<![CDATA[Kotaku: 2K Games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: 2K Games]]> http://kotaku.com/tag/2k games http://kotaku.com/tag/2k games <![CDATA[ Dark Sector Devs Helping With Bioshock PS3 ]]> Digital Extremes, the team behind such mediocre titles as Dark Sector, Pariah and Extreme Pinball, have signed on to help optimize Bioshock for the Playstation 3. To be fair, DE did also produce the fair to middling Unreal Tournament 2003, and they do have a way with death frisbees.

The game is still behind developed by 2K Marin, 2K Boston and 2K Australia, so it's unclear how much impact the inclusion of a fourth cook in the kitchen will actually have on the game.

"When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," said James Schmalz, CEO and founder of Digital Extremes. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented. The collaboration on this project will make the PLAYSTATION 3 system sing with Big Daddy goodness and Little Sister 'thank you's'."

Just so they don't top their chorus off with Hayden Tenno emo sucktitude, it'll be fine.

2K Games Announces Partnership with Digital Extremes



Premier Development Studio Tapped to Optimize BioShock® for the PLAYSTATION®3 System

New York, NY – July 3, 2008 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it has signed an agreement with Digital Extremes to assist in the development of BioShock® for the PLAYSTATION®3 computer entertainment system. Shipping to retailers in October 2008 with new features and content, the PLAYSTATION 3 system version of BioShock is being developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes.

"By partnering with Digital Extremes, 2K Games is delivering a fully optimized experience that takes advantage of the PLAYSTATION 3 system hardware," said Christoph Hartmann, president of 2K. "Bringing Digital Extremes on board allows us to continue to deliver the best experience possible to our fans."

Headquartered in London, Ontario, Digital Extremes brings more than 15 years of experience as one of the gaming industry's premier developers. Digital Extremes pioneered technological and graphical design within the video gaming industry as the co-creators of Epic Games' Unreal® franchise. Using the experience it gained from working on the recently released Dark Sector®, Digital Extremes is partnering with the 2K studios to help optimize BioShock's performance on the PLAYSTATION 3 system.

"When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," said James Schmalz, CEO and founder of Digital Extremes. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented. The collaboration on this project will make the PLAYSTATION 3 system sing with Big Daddy goodness and Little Sister 'thank you's'."

BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges players' capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style.

BioShock for the PLAYSTATION 3 system will be available in October 2008 and is not yet rated by the ESRB. For additional details, visit www.bioshockgame.com.

About Digital Extremes

Founded in 1993 by industry visionary, James Schmalz, Digital Extremes ranks as one of the world's top independent development studios in the interactive entertainment industry. The Canadian based developer is best known for its co-creation of Epic Games' Unreal®, the multi-million unit selling franchise which includes the award-winning PC series Unreal and Unreal Tournament as well as Xbox® hit Unreal Championship. Digital Extremes recently shipped the highly-acclaimed next-generation 3rd person action title, Dark Sector® using its proprietary next-gen technology, the Evolution Engine™. For more information visit the company website at www.digitalextremes.com.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

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Thu, 03 Jul 2008 09:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021876&view=rss&microfeed=true
<![CDATA[ 2K Games Tags Havok For Wii Games ]]> 2K Games is turning to the Havok physics engine to bring realistic motion to their upcoming lineup of Wii titles. The engine will first be applied to the Carnival Games' sequel Carnival Games: Mini-Golf before being applied to several as-of-yet unannounced Wii titles. Why should we care? Havok managing director David O’Meara explains.

“Havok physics engines allow game developers to realistically depict motion and the effects the game character has on their environment. Havok technology communicates with physical elements in the game and loads them with intelligence, allowing them to react to the players’ actions in a realistic way. Of course, anyone who has used the Wii will recognise how important accurate movement is for the players’ enjoyment of the game. Fans of Carnival Games: Mini- Golf won’t be disappointed with the final results!”

He had me until the "Fans of Carnival Games: Mini- Golf" bit.

Havok signs licensing agreement with game developer 2K Games

Deal means Havok Physics will be used to bring realistic motion to several WiiTM titles from 2K

Havok, the leading provider of physics engines to the global game and movie entertainment industry, has agreed to a licensing agreement with California based game developer 2K Games. Under the terms of the deal, 2K Games will use Havok’s pioneering physics engines to develop several upcoming titles which will be available on the Wii home video game system from Nintendo.

2K will initially use the industry leading Havok Physics engine to support its standards of realism and interactivity in Carnival Games: Mini-Golf™, the sequel to the popular Wii title Carnival Games™, which has sold over 1.5 million units worldwide since its release last year. Havok technology will also be used in other yet-to-be-named titles for the Wii from 2K.

David O’Meara, Managing Director of Havok, explains how Havok’s physic engines will improve interactivity in the hotly anticipated Carnival Games: Mini-Golf title.

“Havok physics engines allow game developers to realistically depict motion and the effects the game character has on their environment. Havok technology communicates with physical elements in the game and loads them with intelligence, allowing them to react to the players’ actions in a realistic way. Of course, anyone who has used the Wii will recognise how important accurate movement is for the players’ enjoyment of the game. Fans of Carnival Games: Mini- Golf won’t be disappointed with the final results!”

Havok’s physics software is featured in over 200 triple A games available on store shelves today. With well over 90 games currently in development for release this year, use of Havok’s ubiquitous software is up 100% for the same period last year. Best-selling titles featuring Havok physics include Halo 3, Assassin’s Creed, Guitar Hero III, BioShock, World in Conflict, Half Life 2: The Orange Box and Heavenly Sword.

Blockbuster movies which have employed Havok technology to drive special effects include Harry Potter and the Order of the Phoenix, 10000 BC, X-Men: The Last Stand, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

At a glittering ceremony in Las Vegas earlier this year, Havok was honored with an award from the National Academy of Television, Arts & Sciences for their work on their pioneering physics engines which makes games more realistic than ever before. The company uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers’ creative aspirations into technical realities

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Fri, 27 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020285&view=rss&microfeed=true
<![CDATA[ Levine Figures He's Worth More Money, In Renegotations With Take-Two ]]> Since leading the team that put out BioShock, Ken Levine's been enjoying his fair share of accolades, awards and respect. But money? Well, his cash income's the same as it was pre-BioShock, something he (and his Hollywood agent) are looking at changing. Variety reports Levine's been in negotiations for months now with Take-Two, hoping to not only get the kind of money being such a big name warrants, but an increased amount of creative freedom as well. Be interesting to see how it all pans out, especially if it sets a precedent for other big-name devs to follow.

Ken Levine re-negotiating contract with Take-Two [Variety]

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Fri, 13 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016416&view=rss&microfeed=true
<![CDATA[ BioShock PS3 Super Official Now ]]> In case one magazine's cover and another magazine's innards weren't enough for you, 2K Games have just dropped the official press release for BioShock for the PlayStation 3, which promises to be all that the Xbox 360 version was plus a bag of chips so tempting that multiplatform owners will buy it again. Really now>

"Since BioShock for Xbox 360 and Games for Windows won countless 2007 Game of the Year awards, we are excited to see the impact of this stellar title for the PLAYSTATION 3 system when it debuts this fall," said Christoph Hartmann, president of 2K. "Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms."

Expect a slow, sexy, BioShock strip tease leading up to the game's October release. What additions could 2K Marin implement that would make you come back for more BioShock? I'm keeping my fingers crossed for multiplayer Little Sister slap fights.

2K Games Injects PLAYSTATION®3 System Owners with Genetically Enhanced Version of BioShock®

New York, NY – May 28, 2008 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that BioShock®, the "genetically enhanced" story-driven action game, is in development for the PLAYSTATION®3 computer entertainment system at 2K Marin. The PLAYSTATION 3 system title will be released in October 2008 with new features and content that heighten the award-winning experience.

BioShock for the Xbox 360® video game and entertainment system from Microsoft and Games for Windows® was released in 2007 and received numerous Game of the Year honors from prestigious organizations including Associated Press, the British Academy of Film and Television Arts (BAFTA), Game Informer, Spike TV's VGAs and Paste Magazine. BioShock's extension to the PLAYSTATION 3 system will bring exciting new content to this amazing title and reach many new players, while giving the title the opportunity to once again be named Game of the Year.

"Since BioShock for Xbox 360 and Games for Windows won countless 2007 Game of the Year awards, we are excited to see the impact of this stellar title for the PLAYSTATION 3 system when it debuts this fall," said Christoph Hartmann, president of 2K. "Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms."

BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges the players' capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style.

As one of the highest-rated titles of 2007, BioShock was unanimously praised by the editorial industry's top critics:

"While delivering a level of intrigue you rarely see in games, its most captivating element is its gameplay – which I can easily say delivers the most rewarding and adrenaline-filled experience I have ever had with an FPS." – Game Informer Magazine, 10 out of 10, Game of the Year

"There's ample flexibility in the game's linear storyline that makes a second run through Rapture's unique brand of madness an exciting prospect." – Associated Press, 4 stars out of 4

"Why settle for watching the hero in a film have a thrilling adventure when you can all but live a narrative this masterfully woven." – Paste Magazine, Game of the Year

"BioShock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a host of multifaceted characters. This is an essential gaming experience." – IGN.com, 9.7 out of 10, Editor's Choice Award

"More so than any other game in recent memory, BioShock is dripping with atmosphere and intrigue, and it's one of those rare titles where story, dialogue and character development are just as important as the action sequences." – USA Today, 9 stars out of 10

BioShock for the PLAYSTATION 3 system will be available in October 2008 and is not yet rated by the ESRB. For more information on BioShock, visit www.bioshockgame.com.

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Wed, 28 May 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011357&view=rss&microfeed=true
<![CDATA[ BioShock Confirmed For PS3 ]]> You knew it had to happen eventually. The cover of the latest issue of the UK's PSM3 magazine features a story on the PlayStation 3 version of just about everyone's 2007 Game of the Year BioShock. According to CVG, whose network PSM3 is part of, the issue will feature a lengthy preview of the PS3 version of the title along with a slew of screenshots.

The title blurb on the front of the cover boasts "Why Xbox's best shooter is better on PS3", possibly suggesting additional content for the new version, but as of right now details are scant. Here's hoping for a better ending!

The next issue of PSM3 is due out June 5th. We would expect the official announcement to follow soon after.

Now while CVG lists this as official confirmation, we're going to go ahead and add the rumor tag on this post until we are 100% positive, just to be on the safe side.

BioShock PS3 confirmed [CVG - Thanks Henry!]

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Thu, 22 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010441&view=rss&microfeed=true
<![CDATA[ New Screenshots: Halo Wars and Mafia II ]]> Gamercenteronline begged and pleaded and got its hands on three screens for Halo Wars, the real-time strategy prequel still under a TBA release date for this year. One looks like a close crop of a Sparrowhawk that we've done before. Not sure what exactly is going on in the other two.

Loitering around the site I also found what they touted as a new Mafia II screenshot. You can catch everything after the jump

The Mafia II screenshot is said to be set in DeLuca's Restaurant, even though this is clearly a warehouse shot. Not sure if that's a level title or not. But that's Vito, and it looks like he's about to waste a competitor.

And here are the other two Halo Wars shots.

Halo Wars Screenshots Revealed and New Mafia II Screenshot Revealed[Gamercenteronline]

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Sun, 18 May 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009584&view=rss&microfeed=true
<![CDATA[ Sid Meier Appearing At New York Comic Con ]]> sidmeiernycc.jpg The New York Comic Con might as well be called the New York Video Game Con - Now With Comics for all of the gaming goodness that's going on over the weekend. Various publishers and developers will be on hand to show off their wares, most notably the living legend himself, Mr. Sid Meier. Sid will be at the 2K Games Booth (#1157) on Saturday, April 19, from 1:00 PM - 3:00 PM, to meet fans, sign autographs, and just generally be Sidly. 2K will be showing off Civilization Revolutions throughout the entire weekend, though you might want to stop by early to get your hands on one of the limited edition prints created in collaboration with Studio Number-One and Shepard Fairey they'll have available. Seriously, I would seriously maim someone if it meant I could be there this weekend, so those of you with the means owe it to me to go in my stead. Off with you!

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Fri, 18 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381731&view=rss&microfeed=true
<![CDATA[ Mafia II Headed to PS3, 360, PC ]]> Mafia II, sequel to multi million seller Mafia, is under development for a simultaneous release on the PC, Playstation 3 and Xbox 360, 2K Games announced today.

Mafia II will expand upon the original game, giving players a chance to play through mob life in the 1950s, according to the publisher. 2K Czech, the developers for the original Mafia and of Hidden & Dangerous, are working on the sequel.

Mafia II

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Fri, 11 Apr 2008 17:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=378958&view=rss&microfeed=true
<![CDATA[ Civilization: Revolution Website Launches ]]> Sid Meier's world building game Civilization is returning soon with a new title, Civilization: Revolution. CR is the first of the Civ franchise to be presented on now-gen consoles and it sports some fancy new graphics, closer cameras, new character models and more detailed maps and battles. After my time with the multiplayer mode a few weeks back, I'm really looking forward to checking it our when it hits on June 3.

For those interested in such micromanaging pursuits can check out everything the game has to offer on Civilization: Revolution's newly launched website. It's a nicely put together site and has a decent amount of places for you to explore including videos, screenshots, forums and all the information on Civilization: Revolution you could want.

Civilization: Revolution Official Site [2K]

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Thu, 20 Mar 2008 10:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=370262&view=rss&microfeed=true
<![CDATA[ Borderlands Delayed To 2009 ]]> Take-Two Interactive announced today that Gearbox Software's Borderlands, which was announced this past summer for a Holiday 2008 release, won't be hitting until some time in 2009. The PlayStation 3, Xbox 360 and PC sci-fi shooter was shown to press at the Leipzig Games Convention last fall—then shown to the public at the Spike VGAs—wasn't playable at the time and appeared to be very early.

According to Take-Two, the delay is due to the need "to allow additional development time for this highly anticipated game and provide a better balance in the release of Take-Two's triple-A titles."

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Tue, 11 Mar 2008 15:00:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366619&view=rss&microfeed=true
<![CDATA[ BioShock 2 Is Very Official, Dated For Q4 2009 ]]> Take-Two Interactive announced today that BioShock 2 was officially in the works, under the development wing of the recently formed 2K Marin studio. The sequel—rumored to actually be a prequel—to the Xbox 360 and PC shooter is planned for a fourth-quarter fiscal 2009 release date. Take-Two's fiscal year ends October 31, so expect it to hit unspecified platforms (read: Xbox 360) before the '09 holidays.

Take-Two also noted that the original BioShock has 2 million unit sales under its belt since its August '07 release. No pressure, 2K Marin! No pressure at all.

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Tue, 11 Mar 2008 14:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366601&view=rss&microfeed=true
<![CDATA[ Bioshock Now Just $30 On Steam ]]> BioShock200.jpgWhile those who still haven't played Bioshock probably aren't F5ing Kotaku all day to find out where they can score the game on the cheap, know that Bioshock is now just $29.95 on Steam. That's a damn fine deal. I myself will be making time for a replay after attending 2K's presentation on the game's incredible audio design. You know, if I ever catch up with everything on my to-play list (which will absolutely never happen, unfortunately).

Bioshock
[Steam via Maxconsole]

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Tue, 11 Mar 2008 11:40:31 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=366445&view=rss&microfeed=true
<![CDATA[ Gallery: Civilization Revolution ]]> Ladies and gentlemen, for your viewing pleasure, I present a slew of screens from my hands-on time with Sid Meier's Civilization Revolution for the Xbox 360 and PlayStation 3. There are some multiplayer shots in here as well as images from the single player mode including many of the character designs.

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Mon, 10 Mar 2008 19:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=366169&view=rss&microfeed=true
<![CDATA[ Hands On With Civilization Revolution Multiplayer ]]> Last Friday I headed down to the glamorous Hotel Monaco to check out some of the multiplayer functions of Sid Meir's newest addition to the Civilization franchise, Civilization Revolution. I had seen it previously at E3 and E for All but neither had really shown off the multiplayer functions of the game which is what this viewing was all about.

The first thing I noticed is the graphical overhaul the entire game has gone through in it's trip from PC to home console. Armies are no longer small collections of little dots, but now are fully fleshed out characters that actually engage enemies in animated battles. It sounds like a small thing but is actually a huge improvement and really draws you into the game a bit more. The closer camera angles help with this as well. Also completely revamped are the character models for all the various nation's leaders and advisers. They are much more detailed and while they are still technically rather cartoony, they still seem much more realistic than the ones in previous games of the series.

We launched right away into a multiplayer game against Wired's Chris Kholer. Now before you go skipping all the way to the end just to see if I kicked his butt, no I did not. Nor did he kick mine. Unfortunately we did not have the forty five minutes to an hour it takes to play a full vs game, but we got enough in to get a feeling for it. There are three different multi-player modes in the game: Free For All, Head to Head and Teams. We played the head to head version but I am sure the other modes play similarly in their basic play.

There are sixteen different civilizations to choose from at the top of the game, each civ having it's strengths and weaknesses. An interesting addition to this version of the game is the ability to apply an handicap to your team. So if you are a new player going up against a more experienced one, you can choose from one of four different levels of handicap that will speed up your building and production speeds and the like. Of course choosing to handicap will stick you with one of the impressive list of names for the handicaps: Noobish, Noobasauraus, Noobatronic or Noobalicious.

Once the game started I could tell it was moving at a faster pace than previous titles. According to the developers, this is the best multiplayer functionality yet seen in a Civilization game. The controls and functions from the PC version have all been retrofitted to suit the controllers for the PS3 and Xbox 360. (The version I saw was the 360) The controls were comfortable and intuitive and within a few turns I was playing pretty smoothly. Civilization is kind of like riding a bike, once you find your balance your gliding along like you've been playing your whole life. I started off by building a couple cities and then sending my men out to start exploring the land. Several turns later I had acquired enough units to create an army. The armies area is a great addition since you essentially combine any three matching units together and you instantly have a nine person force. The is great for those ground skirmishes where you get to steal land from lowly barbarians. The game is still turn based and you have to wait for your opponent to finish his move before you can start yours. This can be boring at times, but it does afford you a little time to try and think ahead about your next move. The battle animations are done using the Havok engine and it was cool to watch the little guys fall off a mountain or die face down in the ocean. I did manage to get in a scuffle with the fine Mr. Kholer's army but in the time allotted I only managed to steal his camels. Not a great prize, but I enjoyed my feeling of accomplishment.

Before leaving, I got to check out a little of the DS version of the game albeit briefly. The handheld version is almost an exact replication of the console game with the exception of the graphics which of course had to changed to accommodate the DS screens and resolution. The controls and gameplay however are exactly the same. The developers explained that they didn't want to present a stripped down version just because it was on a handheld. From what I could tell in the short amount of time I had with it, they did an admirable job.

I enjoyed my time with Civilization Revolution and will definitely be picking up a copy when it comes out on June 3rd. It has made the jump from PC to console nicely and the graphical improvements will make it an interesting play for long time Civ players. For new players just getting interested in the title or those who just don't care for PC gaming, it will be a great introduction into the city building, wonder erecting, micromanaging world of Civilization.

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Mon, 10 Mar 2008 10:00:28 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=365873&view=rss&microfeed=true
<![CDATA[ The Civilization Revolution Starts In June ]]> Civilization's first original foray onto consoles is just a few short month's away, as 2K Games announces the official release date for Sid Meier's Civilization Revolution. Beginning June 3rd, Xbox 360, PlayStation 3, and Nintendo DS owners will finally get a taste of what PC gamers have been going crazy about for over 17 years. Designed from the ground up with consoles in mind, Revolution promises fast-paced action and easy to pick up gameplay while still maintaining the Sid Meier-style addictive feel of its PC predecessors. In honor of the release date, 2K has released a slew of screenshots in both DS and Xbox 360 flavors, and you know how much we love our slews.

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Wed, 20 Feb 2008 14:40:13 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358680&view=rss&microfeed=true
<![CDATA[ 2K <3 Unreal Engine 3 ]]> 2K Games has licensed the Unreal Engine 3 for multiple "unannounced games in development." Many of you will remember that Bioshock was UE3 based, and while this news doesn't point to "ZOMG Bioshock 2," it does lend a bit of credence to the capabilities and ease of use of the UE3 engine...a reputation that's been in question by some, especially with 2K's president going on record to say things like "2K had a very positive experience working with Epic's Unreal Engine 3 since it enables games to perform exceptionally well on both console and the PC." Plus, wow, we can't believe Bioshock 2 has been announced with such little fanfare (joke, btw, I don't want to see that quote floating around the internet this afternoon....maybe I should delete it...nah.) Here's the full tale from the mouth of PR.

2K Games Licenses Epic Games' Unreal Engine 3

CARY, N.C. (February 12, 2008) - Epic Games, Inc., one of the world's leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal Engine, today announced that its Unreal Engine 3 technology and tools will be used for unannounced games in development by 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

"2K had a very positive experience working with Epic's Unreal Engine 3 since it enables games to perform exceptionally well on both console and the PC," said Christoph Hartmann, president of 2K. "Epic's technology and support is expected to help 2K produce world-class titles for games on any platform."

"We are excited about continuing our relationship with 2K based on our past success with the company," said Mark Rein, vice president of Epic Games. "We have no doubt that the Unreal Engine 3 will continue to assist 2K in producing the industry's most amazing and original games."

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Tue, 12 Feb 2008 12:20:46 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=355500&view=rss&microfeed=true
<![CDATA[ Bioshock Bastardizing To Cellphones ]]> bioshock_06.jpgThe next installment of Bioshock is closer than you think, but it's coming in straight-to-cellphone form. Developed by IG Fun, the studio behind titles like Rush Hour 3 (the game) and Playboy Pool, who can predict what delights that the company surely has in store for phone gamers? But we're guessing—mind you, we don't want to get ahead of ourselves here—that Bioshock Mobile won't quite capture the brilliant atmospherics of the original. But we'd LOVE to be proven wrong. (But we won't be.)

BioShock Being Squeezed Into Cell Phones [Gamelife]

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Tue, 12 Feb 2008 11:40:45 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=355497&view=rss&microfeed=true
<![CDATA[ Rockstar Blames PS3 (In Part) For GTA IV Delays ]]> grand-theft-auto-iv-screen.jpgWhen GTA IV was delayed last year, neither investors nor gamers were happy. And many of us pointed the finger at the PS3 for the reported "technical" problems during Rockstar's joint PS3/Xbox 360 development process. According to Rockstar's VP of Product Development Jeronimo Barrera, we weren't so crazy.
It's really no surprise to anybody that the PS3 was definitely a contributing factor to [the delay].
He continues:

Now, we're neck and neck. That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical.
Oh, I'm sure that the internet will find something wrong with the PS3 version and something wrong with the 360 version. But it's good to hear that both versions of the game are on track now.

Grand Theft Auto IV' Developer Announces Release Date, Says Whether There Will Be Another 'Hot Coffee' [mtv]

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Thu, 24 Jan 2008 13:20:34 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348603&view=rss&microfeed=true
<![CDATA[ Big Daddy Trudges Into Homes, Looking for Little Girls ]]>

Reader Jonathan shot us an email and this photo evidence today to let us know that the replacement Big Daddy figures 2K promised back in August have started showing up on doorsteps. While they don't have any Little Sisters in tow, they are accompanied by fancy Bioshock art books, well worth the wait, I'd say. Check out a glimpse of the art book on the jump and another fancy in-focus one by reader DrcAnjel.

Big-Daddy-2.jpg

bspic3.JPG

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Thu, 17 Jan 2008 14:00:05 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=346157&view=rss&microfeed=true
<![CDATA[ BioShock Is Just Robocop ]]> robo_dickjones.jpgI just read the most amazing little write-up by Steve Hogarty over at PCZone. He theorizes that BioShock is based upon RoboCop, a sort of archetypal allusion, breaking the argument down point by point. Interesting parallels include conflicts in programming, humanizing flashbacks, big daddies (remember those faceless ED-209's?), shameful period advertising and even the titles 'BioShock' and 'RoboCop' when broken down into syllabicate structures. The only element I see missing is the Little Sisters...yeah, my mind just can't fill in that gap with literary theory.

Hit up the link and give the piece a read, then let me know what you think. I, for one, recently DVR'd RoboCop and will be rewatching it in the near future while annoying my wife with "you SO should have played BioShock!" comments.

BioShock = RoboCop
[pczone] Thanks Steve!

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Wed, 16 Jan 2008 13:20:12 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=345466&view=rss&microfeed=true
<![CDATA[ BioShock Devs Desperately Seeking PS3 Programmers ]]> As much as we'd like to hold the physical embodiment of the rumor that BioShock is coming to the PlayStation 3 under water until we've forced it to spill the beans (or simply kill it), we can't do that and make it go away. In time with EGM recently regurgitated the rumor that BioShock would be "Cell-enabled" in 2008 comes new job listings at 2K Boston clearly indicating that some sort of work is happening on the PS3. Compound that with further rumors that a BioShock prequel is in the works and, well, you wind up with absolutely no confirmation and a bit of a headache.

2K Boston (nee Irrational) has plenty of other titles under its belt and the recently formed 2K Marin is said to have taken the BioShock reins anyway, so all this speculation could point to something else entirely. Whatever the case, having the BioShock team's next effort more widely available is good news for gamers.

Programming Jobs [2KBoston via PS3Fanboy]

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Tue, 15 Jan 2008 15:20:02 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345212&view=rss&microfeed=true
<![CDATA[ Work and Play: A Peek Inside the Lives of Gaming's Greatest ]]>

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK


MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

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Fri, 11 Jan 2008 17:00:32 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=343590&view=rss&microfeed=true
<![CDATA[ Bioshock Creator Craves Smash Bros. Brawl and WoW ]]> ssbb_6.jpgKen Levine may have the dark, twisted mind behind Bioshock, but that doesn't mean he can't enjoy the happy-go-lucky violence of a good Nintendo franchise or the happy-go-bored violence of a solid MMO. In a recent interview, Levine told 1UP:
This may disappoint some people with this, but the game I'm looking forward to in 2008 is Smash Bros [Brawl]...[and] now that I finally managed to crack my way into Outland, I'm now psyched for the next WoW expansion.
Is it any surprise? Since the fabled Bioshock II probably isn't coming out next year, who can blame the guy for wanting to play some new stuff?

BioShock Dev Most Excited For Nintendo Wii Game In 2008
[via gonintendo]

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Mon, 31 Dec 2007 10:07:26 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=339125&view=rss&microfeed=true
<![CDATA[ Analyst "Convinced" That Take-Two Will Be Swallowed ]]> take_two_swallow.jpgTake-Two bigwig Strauss Zelnick may not be interested in selling the company to another buyer, but Janco Partners analyst Mike Hickey says the publisher "will eventually be acquired at a meaningful premium to their current share price." Hickey values the Rockstar Games portfolio alone at about $1 billion, which doesn't even begin to cover the other big Take-Two intellectual properties—BioShock, Carnival Games, Civilization—all of which could make the company very attractive to buyers. Sure, it may involve a few headaches when Manhunt 3 kills some poor grandmother because it's just that dangerous, but you've gotta break a few eggs.

Hickey also points to "opportunities" in the GameDaily BIZ report, such as sequels to Red Dead Revolver, Max Payne and a theoretical Grand Theft Auto MMO as nice-to-haves. Maybe I'll just buy them and expense it.

Take-Two Acquisition Looming, Predicts Analyst [GameDaily.biz]

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Thu, 20 Dec 2007 15:40:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=336364&view=rss&microfeed=true
<![CDATA[ BioShock DLC, Fixes Due Next Week ]]> The Shacknews crew got word from 2K Games that Xbox 360 and PC gamers will be on the receiving end of some fresh BioShock content next week. The downloadable goods consist of extra plasmids, a harder difficulty that disables Vita-Chambers and more. Those particularly annoyed by BioShock's widescreen display implementation will also find a fix for that. The full when, what, how and why is at Shacknews.

BioShock Patches, Free Plasmid DLC to Hit Next Week [Shacknews]

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Fri, 30 Nov 2007 17:20:50 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328762&view=rss&microfeed=true
<![CDATA[ New 2K Studio Formed By Ex-BioShock Devs ]]> 2k_marin.jpgThe Shacknews crew dug up employment listings from Gamasutra's job board that point to a new development studio being established in Bay Area of northern California by "creators of the award-winning 'Bioshock'." While that listing has since changed to exclude the BioShock reference, it jibes with a posting from the seemingly well informed Surfer Girl of blog Surfer Girl Reviews Star Wars.

Girl wrote on her blog that "a good chunk of the BioShock team did not want to work with Ken [Levine] ever again" and that publisher 2K "let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X." 2K Boston, Girl writes, is "essentially rebuilding a team from almost scratch again." Consider it rumor for now, but, if true,

Ex-BioShock Staff Starting New 2K Studio in Bay Area, Next 2K Boston Project on Unreal Engine 3 [Shacknews]
Disaster: Your Irrational Behavior is BioShocking [Surfer Girl Reviews Star Wars]

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Thu, 29 Nov 2007 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328202&view=rss&microfeed=true
<![CDATA[ Busted BioShock Big Daddy Buyers Rejoice! ]]> big_daddy_replacement.jpgWhen word broke that many of the Big Daddy figures included with the limited edition version of 2K Games' BioShock shipped damaged, the publisher did its best to make good on addressing the problem. Simply register your complaint, return your busted Big Daddy, then wait patiently for your replacement and complimentary printed art book. A six- to eight-week process, I'm sure.

Today, those afflicted with borked Big Daddy syndrome were delighted to learn that 2K will not require gamers to return their Big Daddies (with Battle Damage!), noting that constant watch of the mail carrier is all that is now required. 2K wrote to its customers: "In the next two weeks, we will begin shipping out a single package containing both the replacement figurine and the art book to customers who enrolled in the program by November 12th. There will be no return box or need to return the broken figurine to our attention."

Your old Big Daddy can therefor be used for rooftop parachuting experiments and the creation of a wide variety of dioramas.

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Tue, 20 Nov 2007 15:40:33 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325076&view=rss&microfeed=true
<![CDATA[ Buy Bioshock, Get The Darkness Free ]]> Here's a pretty good deal from Amazon. Buy Bioshock for $50 and get The Darkness for free. "But the shipping," you say. "But the tax," you say. "I cannot afford such things," you say. "I'm saving for a new KitchenAid mixer to make game cakes," you say. Amazon gives free shipping on orders over $25, and there's no tax in most states. For those interested, hit the link and scroll down to the "Best Value" option. That's where the hot savings are.

Buy Bioshock (360), Get The Darkness (360) Free - $50 Shipped at Amazon
[cag]

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Wed, 14 Nov 2007 14:00:02 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=322726&view=rss&microfeed=true
<![CDATA[ BioShock For PS3 Rumors Resurface Via EGM ]]> There has been no shortage of speculation on a PlayStation 3 release of critical and commercial darling BioShock, but 2K Games, Microsoft and Ken Levine have done their best to smash any rumors about such a port. And while we're growing quite tired of being emotionally torn apart at the seams by a potential PS3 version, the rumor has cropped up one more time. This time the source of the talk is EGM's long running editorial nom de plume Quartermann. "There's a change in the tide, as the world of Rapture may be Cell-enabled in 2008," Quartermann writes.

Will we be at all surprised when BioShock is finally officially confirmed as the latest table scrap to be handed down from the plate of exclusivity? Nope. We won't be surprised by the infighting when presented with a side-by-side comparison video in the comments either.

Quartermann: More MGS PSP, More Sonic Games [1UP]

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Fri, 09 Nov 2007 17:20:14 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321163&view=rss&microfeed=true
<![CDATA[ The BioShock Activation Revoke Tool ]]> BioshockLogo.jpgI suppose it was just a matter of time before this happened, but I must admit I'm rather surprised it happened so soon. Thursday it was announced (and rather quietly I might add) on BioShock's community website, The Cult of Rapture, that a downloadable tool is now available that will revoke one of your activation tokens. What does this mean exactly? Well mainly it means that you will now be able to erase and reload your copy of BioShock onto your PC as many times as you want without using up one of your activation "tokens" provided you don't make any major changes to your current hardware. The tool is downloadable on The Cult of Rapture website which also lists a nice lengthy FAQ that should answer any questions you may have about the tool, its uses and whether you even need it or not. Maybe now we can finally put this whole activation fracas to rest.

BIOSHOCK ACTIVATION REVOKE TOOL AVAILABLE NOW

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Sat, 13 Oct 2007 17:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=310573&view=rss&microfeed=true
<![CDATA[ Bioshock Ported To Etch-A-Sketch ]]> Finally 2K has seen fit to port Bioshock to the world's most affordable games console, joining Street Fighter as one of the premier titles available for the Etch-A-Sketch console. If fact, if you look closely you'll see that the game is actually running on the portable version of the system, which is a miraculous feat of programming if you ask me.

Bioshock [The Etch-A-Sketchist- Thanks Bernardo!]

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Thu, 20 Sep 2007 12:30:29 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=302026&view=rss&microfeed=true
<![CDATA[ Mafia 2 Trailer ]]> Illusion Softworks has the 50's mobster setting nailed. The trailer for Mafia II has everything you could wish for in a mob game. A chatting at a diner scene where the mob boss propositions our protagonist, who looks a hell of a lot like a young Brando. Guns firing out of car windows. A guy begging for his life to no avail. It even has the requisite humorous body in the trunk scene. Set it all to some awesome music and you've got a trailer fit for a Don. ]]> Fri, 31 Aug 2007 11:30:08 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=295512&view=rss&microfeed=true <![CDATA[ Big Daddy Is Happy To See You ]]> An ambitious title like BioShock is bound to have its fair share of glitches, but Big Daddy here doesn't care about that. He's just really happy to be appearing in the game and getting a chance to meet you. Possibly NSFW, especially if you work in a nautical museum. ]]> Wed, 29 Aug 2007 14:00:12 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294635&view=rss&microfeed=true <![CDATA[ Valve Bans BioShock ]]> bioshocknono.jpgIn a bizarre turn of events, Half-Life developer Valve has hopped on the violent game banning bandwagon, targeting 2K Games sometimes troubled masterpiece BioShock. In an interview with ComputerAndVideogames.com, the so outspoken we've mentioned him twice today Gabe Newell sheds some light on the situation.
"We had to ban Bioshock from our offices," Valve boss Gabe Newell told us. "Nobody gets to play it until Orange Box is done - that's our reward to ourselves as a company; everyone gets a copy of Bioshock."
Man, Gabe is all about the love these days! Celebrating your game release by buying a ton of copies of someone else's game? That's beautiful man. I just want to hug the whole gaming industry right now.

Valve bans Bioshock from the office [CVG]

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Tue, 28 Aug 2007 16:35:01 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294409&view=rss&microfeed=true
<![CDATA[ Another Take on the Creepy, Creepy 'Little Sisters' ]]> littlesister.jpg Fahey already discussed the mainstream media's take on 'killing little girls', but the weekly Aberrant Gamer column over at GameSetWatch has yet another take (far less prone to the hysteria of the mainstream, to be sure). Creepy kids, creepy little girls in particular, are nothing new to the horror-survival genre - books, movies, games, you name it, there's plenty of unsettling children to choose from. BioShock may head into less travelled waters by giving players the choice between killing or freeing them, but it's hardly a first in using creepy kids to frequently powerful effects.

It's not unusual to see small, saucer-eyed children as conventions in the horror genre; in fact, it's common. Young girls in particular make very good devices in survival-horror video games, either as archetypes of feminine vulnerability (for who needs you more than a damsel-in-distress except a little damsel?) or as strange aggressors, all the more fearsome for their innocuous appearance. The genre of BioShock is already the subject of much debate, but for the topics discussed here, it cleaves rather closely alongside survival-horror story elements.

Little girls in horror stories: creepy yet vulnerable, fearsome yet innocuous. It's an interesting look at the genre as a whole and the role of the Little Sisters in particular - and rather refreshing when compared to the 'mainstream' focus on the creepy kids.

The Aberrant Gamer: 'Suffer the Little Children' [GameSetWatch]

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Sat, 25 Aug 2007 14:30:53 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=293445&view=rss&microfeed=true
<![CDATA[ 2K Sets BioShock Score Free WIth Pretty Pictures ]]> Grrr! Widescreen issues! Rawr! Copy protection! Curse you, no PS3 version! So angry I could...could...what's that? Oh, pretty music. Angry fan like pretty music. Shiny pictures too! So shiny and pretty. Love the pictures. Love them so.

Ahem. On the Cult of Rapture website, 2K Games has released the twelve track MP3 score to BioShock as a completely free, 23MB download for your listening pleasure. Just hit up the Cult of Rapture website, enter in your age (Protip: If you are under 18, fib! Music never hurt anyone), and the tracks are yours for the taking. Listening to them right now. Not what you'd call date music. To aid in the symphonic experience, 2K has also release new screenshots for you to enjoy whilst you listen. So get enjoying already!

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Fri, 24 Aug 2007 15:00:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293293&view=rss&microfeed=true
<![CDATA[ Levine: There Will Be No PS3 BioShock ]]> nops3.jpgJoystiq got a chance to talk to 2K Boston's Ken Levine about the various problems surrounding the BioShock launch that we've been documenting exhaustively over the past several days. In the process of admitting that screw ups were made, he also neatly nullified a rumor that had been spreading around about a possible port of BioShock to the PS3.
Then there is the lingering question of the rumored PS3 version of BioShock found in the PC code. Levine responds quite clearly, "I promise you, there is no secret plan about the PS3 that we're keeping from people. There's no PS3 development going on that we're hiding. There's lots of stuff that gets into game code, plans change over time and we got an exclusive deal with Microsoft ... that's not a Rosetta Stone discovery."
Yep, exactly as I thought. Old code left in from before the game went exclusive. Sorry PlayStation Universe!

Levine confirms no PS3 BioShock and does mea culpa on PC issues
— success hurts [Joystiq]

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Fri, 24 Aug 2007 14:00:56 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293304&view=rss&microfeed=true
<![CDATA[ Killing Little Girls ]]> I am often fascinated by what the non-gaming press picks up on. Being as immersed in gaming culture as I have to be to write for Kotaku, it sometimes takes an outside influence to get me to see the shock value in certain titles. Boston's Patriot Ledger explores one such game as they delve into BioShock's Little Sister monsters, and the choice they give the player. Kill them, or free them? The game seems to reward killing them over rescuing them, presenting an interesting ethical choice to players.

The goal was to present players with difficult choices, 2K Boston President Kenneth Levine said.

''As a piece of art, we want to deal with challenging moral issues and if you want to do that, you have to go to some dark places,'' Levine said. ''And 'BioShock' certainly does go to some dark places.''

And killing little girls is a pretty dark place indeed. I do like how Levine pulls out the work of art card. Seems to be the norm whenever the violence of a video game is questioned these days.

The article goes on to explore gaming violence, spewing out some of the same things we've posted here time and time again. Studies, incidents, court cases, etc. Pretty much all an outsider sees of the gaming industry. What the article doesn't touch on is this one, overwhelming fact. Giggling little girls are pretty damn creepy.


Would you kill 'Little Sisters'? Quincy company challenges taboos with game violence
[The Patriot Ledger via Joystiq]

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Fri, 24 Aug 2007 11:00:29 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293156&view=rss&microfeed=true
<![CDATA[ BioShock CP Hassles Continue ]]> bioshockbuttsechs.jpgFirst I posted about the problems with BioShock copy protection. Then I edited the post to add in 2K's statement on the issue at the behest of several readers. Now i wake up to even more problems. Elizabeth's post was all well and good, but when people are having problems uninstalling the game in the first place, the whole uninstall it to get your install token thing doesn't work. From what I've read in the forum thread, even if you uninstall properly there's no guarantee it will register, and as illustrated by the graphic above, contacting SecuROM as 2K suggested often gets you directed back to 2K. You know, I used to hate CD keys, but they're looking better every minute. Let's hope there is some sort of official response to the issue soon (REMOVE THE DAMN COPY PROTECTION), or 2K will continue hemorrhaging loyal PC customers. Hit the link below and read through the thread for some excellent analogy work.

How Many Installs Do We Get? [2K Forums - Thanks Aspen]
Image Courtesy of NoFrag

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Thu, 23 Aug 2007 08:00:48 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=292603&view=rss&microfeed=true
<![CDATA[ BioShock Widescreen - The Sad Conclusion ]]> biowidedone.jpgAnd the saga of the BioShock widescreen outrage comes to a close, though not in a way that's going to make the angered gamers across the country any happier. In a post on the Cult of Rapture website it is revealed that widescreen isn't cropped at all. 4:3 is just bigger.
Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays. (This way, everybody is happy...) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays.
So widescreen isn't a crop of fullscreen after all! Haha, we are so silly. Fullscreen is just an extension of widescreen! Oh yeah, I feel a headache coming on.

So basically, instead of widescreen users getting to see more of the gameplay as 2K's Chris Kline promised originally, 4:3 users get a more expansive view at the price of having everything a little smaller. So did Kline lie, or did he, like the rest of us, assume the definition and advantages inherit to a widescreen format were just common sense? In a day when more and more people are opting to get widescreen displays and televisions, is catering to the standard size screen owner really an excuse for this?

The post does state that they are looking into ways to allow users to change their FOV settings manually, so they are attempting to fix that which they claim is not broken at least. Hit the link for the full explanation. I would not want to be a 2K forum mod today, that's for sure.
THE TRUTH ABOUT WIDESCREEN [The Cult of Rapture]

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Wed, 22 Aug 2007 11:20:56 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=292269&view=rss&microfeed=true