<![CDATA[Kotaku: 2k boston]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: 2k boston]]> http://kotaku.com/tag/2k boston http://kotaku.com/tag/2k boston <![CDATA[ Why 2K Boston Aren't Making BioShock 2 ]]> 2K Boston, with help from 2K Australia, made BioShock. And what a great game it was. But they're not making BioShock 2. Somebody else is. Why somebody else and not 2K Boston? Ken Levine (pictured, emerging from the ruins of Rapture clutching the last remaining...Coke Zero!) explains:

I think for us, we come out of our BioShock coma - from shipping that game, and how hard that was - and then making a determination. What's next for us, and how aggressive are we going to be?

And we all looked at each other, and these guys have worked together for maybe six or ten years, all the senior creative guys on BioShock, and asked what do we want to do? Do we want to do something a little more straightforward next time, or do we want to swing for the fences again? To paraphrase, we decided to swing for the fences.

So...if they're not doing BioShock 2, and have very good reasons for not doing BioShock 2, what are they doing?

I actually can't talk about it, without talking about the game itself. There are things related to story, gameplay and...I don't know how to describe it...people's relationship with the game over the long term. That's what we're thinking about, but it's about as clear as I can be.

So, not very clear at all, then!

Ken Levine - Part One [GI.biz][Pic: Hot Grill]

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Tue, 05 Aug 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033124&view=rss&microfeed=true
<![CDATA[ Ken Levine And Co. At Work On New X-Com Game? ]]> The latest Official Xbox Mag is running a rumour that's been quietly - oh so quietly - doing the rounds for a few months now. That rumour concerns just what, exactly, 2K Boston (and I presume 2K Australia as well) are up to these days. With 2K Marin confirmed as the team behind BioShock 2, what could Ken Levine and the rest of the guys behind BioShock 1 be working on? Maybe a new X-Com game. Yes, X-Com. 2K quietly bought the rights to the series in 2007, so the rumour's at least got a solid footing, though we're still going to recommend you increase your daily intake of salt. If only because the thought of a new, official X-Com game is too awesome to mess around with.
[Official Xbox Magazine, June 2008]

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Mon, 05 May 2008 01:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386976&view=rss&microfeed=true
<![CDATA[ BioShock Devs Desperately Seeking PS3 Programmers ]]> As much as we'd like to hold the physical embodiment of the rumor that BioShock is coming to the PlayStation 3 under water until we've forced it to spill the beans (or simply kill it), we can't do that and make it go away. In time with EGM recently regurgitated the rumor that BioShock would be "Cell-enabled" in 2008 comes new job listings at 2K Boston clearly indicating that some sort of work is happening on the PS3. Compound that with further rumors that a BioShock prequel is in the works and, well, you wind up with absolutely no confirmation and a bit of a headache.

2K Boston (nee Irrational) has plenty of other titles under its belt and the recently formed 2K Marin is said to have taken the BioShock reins anyway, so all this speculation could point to something else entirely. Whatever the case, having the BioShock team's next effort more widely available is good news for gamers.

Programming Jobs [2KBoston via PS3Fanboy]

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Tue, 15 Jan 2008 15:20:02 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345212&view=rss&microfeed=true
<![CDATA[ The Ken Levine Acceptance Speech You Didn't Hear ]]> kennlevinebio.jpg The folks at 1Up were able to pin down Ken Levine to speak with him a bit about the aftermath of BioShock, his upcoming projects and his thwarted GOTY acceptance speech at the Spike VGAs. When asked what he was going to say on that momentous occasion, Levine had this to say:

I had a tireless, amazing team who was on a mission to make BioShock great. We didn't have 300 people or five years. We had an insane amount of passion. I'd like to thank the people who made it with me, the families that patiently waited while we did our thing, the publisher with the guts not to make us change it, and the fans who showed that gamers have a much broader range of interest and intellect than anybody in certain parts of the media or the political space is comfortable giving them credit for.

It's a relatively short article, but there is some great stuff in there regarding his thoughts on BioShock's weaknesses as well as his pick for 2007 GOTY. A nice bit of weekend reading for your early morning coffee or late night holiday booze binge.

Ken Levine Talks BioShock [1Up]

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Sat, 22 Dec 2007 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=337085&view=rss&microfeed=true
<![CDATA[ New 2K Studio Formed By Ex-BioShock Devs ]]> 2k_marin.jpgThe Shacknews crew dug up employment listings from Gamasutra's job board that point to a new development studio being established in Bay Area of northern California by "creators of the award-winning 'Bioshock'." While that listing has since changed to exclude the BioShock reference, it jibes with a posting from the seemingly well informed Surfer Girl of blog Surfer Girl Reviews Star Wars.

Girl wrote on her blog that "a good chunk of the BioShock team did not want to work with Ken [Levine] ever again" and that publisher 2K "let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X." 2K Boston, Girl writes, is "essentially rebuilding a team from almost scratch again." Consider it rumor for now, but, if true,

Ex-BioShock Staff Starting New 2K Studio in Bay Area, Next 2K Boston Project on Unreal Engine 3 [Shacknews]
Disaster: Your Irrational Behavior is BioShocking [Surfer Girl Reviews Star Wars]

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Thu, 29 Nov 2007 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328202&view=rss&microfeed=true
<![CDATA[ Levine Hasn't Forgotten about DLC ]]> Since BioShock lacks multi-player, it's not exactly the type of game you expect downloadable content for. Yet, 2K Boston's Ken Levine hasn't given up on BioShock DLC by a damn sight. No siree! Here's what Levine has to say:


Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience. I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience.

No word on when this will happen, but it's nice to know he hasn't forgotten about DLC. Ken Levine, he's gaming's good guy!
DLC Interview [1Up] ]]>
Wed, 17 Oct 2007 03:00:01 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=311711&view=rss&microfeed=true