Using tilesets and the characters from Earthbound, CineFix made a short clip about John Hughes’ classic from the 80s.
CineFix is back with their old school video game reconstructions of movies. This time they processed the story of this year's Godzilla, and it turned out to be a strange mixture of Metal Slug and SNK's King of Monsters.
Everyone from Totoro to the characters in The Wind Rises, and even Lupin and the gang are here in Pablo Fernández Eyre's lovely pixelized tribute video to Studio Ghibli and Hayao Miyazaki.
Of course the old-school SNES version of Tarantino's Kill Bill would be a fast-paced hack 'n' slash with huge boss fights and little mini-games.
I really love how the talented folks at CineFix imagined how a old school video game version of the 1994 comedy Forrest Gump would have looked like. It'd have been a bit of everything: side-scrolling action, table tennis and even monster hunting.
Too bad that Luc Besson's shiny sci-fi epic The Fifth Element came out in 1997 and slightly missed the 16-bit era. As the latest 8-bit Cinema short by Cinefix shows, it could have been a pretty cool licensed 2D action game, something similar to Flashback or Blackthorne.
It's hard not to get wrapped up in nostalgia whenever you look at a SNES game—and while there are a number of reasons for this, one of the major reasons has to be the visuals. As it turns out, there is actually a lot that is unique about the graphics on the Super Nintendo.
The Legend of Zelda: Wind Waker in HD has been out for a while now, so we're all pretty clear on how great it looks. But now pixel artist Dean Bottino shows us that this art style goes really well with anything, even if it's a 16-bit, painted demake of the game.
Snoop Dogg's subject matter has come a long way from his first album more than 20 years ago. Now it's 2014 and he's referencing Pokémon and side-scroller shooters in his new Snoop Lion video.
In an ideal world, we could jump into this 8-bit Breaking Bad game right after the finale of the series. Sadly it's just an imaginary start screen—a pretty neat one, nevertheless—of an imaginary game, The Legend of Heisenberg, made by Filippo Morini.
Compared to video game endings on the NES, the Super Nintendo stepped things up a bit. Thanks to the power of 16-bit, devs were able to do much more; ending cutscenes became longer and, similarly to arcade games, a lot of them showed us the best moments and characters of the game in looped sequences, and also put an…
Video games from the 8-bit and 16-bit era mixed with real life environments look awesome, and it's a technique that lets anyone's creativity shine. It's something that Kotaku has covered before but it would be a mistake to not share the new ones.
The 16-bit era had unique visuals. Simple yet bright and colorful, we could always get lost in the tiny details. Taking parts of these memorable games and mixing them with a real life environment might sound odd, but if done right the results are beautiful.
Originally planned as a fake 8-bit update to celebrate April Fools' Day, Super Adventure Box grew into an expansive three-level homage to the golden age of gaming available to Guild Wars 2 players the length of April, because ArenaNet.
Today marks the 20th anniversary of the U.S. release of the Sega Genesis, the game console that briefly put Sega on the video game hardware map.