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		<title><![CDATA[Kotaku: Survival Horror]]></title>
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			<title><![CDATA[Kotaku: Survival Horror]]></title>
			<link>http://kotaku.com/tag/survival horror</link>
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		<link>http://kotaku.com/tag/survival horror</link>
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		<description><![CDATA[Kotaku posts tagged Survival Horror]]></description>
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			<title><![CDATA[Resident Evil 3 Vs. Resident Evil 4: Separating Survival Horror from Survival Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Resident Evil 3&lt;/em&gt; Vs. &lt;em&gt;Resident Evil 4&lt;/em&gt;: Separating Survival Horror from Survival Action" href="http://kotaku.com/survival-horror/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">survivalhorror</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Resident Evil 3&lt;/em&gt; Vs. &lt;em&gt;Resident Evil 4&lt;/em&gt;: Separating Survival Horror from Survival Action" href="http://kotaku.com/5874272/resident-evil-3-vs-resident-evil-4-separating-survival-horror-from-survival-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Resident Evil 3&lt;/em&gt; Vs. &lt;em&gt;Resident Evil 4&lt;/em&gt;: Separating Survival Horror from Survival Action" alt="Click here to read &lt;em&gt;Resident Evil 3&lt;/em&gt; Vs. &lt;em&gt;Resident Evil 4&lt;/em&gt;: Separating Survival Horror from Survival Action" src="http://cache.kotaku.com/assets/images/9/2012/01/small_492355f79773f1ca8a83617f83b93405.jpg"/>
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				 Not all horror video games are created equally. Some focus on creating an atmosphere of isolation and vulnerability. Others rely on shock to frighten the player, while making sure there's enough firepower laying around to shoot horror right in the face. Confused? Perhaps this handy graphic will help.				<a href="http://kotaku.com/5874272/resident-evil-3-vs-resident-evil-4-separating-survival-horror-from-survival-action" title="Click here to read more about Resident Evil 3 Vs. Resident Evil 4: Separating Survival Horror from Survival Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874272/resident-evil-3-vs-resident-evil-4-separating-survival-horror-from-survival-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874272]]></guid>
			<category><![CDATA[Survival Horror]]></category>
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			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Survival Action]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Flashback Designer Creates Survival Horror Babysitting Adventure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flashback Designer Creates Survival Horror Babysitting Adventure" href="http://kotaku.com/playstation-network/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationnetwork</span></a></div -->					<div><a title="Click here to read Flashback Designer Creates Survival Horror Babysitting Adventure" href="http://kotaku.com/5772382/flashback-designer-creates-survival-horror-babysitting-adventure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flashback Designer Creates Survival Horror Babysitting Adventure" alt="Click here to read Flashback Designer Creates Survival Horror Babysitting Adventure" src="http://cache.kotaku.com/assets/images/9/2011/02/small_amy.jpg"/>
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				 Paul Cuisset, the man behind the rotoscoped classic Flashback, takes a turn at survival horror with Amy, a tale of post-global warming horror that charges you with protecting one very special little girl.				<a href="http://kotaku.com/5772382/flashback-designer-creates-survival-horror-babysitting-adventure" title="Click here to read more about Flashback Designer Creates Survival Horror Babysitting Adventure">More&nbsp;&raquo;</a>
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			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[Amy]]></category>
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			<category><![CDATA[Lexis Numérique]]></category>
			<category><![CDATA[Paul Cuisset]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Shaq Fu]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<category><![CDATA[Vectorcell]]></category>
			<pubDate><![CDATA[Mon, 28 Feb 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Dead Space 2 Tuned Its 'Meat Cello']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" href="http://kotaku.com/animation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">animation</span></a></div -->					<div><a title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" href="http://kotaku.com/5740225/how-dead-space-2-tuned-its-meat-cello" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" alt="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" src="http://cache.kotaku.com/assets/images/9/2011/01/small_s_aexmwzzl4_01.jpg"/>
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				<!-- videoId: s_AexmWZZL4 --><!-- /videoId: s_AexmWZZL4 --> Nearly a year ago, the Dead Space 2 production team crowdsourced one of the game's signature kill animations, in which the player and a necromorph are locked in combat. "Meat Cello," which you'll see when the game releases, was chosen.				<a href="http://kotaku.com/5740225/how-dead-space-2-tuned-its-meat-cello" title="Click here to read more about How Dead Space 2 Tuned Its 'Meat Cello'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Animation]]></category>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Whenever the Next Half-Life Comes Out, It Had Better Be Scary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Whenever the Next Half-Life Comes Out, It Had Better Be Scary" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Whenever the Next Half-Life Comes Out, It Had Better Be Scary" href="http://kotaku.com/5503182/whenever-the-next-half+life-comes-out-it-had-better-be-scary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Whenever the Next Half-Life Comes Out, It Had Better Be Scary" alt="Click here to read Whenever the Next Half-Life Comes Out, It Had Better Be Scary" src="http://cache.kotaku.com/assets/images/9/2012/01/small_872f902311afdb8cdc863e0a1db470ee.jpg"/>
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				Games have "gotten away from genuinely scaring the player," and<em> Half-Life</em>, whenever it deploys its next episode, needs to get back to doing just that, the game's boss said				<a href="http://kotaku.com/5503182/whenever-the-next-half+life-comes-out-it-had-better-be-scary" title="Click here to read more about Whenever the Next Half-Life Comes Out, It Had Better Be Scary">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5503182/whenever-the-next-half+life-comes-out-it-had-better-be-scary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5503182]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Half-life 2 episode 3]]></category>
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			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Fri, 26 Mar 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Difference Between Scary and Horror]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Difference Between Scary and Horror" alt="Click here to read The Difference Between Scary and Horror" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8442f4e3d6dd615f67bf90f213d6242e.jpg"/>
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				I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.				<a href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" title="Click here to read more about The Difference Between Scary and Horror">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5493012/the-difference-between-scary-and-horror]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5493012]]></guid>
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			<category><![CDATA[Doom 3]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Sun, 14 Mar 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Ignition Has A Deadly Premonition For 360 Owners]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ignition Has A Deadly Premonition For 360 Owners" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Ignition Has A Deadly Premonition For 360 Owners" href="http://kotaku.com/5401444/ignition-has-a-deadly-premonition-for-360-owners" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ignition Has A Deadly Premonition For 360 Owners" alt="Click here to read Ignition Has A Deadly Premonition For 360 Owners" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f9d3a4dff756131edf7dee488c25ef3e.jpg"/>
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				 Ignition Entertainment brings more survival horror to the Xbox 360 next year with Deadly Premonition, a creepy tale of mystery and terror set in a remote rural town.				<a href="http://kotaku.com/5401444/ignition-has-a-deadly-premonition-for-360-owners" title="Click here to read more about Ignition Has A Deadly Premonition For 360 Owners">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5401444/ignition-has-a-deadly-premonition-for-360-owners]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5401444]]></guid>
			<category><![CDATA[Game Announce]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 10 Nov 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cursed Mountain: A Religious Experience]]></title>
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				 You can learn a lot from a behind-the-scenes movie. Today, I learned that mountains are women, Bardo probably sucks and Buddhist mountain climbers could potentially be the best zombies ever.				<a href="http://kotaku.com/5319630/cursed-mountain-a-religious-experience" title="Click here to read more about Cursed Mountain: A Religious Experience">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5319630/cursed-mountain-a-religious-experience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5319630]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Buddhism]]></category>
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			<category><![CDATA[Deep Silver]]></category>
			<category><![CDATA[Sproing Interactive Media]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 21 Jul 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 Review: A Mutation of Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Review: A Mutation of Fun" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Review: A Mutation of Fun" href="http://kotaku.com/5168661/resident-evil-5-review-a-mutation-of-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 Review: A Mutation of Fun" alt="Click here to read Resident Evil 5 Review: A Mutation of Fun" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e1be21be9db107174d1ea19412d51d4c.jpg"/>
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				It's unfortunate that before its launch Resident Evil 5 became about everything, but the game. The most hotly debated questions had little to do with what should matter most to gamers: Is it fun?				<a href="http://kotaku.com/5168661/resident-evil-5-review-a-mutation-of-fun" title="Click here to read more about Resident Evil 5 Review: A Mutation of Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5168661/resident-evil-5-review-a-mutation-of-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5168661]]></guid>
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			<pubDate><![CDATA[Thu, 12 Mar 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Cursed Mountain Screens Are Cursed, Mountainous]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cursed Mountain Screens Are Cursed, Mountainous" href="http://kotaku.com/survival-horror/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">survivalhorror</span></a></div -->					<div><a title="Click here to read Cursed Mountain Screens Are Cursed, Mountainous" href="http://kotaku.com/5137107/cursed-mountain-screens-are-cursed-mountainous/gallery/" class="pp_image">
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				New screenshots for Deep Silver's upcoming survival horror title Cursed Mountain go great lengths to showing just how cursed this particular mountain may or may not be.				<a href="http://kotaku.com/5137107/cursed-mountain-screens-are-cursed-mountainous/gallery/" title="Click here to read more about Cursed Mountain Screens Are Cursed, Mountainous">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5137107/cursed-mountain-screens-are-cursed-mountainous/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137107]]></guid>
			<category><![CDATA[Survival Horror]]></category>
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			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Thu, 22 Jan 2009 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Frankenreview: Dead Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview: Dead Space" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Frankenreview: Dead Space" href="http://kotaku.com/5063962/frankenreview-dead-space" class="pp_image">
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				 Dead Space comic books. Dead Space animated films. Electronic Arts' marketing push behind their new survival horror IP has been nothing short of epic. To put this much faith in an untested product, EA must be pretty sure they've got something special on their hands, but then again parents often think their children are much more attractive and intelligent than they actually are. It takes an unbiased outsider to tell you if your baby is hot or not, and that's where the game critics come in. Hit the jump to see if Dead Space is the terrifying little darling that EA hoped for or just another ugly baby.				<a href="http://kotaku.com/5063962/frankenreview-dead-space" title="Click here to read more about Frankenreview: Dead Space">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Round Up]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 15 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ars Certifies Dead Space's Scariness Cred]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ars Certifies Dead Space's Scariness Cred" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Ars Certifies Dead Space's Scariness Cred" href="http://kotaku.com/5062373/ars-certifies-dead-spaces-scariness-cred" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ars Certifies Dead Space's Scariness Cred" alt="Click here to read Ars Certifies Dead Space's Scariness Cred" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1223833569638_deadspace1.jpg"/>
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				"Do yourself a favor when you get the game," writes Ben Kuchera at Ars Technica. "Make the room as dark as possible. Turn the sound system up. Allow yourself to be swept away in it."				<a href="http://kotaku.com/5062373/ars-certifies-dead-spaces-scariness-cred" title="Click here to read more about Ars Certifies Dead Space's Scariness Cred">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead space]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Sun, 12 Oct 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Does Survival Horror Really Still Exist?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Survival Horror Really Still Exist?" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Does Survival Horror Really Still Exist?" href="http://kotaku.com/5056008/does-survival-horror-really-still-exist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does Survival Horror Really Still Exist?" alt="Click here to read Does Survival Horror Really Still Exist?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e46179998a2b7e81f15c7c41c7ecc254.jpg"/>
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				 <strong>By: Leigh Alexander</strong>

You're picking your way through the destitute skeleton of an abandoned building. All around you, decaying, discarded décor reminds you that people lived and worked here once, just as it prompts you to wonder what happened to them. Strange noises and crawling damp seep through the rotted walls. 

Your backpack is stuffed with cryptic objects you inexplicably picked up in your exploration – unsettling to look at and obscure in their application, they somehow hold the solutions to the puzzles that impede your progress, if only you can figure them out. 

It's dark,  you've got a weak flashlight, a short knife, maybe a length of steel pipe you picked up along your way.  And you have a sinking feeling that at the end of the next corridor, death is lurking in the shape of a shambling, deformed monster. But you press on through the dispassionate madness, driven by unraveling mysteries and the unresolved ghosts of your own past. 

This is survival horror – does it still exist?				<a href="http://kotaku.com/5056008/does-survival-horror-really-still-exist" title="Click here to read more about Does Survival Horror Really Still Exist?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Feature]]></category>
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			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Mon, 29 Sep 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era" href="http://kotaku.com/5025577/dead-space-producer-chuck-beaver-talks-survival-horror-in-halos-era" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era" alt="Click here to read Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era" src="http://cache.kotaku.com/assets/images/9/2008/07/deadspace.jpg"/>
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				<i>Halo</i> and <i>Gears</i> seem to have rung in new gold standards in game mechanics, and the general trend since they hit the scene has shifted to favor action-intensive, fast-paced shooters. How has this affected the survival horror genre?				<a href="http://kotaku.com/5025577/dead-space-producer-chuck-beaver-talks-survival-horror-in-halos-era" title="Click here to read more about Dead Space Producer Chuck Beaver Talks Survival Horror In Halo's Era">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Jul 2008 17:12:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Rule of Rose Video Preview!]]></title>
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				eToychest was kind enough to point this out to me and since I can let no Rule of Rose material slip through my grasp, I am logging it here with mad glee.  This video documents a bit of movement and a boss fight, and talks about various dog functions and the overall mechanic of the game.				<a href="http://kotaku.com/199589/rule-of-rose-video-preview" title="Click here to read more about Rule of Rose Video Preview!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rule Of Rose]]></category>
			<category><![CDATA[Buckethead]]></category>
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			<category><![CDATA[Lolita]]></category>
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			<category><![CDATA[ror]]></category>
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			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Sat, 09 Sep 2006 19:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Rule of Rose Gameplay Footage]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Rule of Rose Gameplay Footage" href="http://kotaku.com/fishblimp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fishblimp</span></a></div -->					<div><a title="Click here to read New Rule of Rose Gameplay Footage" href="http://kotaku.com/199369/new-rule-of-rose-gameplay-footage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Rule of Rose Gameplay Footage" alt="Click here to read New Rule of Rose Gameplay Footage" src="http://cache.kotaku.com/assets/images/9/2006/09/small_rorbags.jpg"/>
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      There's some new Rule of Rose stuff over on MTV's game site, Overdrive (which runs like complete crap on OSX Firefox), and it's completely without context.  Who's talking in the clip with the broom goblins?  The subtitles don't seem to correspond with anything.  The music is pretty, but extremely repetitive.  A lot of it is inappropriate for the variety of scenes it's laid over.  				<a href="http://kotaku.com/199369/new-rule-of-rose-gameplay-footage" title="Click here to read more about New Rule of Rose Gameplay Footage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Sep 2006 21:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Official Rule of Rose Site]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Official Rule of Rose Site" href="http://kotaku.com/rule-of-rose/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ruleofrose</span></a></div -->					<div><a title="Click here to read Official Rule of Rose Site" href="http://kotaku.com/197798/official-rule-of-rose-site" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Official Rule of Rose Site" alt="Click here to read Official Rule of Rose Site" src="http://cache.kotaku.com/assets/images/9/2006/08/small_Rule_of_Rose_300_223283m.jpg"/>
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      Destructoid points us to the official Rule of Rose site, which officially went live back on the 18th.  Seems like everyone missed it, as everyone has missed most of their pre-release milestones.  They are sneaky, those spooky schoolgirls.				<a href="http://kotaku.com/197798/official-rule-of-rose-site" title="Click here to read more about Official Rule of Rose Site">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Aug 2006 22:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Some Original RE4 Footage]]></title>
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Earlier today, I posted an interview with <em>Resident Evil 4</em> producer in which he made some cryptic comments about earlier, discarded versions of <em>RE4</em>. Kotakuite Eric was kind enough to write in, pointing out a YouTube video of one of them, before the direction changed to a more action-oriented game.				<a href="http://kotaku.com/193882/some-original-re4-footage" title="Click here to read more about Some Original RE4 Footage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Aug 2006 12:40:04 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[What the Hell IS Rule of Rose, Anyway?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What the Hell IS Rule of Rose, Anyway?" href="http://kotaku.com/spooky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spooky</span></a></div -->					<div><a title="Click here to read What the Hell IS Rule of Rose, Anyway?" href="http://kotaku.com/191765/what-the-hell-is-rule-of-rose-anyway" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What the Hell IS Rule of Rose, Anyway?" alt="Click here to read What the Hell IS Rule of Rose, Anyway?" src="http://cache.kotaku.com/assets/images/9/2006/08/small_B000BX2Q5S.09.LZZZZZZZ.jpg"/>
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      One thing I haven't really been clear on is what Rule of Rose is actually <i>about</i>.  The plot synopses I've seen are all vague and full of innuendo.  				<a href="http://kotaku.com/191765/what-the-hell-is-rule-of-rose-anyway" title="Click here to read more about What the Hell IS Rule of Rose, Anyway?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Thu, 03 Aug 2006 19:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Drool of Rose]]></title>
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				Upcoming creepy Lolita spooktacular Rule of Rose is <a href=" http://www.computerandvideogames.com/article.php?id=142384">hemorrhaging new screenshots</a>, and I am here to gleefully lap them up.				<a href="http://kotaku.com/185333/drool-of-rose" title="Click here to read more about Drool of Rose">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Jul 2006 21:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Genre Pleasure]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Genre Pleasure" href="http://kotaku.com/gta/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gta</span></a></div -->					<div><a title="Click here to read Genre Pleasure" href="http://kotaku.com/184097/genre-pleasure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Genre Pleasure" alt="Click here to read Genre Pleasure" src="http://cache.kotaku.com/assets/images/9/2006/06/small_2623-vc9.jpg"/>
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      Online magazine the Escapist reassures us that as long as we understand genre, scary games cannot hurt us and in fact, will make us happy:				<a href="http://kotaku.com/184097/genre-pleasure" title="Click here to read more about Genre Pleasure">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gta]]></category>
			<category><![CDATA[Children]]></category>
			<category><![CDATA[Context]]></category>
			<category><![CDATA[Genre]]></category>
			<category><![CDATA[Genre Pleasure]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<category><![CDATA[Violence]]></category>
			<pubDate><![CDATA[Wed, 28 Jun 2006 19:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=184097&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Alone In The Dark Returns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alone In The Dark Returns" href="http://kotaku.com/alone-in-the-dark/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aloneinthedark</span></a></div -->					<div><a title="Click here to read Alone In The Dark Returns" href="http://kotaku.com/166407/alone-in-the-dark-returns" class="pp_image">
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				<a href="http://www.kotaku.com/images/2006/04/cthulhu.gif"></a>More games should be Cthulhu based. There, we said it. The dripping tentacles of the Old Ones bearing towards mankind a fathomless hatred born from beyond the stars and nurtured over the millennia in chthonic tombs far below the sea &mdash; it's depressing that games don't feature Lovecraft monsters more often.				<a href="http://kotaku.com/166407/alone-in-the-dark-returns" title="Click here to read more about Alone In The Dark Returns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/166407/alone-in-the-dark-returns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-166407]]></guid>
			<category><![CDATA[Alone In The Dark]]></category>
			<category><![CDATA["Uwe]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Boll]]></category>
			<category><![CDATA[Cthulhu]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Survival Horror]]></category>
			<pubDate><![CDATA[Tue, 11 Apr 2006 14:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166407&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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