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		<title><![CDATA[Kotaku: Suda]]></title>
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			<title><![CDATA[Kotaku: Suda]]></title>
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		<description><![CDATA[Kotaku posts tagged Suda]]></description>
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			<title><![CDATA[Old Suda Game Coming To PSN]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Old Suda Game Coming To PSN" href="http://kotaku.com/the-silver-case/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesilvercase</span></a></div -->					<div><a title="Click here to read Old Suda Game Coming To PSN" href="http://kotaku.com/5052915/old-suda-game-coming-to-psn" class="pp_image">
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				<em>Waaaay </em>back when he first started designing games, Goichi Suda and his Grasshopper team put out a game called Silver Case. Was a kooky murder investigation game. Well, as part of Grasshopper's ongoing tenth anniversary celebrations, it's been announced the game will be re-released. Well, re-released again, since a DS version's already on the way. That's the good news! The bad news is that, as a PS1 game, it'll probably be Japan-only <em>again</em>, leaving it available only to the more enterprising digital importers amongst you.				<a href="http://kotaku.com/5052915/old-suda-game-coming-to-psn" title="Click here to read more about Old Suda Game Coming To PSN">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Silver Case]]></category>
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			<pubDate><![CDATA[Mon, 22 Sep 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[No More Heroes Mobile Is Less Bloody, More Adorable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No More Heroes Mobile Is Less Bloody, More Adorable" href="http://kotaku.com/no-more-heroes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoreheroes</span></a></div -->					<div><a title="Click here to read No More Heroes Mobile Is Less Bloody, More Adorable" href="http://kotaku.com/5023167/no-more-heroes-mobile-is-less-bloody-more-adorable" class="pp_image">
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				Suda's No More Heroes is violent. It's also really, really stylish. Those are the two things the game's probably most renowned for, so when a Japanese mobile version of the game turns up looking neither stylish nor violent, should you care? Yes! Because there's not just one mobile game, there's three of them, they take Travis and co. and turn them into fat-headed children, and because each game only costs ¥100 (USD$0.95). 				<a href="http://kotaku.com/5023167/no-more-heroes-mobile-is-less-bloody-more-adorable" title="Click here to read more about No More Heroes Mobile Is Less Bloody, More Adorable">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jul 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Zero Punctuation Relishes No More Heroes]]></title>
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				While Yahtzee was a little bit late to squeeze into our No More Heroes <a href="http://kotaku.com/348326/frankenreview-+-no-more-heroes-wii">Frankenreview</a>, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colorful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don't plan on visiting Branston's home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time. 				<a href="http://kotaku.com/377854/zero-punctuation-relishes-no-more-heroes" title="Click here to read more about Zero Punctuation Relishes No More Heroes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Apr 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[No More Heroes Does OK In America (Probably Better In Europe)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No More Heroes Does OK In America (Probably Better In Europe)" href="http://kotaku.com/no-more-heroes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoreheroes</span></a></div -->					<div><a title="Click here to read No More Heroes Does OK In America (Probably Better In Europe)" href="http://kotaku.com/356877/no-more-heroes-does-ok-in-america-probably-better-in-europe" class="pp_image">
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				 Marvellous Interactive have published some worldwide shipping/sales figures for Suda's <em>No More Heroes</em>. In Japan, homeland of all parties involved? It's done <em>terribly</em>. Only 40,000 copies have shipped since launch. Ouch. How about America, then? Little better: they've shipped around 200,000 copies, and have sold just over 100,000 since launch. Not bad! Finally, however, they announce some European numbers. And while the game's not even out there yet (it's shipping late Feb/early March across all PAL territories), they're expecting to sell 160,000 units across the continent at launch. Could something <em>finally </em>be coming up roses for Suda? Let's hope so!				<a href="http://kotaku.com/356877/no-more-heroes-does-ok-in-america-probably-better-in-europe" title="Click here to read more about No More Heroes Does OK In America (Probably Better In Europe)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Feb 2008 08:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Suda Wants To Make Mario With Guns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suda Wants To Make Mario With Guns" href="http://kotaku.com/no-more-marios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoremarios</span></a></div -->					<div><a title="Click here to read Suda Wants To Make Mario With Guns" href="http://kotaku.com/356009/suda-wants-to-make-mario-with-guns" class="pp_image">
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				Grasshopper's Goichi Suda (51) is pretty comfortable making violent games, like bloody light saber fest<a href="http://kotaku.com/348326/frankenreview-+-no-more-heroes-wii"> No More Heroes</a> (a slap in the face to most fiction/reality when burns tend to <em>cauterize</em> wounds, but we digress). So he was recently asked by Nintendo Official Magazine UK if he'd consider making titles for a younger crowd. And that's when his eyes turned red and pupils the darkest black of night...				<a href="http://kotaku.com/356009/suda-wants-to-make-mario-with-guns" title="Click here to read more about Suda Wants To Make Mario With Guns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 14:00:45 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[3rd Party Titles Not Selling Comment "Misinterpreted"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 3rd Party Titles Not Selling Comment &quot;Misinterpreted&quot;" href="http://kotaku.com/goichi-suda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goichisuda</span></a></div -->					<div><a title="Click here to read 3rd Party Titles Not Selling Comment &quot;Misinterpreted&quot;" href="http://kotaku.com/347316/3rd-party-titles-not-selling-comment-misinterpreted" class="pp_image">
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				 Remember when <i>No More Heroes</i> creator Goichi Suda <a href="http://kotaku.com/345855/third-party-wii-games-arent-selling">said</a> third party Wii games weren't selling? And then we looked at the sales chart and saw that, save <i>Mario Party</i> and <i>Sonic and Mario at the Olympic Games</i>, Suda was right. But no, no, no. Suda says that quote was taken out of context, misinterpreted. On his company's website, Suda tries to clear the air:				<a href="http://kotaku.com/347316/3rd-party-titles-not-selling-comment-misinterpreted" title="Click here to read more about 3rd Party Titles Not Selling Comment "Misinterpreted"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jan 2008 00:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No More Heroes Manual Looks Better Than Some Games]]></title>
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				Who out there reads instruction manuals? Show of hands. None? That's what we thought. Video game manuals are generally:				<a href="http://kotaku.com/336760/no-more-heroes-manual-looks-better-than-some-games" title="Click here to read more about No More Heroes Manual Looks Better Than Some Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Dec 2007 14:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Suda Is A Punk]]></title>
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				Critics darling and <i>Killer 7</i> producer <a href="http://kotaku.com/gaming/suda-51/">Goichi Suda</a>  talked about artistry and business at last week's GDC. He explained that there are two types of creators: Business-oriented and art-oriented. For business devs, the client's wishes and expectations are priority numero uno. But the arty-types, it's their vision. (Though, Suda does admit that basically all game developers must be business-oriented, because, well, it is a business!) But at the end of the day, he says that he and his company Grasshopper Manufacture hold art in the highest regard thanks to, and we quote, "punk spirit." Not so much anti-authority, but rather, he's talking about doing something different from others. Take <i>Killer 7</i>, which he made with <i>Resident Evil</i> creator <a href="http://kotaku.com/gaming/mikami/">Shinji Mikami</a>. Suda explains:				<a href="http://kotaku.com/243336/suda-is-a-punk" title="Click here to read more about Suda Is A Punk">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Mar 2007 05:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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