA[Brain Age Works, Says Science]]> Researchers in Scotland have tested the effects of Brain Age on schoolchildren. The results? Good! The organization Learning and Teaching Scotland tested daily usage of Brain Age — known there as Dr. Kawashima's Brain Training — on some 600 students at 32 schools throughout the country, tasking them with 20 minutes of (non-)gameplay prior to standard lessons.

Researches say that during the nine-week study they found improvements in students' concentration and behavior, with students completing standardized test faster than those who hadn't trained on the Nintendo DS game.

Man, these Scottish kids don't know how good they got it. In elementary school, I was part of a research group that monitored the effects of having one's lunch money stolen everyday before class began. And look what happened to me. :(

Computer game boosts maths scores [BBC]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5055005&view=rss&microfeed=true
<![CDATA[Brain Age Breaks UK Sales Record]]> British people, hello! Apparently lots of you own Brain Age. Like a lot a lot. According to compilers Chart-Track, the game has spent 80 weeks in the UK's top ten. 80. Eighty. 8. 0. The gray matter DS title has now surpassed the original Tomb Raider's benchmark.

Perhaps British folks keep losing their copies of Brain Age and keep buying replacements? Perhaps they're just crazy for brain games? Perhaps.

Sales Figures [Chart Track via Eurogamer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5042325&view=rss&microfeed=true
<![CDATA[Brain Age Gets Japanese Adult Video Homage]]> We're not really surprised that Brain Age got a dirty movie, we're just surprised it's taken so long! Originally released in Japan as Touhoku Daigaku Mirai Kagakugijutsu Kyoudoukenkyuu Center Kawashima Ryuuta Kyouju Kanshuu Nou o Kitaeru Otona no DS Training, the DS game was a smash hit back in 2005 and 2006. This August, naughty video company Moodyz is releasing adult video parody Chinpo o Kitaeru Otona no Ingenware Training (or "Dick Drilling Adult's Lewd Word Self Training"). The DVD stars Moodyz actres Hikaru Wakana (her blog, maybe NSFW), and the box features a label that says this DVD is for "One Player" and that "Ultimated Continues Are Possible."

For those, who haven't seen the Japanese box art for the original Brain Age and its sequel, click here and here.

NDS「脳トレ」のパロディAVが登場! [Hatimaki]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5020209&view=rss&microfeed=true
<![CDATA[Zelda Team Working on New Games]]> Don't forget. Nintendo doesn't just make Wii Fit and Brain Age. It makes other games, too. Games like The Legend of Zelda. About which, Nintendo's Shigeru Miyamoto says:


I think we'd gotten to a point where videogames were something that everyone could no longer enjoy. As a designer, I'm always focusing on what is fun — ideas that people can enjoy. For me, I'm trying to entertain as many people as I can, creating games that the widest number of people can enjoy. Of course, that being said, we do have the existing teams at Nintendo working on the kinds of products we've always made over the years. The Zelda team is forming again to work on new games! But to me, it's about finding these new interactive experiences and bringing them to people.

Please don't make a casual Zelda game, please don't make a casual Zelda game, please don't make a casual Zelda game.
Miyamoto on Wii Fit [1Up via Go Nintendo]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=381270&view=rss&microfeed=true
<![CDATA[Forbes Predicts Future Classics]]> The financial minds at Forbes have taken off their big business hats for a moment to focus on a more pressing topic: classic video games. Which of today's titles will become immortalized in our hearts, marble statue-ized into our next Super Mario Bros 3s that we can't put down a decade later? Well, they've compiled a list of their top ten and it's...actually not that bad. And of course, Mario has made an appearance.

Portal Brain Age 2 Legend of Zelda: Phantom Hourglass BioShock Puzzle Quest Rock Band Super Mario Galaxy Wii Sports The Witcher WoW: Burning Crusade
Needless to say, a fiery debate will rage in the comments and give this list a good sorting. I'm actually not so sure about BioShock, of all choices, as single player FPS experiences don't seem to stand the test of time (meanwhile, multiplayer is a whole different story).

And now that the industry has become so successful at creating high quality, more polished sequels, will any of these titles really be in play a decade from now?


The Future Of Videogames
[Forbes via WiiWii]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=355540&view=rss&microfeed=true
<![CDATA[Brain Age Creator Creating Intelligent Toyotas]]> Professor Ryuta Kawashima is the master of brain training. Having trained the brains of millions of gamers, he has now taken the next logical step - training the brains of Toyotas. Toyota and Kawashima are currently together on various technologies to help older drivers drive safely. Technologies such as intelligent systems that monitor a driver's behavior in order to curb dangerous behavior, such as sudden increases or decreases in speed, falling asleep at the wheel, or getting in the car in the first place.

"We envision future cars will be able to monitor brain and emotional activity to back up elderly drivers," said Kawashima, a Tohoku University scientist who worked on Nintendo Co.'s best-selling "Brain Age" games _ and whose smiling image is the guide in the series.

While I am all for promoting driving safety, I just don't know about helping the elderly drive longer. I respect the elderly. I have some of the elderly in my family. I just think there is a certain point where you have to resign yourself that you can no longer safely operate a vehicle. I know Kawashima's heart is in the right place, but age happens.

Kawashima hopes to extend the technology towards all ages of drivers in the future.

"Ultimately, we hope to develop cars that stimulate brain activity, so that driving itself becomes a form of brain training," Kawashima said.
Brain training and driving? He's obviously never driven through downtown Atlanta on a Friday night. There ain't no brains to train here, professor.

Toyota and brain-game professor to develop cars for the elderly [The Sydney Morning Herald via Gizmodo]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=335480&view=rss&microfeed=true
<![CDATA[Brain Age on "Adult Version" DS]]> Sure, Nintendo is releasing a Brain Age pack that has Brain Age, a DS and a case. Another opportunity to introduce to the great unwashed what Japanese housewives were doing ages ago! In the clip linked below, TheStreet.com has respected tech journalist Gary Krakow ramble on about seeing some old lady on the plane playing Brain Age on that "adult version" red and black DS Lite. Gary also points out:


The better you get at it, the faster it goes, and the more you want to try it.

Oh. Okay. Welcome to 2006, mainstream media.
Watch the Clip [TheStreet via Go Nintendo]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=327770&view=rss&microfeed=true
<![CDATA[Boozin' It Up With Square Enix]]> What's better than launching a game? Launching a game totally shitfaced! A "Beaujolais Nouveau Countdown Party" at Tokyo's Shin Marunouchi Building for, well, beaujolais nouveau as well as Square Enix's new title Wine no Hajimekata DS. (Beaujolais nouveau officially goes on sale the third Thursday of November, which is known as "Beaujolais Nouveau Day.") Demo kiosks were balanced by a free flowing beaujolais nouveau and a jazz band playing standards like "The Days of Wine and Roses." The Square Enix game quizzes players on basic wine info to increase their knowledge of the drink. Think of Wine no Hajimekata DS as like Brain Age-type game, but with even more "blue" slurring. Buroooooooooooooo.
Square Enix's Wine Game [Famitsu]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=322946&view=rss&microfeed=true
<![CDATA[Does Brain Age Actually Work? No, Apparently.]]> Last year was all about the Brain Age. That title took Japan by storm and drove DS sales in the region. Consumers wanted to exercise their brains. Math problems and saying the word "blue" seemed like the answer. Or is it? An opinion piece over in The New York Times points out that those types of games are "inspired by science" and not actually proven by it. Brain Age and the like train users to be go at very specific tasks. Instead, brain power is actually improved by exercise. From the article:


In humans, exercise improves what scientists call "executive function," the set of abilities that allows you to select behavior that's appropriate to the situation, inhibit inappropriate behavior and focus on the job at hand in spite of distractions. Executive function includes basic functions like processing speed, response speed and working memory, the type used to remember a house number while walking from the car to a party.

And for seniors, exercise also helps reduce things like dementia and Alzheimer's disease. As NeoGAF poster Target points out: This is where Wii Fit comes in.
Exercise on the Brain [NY Times via NeoGAF]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=320764&view=rss&microfeed=true
<![CDATA[UK Snatches Up Four Million DS]]> Gamers across the pond have proven their love for the Nintendo DS to the tune of 4 million dual-screen handhelds sold. The combined sales of the original Nintendo DS and the Nintendo DS Lite crossed the four mil threshold recently, according to European sales watchers Chart Track.

More impressive? That some 25% of DS owners in the UK have purchased the original Brain Age, known as Dr. Kawashima's Brain Training: How Old Is Your Brain? over there. Another half-million have snapped up the sequel, all but confirming that Dr. Josef Rich's Dental Training will be a massive success when it's released next year.

UK DS sales hit 4 million [Gamespot]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=316865&view=rss&microfeed=true
<![CDATA[It's Nintendogs Meets Brain Age]]> IQ Breeder is a pet sim mashed with a brain training game. The game features three animals (dog, cat, pig) whose IQs can be raised when players get things like math problems correct. The mini-games include puzzles, rhythm games, mazes and whatnot. It's even possible to pit your pet against a friend's. A marketer's wet dream!
IQ Breeder [Game Watch]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=308553&view=rss&microfeed=true
<![CDATA[Nintendo Shows How Greek Advertising Is Done (With Sexy Nurses)]]> The first rule of Greek game advertising: do not serve your target market meals culled fresh from the innards of a freshly slaughtered goat, regardless of whether the dish is merely implied to have been harvested from said carcass. The second rule: hire a team of pleasantly attractive models in crisp, clean cotton nurse get-ups, then have them hit the beach for sun, fun, and a second round of brain massaging Nintendo-designed exercises.

It's fairly simple to follow the laws of effective marketing in Greece, at least as demonstrated by this recent promo event for Brain Age 2: More Training in Minutes a Day. Four of these faux nurses pounded sand at a Greek beach in the name of lowering the native brain age. The results were of course, extremely sexy and satisfyingly smart.

Η Nintendo εξορμα στις παραλίες... [Nintendo of Greece, thanks Agapitos!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=281545&view=rss&microfeed=true
<![CDATA[Nintendo Invades NYT Crossword]]> banyt.JPG
The June 29 New York Times Crossword sought to test readers' mental acuity with a question about a mental acuity-testing video game.

58 Across: Nintendo game with exercises for mental acuity.
Answer: Brain Age

Now that says something about Nintendo's drive into popular culture.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=274523&view=rss&microfeed=true
<![CDATA[Jessica Alba Has A Brain Age Of 82]]> Did you know that Jessica Alba is partially responsible for the Nintendo DS shortage? Believe it! In her exclusive interview with Yahoo's Celebrity Byte the actress reveals that she's not only a DS and Wii fan, but quite the Brain Age addict.

Alba, currently starring in the new Fantastic Four and probably best known for her work as Some Girl With A Fantastic Ass in Into The Blue, explains of her Nintendo sales domination contribution:

I had my DS on the set of Fantastic Four and I bought it for my entire cast when we wrapped. I guess I just felt bad because between takes they'd be chatting and we were in the Fantasticar and I'd always have my iPod and my DS with me. It was like fingernail-biting, gripping moments in the movie and then, "Cut!" I'd pick up my DS and try to beat my 82 age in Brain Age. I'd try to memorize all of those damn words.

Sure she may have a brain age of 82, but I'm sure you're mostly interested in the fact that Jessica Alba knows what the hell a DS is. Should help ground your masturbatory fantasies involving Jessica and a heated Mario Kart DS battle with high (sexy) stakes.

Celebrity Byte: Exclusive Interview With Jessica Alba [Yahoo!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=268937&view=rss&microfeed=true
<![CDATA[More Brain Age in Europe]]>
Europe is set to get another round of brain traing games from that light-hearted doctor with More Brain Training from Dr Kawashima: How Old Is Your Brain?

New exercises will keep everyone in Europe throwing DS's against the wall and pressing the start button frantically as they see their age of their brain falling futher and further away from them. New tests include calculating correct change as well as trying to follow sheet music by playing the piano.

More Brain Training from Dr. Kawashima: How Old is Your Brain will launch in Europe on 29th June 2007.


PRESS RELEASE
The Multi Million Selling Brain Training Series Continues With All New Exercises!

More Brain Training from Dr Kawashima: How Old Is Your Brain? launches in Europe on Nintendo DS

16th May 2007. Training your brain became a worldwide activity following the launch of Dr Kawashima's Brain Training: How Old Is Your Brain? in Europe last summer. This continued into 2007 and now over 10 million people globally are currently including it in their daily lives. But, as with any exercise, continual training is required to help stay active and now you can keep on training your brain with the second instalment in the Brain Training franchise, More Brain Training from Dr Kawashima: How Old Is Your Brain? Featuring all new exercises and DS Brain Age Checks, this is set to challenge even the most trained brains as it launches across Europe on 29th June 2007.

Dr Kawashima's Brain Training: How Old Is Your Brain? has been enjoyed by people of all ages, including those who would not normally be associated with video games. Inspired by the research of renowned Japanese neuroscientist Dr Kawashima, this original title and the soon to launch More Brain Training are designed to help stimulate your brain and challenge memory, math and perception skills. Users can train their brain by exercising for just a few minutes each day, whether on the go or when relaxing.

More Brain Training from Dr Kawashima: How Old Is Your Brain? uses the same format as its predecessor. Held like a book, you are invited to use the unique and intuitive touch screen and microphone features of the Nintendo DS as you take 5 - 10 minutes a day to help your brain stay active with challenging new exercises. All exercises contained in the software are based on easy to execute mathematical, cognitive and language-based tasks. The DS Brain Age Check measures the speed and accuracy with which you perform simple tasks to establish your DS Brain Age. Once this is established you will be set a regime to help stimulate your brain. The DS Brain Age Check allows you to see your progress on the inbuilt calendar.

The DS Brain Age Checks take on a new form in this title as you're tested on three randomly selected exercises including old school classic Rock, Paper, Scissors which asks you to name the position to either win or lose against the object shown, Memorising 5x5 which sees you remembering the position of numbers on screen and Speedy Symbols which challenges your memory of symbols associated with specific numbers.

More Brain Training from Dr Kawashima: How Old Is Your Brain? features fun new training exercises including Correct Change which challenges you on an everyday day task - to work out the right amount of money to hand back after a transaction as quickly as possible, Missing Symbols, a twist on the classic '20 calculations' test, and Masterpiece Recital which invites you to follow a music sheet shown on one screen and touch the corresponding piano keys on the touch screen. As your daily training continues, additional new exercises are unlocked, opening up a variety of new activities with varying levels of difficulty.

With More Brain Training you can also play with your family and friends. Using a single game card, two to sixteen players can participate in four different exercises together. Challenge each other to Word Scramble, Memorise 5x5 or Correct Change to see who reigns in the worlds of math, memory and perception. Three to sixteen players can also compete in a picture quiz to test each others artistic skills, where players score the other drawings to find a winner.

Making a welcome return to this new title is the popular numbers game, sudoku. Featuring three difficulty levels from Basic to Intermediate to Advanced, there are over a hundred puzzles to keep you occupied!

More Brain Training from Dr Kawashima: How Old Is Your Brain? launches across Europe on 29th June 2007 at the estimated retail price of around 30 ( 19.99 in the UK).

- ends -

For more information please contact the Nintendo Press Office On 0207 307 3103

About Nintendo
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii , Nintendo DS , Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario , Donkey Kong , Metroid , Zelda and Pok mon . As a wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendo's operations in Europe.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=260861&view=rss&microfeed=true