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		<title><![CDATA[Kotaku: Support]]></title>
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			<title><![CDATA[Kotaku: Support]]></title>
			<link>http://kotaku.com/tag/support</link>
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		<link>http://kotaku.com/tag/support</link>
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		<description><![CDATA[Kotaku posts tagged Support]]></description>
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			<title><![CDATA[This Is What A Dead Kinect Looks Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What A Dead Kinect Looks Like" href="http://kotaku.com/hardware-failure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardwarefailure</span></a></div -->					<div><a title="Click here to read This Is What A Dead Kinect Looks Like" href="http://kotaku.com/5794798/this-is-what-a-dead-kinect-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What A Dead Kinect Looks Like" alt="Click here to read This Is What A Dead Kinect Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/04/small_deadklinect.jpg"/>
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				 It is with great misplaced pride that I report that I am the first Kotaku writer to suffer from a dead Microsoft Kinect. Also, it's incredibly difficult to get a close-up picture of the Kinect with the sensor powered on.				<a href="http://kotaku.com/5794798/this-is-what-a-dead-kinect-looks-like" title="Click here to read more about This Is What A Dead Kinect Looks Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794798/this-is-what-a-dead-kinect-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794798]]></guid>
			<category><![CDATA[hardware failure]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Kinect Sensor is Not Level]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Repair]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox 360 kinect]]></category>
			<pubDate><![CDATA[Fri, 22 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Some Xbox 360s Won't Do Halo: Reach Online Co-Op]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Some Xbox 360s Won't Do Halo: Reach Online Co-Op" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Some Xbox 360s Won't Do Halo: Reach Online Co-Op" href="http://kotaku.com/5638712/some-xbox-360s-wont-do-halo-reach-online-co+op" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Some Xbox 360s Won't Do Halo: Reach Online Co-Op" alt="Click here to read Some Xbox 360s Won't Do Halo: Reach Online Co-Op" src="http://cache.kotaku.com/assets/images/9/2011/11/small_829d9ee1b1255c2cc6b977edefab6cc2.jpg"/>
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				 While the $199 price tag on <a href="http://kotaku.com/5567850/microsoft-confirms-kinect-bundles-new-199-xbox-360">Microsoft's 4GB Xbox 360</a> slim model might seem attractive, Halo: Reach owners eager for a little online co-operative multiplayer campaign play are finding out the hard way that you get what you pay for.				<a href="http://kotaku.com/5638712/some-xbox-360s-wont-do-halo-reach-online-co+op" title="Click here to read more about Some Xbox 360s Won't Do Halo: Reach Online Co-Op">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638712/some-xbox-360s-wont-do-halo-reach-online-co+op]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638712]]></guid>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[4Gb]]></category>
			<category><![CDATA[Co-op]]></category>
			<category><![CDATA[Halo: Reach]]></category>
			<category><![CDATA[Hard Drive]]></category>
			<category><![CDATA[issues]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 15 Sep 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch" href="http://kotaku.com/halo-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo3</span></a></div -->					<div><a title="Click here to read Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch" href="http://kotaku.com/5474632/halo-3-multiplayer-servers-will-survive-halo-reachs-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch" alt="Click here to read Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch" src="http://cache.kotaku.com/assets/images/9/2010/02/custom_1266503642347_halo3.jpg"/>
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				 Once Halo Reach hits, bringing with it a brand new multiplayer experience and separate servers, does that mean Halo 3's multiplayer servers will be shut down?				<a href="http://kotaku.com/5474632/halo-3-multiplayer-servers-will-survive-halo-reachs-launch" title="Click here to read more about Halo 3 Multiplayer Servers Will Survive Halo Reach's Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5474632/halo-3-multiplayer-servers-will-survive-halo-reachs-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5474632]]></guid>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Halo reach]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Servers]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[X10]]></category>
			<pubDate><![CDATA[Thu, 18 Feb 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Band Of Bugs Thrusts Your Avatar Into Battle]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Band Of Bugs Thrusts Your Avatar Into Battle" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read Band Of Bugs Thrusts Your Avatar Into Battle" href="http://kotaku.com/5305452/band-of-bugs-thrusts-your-avatar-into-battle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Band Of Bugs Thrusts Your Avatar Into Battle" alt="Click here to read Band Of Bugs Thrusts Your Avatar Into Battle" src="http://cache.kotaku.com/assets/images/9/2009/07/bandofbugs.jpg"/>
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				 Be a part of an elite insectoid military force next week, when NinjaBee introduces Xbox 360 avatar support for strategy title Band of Bugs, along with an entirely new game released as DLC.				<a href="http://kotaku.com/5305452/band-of-bugs-thrusts-your-avatar-into-battle" title="Click here to read more about Band Of Bugs Thrusts Your Avatar Into Battle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5305452/band-of-bugs-thrusts-your-avatar-into-battle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5305452]]></guid>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA['NinjaBee]]></category>
			<category><![CDATA[360"]]></category>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[Band]]></category>
			<category><![CDATA[Bugs]]></category>
			<category><![CDATA[Kaloki]]></category>
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			<category><![CDATA[Of]]></category>
			<category><![CDATA[Outpost]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 01 Jul 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Game Addiction Support Group Opens In London, Canada]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Addiction Support Group Opens In London, Canada" href="http://kotaku.com/addiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">addiction</span></a></div -->					<div><a title="Click here to read Video Game Addiction Support Group Opens In London, Canada" href="http://kotaku.com/5078811/video-game-addiction-support-group-opens-in-london-canada" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Addiction Support Group Opens In London, Canada" alt="Click here to read Video Game Addiction Support Group Opens In London, Canada" src="http://cache.kotaku.com/assets/images/9/2008/11/evercrack.jpg"/>
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				The US-based support group, On-Line Gamers Anonymous has opened its first chapter in Canada. Brad Dorrance - founder member of the London, CA chapter - came to the group after his 12-hour a day habit contributed to the breakup of his marriage and lead to an attempted suicide.				<a href="http://kotaku.com/5078811/video-game-addiction-support-group-opens-in-london-canada" title="Click here to read more about Video Game Addiction Support Group Opens In London, Canada">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5078811/video-game-addiction-support-group-opens-in-london-canada]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5078811]]></guid>
			<category><![CDATA[Addiction]]></category>
			<category><![CDATA[Canada]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Support]]></category>
			<pubDate><![CDATA[Thu, 06 Nov 2008 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[EA's Awesome Fix For Missing Red Alert 3 CD Key Characters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Awesome Fix For Missing Red Alert 3 CD Key Characters" href="http://kotaku.com/command-%26-conquer%7c-red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commandconquerredalert3</span></a></div -->					<div><a title="Click here to read EA's Awesome Fix For Missing Red Alert 3 CD Key Characters" href="http://kotaku.com/5075297/eas-awesome-fix-for-missing-red-alert-3-cd-key-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Awesome Fix For Missing Red Alert 3 CD Key Characters" alt="Click here to read EA's Awesome Fix For Missing Red Alert 3 CD Key Characters" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7278e3eb9f38d1a7e012f755df87ea22.jpg"/>
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				According to the <em>Command & Conquer</em> customer support team, a "small number of [<em>Command & Conquer: Red Alert 3</em>] manuals" suffered from an unfortunate misprint.  Some owners of the Windows PC version are finding themselves with a CD key just 19 characters in length, exactly one shy of the required 20 characters required to activate the game. Oops!

Fortunately, EA has a helpful workaround to help gamers in need. Try to guess what it is.				<a href="http://kotaku.com/5075297/eas-awesome-fix-for-missing-red-alert-3-cd-key-characters" title="Click here to read more about EA's Awesome Fix For Missing Red Alert 3 CD Key Characters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5075297/eas-awesome-fix-for-missing-red-alert-3-cd-key-characters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5075297]]></guid>
			<category><![CDATA[Command & Conquer: Red Alert 3]]></category>
			<category><![CDATA[Command & Conquer]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Red Alert 3]]></category>
			<category><![CDATA[Support]]></category>
			<pubDate><![CDATA[Mon, 03 Nov 2008 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[GTA IV's PS3 Problems To Be Fixed Via Firmware Update?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GTA IV's PS3 Problems To Be Fixed Via Firmware Update?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read GTA IV's PS3 Problems To Be Fixed Via Firmware Update?" href="http://kotaku.com/389780/gta-ivs-ps3-problems-to-be-fixed-via-firmware-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GTA IV's PS3 Problems To Be Fixed Via Firmware Update?" alt="Click here to read GTA IV's PS3 Problems To Be Fixed Via Firmware Update?" src="http://cache.kotaku.com/assets/images/9/2008/05/small_nikocarpet.jpg"/>
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				 GTA IV has some problems. Some are <a href="http://kotaku.com/389360/gta-iv-and-the-breakdancing-tugboat">pretty great</a>, but most have <a href="http://kotaku.com/387885/take+two-boss-claims-gta-iv-is-glitch-free">resulted in freezes and lock-ups</a>, which <em>aren't</em> great. And while <a href="http://kotaku.com/5008133/rockstar-patches-gta-ivs-ps3-online-play">a recent patch</a> has fixed <em>some </em>of those problems, it hasn't fixed all of them, leaving a lot of GTA IV players still in the lurch. If that's you and you own a 60GB PS3, help may be on the way, as a poster over on the official PS3 forums has received an email from Take-Two support, who apparently told him Sony are working on a quick firmware update for the console, which will <em>hopefully </em>fix the issues 60GB users (<a href="http://kotaku.com/385073/wait-gta-iv-is-locking-up">who were the first to report problems with the game</a>) have been having. Take with salt, yada yada.				<a href="http://kotaku.com/389780/gta-ivs-ps3-problems-to-be-fixed-via-firmware-update" title="Click here to read more about GTA IV's PS3 Problems To Be Fixed Via Firmware Update?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[grand theft auto IV]]></category>
			<category><![CDATA[Gta Iv]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[Take-Two]]></category>
			<pubDate><![CDATA[Tue, 13 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off" href="http://kotaku.com/assassin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assassinscreed</span></a></div -->					<div><a title="Click here to read Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off" href="http://kotaku.com/382951/assassins-creed-pc-patched-directx-101-support-silently-killed-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off" alt="Click here to read Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ACPCfreeze.jpg"/>
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				 Like its PS3 predecessor, the PC version of Assassin's Creed has launched with a few...problems. As in, it constantly crashes. Good news is a patch is on the way, which will fix the "majority of issues reported by fans". Bad news (for graphics whores) is that Ubisoft had to cut DirectX 10.1 support in order to get it working. Which, you know, isn't bad at all, since actually being able to <em>play </em>the game surely outweighs whatever miniscule advantages you were enjoying with 10.1. Doesn't it?				<a href="http://kotaku.com/382951/assassins-creed-pc-patched-directx-101-support-silently-killed-off" title="Click here to read more about Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/382951/assassins-creed-pc-patched-directx-101-support-silently-killed-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-382951]]></guid>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Support]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 23 Apr 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How To Get Around Microsoft's Shitty DRM]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Get Around Microsoft's Shitty DRM" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read How To Get Around Microsoft's Shitty DRM" href="http://kotaku.com/372728/how-to-get-around-microsofts-shitty-drm" class="pp_image">
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				 It's a safe assumption: many of you will have been jerked around by Microsoft's bum digital rights management setup for the 360. You've bought content, lost a console, and now can't play arcade games or use DLC unless you're online. Chin up, eh? Courtesy of <a href="http://consumerist.com/372215/update-microsoft-may-slowly-be-fixing-their-broken-xbox-drm">Consumerist reader James</a>, there's a way around it! James called up Microsoft support and hassled them about transferring the license from his old console to his new, replacement one. Voilà! The content was tagged to his new 360 instead of the old one, and James can play with the stuff he paid for whenever and wherever he likes. As should <em>always </em>have been the case. Only downside? There's two: it took 32 days for Microsoft to transfer the license, and there's no way of confirming whether this was due to some new Microsoft policy or the fact James is an <em>expert </em>at complaining.				<a href="http://kotaku.com/372728/how-to-get-around-microsofts-shitty-drm" title="Click here to read more about How To Get Around Microsoft's Shitty DRM">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Mar 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How to Get 800 Free MSoft Points]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Get 800 Free MSoft Points" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read How to Get 800 Free MSoft Points" href="http://kotaku.com/347612/how-to-get-800-free-msoft-points" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Get 800 Free MSoft Points" alt="Click here to read How to Get 800 Free MSoft Points" src="http://cache.kotaku.com/assets/images/9/2012/01/fa35451117e7340e7a34ff2a71a03efa.jpg"/>
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				We've gotten a few reports of customers who had purchased Undertow previously being laughed off the support line when calling Microsoft for compensation, <a href="http://kotaku.com/346573/xbla-apology-game-revealed-+-undertow">as they indicated to us to do last week</a>, so I decided to try the process out for myself. I called 1-800-4MY- XBOX, and after navigating the automated answer bot got in touch with a support specialist named Mark, who was amazingly cordial. I spent 7 years doing phone tech support myself, and Mark's level of cheerful professionalism was almost creepy. He took my information down and put me on hold to check the validity of my original purchase, which was made back when Undertow was released. Unfortunately he couldn't find my information about purchasing Undertow in the first place, which might have been m fault, because I am pretty sure I used a promotional code to download the game - information I am sure would have aided him in his search  - but he gave every indication that were he able to find my information regarding the purchase he would have happily refunded the original 800 points. I of course did not, seeing as I did not technically pay for the game, but it you purchased Undertow before the free game reveal you should be fine. If you're having trouble, perhaps you're talking to the wrong person. Remember to be patient, and if all else fails - ask for a manager. Not everyone working the support lines is as eerily cheery as Mark was.				<a href="http://kotaku.com/347612/how-to-get-800-free-msoft-points" title="Click here to read more about How to Get 800 Free MSoft Points">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jan 2008 13:20:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Arcade Flyer Archive To Liquidate Collection]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arcade Flyer Archive To Liquidate Collection" href="http://kotaku.com/sale/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sale</span></a></div -->					<div><a title="Click here to read Arcade Flyer Archive To Liquidate Collection" href="http://kotaku.com/310607/arcade-flyer-archive-to-liquidate-collection" class="pp_image">
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				 If you have followed any of my writings over the past year, you'll know I am a huge proponent of <a href="http://www.arcadeflyers.com/">The Arcade Flyer Archive</a>. They are the inspiration and source for my weekly Arcade Flyer Art Saturday feature and are doing a great service for the gaming community at large by archiving these bits of our arcade past for the future. However, things like this don't pay for themselves and in an effort to keep this amazing site going, owner Dan is going to be selling off a portion of his massive collection. Starting in 2008 a large number of these flyers will be going on to the market for a measly $1 a piece. The sale pieces will include flyers from all three archives spanning pinball, video games and amusement machines. All of the details including shipping info, etc. can be found <a href="http://www.coinopvideogames.com/">here</a>. I will be sure to post a reminder once there is a solid list and the flyers actually go up for sale. So, start saving your pennies and you too could own a piece of arcade history!				<a href="http://kotaku.com/310607/arcade-flyer-archive-to-liquidate-collection" title="Click here to read more about Arcade Flyer Archive To Liquidate Collection">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Oct 2007 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[The Fight for King's Quest IX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Fight for &lt;i&gt;King's Quest IX&lt;/i&gt;" href="http://kotaku.com/king.s-quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingsquest</span></a></div -->					<div><a title="Click here to read The Fight for &lt;i&gt;King's Quest IX&lt;/i&gt;" href="http://kotaku.com/133326/the-fight-for-kings-quest-ix" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Fight for &lt;i&gt;King's Quest IX&lt;/i&gt;" alt="Click here to read The Fight for &lt;i&gt;King's Quest IX&lt;/i&gt;" src="http://cache.kotaku.com/assets/images/9/2005/10/kqixshutdown-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/kqixshutdown.jpg"></a>Remember the fan made <a href="http://www.kotaku.com/gaming/kings-quest/fan-made-kings-quest-gets-served-130750.php">King's Quest</a> game that Vivendi shut down? Eh, don't feel bad. Regardless, there's a group of troops trying to keep the game's release. Their plight and cause can be seen at <a href="http://www.savekqix.org/">Save <i>King's Quest IX</i></a>. From a business perspective, they are asking an awful lot of Vivendi to release their game or the rights, but it's probably worth a shot. Won't this just get released over the Internet sooner or later (if it hasn't already leaked), anyway?  				<a href="http://kotaku.com/133326/the-fight-for-kings-quest-ix" title="Click here to read more about The Fight for King's Quest IX">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cancelled]]></category>
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			<category><![CDATA[Support]]></category>
			<pubDate><![CDATA[Wed, 26 Oct 2005 14:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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