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		<title><![CDATA[Kotaku: Super Famicom]]></title>
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			<title><![CDATA[Kotaku: Super Famicom]]></title>
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		<description><![CDATA[Kotaku posts tagged Super Famicom]]></description>
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			<title><![CDATA[Final Fantasy V Coming To The PlayStation Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Final Fantasy V&lt;/em&gt; Coming To The PlayStation Network" href="http://kotaku.com/blip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blip</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Final Fantasy V&lt;/em&gt; Coming To The PlayStation Network" href="http://kotaku.com/5788703/final-fantasy-v-coming-to-the-playstation-network" class="pp_image">
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				 Square Enix announced today that Final Fantasy V, the Super Famicom game that didn't make it to the states until 1999's  Final Fantasy Anthology for the PlayStation, is in development for the PlayStation Network, enhanced by exclusive CGI cut scenes.				<a href="http://kotaku.com/5788703/final-fantasy-v-coming-to-the-playstation-network" title="Click here to read more about Final Fantasy V Coming To The PlayStation Network">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mario's Creator Doesn't Have A Super Nintendo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario's Creator Doesn't Have A Super Nintendo" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read Mario's Creator Doesn't Have A Super Nintendo" href="http://kotaku.com/5730274/marios-creator-doesnt-have-a-super-nintendo" class="pp_image">
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				 Shigeru Miyamoto is a very important man. He created a whole slew of iconic games like Super Mario Bros., Donkey Kong, The Legend of Zelda and many more. He probably has better things to do than respond to fan letters.				<a href="http://kotaku.com/5730274/marios-creator-doesnt-have-a-super-nintendo" title="Click here to read more about Mario's Creator Doesn't Have A Super Nintendo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Jan 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Club Nintendo SNES Controller Unboxed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Club Nintendo SNES Controller Unboxed" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Club Nintendo SNES Controller Unboxed" href="http://kotaku.com/380774/club-nintendo-snes-controller-unboxed" class="pp_image">
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				 Feast your eyes! Here's an unboxing of the Japan-only <a href="http://kotaku.com/gaming/only-in-japan/three-more-reasons-to-hate-club-nintendo-323520.php">Club Nintendo Super Famicom (SNES)</a> controller. Like with the Classic Controller, the controller plugs directly in the bottom of the Wiimote. Cue bitching about it being Japan-only. Who hates Club Nintendo now? C'mon!				<a href="http://kotaku.com/380774/club-nintendo-snes-controller-unboxed" title="Click here to read more about Club Nintendo SNES Controller Unboxed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 05:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Coin-Op NES]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Coin-Op NES" href="http://kotaku.com/retro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retro</span></a></div -->					<div><a title="Click here to read Coin-Op NES" href="http://kotaku.com/379251/coin+op-nes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Coin-Op NES" alt="Click here to read Coin-Op NES" src="http://cache.kotaku.com/assets/images/9/2008/04/small_famicom_box.jpg"/>
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				 Want to play? Get out those coins. Here's a coin-operated Famicom that was hooked up to standard TVs in Japanese hotels and inns. One hundred yen coin got players 10~15 minutes of playtime. There's a Zapper and everything! Hit the jump for the pricier Super Famicom, which only doled out 5 minutes of playtime for a hundred yen. Well, it was "Super." Super expensive!				<a href="http://kotaku.com/379251/coin+op-nes" title="Click here to read more about Coin-Op NES">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 04:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto Signed Super Famicom Going For $1,475 On eBay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Signed Super Famicom Going For $1,475 On eBay" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read Miyamoto Signed Super Famicom Going For $1,475 On eBay" href="http://kotaku.com/371686/miyamoto-signed-super-famicom-going-for-1475-on-ebay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto Signed Super Famicom Going For $1,475 On eBay" alt="Click here to read Miyamoto Signed Super Famicom Going For $1,475 On eBay" src="http://cache.kotaku.com/assets/images/9/2008/03/small_miyamoto_famicom.jpg"/>
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				Here's a funny story. I was at this same Nintendo World Store signing event with Shigeru Miyamoto as "press" and had the man sign my own game device, a Nintendo DS. For some reason, and against the advice of my co-worker who also attended, I continued to play that DS until the signature had completely worn off, rendering it not only devoid of novelty, but collector value as well. Wait, here's the funny part. Nathan Smart of The Game Rag fame has decided to clear up some space by selling his Super Famicom, along with a few games, with Mr. Miyamoto's signature. It's currently going for $1475 at time of publish.				<a href="http://kotaku.com/371686/miyamoto-signed-super-famicom-going-for-1475-on-ebay" title="Click here to read more about Miyamoto Signed Super Famicom Going For $1,475 On eBay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Mar 2008 22:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[But What Consoles Does Japan Actually Own?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But What Consoles Does Japan Actually Own?" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read But What Consoles Does Japan Actually Own?" href="http://kotaku.com/354135/but-what-consoles-does-japan-actually-own" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read But What Consoles Does Japan Actually Own?" alt="Click here to read But What Consoles Does Japan Actually Own?" src="http://cache.kotaku.com/assets/images/9/2008/02/small_IMG_1646.JPG"/>
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				 Not sure, but here's a shot in the dark. We always talk about what Japanese people are buying, but what about what they own? Research firm Oricon did the digging and polled Japanese folks last October. A total of one thousand were quiered, split evenly between men and women. Here's the breakdown: 250 people in their teens, 250 in their twenties, 250 in their thirties and 250 in their forties. And which consoles do they own?				<a href="http://kotaku.com/354135/but-what-consoles-does-japan-actually-own" title="Click here to read more about But What Consoles Does Japan Actually Own?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 08:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Forever Abandons Famicom]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Forever Abandons Famicom" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Nintendo Forever Abandons Famicom" href="http://kotaku.com/311712/nintendo-forever-abandons-famicom" class="pp_image">
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				 SEGA isn't the only company <a href="http://kotaku.com/gaming/official/sega-reminds-the-dreamcast-is-soon-dead-297727.php">disowning vintage consoles</a>. Starting October this Halloween, Nintendo Co., Ltd. will no longer provide hardware support for the Famicom. The console was originally launched in Japan back in 1983, and Nintendo continued to service the machine all these years. With the rise of the Virtual Console and original Famicom parts becoming harder and harder to locate, Nintendo had decided cease repairs. What's more, Nintendo Co., Ltd. will no longer repair the Super Famicom, the Nintendo 64, the Gameboy and the Gameboy Pocket. Virtual Console or not, this strikes me as sad. 				<a href="http://kotaku.com/311712/nintendo-forever-abandons-famicom" title="Click here to read more about Nintendo Forever Abandons Famicom">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Oct 2007 03:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Super NES "Play Station" Prototype]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super NES &quot;Play Station&quot; Prototype" href="http://kotaku.com/dust-strikers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">duststrikers</span></a></div -->					<div><a title="Click here to read Super NES &quot;Play Station&quot; Prototype" href="http://kotaku.com/267000/super-nes-play-station-prototype" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super NES &quot;Play Station&quot; Prototype" alt="Click here to read Super NES &quot;Play Station&quot; Prototype" src="http://cache.kotaku.com/assets/images/9/2007/06/small_famistation_500.jpg"/>
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				Game Rave claims to have a brand new, previously unseen version of the "Play Station" attachment originally planned for the Super Nintendo (aka Super Famicom) a shot of which you can see above, just past the watermark and the thick layer of dust. For the uninitiated, Sony's entry into the console market with the PlayStation was born of an agreement with Nintendo to make a CD-ROM add-on for their 16-bit console.				<a href="http://kotaku.com/267000/super-nes-play-station-prototype" title="Click here to read more about Super NES "Play Station" Prototype">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Jun 2007 19:20:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Afternoon At The Nintendo Museum]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Afternoon At The Nintendo Museum" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read Afternoon At The Nintendo Museum" href="http://kotaku.com/248756/afternoon-at-the-nintendo-museum" class="pp_image">
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				Over the weekend, the fam and I hit <a href="http://www.hankyu-dept.co.jp/index.html">Hankyu Department</a> store in Umeda to check out the Nintendo Museum exhibit. Co-sponsored with magazine <i>Nintendo Dream</i>, the exhibition featured items from the collection of Isao Yamazaki. Goodies like retro Nintendo playing cards, post-war toys and retro consoles. Plus there were playable Wii/DS games and stuff to buy. The kid played a bit of <i>Mario Kart</i> on the VC &mdash; The staffer had to explain to him that the classic controller doesn't work like the Wii-mote. There were some neat items, like Mario design drawings. Anyway, I'll be uploading pics throughout my shift, so do be sure to check back. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/248756/afternoon-at-the-nintendo-museum" title="Click here to read more about Afternoon At The Nintendo Museum">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Apr 2007 04:00:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Color Outside the Lines with Final Fantasy Artist]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Color Outside the Lines with Final Fantasy Artist" href="http://kotaku.com/1up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">1up</span></a></div -->					<div><a title="Click here to read Color Outside the Lines with Final Fantasy Artist" href="http://kotaku.com/189592/color-outside-the-lines-with-final-fantasy-artist" class="pp_image">
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				1Up has a fascinating feature up with legendary RPG artist Yoshitaka Amano. There's no pumpin' the guy for big news or trying to break some big scoop. Instead, it's just 1Up Editor James Mielke finding out what makes Yoshitaka Amano tick. Mielke documents his long relationship with Amano, providing insight into his work and life. He writes:				<a href="http://kotaku.com/189592/color-outside-the-lines-with-final-fantasy-artist" title="Click here to read more about Color Outside the Lines with Final Fantasy Artist">More&nbsp;&raquo;</a>
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			<category><![CDATA[1Up]]></category>
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			<pubDate><![CDATA[Tue, 25 Jul 2006 09:22:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=189592&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Live Journalist's Pilgrimage To Used Game Mecca]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live Journalist's Pilgrimage To Used Game Mecca" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Live Journalist's Pilgrimage To Used Game Mecca" href="http://kotaku.com/187649/live-journalists-pilgrimage-to-used-game-mecca" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live Journalist's Pilgrimage To Used Game Mecca" alt="Click here to read Live Journalist's Pilgrimage To Used Game Mecca" src="http://cache.kotaku.com/assets/images/9/2006/07/small_famicom_game_waterfall.jpg"/>
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      The first day I made the trek to Akihabara, it was all too much to take in. Dozens of video game stores, featuring thousands of titles, from brand new to pristine condition retro surround you. Add to that the millions of pounds of capsule toys, airsoft guns, manga and (best of all) porn and it makes for geek sensory overload. If you ever make the journey, bring double the cash you'll think you need and an empty suitcase.				<a href="http://kotaku.com/187649/live-journalists-pilgrimage-to-used-game-mecca" title="Click here to read more about Live Journalist's Pilgrimage To Used Game Mecca">More&nbsp;&raquo;</a>
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			<category><![CDATA[Only in Japan]]></category>
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			<category><![CDATA[Used]]></category>
			<pubDate><![CDATA[Sun, 16 Jul 2006 16:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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