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		<title><![CDATA[Kotaku: System Shock]]></title>
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			<title><![CDATA[Kotaku: System Shock]]></title>
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		<link>http://kotaku.com/tag/system shock</link>
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		<description><![CDATA[Kotaku posts tagged System Shock]]></description>
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			<title><![CDATA[Swiss Officially Neutral on SHODAN vs. GLaDOS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Swiss Officially Neutral on SHODAN vs. GLaDOS" href="http://kotaku.com/portal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">portal</span></a></div -->					<div><a title="Click here to read Swiss Officially Neutral on SHODAN vs. GLaDOS" href="http://kotaku.com/5845742/swiss-officially-neutral-on-shodan-vs-glados" class="pp_image">
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				<a href="http://www.swissinfo.ch/">Switzerland's public broadcasting company</a> this week released that advertisement below&mdash;"The Phony Wars"&mdash;to tout the service's new iOS and Android apps. And, Swiss to the last, they declare their neutrality between those two platforms.				<a href="http://kotaku.com/5845742/swiss-officially-neutral-on-shodan-vs-glados" title="Click here to read more about Swiss Officially Neutral on SHODAN vs. GLaDOS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Portal]]></category>
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			<pubDate><![CDATA[Sat, 01 Oct 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[If Only We Could Forget Gaming's Greatest Moments]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Only We Could Forget Gaming's Greatest Moments" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read If Only We Could Forget Gaming's Greatest Moments" href="http://kotaku.com/5763109/if-only-we-could-forget-gamings-greatest-moments" class="pp_image">
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				 <em>What would you give to relive the greatest moments in your gaming history as if it were the first time? That's the question commenter <a href="http://kotaku.com/people/Nintendo451/">Taggart451</a> ponders in today's Speak-Up on Kotaku.  WARNING: Spoilers ahead. </em>				<a href="http://kotaku.com/5763109/if-only-we-could-forget-gamings-greatest-moments" title="Click here to read more about If Only We Could Forget Gaming's Greatest Moments">More&nbsp;&raquo;</a>
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			<category><![CDATA[System Shock]]></category>
			<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Like System Shock, Only Without The Evil Green Lady]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like System Shock, Only Without The Evil Green Lady" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read It's Like System Shock, Only Without The Evil Green Lady" href="http://kotaku.com/5711053/its-like-system-shock-only-without-the-evil-green-lady" class="pp_image">
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				Prominence is a first-person game with no shooting. Just clicking, and problem solving, and wandering around the deserted corridors of a science-fiction facility.				<a href="http://kotaku.com/5711053/its-like-system-shock-only-without-the-evil-green-lady" title="Click here to read more about It's Like System Shock, Only Without The Evil Green Lady">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Last Hours Of One Of Video Games' Greatest Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Last Hours Of One Of Video Games' Greatest Developers" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read The Last Hours Of One Of Video Games' Greatest Developers" href="http://kotaku.com/5574118/the-last-hours-of-one-of-video-games-greatest-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Last Hours Of One Of Video Games' Greatest Developers" alt="Click here to read The Last Hours Of One Of Video Games' Greatest Developers" src="http://cache.kotaku.com/assets/images/9/2012/01/small_218479be6ba4989e4705e7799ee8c2c2.jpg"/>
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				Mike Chrzanowski, who used to work for PC developers Looking Glass, sent us these videos over the weekend that show the final hours of one of the greatest studios this industry has ever seen.				<a href="http://kotaku.com/5574118/the-last-hours-of-one-of-video-games-greatest-developers" title="Click here to read more about The Last Hours Of One Of Video Games' Greatest Developers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jun 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[System Shock 2's Surprise Ending — for Ken Levine, Anyway]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read System Shock 2's Surprise Ending — for Ken Levine, Anyway" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read System Shock 2's Surprise Ending — for Ken Levine, Anyway" href="http://kotaku.com/5460395/system-shock-2s-surprise-ending-+-for-ken-levine-anyway" class="pp_image">
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				Widely acclaimed when it released in 1999, System Shock 2's cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn't anything like what he had scripted.				<a href="http://kotaku.com/5460395/system-shock-2s-surprise-ending-+-for-ken-levine-anyway" title="Click here to read more about System Shock 2's Surprise Ending — for Ken Levine, Anyway">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Jan 2010 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[GlaDOS & Shodan, Sitting In A Tree...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GlaDOS &amp; Shodan, Sitting In A Tree..." href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read GlaDOS &amp; Shodan, Sitting In A Tree..." href="http://kotaku.com/5139035/glados--shodan-sitting-in-a-tree" class="pp_image">
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				OK, maybe not a tree. More like a tangled mess of cables, wiring and cold steel. And maybe not kissing. What they're doing looks a little more "after dark" than a childhood rhyme could manage...				<a href="http://kotaku.com/5139035/glados--shodan-sitting-in-a-tree" title="Click here to read more about GlaDOS & Shodan, Sitting In A Tree...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Jan 2009 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Levine Wouldn't Say No To More System Shock]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Levine Wouldn't Say No To More System Shock" href="http://kotaku.com/system-shock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">systemshock</span></a></div -->					<div><a title="Click here to read Levine Wouldn't Say No To More System Shock" href="http://kotaku.com/5036805/levine-wouldnt-say-no-to-more-system-shock" class="pp_image">
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				We wouldn't say "no" to more System Shock. You wouldn't say no to more System Shock. You know who else wouldn't say no to more System Shock? Ken Levine, who told VG247 "Would I turn my nose up at another round with Shodan? No". Hardly a firm statement of intent, but SS fans will take what they can get these days. Course, there's always the tricky issue of the System Shock rights being owned by a company that's not Levine's current employers 2K, but as Fallout 3 has shown, where there's a will, there's often a way. So who knows. Maybe some day in the distant future System Shock fans can stop complaining about wanting a new System Shock game and start complaining about the new System Shock game.				<a href="http://kotaku.com/5036805/levine-wouldnt-say-no-to-more-system-shock" title="Click here to read more about Levine Wouldn't Say No To More System Shock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Aug 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Video Games Don't Do Characterization]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Don't Do Characterization" href="http://kotaku.com/novelist/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">novelist</span></a></div -->					<div><a title="Click here to read Video Games Don't Do Characterization" href="http://kotaku.com/267403/video-games-dont-do-characterization" class="pp_image">
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				Writer Austin Grossman has lent his talents to over a dozen games, including <i>System Shock</i>, <i>Deus Ex</i> and <i>Tomb Raider: Legend</i>. He's recently published his first novel <i>Soon I Will Be Invincible</i> &mdash; a humorously bittersweet look at the emotional goings-on of comic book characters. Hollywood is calling, and there's already talk of a film adaptation. But what does Grossman think of game writing?				<a href="http://kotaku.com/267403/video-games-dont-do-characterization" title="Click here to read more about Video Games Don't Do Characterization">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Jun 2007 00:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ken Levine Notes EA Hates System Shock]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine Notes EA Hates System Shock" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Ken Levine Notes EA Hates System Shock" href="http://kotaku.com/198418/ken-levine-notes-ea-hates-system-shock" class="pp_image">
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      Need there be any further proof that EA should be immolated and salt spread on the charred earth where once its corporate empire lay than this statement from Irrational's Ken Levine?				<a href="http://kotaku.com/198418/ken-levine-notes-ea-hates-system-shock" title="Click here to read more about Ken Levine Notes EA Hates System Shock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Sep 2006 09:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[BioShock Dude Smack Talks EA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Dude Smack Talks EA" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Dude Smack Talks EA" href="http://kotaku.com/191142/bioshock-dude-smack-talks-ea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Dude Smack Talks EA" alt="Click here to read BioShock Dude Smack Talks EA" src="http://cache.kotaku.com/assets/images/9/2006/08/small_bioschockscreenie.jpg"/>
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      And there's cussing! Designer Ken Levine gets catty as he explains why there is no sequel to <a href="http://en.wikipedia.org/wiki/System_Shock_2"><i>System Shock 2</i></a>, saying that "EA just didn't give a shit about that game." OMG, he just said shit!				<a href="http://kotaku.com/191142/bioshock-dude-smack-talks-ea" title="Click here to read more about BioShock Dude Smack Talks EA">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/191142/bioshock-dude-smack-talks-ea]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191142]]></guid>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[System Shock]]></category>
			<category><![CDATA[System Shock 2]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 10:20:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191142&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Randy Smith Interview Part Two, Now With More Comprehension!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" href="http://kotaku.com/thief/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thief</span></a></div -->					<div><a title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" href="http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" alt="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" src="http://cache.kotaku.com/assets/images/9/2006/06/garrett3.jpg"/>
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      <a href="http://www.kotaku.com/gaming/ion-storm/why-thief-3-sucked-interview-with-randy-smith-181008.php">When I posted about Part One of Evil Avatar's interview with Randy Smith</a>, some were kind enough to take time out of combing bear grease into their Van Dycks to <a href="www.metafuture.com/2006/06/15/kotaku-doesnt-read-the-articles-they-link/">write a highly substantial number of words</a> pointing out the fact that I seemed to have completely misread the interview. 				<a href="http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension" title="Click here to read more about Randy Smith Interview Part Two, Now With More Comprehension!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181803]]></guid>
			<category><![CDATA[Thief]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Randy Smith]]></category>
			<category><![CDATA[System Shock]]></category>
			<pubDate><![CDATA[Tue, 20 Jun 2006 07:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181803&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: System Shock 3 In The Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" class="pp_image">
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      There is a rumor floating around, supposedly to be found in Game Informer magazine's latest 'Loose Talk' column, that <em>System Shock 3</em> is in the works by EA.				<a href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" title="Click here to read more about Rumor: System Shock 3 In The Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Godfather]]></category>
			<category><![CDATA[Rumors]]></category>
			<category><![CDATA[System Shock]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 13:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181296&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New BioShock Screens Just Kind Of Awesome]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New BioShock Screens Just Kind Of Awesome" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read New BioShock Screens Just Kind Of Awesome" href="http://kotaku.com/175211/new-bioshock-screens-just-kind-of-awesome" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New BioShock Screens Just Kind Of Awesome" alt="Click here to read New BioShock Screens Just Kind Of Awesome" src="http://cache.kotaku.com/assets/images/9/2006/05/small_bioshock_games_radar.jpg"/>
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				Wondering what all the <em>BioShock</em> hype is about? Just why is it at the top of nearly everyone's <a href="http://www.kotaku.com/gaming/e3/best-of-best-of-e3-awards-175182.php">Best of E3</a> list? Games Radar has a new preview and new eye-melting screens that will make you want to hibernate until the game's 2007 next-gen console and PC release. Featuring a tasty mixture of first-person shooting, role-playing, sci-fi storytelling and Art Deco styling, the coveted title from Irrational (of <em>System Shock</em> fame) is going to be <em>huge</em>. Get on board the hype train! <em>&mdash;Michael McWhertor</em>				<a href="http://kotaku.com/175211/new-bioshock-screens-just-kind-of-awesome" title="Click here to read more about New BioShock Screens Just Kind Of Awesome">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 21 May 2006 12:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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