You can play Borderlands 2 and its associated DLC and Borderlands: The Pre-Sequel and its DLC today, just like you could yesterday. But this time, it’s all packaged together for the new-gen consoles in a definitive collection with some new features, like four-player splitscreen.
One player is doing a Borderlands: The Pre-Sequel run with no guns or melee. Butt slams only. They're challenging others to join them in this gleeful insanity.
Continuing in the Borderlands series' grand tradition of making sly winks at everything from Minecraft to Game of Thrones to a whole lot of Internet memes, Borderlands: The Pre-Sequel is littered with secrets and references—some especially elaborate. Here are all the ones we know of so far.
We might just have a new contender for the title of most Borderlands boss in the history of Borderlands bosses.
Borderlands: The Pre-Sequel's mean, green barfing machine of a secret boss thinks it's so tough. It can nearly one-shot players lower level than it is. One player, however, figured out how to one-shot it right back.
If you're Australian, you'll know what a "bogan" is. If not, know they're a derided - but also strangely lovable - rung on the ladder that is Australian society. Think rednecks, only with universally high-pitched voices, and a condition that makes them end every sentence with the word "c**t".
The Sword In The Stone, 87 bazillion gun moon explosion edition.
Borderlands is an island. In its center, there's a breezy mix of ridiculous firefights and even nuttier guns. Surrounding it, however, is an ocean of tedium—little inconveniences that have plagued the series since its inception. Borderlands: The Pre-Sequel does only the bare minimum of work to fix that.
Sir Hammerlock and Mr. Torgue narrate a nearly ten-minute video about the new stuff coming to the Borderlands series with Borderlands: The Pre-Sequel. Oh boy.
You can now play with the skill trees of Borderlands: The Pre-Sequel: perfect if you'd like to plan out in advance what you'll do on your first playthrough. Wilhelm's drones look like a combination of Axton's turret and Gaige's Deathtrap, both of which I loved in BL2, so I'll probably go with him. What about you?
2K Games has released an all-new gameplay trailer for their upcoming FPS-RPG, Borderlands: The Pre-Sequel.
If you've ever just looked up at the sky while playing a Borderlands game you might've noticed the big H-shaped, Hyperion-owned moonbase suspended ominously in space above the planet Pandora. Well, in the next big Borderlands game, coming out this fall, you'll be going to that moon.
Earlier this week, 2K Games announced that its Canberra, Australia studio was being shifted from helping with development of XCOM to working on Bioshock Infinite.
So 2K Boston have reverted to their original name, Irrational Games. Good news for nostalgic PC fans. But what of the fate of the "other half" of Irrational, 2K Australia?
The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby.
2K Boston, with help from 2K Australia, made BioShock. And what a great game it was. But they're not making BioShock 2. Somebody else is. Why somebody else and not 2K Boston? Ken Levine (pictured, emerging from the ruins of Rapture clutching the last remaining...Coke Zero!) explains: