Back in January of last year, Irrational Games announced that BioShock Infinite would have a hardcore 1999 Mode, which would make players pick a specialization that locks them into a set framework of powers and skills. There'd be no going back on those choices and death would be permanent. Back then, Irrational said…
When you first spin up BioShock Infinite later this year don't expect to see the recently-announced retro-difficult 1999 mode on the main menu. That's because it's so tough Ken Levine doesn't want "the non old-school, hardcore gamer" stumbling into it.
Today's gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in BioShock Infinite.