<![CDATA[Kotaku: 1942 joint strike]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: 1942 joint strike]]> http://kotaku.com/tag/1942jointstrike http://kotaku.com/tag/1942jointstrike <![CDATA[PlayStation Store Update: Siren And Summer Sales]]> The PlayStation store has updated today, bringing with it the survival horror creepiness of Siren: Blood Curse, as well as bargains as far as the eye can see! The big news is of course Siren, a Blu-ray-sized game cut up into bite-sized chunks for easy consumption. There are twelve chapters of the game in all, sold in sets of four for $14.99, or in one big, money-saving $39.00 package. Siren is joined by Capcom's 1942: Joint Strike, priced at a more modest $9.99.

In addition to the new games, some older titles are going on sale. For one week only, purchase PAIN, PixelJunk Monsters, High Velocity Bowling, High Stakes on the Vegas Strip: Poker Edition, or Rocketmen: Axis of Evil for only $4.99.

Topping it all off is a PixelJunk Eden demo, Guitar Hero and Rock Band DLC, and a fine assortment of themes, videos, and wallpapers, including entries in each category for Capcom's Street Fighter IV. Definitely a good week to own a PS3!

PlayStation Store Update [Official PlayStation Blog]

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<![CDATA[XBLA This Week: Go! Go! Break Steady and 1942: Joint Strike]]> This week on XBox Live Arcade, we welcome Go! Go! Break Steady (800 Microsoft Points), a beat-matching rhythm title with match-three puzzle gameplay. It's the debut title from Vancouver-based Little Boy Games, and apparently players pick a character and solve puzzles to dance to the beat of 20 different songs.

We've also got the Capcom-published, Backbone Entertainment-developed and arcade-inspired 1942: Joint Strike (800 Microsoft Points), a top-down vertical shooter set in a "parallel" WWII era, featuring updated 3D graphics and stylized aircraft.

Both titles hit on Wednesday morning — incidentally, PlayStation Network gets 1942 on Thursday.

"Go! Go! Break Steady" and “1942: Joint Strike” launch on Xbox LIVE Arcade this Wednesday, July 23, 2008 at 9:00 a.m. GMT (2:00 a.m. PDT).

"Go! Go! Break Steady" features an original style combining rhythmic beat-matching with match-3 style puzzle game play. Choose your character and then make them dance to the beat while solving increasingly challenging puzzles. This addictive game features a unique visual style, multiplayer versus and cooperative local and multiplayer action via Xbox LIVE, and 20 different songs in a variety of genres for your character to break dance to.

Developed by Little Boy Games, Inc. and published by Microsoft, "Go! Go! Break Steady" will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

“1942: Joint Strike” imagines a parallel world reminiscent of our own WWII era, where pilots take to the skies with stylized aircraft carriers and devastating weaponry! Inspired by the popular 80's arcade series, “1942: Joint Strike” combines classic top-down vertical shooting with updated 3D HD graphics. Take on massive waves of incoming enemies while dodging explosions and missiles! Face off with huge enemy bosses in death-defying dogfights. Recruit a wing man locally or online to pull off new “Joint Strike” attacks, combining the powers of both aircraft in one explosive barrage. With new weapons and power-ups in your arsenal, prepare to rejoin the battle!

Developed by Backbone Entertainment and published by Capcom, “1942: Joint Strike” will be available worldwide for 800 Microsoft Points and is rated E10+ for Everyone 10+ by the ESRB.

For more details on "Go! Go! Break Steady," please visit http://www.xbox.com/en-US/games/g/gogoxboxlivearcade/default.htm. For more details on “1942: Joint Strike,” please visit http://www.xbox.com/en-US/games/1/1942jointstrikexboxlivearcade/default.htm.

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<![CDATA[1942 Coming in Two Weeks]]> Capcom's classic arcade shooter 1942: Joint Strike hits the Playstation Network and Xbox Live Arcade in just two weeks, the company announced today.

PS3 owners get the game on July 24, while Xbox 360 owners get it on July 23.

The new 1942: Joint Strike will include 2-player online cooperative play, updated graphics and music by Backbone Entertainment and a new score by Norihiko Hibino, a composer best known for his work on the Metal Gear Series.

1942: Joint Strike takes inspiration and influence from the ‘80s 194X series of World War II-themed vertical arcade shooters. The art, sound and gameplay of the new game take cues from the original 194X games, but will stand out as its own unique entry. Gameplay will resemble the classic 2D style that gamers expect, but the game utilizes a fully 3D engine. Set in a World War II-themed locale, stages, vehicles and weapons have the look and feel of WWII with some stylistic differences.

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<![CDATA[Hands-On With Wolf of the Battlefield: Commando 3 And 1942: Joint Strike]]> Capcom had its full suite of Xbox Live Arcade and PlayStation Network titles on hand at Captivate 08, including Super Street Fighter II Turbo HD Remix, Plunder, and Bionic Commando: Rearmed as well as two games I was looking forward to getting time with, 1942: Joint Strike and Wolf of the Battlefield: Commando 3. As a fan of both the 194X series—I started with 1943—and MercsCommando passed me by—I was pleasantly surprised to see both pop up on Capcom's release list. Given that we had ample time to play, I spent a respectable time with both.

In fact, I came this close to beating Commando 3 on my third attempt, making it to the final boss solo. While the game supports up to three players at a time, it's not much of a challenge to take down the game's five levels on your own. That's mostly due to potentially too powerful guns, plus copious power ups and screen-clearing attack ammo.

If Commando 3 has a fault, it's that there's not much of a challenge to it, making for occasionally dull play. With familiar Smash TV-style controls and constant flow of bullets (or flamethrowers or rockets), mowing down scores of rebels is easy for any arcade vet.

Commando 3 is certainly lacking in depth, as the power up system sticks closely to its arcade roots. There are a couple of secrets that one can find in each level and multiple difficulties, adding a dash of replay value that may help justify the purchase price.

Vehicle sequences weren't memorable, but perhaps in a multiplayer setting, they could add brief respite from the constant din of machine gun fire.

1942: Joint Strike shares some of Commando 3's shortcomings, with just five levels, a rather simple difficulty and little in the way of variety to keep interest high. The top down shooter certainly has a more appealing style to it and 1942's cooperative aspects add a nice change of pace, but 194X fans will probably feel like the game is a bit of a step back for the series.

It's not intended to a "bullet hell" kind of vertically scrolling shooter—the series has never been a one hit, one kill affair—but 1942: Joint Strike can dip into dull territory on default difficulty. Regardless of the rather tame action, 1942 adds some nice set pieces and cool effects to keep things interesting, mixing it up where Commando 3 sticks to tradition. Flying over an active volcano, for example, adds a bit of graphical ooh and aah and taking out war boats is so much more cinematic in 3D.

1942: Joint Strike's most attractive gimmick is the titular "joint strike", a special attack that requires cooperation between both players to fire an electrical arc or paint a bomb target between them.

Playing both games back to back gives the impression that the XBLA and PSN games meet pretty much the minimum requirements. They share some of the same quirks, will a strikingly similar presentation and very short length. Both games look like they can be blown through in about 30 minutes or less, especially if you've got a co-op buddy helping you out.

Both titles are planned for a tiny investment, meaning that even if you drop $10 on each you'll probably get your money's worth. Just don't expect a return to the series on par with some of Capcom's other digital efforts.

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<![CDATA[A Squadron Of 1942 Joint Strike Screens]]> Can I be the only gamer out there pumped for a return to Capcom's 194X series of vertical shooters? Surely not! I long to return to the heady days of my youth wasted at Chuck E. Cheese, force feeding a 1943 cabinet tokens—then ultimately crushed the heartbreaking by the NES 1942 port. Capcom's seen fit to deploy a quintet of new screens for its Xbox Live Arcade and PlayStation Network sequel, 1942 Joint Strike, a title that fills my heart with POWs. It's still so pleasing that Japan isn't sore enough about all those aerial casualties as to keep Capcom from pumping out WWII-era shmups.

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<![CDATA[Hands On With 1942: Joint Strike]]> Fans of the 194X franchise of games are going to be excited about this offering from Capcom's Digital Day, 1942: Joint Strike. This new title takes its inspiration from the original games being a top down vertical shooter and long time players will no doubt get a rush of nostalgia playing it. But this isn't your father's 1942. The graphics of course have been completely revamped in HD and while it still retains its 2D gameplay, all the graphics will utilize a 3D engine.

Also diverging from the original is the storyline which takes place during a fictional World War II. All the trappings of the real WWII are there, but Capcom assures us that this WWII takes place in a completely alternate universe from our own. Up to two players locally or over online can play special missions outside of the single player campaign and teaming up has its advantages. Special weapons and power ups are available as well as extra special Joint Strike attacks that will send your enemies into tailspin.

My time with 1942: Joint Strike was entertaining and much like Commando 3, I really enjoyed it despite my initial misgivings. The graphics looked super sharp, nearly photo realistic, and the controls were smooth and easy to get used to. The graphic treatment of the menu system was great too, providing an olde time look that added some nice character to the game. If you are a fan of the original series of 194X titles, this is one that should definitely be on your list of downloads. And in case you were wondering (and I know you were) 1942: Joint Strike will be available in two flavors, XBLA and PSN for $9.99 this summer.

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<![CDATA[Gallery: 1942: Joint Strike]]> Get all old school top down style with these swanky new screens from 1942: Joint Strike. A few years and some schmancy HD graphics have really treated this franchise well. Alternative universe World War II never looked so good!

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